Added hint about guards & armor

This commit is contained in:
Anuken
2020-11-23 13:09:42 -05:00
parent dcbe06229c
commit 4a52392ce9
9 changed files with 16 additions and 10 deletions

View File

@@ -216,7 +216,7 @@ public class Universe{
if(!sector.isAttacked() && turn > invasionGracePeriod && sector.info.hasSpawns){
//invasion chance depends on # of nearby bases
if(Mathf.chance(baseInvasionChance * Math.min(sector.near().count(Sector::hasEnemyBase), 1))){
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 5) * 5;
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : sector.info.wave + sector.info.wavesPassed) + Mathf.random(2, 4) * 5;
//assign invasion-related things
if(sector.isBeingPlayed()){