Fully implemented teleporters
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@@ -14,7 +14,7 @@ varying vec4 v_color;
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varying vec2 v_texCoord;
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const float tau = 6.28318530717958647692;
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const float tscl = 0.5;
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const float tscl = 0.4;
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// Gamma correction
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#define GAMMA (2.2)
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@@ -34,8 +34,7 @@ float srand(vec2 co){
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}
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vec4 Noise(ivec2 x ){
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vec2 uv = (vec2(x)+0.5)/256.0;
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return vec4(srand(uv), srand(uv + vec2(10.0, 0.0)), srand(uv + vec2(10.0, 0.0)), srand(uv + vec2(10.0, 10.0)));
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return vec4(srand((vec2(x)+0.5)/256.0));
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}
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void main(){
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