Misc improvements / Latum death unit spawning
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@@ -4190,7 +4190,7 @@ public class Blocks{
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recoil = 3f;
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range = 340;
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shootCone = 20f;
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scaledHealth = 180;
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scaledHealth = 220;
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rotateSpeed = 1.5f;
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researchCostMultiplier = 0.05f;
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@@ -4198,7 +4198,7 @@ public class Blocks{
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}};
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fracture = new ItemTurret("fracture"){{
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//requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 200, Items.graphite, 200, Items.carbide, 50));
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 200, Items.graphite, 200, Items.carbide, 50));
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ammo(
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Items.tungsten, new BasicBulletType(8f, 41){{
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@@ -4215,19 +4215,28 @@ public class Blocks{
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trailLength = 3;
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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if(false)
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spawnBullets.add(new BulletType(){{
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instantDisappear = true;
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lightning = 6;
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lightningLength = 10;
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lightningLengthRand = 10;
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lightningColor = Color.valueOf("ff6214");
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lightningCone = 20f;
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damage = 30;
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despawnEffect = hitEffect = Fx.none;
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}});
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}}
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);
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shoot = new ShootSpread(15, 2f);
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coolantMultiplier = 6f;
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inaccuracy = 0.2f;
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velocityRnd = 0.17f;
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shake = 1f;
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ammoPerShot = 3;
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maxAmmo = 30;
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consumeAmmoOnce = true;
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//shoot = new ShootAlternate(){{
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// shots = 3;
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// barrels = 3;
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//}};
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drawer = new DrawTurret("reinforced-"){{
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parts.add(new RegionPart("-blade"){{
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@@ -4237,7 +4246,6 @@ public class Blocks{
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mirror = true;
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under = true;
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moveX = 2f;
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//moveY = -1f;
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moveRot = -7f;
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moves.add(new PartMove(PartProgress.recoil, 0f, -2f, 3f));
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}},
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@@ -4254,20 +4262,18 @@ public class Blocks{
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heatColor = Color.valueOf("ff6214");
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moveY = -8f;
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progress = PartProgress.recoil;
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//drawRegion = false;
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mirror = false;
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under = true;
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}});
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}};
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shootY = 5f;
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shootY = 11f;
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outlineColor = Pal.darkOutline;
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size = 4;
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envEnabled |= Env.space;
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reload = 30f;
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recoil = 2f;
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range = 125;
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shootCone = 40f;
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scaledHealth = 210;
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rotateSpeed = 3f;
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