Status effect display for bullets

This commit is contained in:
Anuken
2021-03-10 16:42:28 -05:00
parent c15a8b52d2
commit 4b9fa9a79e
7 changed files with 28 additions and 23 deletions

View File

@@ -631,7 +631,7 @@ status.tarred.name = Tarred
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving = Unmoving
status.unmoving.name = Unmoving
settings.language = Language
settings.data = Game Data
@@ -771,17 +771,14 @@ units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.sapping = [stat]sapping
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate