Various net crashes fixed
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@@ -279,10 +279,12 @@ public abstract class InputHandler extends InputAdapter{
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@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
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public static void transferInventory(Player player, Tile tile){
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if(Net.server() && (!player.inventory.hasItem() || player.isTransferring)){
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if(Net.server() && (!player.inventory.hasItem() || player.isTransferring)) {
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throw new ValidateException(player, "Player cannot transfer an item.");
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}
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if(player == null) return;
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player.isTransferring = true;
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ItemStack stack = player.inventory.getItem();
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