Cleanup, bugfixes
This commit is contained in:
@@ -1,13 +1,15 @@
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package io.anuke.mindustry.content;
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import io.anuke.arc.collection.Array;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.maps.generators.MapGenerator;
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import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
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import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.Objectives.*;
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import io.anuke.mindustry.maps.generators.*;
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import io.anuke.mindustry.maps.generators.MapGenerator.*;
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import io.anuke.mindustry.maps.zonegen.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.Block;
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import static io.anuke.arc.collection.Array.with;
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import static io.anuke.mindustry.content.Items.*;
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import static io.anuke.mindustry.type.ItemStack.list;
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public class Zones implements ContentList{
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public static Zone
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@@ -20,28 +22,26 @@ public class Zones implements ContentList{
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public void load(){
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groundZero = new Zone("groundZero", new MapGenerator("groundZero", 1)){{
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baseLaunchCost = ItemStack.with(Items.copper, -60);
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startingItems = ItemStack.list(Items.copper, 60);
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baseLaunchCost = list(copper, -60);
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startingItems = list(copper, 60);
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alwaysUnlocked = true;
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conditionWave = 5;
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launchPeriod = 5;
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resources = new Item[]{Items.copper, Items.scrap, Items.lead};
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resources = with(copper, scrap, lead);
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}};
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desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
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startingItems = ItemStack.list(Items.copper, 120);
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startingItems = list(copper, 120);
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conditionWave = 20;
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launchPeriod = 10;
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loadout = Loadouts.advancedShard;
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zoneRequirements = ZoneRequirement.with(groundZero, 20);
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blockRequirements = new Block[]{Blocks.combustionGenerator};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
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resources = with(copper, lead, coal, sand);
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rules = r -> {
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r.waves = true;
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r.waveTimer = true;
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r.launchWaveMultiplier = 3f;
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r.waveSpacing = 60 * 50f;
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r.spawns = Array.with(
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r.spawns = with(
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 3f;
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}},
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@@ -75,96 +75,140 @@ public class Zones implements ContentList{
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}}
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);
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};
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requirements = with(
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new ZoneWave(groundZero, 20),
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new Unlock(Blocks.combustionGenerator)
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);
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}};
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saltFlats = new Zone("saltFlats", new MapGenerator("saltFlats")){{
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startingItems = ItemStack.list(Items.copper, 200, Items.silicon, 200, Items.lead, 200);
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startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
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loadout = Loadouts.basicFoundation;
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conditionWave = 10;
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launchPeriod = 5;
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zoneRequirements = ZoneRequirement.with(desertWastes, 60);
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blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.draugFactory, Blocks.door, Blocks.waterExtractor};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand, Items.titanium};
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configureObjective = new Launched(this);
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resources = with(copper, scrap, lead, coal, sand, titanium);
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requirements = with(
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new ZoneWave(desertWastes, 60),
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new Unlock(Blocks.daggerFactory),
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new Unlock(Blocks.draugFactory),
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new Unlock(Blocks.door),
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new Unlock(Blocks.waterExtractor)
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);
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}};
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 250);
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startingItems = list(copper, 250);
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conditionWave = 10;
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blockRequirements = new Block[]{Blocks.junction, Blocks.router};
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zoneRequirements = ZoneRequirement.with(groundZero, 10);
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resources = new Item[]{Items.copper, Items.lead, Items.coal};
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resources = with(copper, lead, coal);
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requirements = with(
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new ZoneWave(groundZero, 10),
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new Unlock(Blocks.junction),
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new Unlock(Blocks.router)
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);
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}};
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craters = new Zone("craters", new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
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startingItems = ItemStack.list(Items.copper, 100);
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startingItems = list(copper, 100);
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(frozenForest, 10);
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blockRequirements = new Block[]{Blocks.mender, Blocks.combustionGenerator};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand, Items.scrap};
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resources = with(copper, lead, coal, sand, scrap);
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requirements = with(
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new ZoneWave(frozenForest, 10),
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new Unlock(Blocks.mender),
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new Unlock(Blocks.combustionGenerator)
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);
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}};
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 140, Items.lead, 50);
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startingItems = list(copper, 140, lead, 50);
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conditionWave = 20;
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launchPeriod = 20;
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zoneRequirements = ZoneRequirement.with(desertWastes, 20, craters, 15);
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blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator, Blocks.kiln, Blocks.mechanicalPump};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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resources = with(copper, scrap, lead, coal, sand);
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requirements = with(
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new ZoneWave(desertWastes, 20),
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new ZoneWave(craters, 15),
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new Unlock(Blocks.graphitePress),
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new Unlock(Blocks.combustionGenerator),
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new Unlock(Blocks.kiln),
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new Unlock(Blocks.mechanicalPump)
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);
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}};
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
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.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
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loadout = Loadouts.basicFoundation;
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startingItems = ItemStack.list(Items.copper, 200, Items.lead, 50);
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startingItems = list(copper, 200, lead, 50);
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conditionWave = 10;
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launchPeriod = 10;
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zoneRequirements = ZoneRequirement.with(frozenForest, 15);
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blockRequirements = new Block[]{Blocks.pneumaticDrill, Blocks.powerNode, Blocks.turbineGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
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resources = with(copper, scrap, lead, coal, titanium, sand);
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requirements = with(
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new ZoneWave(frozenForest, 15),
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new Unlock(Blocks.pneumaticDrill),
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new Unlock(Blocks.powerNode),
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new Unlock(Blocks.turbineGenerator)
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);
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}};
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fungalPass = new Zone("fungalPass", new MapGenerator("fungalPass")){{
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startingItems = ItemStack.list(Items.copper, 250, Items.lead, 250, Items.metaglass, 100, Items.graphite, 100);
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zoneRequirements = ZoneRequirement.with(stainedMountains, 15);
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blockRequirements = new Block[]{Blocks.daggerFactory, Blocks.crawlerFactory, Blocks.door, Blocks.siliconSmelter};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand};
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startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
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resources = with(copper, lead, coal, titanium, sand);
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configureObjective = new Launched(this);
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requirements = with(
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new ZoneWave(stainedMountains, 15),
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new Unlock(Blocks.daggerFactory),
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new Unlock(Blocks.crawlerFactory),
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new Unlock(Blocks.door),
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new Unlock(Blocks.siliconSmelter)
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);
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}};
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overgrowth = new Zone("overgrowth", new MapGenerator("overgrowth")){{
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startingItems = ItemStack.list(Items.copper, 1500, Items.lead, 1000, Items.silicon, 500, Items.metaglass, 250);
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startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
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conditionWave = 12;
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launchPeriod = 4;
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loadout = Loadouts.basicNucleus;
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zoneRequirements = ZoneRequirement.with(craters, 40, fungalPass, 10);
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blockRequirements = new Block[]{Blocks.cultivator, Blocks.sporePress, Blocks.titanFactory, Blocks.wraithFactory};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium, Items.scrap};
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configureObjective = new Launched(this);
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resources = with(copper, lead, coal, titanium, sand, thorium, scrap);
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requirements = with(
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new ZoneWave(craters, 40),
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new Launched(fungalPass),
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new Unlock(Blocks.cultivator),
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new Unlock(Blocks.sporePress),
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new Unlock(Blocks.titanFactory),
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new Unlock(Blocks.wraithFactory)
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);
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}};
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tarFields = new Zone("tarFields", new MapGenerator("tarFields")
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.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
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loadout = Loadouts.basicFoundation;
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startingItems = ItemStack.list(Items.copper, 250, Items.lead, 100);
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startingItems = list(copper, 250, lead, 100);
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conditionWave = 15;
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launchPeriod = 10;
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zoneRequirements = ZoneRequirement.with(ruinousShores, 20);
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blockRequirements = new Block[]{Blocks.coalCentrifuge, Blocks.conduit, Blocks.wave};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
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requirements = with(new ZoneWave(ruinousShores, 20));
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resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
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requirements = with(
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new ZoneWave(ruinousShores, 20),
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new Unlock(Blocks.coalCentrifuge),
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new Unlock(Blocks.conduit),
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new Unlock(Blocks.wave)
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);
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}};
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desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 1000, Items.lead, 1000, Items.graphite, 250, Items.titanium, 250, Items.silicon, 250);
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startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
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conditionWave = 3;
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launchPeriod = 2;
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zoneRequirements = ZoneRequirement.with(tarFields, 20);
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blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.thoriumReactor};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
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resources = with(copper, scrap, lead, coal, titanium, sand, thorium);
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requirements = with(
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new ZoneWave(tarFields, 20),
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new Unlock(Blocks.thermalGenerator),
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new Unlock(Blocks.thoriumReactor)
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);
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}};
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/*
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@@ -174,21 +218,23 @@ public class Zones implements ContentList{
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startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
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conditionWave = 3;
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launchPeriod = 2;
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zoneRequirements = ZoneRequirement.with(stainedMountains, 40);
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requirements = with(stainedMountains, 40);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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}};*/
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nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 1250, Items.lead, 1500, Items.silicon, 400, Items.metaglass, 250);
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startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
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conditionWave = 30;
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launchPeriod = 15;
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zoneRequirements = ZoneRequirement.with(fungalPass, 8);
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blockRequirements = new Block[]{Blocks.thermalGenerator, Blocks.laserDrill};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium, Items.sand};
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resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
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requirements = with(
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new Launched(fungalPass),
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new Unlock(Blocks.thermalGenerator),
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new Unlock(Blocks.laserDrill)
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);
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}};
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/*
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@@ -198,9 +244,9 @@ public class Zones implements ContentList{
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startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
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conditionWave = 3;
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launchPeriod = 2;
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zoneRequirements = ZoneRequirement.with(nuclearComplex, 40);
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requirements = with(nuclearComplex, 40);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
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}};*/
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}
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}
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