initialWaveSpacing rule
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@@ -81,6 +81,8 @@ public class Rules{
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public float dropZoneRadius = 300f;
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/** Time between waves in ticks. */
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public float waveSpacing = 2 * Time.toMinutes;
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/** Starting wave spacing; if <0, uses waveSpacing * 2. */
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public float initialWaveSpacing = 0f;
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/** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */
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public int winWave = 0;
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/** Base unit cap. Can still be increased by blocks. */
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