Added hint about guards & armor
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@@ -298,7 +298,7 @@ public class Waves{
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begin = f;
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end = f + next >= cap ? never : f + next;
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max = 13;
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unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 5f) : rand.random(1f, 4f)) * scaling[ctier];
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unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 4f) : rand.random(1f, 4f)) * scaling[ctier];
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shields = shieldAmount;
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shieldScaling = shieldsPerWave;
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spacing = space;
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