@@ -765,23 +765,23 @@ sector.siege.name = Siege
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sector.crossroads.name = Crossroads
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sector.karst.name = Karst
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sector.origin.name = Origin
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
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sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera-erekir.description = Temporary description.
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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sector.siege.description = WiP Description.
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sector.crossroads.description = WiP Description.
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sector.karst.description = WiP Description.
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sector.origin.description = WiP Description.
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sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
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sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
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sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
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sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
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sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
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sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
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sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.wet.name = Wet
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@@ -1052,7 +1052,7 @@ setting.smoothcamera.name = Smooth Camera
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setting.vsync.name = VSync
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setting.pixelate.name = Pixelate [lightgray](may decrease performance)
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setting.minimap.name = Haritayi goster
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setting.coreitems.name = Display Core Items (WIP)
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setting.coreitems.name = Display Core Items
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setting.position.name = Show Player Position
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = Ses yuksekligi
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Reference in New Issue
Block a user