Added hint about guards & armor
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@@ -216,7 +216,7 @@ public class Universe{
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if(!sector.isAttacked() && turn > invasionGracePeriod && sector.info.hasSpawns){
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//invasion chance depends on # of nearby bases
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if(Mathf.chance(baseInvasionChance * Math.min(sector.near().count(Sector::hasEnemyBase), 1))){
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int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 5) * 5;
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int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 4) * 5;
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//assign invasion-related things
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if(sector.isBeingPlayed()){
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