Fully implemented teleporters
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@@ -2,10 +2,10 @@ package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.content.fx.ExplosionFx;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Effects;
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@@ -53,7 +53,7 @@ public class DebugFragment implements Fragment {
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row();
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new button("blocks", "toggle", () -> showBlockDebug = !showBlockDebug);
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row();
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new button("effect", () -> Effects.effect(ExplosionFx.explosion, player));
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new button("effect", () -> Effects.effect(BlockFx.teleport, player));
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row();
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new button("wave", () -> state.wavetime = 0f);
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row();
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