Added RTG generator

This commit is contained in:
Anuken
2017-11-19 19:53:21 -05:00
parent 06baed836a
commit 4c53b720c6
10 changed files with 73 additions and 44 deletions

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@@ -585,6 +585,13 @@ blocks/router
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/rtgenerator
rotate: false
xy: 421, 140
size: 8, 8
orig: 8, 8
offset: 0, 0
index: -1
blocks/shadow blocks/shadow
rotate: false rotate: false
xy: 347, 153 xy: 347, 153
@@ -594,7 +601,7 @@ blocks/shadow
index: -1 index: -1
blocks/shieldgenerator blocks/shieldgenerator
rotate: false rotate: false
xy: 437, 283 xy: 437, 273
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -608,21 +615,21 @@ blocks/shotgunturret
index: -1 index: -1
blocks/shrub blocks/shrub
rotate: false rotate: false
xy: 437, 253 xy: 301, 124
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/shrubshadow blocks/shrubshadow
rotate: false rotate: false
xy: 301, 124 xy: 311, 123
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/smelter blocks/smelter
rotate: false rotate: false
xy: 311, 123 xy: 321, 123
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -636,28 +643,28 @@ blocks/sniperturret
index: -1 index: -1
blocks/sorter blocks/sorter
rotate: false rotate: false
xy: 321, 123 xy: 331, 123
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/steelconveyor blocks/steelconveyor
rotate: false rotate: false
xy: 331, 123 xy: 341, 123
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/steelconveyormove blocks/steelconveyormove
rotate: false rotate: false
xy: 341, 123 xy: 447, 335
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/steelwall blocks/steelwall
rotate: false rotate: false
xy: 447, 335 xy: 457, 335
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -671,49 +678,49 @@ blocks/stone
index: -1 index: -1
blocks/stone1 blocks/stone1
rotate: false rotate: false
xy: 457, 335 xy: 467, 335
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/stone2 blocks/stone2
rotate: false rotate: false
xy: 467, 335 xy: 477, 335
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/stone3 blocks/stone3
rotate: false rotate: false
xy: 477, 335 xy: 487, 335
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/stoneblock blocks/stoneblock
rotate: false rotate: false
xy: 487, 335 xy: 431, 150
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/stoneblock2 blocks/stoneblock2
rotate: false rotate: false
xy: 431, 150 xy: 431, 140
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/stoneblock3 blocks/stoneblock3
rotate: false rotate: false
xy: 431, 140 xy: 490, 431
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/stonedrill blocks/stonedrill
rotate: false rotate: false
xy: 490, 431 xy: 490, 421
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -727,28 +734,28 @@ blocks/stoneedge
index: -1 index: -1
blocks/stonewall blocks/stonewall
rotate: false rotate: false
xy: 490, 421 xy: 486, 411
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/teleporter blocks/teleporter
rotate: false rotate: false
xy: 486, 411 xy: 486, 401
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/teleporter-top blocks/teleporter-top
rotate: false rotate: false
xy: 486, 401 xy: 486, 391
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/thermalgenerator blocks/thermalgenerator
rotate: false rotate: false
xy: 486, 391 xy: 496, 411
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -769,49 +776,49 @@ blocks/titancannon-icon
index: -1 index: -1
blocks/titanium1 blocks/titanium1
rotate: false rotate: false
xy: 496, 411 xy: 496, 401
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/titanium2 blocks/titanium2
rotate: false rotate: false
xy: 496, 401 xy: 496, 391
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/titanium3 blocks/titanium3
rotate: false rotate: false
xy: 496, 391 xy: 493, 381
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/titaniumdrill blocks/titaniumdrill
rotate: false rotate: false
xy: 493, 381 xy: 503, 381
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/titaniumpurifier blocks/titaniumpurifier
rotate: false rotate: false
xy: 503, 381 xy: 493, 371
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/titaniumshieldwall blocks/titaniumshieldwall
rotate: false rotate: false
xy: 493, 371 xy: 503, 371
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/titaniumwall blocks/titaniumwall
rotate: false rotate: false
xy: 503, 371 xy: 499, 361
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -825,7 +832,7 @@ blocks/titaniumwall-large
index: -1 index: -1
blocks/titaniumwall-large-icon blocks/titaniumwall-large-icon
rotate: false rotate: false
xy: 499, 361 xy: 499, 351
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -839,35 +846,35 @@ blocks/turret
index: -1 index: -1
blocks/uranium1 blocks/uranium1
rotate: false rotate: false
xy: 497, 331 xy: 367, 136
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/uranium2 blocks/uranium2
rotate: false rotate: false
xy: 367, 136 xy: 367, 126
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/uranium3 blocks/uranium3
rotate: false rotate: false
xy: 367, 126 xy: 377, 131
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/uraniumdrill blocks/uraniumdrill
rotate: false rotate: false
xy: 377, 131 xy: 387, 131
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
blocks/water blocks/water
rotate: false rotate: false
xy: 387, 131 xy: 397, 131
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -1210,28 +1217,28 @@ mechs/player
index: -1 index: -1
shell shell
rotate: false rotate: false
xy: 421, 140 xy: 437, 283
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
shot shot
rotate: false rotate: false
xy: 437, 273 xy: 437, 263
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
shot-long shot-long
rotate: false rotate: false
xy: 437, 263 xy: 437, 253
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
index: -1 index: -1
titanshell titanshell
rotate: false rotate: false
xy: 499, 351 xy: 499, 341
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0
@@ -1762,7 +1769,7 @@ weapons/railgun
index: -1 index: -1
weapons/triblaster weapons/triblaster
rotate: false rotate: false
xy: 499, 341 xy: 497, 331
size: 8, 8 size: 8, 8
orig: 8, 8 orig: 8, 8
offset: 0, 0 offset: 0, 0

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@@ -100,7 +100,7 @@ public class Control extends Module{
spawns = Array.with( spawns = Array.with(
new EnemySpawn(TitanEnemy.class){{ new EnemySpawn(TitanEnemy.class){{
after = 3; after = 4;
spacing = 2; spacing = 2;
scaling = 5; scaling = 5;
}}, }},

View File

@@ -17,7 +17,6 @@ public enum Recipe{
titaniumwalllarge(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 8)), titaniumwalllarge(defense, DefenseBlocks.titaniumwalllarge, stack(Item.titanium, 8)),
duriumwalllarge(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 8)), duriumwalllarge(defense, DefenseBlocks.diriumwalllarge, stack(Item.dirium, 8)),
titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 2)), titaniumshieldwall(defense, DefenseBlocks.titaniumshieldwall, stack(Item.titanium, 2)),
shieldgenerator(defense, DefenseBlocks.shieldgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
conveyor(distribution, DistributionBlocks.conveyor, stack(Item.stone, 1)), conveyor(distribution, DistributionBlocks.conveyor, stack(Item.stone, 1)),
steelconveyor(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)), steelconveyor(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
@@ -60,11 +59,15 @@ public enum Recipe{
coalgenerator(power, ProductionBlocks.coalgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)), coalgenerator(power, ProductionBlocks.coalgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
thermalgenerator(power, ProductionBlocks.thermalgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)), thermalgenerator(power, ProductionBlocks.thermalgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
combustiongenerator(power, ProductionBlocks.combustiongenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)), combustiongenerator(power, ProductionBlocks.combustiongenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
rtgenerator(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
nuclearreactor(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 10), stack(Item.dirium, 10)), nuclearreactor(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 10), stack(Item.dirium, 10)),
powerbooster(power, DistributionBlocks.powerbooster, stack(Item.titanium, 10), stack(Item.dirium, 10)), powerbooster(power, DistributionBlocks.powerbooster, stack(Item.titanium, 10), stack(Item.dirium, 10)),
powerlaser(power, DistributionBlocks.powerlaser, stack(Item.titanium, 10), stack(Item.dirium, 10)), powerlaser(power, DistributionBlocks.powerlaser, stack(Item.titanium, 10), stack(Item.dirium, 10)),
powerlaserrouter(power, DistributionBlocks.powerlaserrouter, stack(Item.titanium, 10), stack(Item.dirium, 10)), powerlaserrouter(power, DistributionBlocks.powerlaserrouter, stack(Item.titanium, 10), stack(Item.dirium, 10)),
teleporter(power, DistributionBlocks.teleporter, stack(Item.titanium, 10), stack(Item.dirium, 10)),
shieldgenerator(power, DefenseBlocks.shieldgenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
teleporter(distribution, DistributionBlocks.teleporter, stack(Item.titanium, 10), stack(Item.dirium, 10)),
healturret(power, DefenseBlocks.repairturret, stack(Item.iron, 30)), healturret(power, DefenseBlocks.repairturret, stack(Item.iron, 30)),
megahealturret(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)), megahealturret(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),

View File

@@ -46,7 +46,9 @@ public class DistributionBlocks{
}, },
liquidjunction = new LiquidJunction("liquidjunction"){ liquidjunction = new LiquidJunction("liquidjunction"){
{
formalName = "liquid junction";
}
}, },
liquiditemjunction = new LiquidItemJunction("liquiditemjunction"){ liquiditemjunction = new LiquidItemJunction("liquiditemjunction"){
{ {

View File

@@ -239,7 +239,7 @@ public class ProductionBlocks{
formalName = "thermal generator"; formalName = "thermal generator";
//TODO //TODO
generateLiquid = Liquid.lava; generateLiquid = Liquid.lava;
inputLiquid = 5f; inputLiquid = 20f;
generatePower = 1f; generatePower = 1f;
powerCapacity = 40f; powerCapacity = 40f;
} }
@@ -254,7 +254,7 @@ public class ProductionBlocks{
formalName = "combustion generator"; formalName = "combustion generator";
//TODO //TODO
generateLiquid = Liquid.oil; generateLiquid = Liquid.oil;
inputLiquid = 8f; inputLiquid = 14f;
generatePower = 1f; generatePower = 1f;
powerCapacity = 40f; powerCapacity = 40f;
} }
@@ -264,6 +264,21 @@ public class ProductionBlocks{
return "Generates power from oil."; return "Generates power from oil.";
} }
}, },
rtgenerator = new ItemPowerGenerator("rtgenerator"){
{
//TODO make this generate slowly
formalName = "radioisotope generator";
generateItem = Item.uranium;
generateAmount = 10f;
powerCapacity = 40f;
generateTime = 50f;
}
@Override
public String description(){
return "Generates small amounts of power from uranium.";
}
},
nuclearReactor = new LiquidItemPowerGenerator("nuclearreactor"){ nuclearReactor = new LiquidItemPowerGenerator("nuclearreactor"){
{ {
//TODO //TODO

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@@ -8,11 +8,13 @@ import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.resource.Item; import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects; import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
public class ItemPowerGenerator extends Generator{ public class ItemPowerGenerator extends Generator{
public int itemCapacity = 20; public int itemCapacity = 20;
public Item generateItem; public Item generateItem;
public float generateAmount; public float generateAmount;
public float generateTime = 2f;
public ItemPowerGenerator(String name) { public ItemPowerGenerator(String name) {
super(name); super(name);
@@ -37,7 +39,7 @@ public class ItemPowerGenerator extends Generator{
public void update(Tile tile){ public void update(Tile tile){
PowerEntity entity = tile.entity(); PowerEntity entity = tile.entity();
if(entity.hasItem(generateItem) && tryAddPower(tile, generateAmount)){ if(Timers.get(tile, "generate", generateTime) && entity.hasItem(generateItem) && tryAddPower(tile, generateAmount)){
Effects.effect(Fx.generate, tile.entity); Effects.effect(Fx.generate, tile.entity);
entity.removeItem(generateItem, 1); entity.removeItem(generateItem, 1);
} }