Added hint about guards & armor
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@@ -22,7 +22,6 @@ gameover.pvp = The[accent] {0}[] team is victorious!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]New highscore!
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copied = Copied.
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indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.notready = This part of the game isn't ready yet
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indev.campaign = [accent]You've reached the end of the campaign![]\n\nThis is as far as the content goes. Interplanetary travel will be added in future updates.
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@@ -1270,6 +1269,7 @@ hint.payloadDrop = Press [accent]][] to drop a payload.
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hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
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hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
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hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
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hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
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item.copper.description = Used in all types of construction and ammunition.
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item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
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