More balancing, made door interacting sync properly
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@@ -124,7 +124,7 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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DamageArea.damage(!(b.owner instanceof Enemy), b.x, b.y, 25f, (int)(damage * 2f/3f));
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}
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},
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flak = new BulletType(3f, 8) {
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flak = new BulletType(2.9f, 8) {
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public void init(Bullet b) {
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b.velocity.scl(Mathf.random(0.6f, 1f));
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