Fixed brush size layout, added map resize button

This commit is contained in:
Anuken
2018-05-21 13:59:35 -04:00
parent 37afb46957
commit 4a250b4e27
4 changed files with 26 additions and 22 deletions

View File

@@ -42,13 +42,12 @@ public class DamageArea{
Bullet.create(TurretBullets.fireball, null, Team.none, x, y, Mathf.random(360f)));
}
float e = explosiveness;
int waves = Mathf.clamp((int)(explosiveness / 4), 0, 30);
for(int i = 0; i < waves; i ++){
int f = i;
Timers.run(i*2f, () -> {
DamageArea.damage(x, y, Mathf.clamp(radius + e, 0, 50f) * ((f + 1f)/waves), e/2f);
DamageArea.damage(x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f)/waves), explosiveness/2f);
Effects.effect(ExplosionFx.blockExplosionSmoke, x + Mathf.range(radius), y + Mathf.range(radius));
});
}