Misc improvements / Latum death unit spawning

This commit is contained in:
Anuken
2022-06-23 13:16:25 -04:00
parent 226d0a9f32
commit 4ba5be8d31
12 changed files with 108 additions and 21 deletions
@@ -0,0 +1,39 @@
package mindustry.entities.abilities;
import arc.math.*;
import arc.util.*;
import mindustry.*;
import mindustry.gen.*;
import mindustry.type.*;
/** Spawns a certain amount of units upon death. */
public class SpawnDeathAbility extends Ability{
public UnitType type;
public int amount = 1, randAmount = 0;
/** Random spread of units away from the spawned. */
public float spread = 8f;
/** If true, units spawned face outwards from the middle. */
public boolean faceOutwards = true;
public SpawnDeathAbility(UnitType type, int amount, float spread){
this.type = type;
this.amount = amount;
this.spread = spread;
}
public SpawnDeathAbility(){
}
@Override
public void death(Unit unit){
if(!Vars.net.client()){
int spawned = amount + Mathf.random(randAmount);
for(int i = 0; i < spawned; i++){
Tmp.v1.rnd(Mathf.random(spread));
var u = type.spawn(unit.team, unit.x + Tmp.v1.x, unit.y + Tmp.v1.y);
u.rotation = faceOutwards ? Tmp.v1.angle() : unit.rotation + Mathf.range(5f);
}
}
}
}
@@ -26,7 +26,7 @@ abstract class CrawlComp implements Posc, Rotc, Hitboxc, Unitc{
transient Floor lastDeepFloor;
transient float lastCrawlSlowdown = 1f;
transient float segmentRot, crawlTime;
transient float segmentRot, crawlTime = Mathf.random(100f);
@Replace
@Override