More balancing, made door interacting sync properly
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Configurable;
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@@ -79,6 +80,11 @@ public class AndroidInput extends InputHandler{
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}else if(!ui.configfrag.hasConfigMouse()){
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ui.configfrag.hideConfig();
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}
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if(linked != null) {
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linked.block().tapped(linked);
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if(Net.active()) netClient.handleBlockTap(linked);
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}
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}
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}
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return false;
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.resource.Weapon;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Configurable;
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@@ -96,6 +97,11 @@ public class DesktopInput extends InputHandler{
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}else if(!ui.configfrag.hasConfigMouse()){
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ui.configfrag.hideConfig();
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}
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if(linked != null) {
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linked.block().tapped(linked);
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if(Net.active()) netClient.handleBlockTap(linked);
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}
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}
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if(Inputs.keyTap("break")){
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