Some minor queued block fixes

This commit is contained in:
Anuken
2019-09-30 22:12:02 -04:00
parent c9e969c7b4
commit 4bc37ab065
5 changed files with 57 additions and 8 deletions
@@ -2,15 +2,19 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Texture.TextureFilter;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.Texture.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.glutils.FrameBuffer;
import io.anuke.arc.graphics.glutils.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.type.base.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.Teams.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.Block.*;
import static io.anuke.arc.Core.camera;
import static io.anuke.mindustry.Vars.*;
@@ -120,6 +124,20 @@ public class BlockRenderer implements Disposable{
Draw.shader();
}
public void drawBroken(){
if(unitGroups[player.getTeam().ordinal()].all().contains(p -> p instanceof BuilderDrone)){
for(BrokenBlock block : state.teams.get(player.getTeam()).brokenBlocks){
Block b = content.block(block.block);
if(!camera.bounds(Tmp.r1).grow(tilesize * 2f).overlaps(Tmp.r2.setSize(b.size * tilesize).setCenter(block.x * tilesize + b.offset(), block.y * tilesize + b.offset()))) continue;
Draw.alpha(0.5f);
Draw.mixcol(Pal.accent, 0.2f + Mathf.absin(5f, 0.2f));
Draw.rect(b.icon(Icon.full), block.x * tilesize + b.offset(), block.y * tilesize + b.offset(), b.rotate ? block.rotation * 90 : 0f);
}
Draw.reset();
}
}
public void drawShadows(){
if(!shadowEvents.isEmpty()){
Draw.flush();