Fixed bug with gameOver not being called properly
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@@ -42,7 +42,6 @@ public class NetEvents {
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public static void handleEnemyDeath(Enemy enemy){
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EnemyDeathPacket packet = new EnemyDeathPacket();
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packet.id = enemy.id;
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state.gameOver = true;
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Net.send(packet, SendMode.tcp);
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}
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