More balancing, made door interacting sync properly

This commit is contained in:
Anuken
2018-01-09 11:36:35 -05:00
parent 5cac11b3fe
commit 4c16011480
13 changed files with 56 additions and 17 deletions
@@ -6,6 +6,7 @@ import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Configurable;
@@ -79,6 +80,11 @@ public class AndroidInput extends InputHandler{
}else if(!ui.configfrag.hasConfigMouse()){
ui.configfrag.hideConfig();
}
if(linked != null) {
linked.block().tapped(linked);
if(Net.active()) netClient.handleBlockTap(linked);
}
}
}
return false;
@@ -5,6 +5,7 @@ import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.Configurable;
@@ -96,6 +97,11 @@ public class DesktopInput extends InputHandler{
}else if(!ui.configfrag.hasConfigMouse()){
ui.configfrag.hideConfig();
}
if(linked != null) {
linked.block().tapped(linked);
if(Net.active()) netClient.handleBlockTap(linked);
}
}
if(Inputs.keyTap("break")){