initialWaveSpacing rule

This commit is contained in:
Anuken
2022-01-24 13:34:55 -05:00
parent b99a750655
commit 4a07c95e1c
5 changed files with 8 additions and 1 deletions

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@@ -81,6 +81,8 @@ public class Rules{
public float dropZoneRadius = 300f;
/** Time between waves in ticks. */
public float waveSpacing = 2 * Time.toMinutes;
/** Starting wave spacing; if <0, uses waveSpacing * 2. */
public float initialWaveSpacing = 0f;
/** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */
public int winWave = 0;
/** Base unit cap. Can still be increased by blocks. */