Status effect display for bullets
This commit is contained in:
@@ -631,7 +631,7 @@ status.tarred.name = Tarred
|
||||
status.overclock.name = Overclock
|
||||
status.shocked.name = Shocked
|
||||
status.blasted.name = Blasted
|
||||
status.unmoving = Unmoving
|
||||
status.unmoving.name = Unmoving
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
@@ -771,17 +771,14 @@ units.processorcontrol = [lightgray]Processor Controlled
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.sapping = [stat]sapping
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~[stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
|
||||
Reference in New Issue
Block a user