Many UI changes, WIP main menu rework

This commit is contained in:
Anuken
2017-11-09 23:05:47 -05:00
parent f46cb8624d
commit 4a9fbf080e
27 changed files with 519 additions and 354 deletions

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@@ -0,0 +1,33 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Align;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.layout.Unit;
public class FloatingDialog extends Dialog{
public FloatingDialog(String title){
super(title, "dialog");
setFillParent(true);
title().setAlignment(Align.center);
getTitleTable().row();
getTitleTable().add(new Image("white"))
.growX().height(3f).pad(4f).units(Unit.dp).get().setColor(Color.ORANGE);
}
@Override
public void addCloseButton(){
buttons().addImageTextButton("Back", "icon-arrow-left", Unit.dp.inPixels(30f), ()->{
hide();
}).size(230f, 64f).units(Unit.dp);
keyDown(key->{
if(key == Keys.ESCAPE || key == Keys.BACK)
hide();
});
}
}

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@@ -5,56 +5,70 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Map;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.StringSupplier;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
public class LevelDialog extends Dialog{
public class LevelDialog extends FloatingDialog{
private Map selectedMap = Map.delta;
private TextureRegion region = new TextureRegion();
public LevelDialog(){
super("Level Select");
getTitleTable().getCell(title()).growX().center();
getTitleTable().center();
setup();
}
void setup(){
addCloseButton();
getButtonTable().addButton("Play", ()->{
hide();
Vars.control.playMap(selectedMap);
}).pad(3).size(180, 44).units(Unit.dp);
Table maps = new Table();
ScrollPane pane = new ScrollPane(maps);
ButtonGroup<ImageButton> mapgroup = new ButtonGroup<>();
int maxwidth = 4;
for(Map map : Map.values()){
for(int i = 0; i < Map.values().length; i ++){
Map map = Map.values()[i];
if(!map.visible) continue;
content().add(map.name());
}
content().row();
for(Map map : Map.values()){
if(!map.visible) continue;
if(i % maxwidth == 0){
maps.row();
}
Table inset = new Table("pane");
inset.add("[orange]"+map.name()).pad(3f).units(Unit.dp);
inset.row();
inset.add((StringSupplier)(()->"High Score: [lime]" + Settings.getInt("hiscore" + map.name())))
.pad(3f).units(Unit.dp);
inset.pack();
float images = Unit.dp.inPixels(154);
ImageButton image = new ImageButton(new TextureRegion(World.getTexture(map)), "togglemap");
mapgroup.add(image);
image.row();
image.add(inset).width(images+6);
image.clicked(()->{
selectedMap = map;
hide();
Vars.control.playMap(selectedMap);
});
image.getImageCell().size(Unit.dp.inPixels(164));
content().add(image).size(Unit.dp.inPixels(180));
image.getImageCell().size(images);
maps.add(image).width(Unit.dp.inPixels(170)).pad(4f).units(Unit.dp);
}
content().row();
content().add(pane);
for(Map map : Map.values()){
if(!map.visible) continue;
content().add((StringSupplier)(()->"High Score: [lime]" + Settings.getInt("hiscore" + map.name())));
}
shown(()->{
//this is necessary for some reason?
Timers.run(2f, ()->{
Core.scene.setScrollFocus(pane);
});
});
}
}

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@@ -8,25 +8,27 @@ import io.anuke.mindustry.GameState;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.Label;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Unit;
//TODO unified save/load dialogs
public class LoadDialog extends Dialog{
public class LoadDialog extends FloatingDialog{
public LoadDialog() {
super("Load Game");
public LoadDialog(){
this("Load Game");
}
public LoadDialog(String title) {
super(title);
setup();
shown(() -> {
setup();
});
getButtonTable().addButton("Back", () -> {
hide();
}).pad(2).size(180, 44).units(Unit.dp);
addCloseButton();
}
private void setup(){
@@ -49,34 +51,37 @@ public class LoadDialog extends Dialog{
button.add(info).padBottom(2).padTop(6);
button.getLabel().setFontScale(Unit.dp.inPixels(0.75f));
button.setDisabled(!SaveIO.isSaveValid(i));
button.clicked(() -> {
if(!button.isDisabled()){
Vars.ui.showLoading();
Timer.schedule(new Task(){
@Override
public void run(){
Vars.ui.hideLoading();
hide();
try{
SaveIO.loadFromSlot(slot);
}catch(Exception e){
e.printStackTrace();
Vars.ui.showError("[orange]Save file corrupted or invalid!");
return;
}
Vars.ui.hideMenu();
GameState.set(State.playing);
}
}, 3f/60f);
}
});
modifyButton(button, slot);
content().add(button).size(400, 80).units(Unit.dp).pad(2);
content().row();
}
}
public void modifyButton(TextButton button, int slot){
button.setDisabled(!SaveIO.isSaveValid(slot));
button.clicked(() -> {
if(!button.isDisabled()){
Vars.ui.showLoading();
Timer.schedule(new Task(){
@Override
public void run(){
Vars.ui.hideLoading();
hide();
try{
SaveIO.loadFromSlot(slot);
}catch(Exception e){
e.printStackTrace();
Vars.ui.showError("[orange]Save file corrupted or invalid!");
return;
}
Vars.ui.hideMenu();
GameState.set(State.playing);
}
}, 3f/60f);
}
});
}
}

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@@ -9,17 +9,16 @@ import io.anuke.mindustry.GameState;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.scene.ui.ConfirmDialog;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Unit;
public class MenuDialog extends Dialog{
public class MenuDialog extends FloatingDialog{
private SaveDialog save = new SaveDialog();
private LoadDialog load = new LoadDialog();
public boolean wasPaused = false;
public MenuDialog(){
super("Paused", "dialog");
super("Paused");
setup();
}

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@@ -0,0 +1,34 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Align;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.KeybindDialog;
import io.anuke.ucore.scene.ui.layout.Unit;
public class MindustryKeybindDialog extends KeybindDialog{
public MindustryKeybindDialog(){
setDialog();
setFillParent(true);
title().setAlignment(Align.center);
getTitleTable().row();
getTitleTable().add(new Image("white"))
.growX().height(3f).pad(4f).units(Unit.dp).get().setColor(Color.ORANGE);
}
@Override
public void addCloseButton(){
buttons().addImageTextButton("Back", "icon-arrow-left", Unit.dp.inPixels(30f), ()->{
hide();
}).size(230f, 64f).units(Unit.dp);
keyDown(key->{
if(key == Keys.ESCAPE || key == Keys.BACK)
hide();
});
}
}

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@@ -0,0 +1,32 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Align;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.SettingsDialog;
import io.anuke.ucore.scene.ui.layout.Unit;
public class MindustrySettingsDialog extends SettingsDialog{
public MindustrySettingsDialog(){
setFillParent(true);
title().setAlignment(Align.center);
getTitleTable().row();
getTitleTable().add(new Image("white"))
.growX().height(3f).pad(4f).units(Unit.dp).get().setColor(Color.ORANGE);
}
@Override
public void addCloseButton(){
buttons().addImageTextButton("Back", "icon-arrow-left", Unit.dp.inPixels(30f), ()->{
hide();
}).size(230f, 64f).units(Unit.dp);
keyDown(key->{
if(key == Keys.ESCAPE || key == Keys.BACK)
hide();
});
}
}

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@@ -1,70 +1,38 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Timer;
import com.badlogic.gdx.utils.Timer.Task;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.ConfirmDialog;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Unit;
//TODO unified save/load dialogs
public class SaveDialog extends Dialog{
public SaveDialog() {
public class SaveDialog extends LoadDialog{
public SaveDialog(){
super("Save Game");
setup();
shown(()->{
setup();
});
getButtonTable().addButton("Back", ()->{
hide();
}).pad(2).size(180, 44).units(Unit.dp);
}
private void setup(){
content().clear();
content().add("Select a save slot.").padBottom(2);
content().row();
for(int i = 0; i < Vars.saveSlots; i ++){
final int slot = i;
TextButton button = new TextButton("[orange]Slot " + (i+1));
button.getLabelCell().top().left().growX();
button.row();
button.pad(Unit.dp.inPixels(10));
Label info = new Label("[gray]" + (!SaveIO.isSaveValid(i) ? "<empty>" : "Wave " +
SaveIO.getWave(slot)+"\nLast Saved: " + SaveIO.getTimeString(i)));
info.setAlignment(Align.center, Align.center);
button.add(info).padBottom(2).padTop(6);
button.getLabel().setFontScale(Unit.dp.inPixels(0.75f));
button.clicked(()->{
if(SaveIO.isSaveValid(slot)){
new ConfirmDialog("Overwrite", "Are you sure you want to overwrite\nthis save slot?", ()->{
save(slot);
}){{
content().pad(16);
for(Cell<?> cell : getButtonTable().getCells())
cell.size(110, 45).pad(4).units(Unit.dp);
}}.show();
}else{
@Override
public void modifyButton(TextButton button, int slot){
button.clicked(()->{
if(SaveIO.isSaveValid(slot)){
new ConfirmDialog("Overwrite", "Are you sure you want to overwrite\nthis save slot?", ()->{
save(slot);
}
});
content().add(button).size(400, 80).units(Unit.dp).pad(2);
content().row();
}
}){{
content().pad(16);
for(Cell<?> cell : getButtonTable().getCells())
cell.size(110, 45).pad(4).units(Unit.dp);
}}.show();
}else{
save(slot);
}
});
}
void save(int slot){

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@@ -12,10 +12,12 @@ import io.anuke.mindustry.resource.Weapon;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.function.Listenable;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.Image;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.Tooltip;
import io.anuke.ucore.scene.ui.layout.Table;
public class UpgradeDialog extends Dialog{
public class UpgradeDialog extends FloatingDialog{
boolean wasPaused = false;
public UpgradeDialog() {