Merge branch 'master' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts: # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png
This commit is contained in:
@@ -16,6 +16,7 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
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gameover = Game Over
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gameover.pvp = The[accent] {0}[] team is victorious!
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highscore = [accent]New highscore!
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copied = Copied.
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load.sound = Sounds
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load.map = Maps
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@@ -24,6 +25,22 @@ load.content = Content
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load.system = System
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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@@ -83,6 +100,8 @@ mod.import.github = Import Github Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = About
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name = Name:
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@@ -218,6 +237,7 @@ loading = [accent]Loading...
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reloading = [accent]Reloading Mods...
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saving = [accent]Saving...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Wave {0}
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@@ -238,16 +258,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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map.publish.error = Error publishing map: {0}
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map.update = Update Map
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map.load.error = Error fetching workshop details: {0}
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map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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map.menu = Select what you would like to do with this map.
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map.changelog = Changelog (optional):
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changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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@@ -627,6 +648,10 @@ keybind.press.axis = Press an axis or key...
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keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = Move x
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keybind.move_y.name = Move y
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Select/Shoot
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keybind.diagonal_placement.name = Diagonal Placement
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BIN
core/assets/sprites/schematic-background.png
Normal file
BIN
core/assets/sprites/schematic-background.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.2 KiB |
@@ -1348,6 +1348,13 @@ spore-press-top
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orig: 64, 64
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offset: 0, 0
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index: -1
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unloader-center
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rotate: false
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xy: 1735, 855
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size: 32, 32
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orig: 32, 32
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offset: 0, 0
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index: -1
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arc-heat
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rotate: false
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xy: 609, 1262
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@@ -1770,14 +1777,14 @@ scale_marker
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index: -1
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scorch1
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rotate: false
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xy: 1735, 787
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xy: 1735, 753
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size: 28, 100
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orig: 28, 100
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offset: 0, 0
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index: -1
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scorch2
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rotate: false
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xy: 1765, 787
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xy: 1765, 753
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size: 28, 100
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orig: 28, 100
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offset: 0, 0
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@@ -4332,7 +4339,7 @@ item-copper-small
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index: -1
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item-copper-tiny
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rotate: false
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xy: 1735, 769
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xy: 1017, 691
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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@@ -4367,7 +4374,7 @@ item-graphite-small
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index: -1
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item-graphite-tiny
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rotate: false
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xy: 1017, 691
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xy: 1533, 777
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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@@ -4402,7 +4409,7 @@ item-lead-small
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index: -1
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item-lead-tiny
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rotate: false
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xy: 1533, 777
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xy: 1769, 879
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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@@ -4752,7 +4759,7 @@ item-thorium-small
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index: -1
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item-thorium-tiny
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rotate: false
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xy: 1753, 769
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xy: 1035, 683
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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@@ -4787,7 +4794,7 @@ item-titanium-small
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index: -1
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item-titanium-tiny
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rotate: false
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xy: 1035, 683
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xy: 1769, 861
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size: 16, 16
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orig: 16, 16
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offset: 0, 0
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Binary file not shown.
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Before Width: | Height: | Size: 717 KiB After Width: | Height: | Size: 717 KiB |
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