Smoother map preview
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@@ -255,7 +255,7 @@ public class WorldGenerator{
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double ridge = rid.getValue(x, y, 1f / 400f);
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double iceridge = rid.getValue(x+99999, y, 1f / 300f) + sim3.octaveNoise2D(2, 1f, 1f/14f, x, y)/11f;
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double elevation = elevationOf(x, y, detailed);
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double temp = vn.noise(x, y, 1f / 300f) * sim3.octaveNoise2D(detailed ? 2 : 1, 1, 1f / 13f, x, y)/13f
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double temp =
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+ sim3.octaveNoise2D(detailed ? 12 : 9, 0.6, 1f / 1100f, x, y);
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int lerpDst = 20;
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@@ -321,7 +321,7 @@ public class WorldGenerator{
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double elevationOf(int x, int y, boolean detailed){
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double ridge = rid.getValue(x, y, 1f / 400f);
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return sim.octaveNoise2D(detailed ? 7 : 4, 0.62, 1f / 800, x, y) * 6.1 - 1 - ridge;
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return sim.octaveNoise2D(detailed ? 7 : 5, 0.62, 1f / 800, x, y) * 6.1 - 1 - ridge;
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}
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public static class GenResult{
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