Less messy respawning / Standard starter mech / Bugfixes
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@@ -77,7 +77,7 @@ public class Blocks implements ContentList{
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fortressFactory, repairPoint,
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//upgrades
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alphaDartPad, deltaPad, tauPad, omegaPad, javelinPad, tridentPad, glaivePad;
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dartPad, deltaPad, tauPad, omegaPad, javelinPad, tridentPad, glaivePad;
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@Override
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public void load(){
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@@ -1647,9 +1647,9 @@ public class Blocks implements ContentList{
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//endregion
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//region upgrades
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alphaDartPad = new MechPad("alpha-dart-mech-pad"){{
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dartPad = new MechPad("dart-mech-pad"){{
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requirements(Category.upgrade, ItemStack.with(Items.lead, 200, Items.graphite, 100, Items.copper, 150));
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mech = Mechs.alpha;
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mech = Mechs.dart;
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size = 2;
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consumes.powerBuffered(50f);
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}};
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@@ -730,7 +730,7 @@ public class Bullets implements ContentList{
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explode = new BombBulletType(2f, 3f, "clear"){
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{
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hitEffect = Fx.pulverize;
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lifetime = 23f;
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lifetime = 30f;
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speed = 1f;
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splashDamageRadius = 50f;
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splashDamage = 28f;
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@@ -20,8 +20,7 @@ import io.anuke.mindustry.type.Weapon;
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public class Mechs implements ContentList{
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public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
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/** These are not new mechs, just re-assignments for convenience. */
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public static Mech starterDesktop, starterMobile;
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public static Mech starter;
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@Override
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public void load(){
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@@ -33,7 +32,7 @@ public class Mechs implements ContentList{
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mineSpeed = 1.5f;
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mass = 1.2f;
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speed = 0.5f;
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boostSpeed = 0.85f;
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boostSpeed = 0.95f;
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buildPower = 1.2f;
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engineColor = Color.valueOf("ffd37f");
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health = 300f;
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@@ -225,7 +224,7 @@ public class Mechs implements ContentList{
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{
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drillPower = 1;
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mineSpeed = 0.9f;
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speed = 0.4f;
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speed = 0.45f;
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drag = 0.1f;
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health = 180f;
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weaponOffsetX = -1;
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@@ -366,7 +365,6 @@ public class Mechs implements ContentList{
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}
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};
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starterDesktop = alpha;
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starterMobile = dart;
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starter = alpha;
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}
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}
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@@ -250,7 +250,7 @@ public class TechTree implements ContentList{
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node(phantomFactory);
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});
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node(alphaDartPad, () -> {
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node(dartPad, () -> {
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node(deltaPad, () -> {
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node(javelinPad, () -> {
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