Added hint about guards & armor
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@@ -150,7 +150,7 @@ public class HintsFragment extends Fragment{
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depositItems(() -> player.unit().hasItem(), () -> !player.unit().hasItem()),
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desktopPause(visibleDesktop, () -> isTutorial.get() && !Vars.net.active(), () -> Core.input.keyTap(Binding.pause)),
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research(isTutorial, () -> ui.research.isShown()),
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unitControl(() -> state.rules.defaultTeam.data().units.size > 1 && !net.active(), () -> !player.dead() && !player.unit().spawnedByCore),
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unitControl(() -> state.rules.defaultTeam.data().units.size > 2 && !net.active() && !player.dead(), () -> !player.dead() && !player.unit().spawnedByCore),
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respawn(visibleMobile, () -> !player.dead() && !player.unit().spawnedByCore, () -> !player.dead() && player.unit().spawnedByCore),
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launch(() -> isTutorial.get() && state.rules.sector.isCaptured(), () -> ui.planet.isShown()),
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schematicSelect(visibleDesktop, () -> ui.hints.placedBlocks.contains(Blocks.router), () -> Core.input.keyRelease(Binding.schematic_select) || Core.input.keyTap(Binding.pick)),
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@@ -161,6 +161,7 @@ public class HintsFragment extends Fragment{
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payloadDrop(() -> !player.unit().dead && player.unit() instanceof Payloadc p && p.payloads().any(), () -> player.unit() instanceof Payloadc p && p.payloads().isEmpty()),
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waveFire(() -> Groups.fire.size() > 0 && Blocks.wave.unlockedNow(), () -> indexer.getAllied(state.rules.defaultTeam, BlockFlag.extinguisher).size() > 0),
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generator(() -> control.input.block == Blocks.combustionGenerator, () -> ui.hints.placedBlocks.contains(Blocks.combustionGenerator)),
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guardian(() -> state.boss() != null && state.boss().armor >= 4, () -> state.boss() == null),
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;
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@Nullable
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