More balancing, made door interacting sync properly
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@@ -49,7 +49,7 @@ public class Recipes {
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new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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new Recipe(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
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new Recipe(crafting, ProductionBlocks.crucible, stack(Item.titanium, 40), stack(Item.steel, 40)),
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new Recipe(crafting, ProductionBlocks.crucible, stack(Item.titanium, 50), stack(Item.steel, 50)),
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new Recipe(crafting, ProductionBlocks.coalpurifier, stack(Item.steel, 10), stack(Item.iron, 10)),
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new Recipe(crafting, ProductionBlocks.titaniumpurifier, stack(Item.steel, 30), stack(Item.iron, 30)),
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new Recipe(crafting, ProductionBlocks.oilrefinery, stack(Item.steel, 15), stack(Item.iron, 15)),
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@@ -60,9 +60,9 @@ public class Recipes {
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new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 40), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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new Recipe(production, ProductionBlocks.omnidrill, stack(Item.titanium, 30), stack(Item.dirium, 40)),
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new Recipe(production, ProductionBlocks.omnidrill, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
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new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30), stack(Item.iron, 30)),
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