Removed debug mode / Added source blocks to sandbox
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.content;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.type.ContentType;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Recipe;
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@@ -175,11 +176,11 @@ public class Recipes implements ContentList{
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new Recipe(liquid, LiquidBlocks.thermalPump, new ItemStack(Items.copper, 160), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 80), new ItemStack(Items.thorium, 70));
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//DEBUG
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new Recipe(units, DebugBlocks.itemSource).setDebug();
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new Recipe(units, DebugBlocks.itemVoid).setDebug();
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new Recipe(units, DebugBlocks.liquidSource).setDebug();
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new Recipe(units, DebugBlocks.powerVoid).setDebug();
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new Recipe(units, DebugBlocks.powerInfinite).setDebug();
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new Recipe(units, DebugBlocks.itemSource).setMode(GameMode.sandbox).setHidden(true);
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new Recipe(units, DebugBlocks.itemVoid).setMode(GameMode.sandbox).setHidden(true);
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new Recipe(units, DebugBlocks.liquidSource).setMode(GameMode.sandbox).setHidden(true);
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new Recipe(units, DebugBlocks.powerVoid).setMode(GameMode.sandbox).setHidden(true);
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new Recipe(units, DebugBlocks.powerInfinite).setMode(GameMode.sandbox).setHidden(true);
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}
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@Override
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