Merge branch 'master' of https://github.com/Anuken/Mindustry into mech-rework

# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
This commit is contained in:
Anuken
2019-10-20 10:21:35 -04:00
54 changed files with 1643 additions and 336 deletions

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@@ -16,6 +16,7 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore!
copied = Copied.
load.sound = Sounds
load.map = Maps
@@ -24,6 +25,22 @@ load.content = Content
load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
@@ -83,6 +100,8 @@ mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = About
name = Name:
@@ -218,6 +237,7 @@ loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0}
@@ -238,16 +258,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.update = Update Map
map.load.error = Error fetching workshop details: {0}
map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
map.menu = Select what you would like to do with this map.
map.changelog = Changelog (optional):
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -627,6 +648,10 @@ keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement

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@@ -1348,6 +1348,13 @@ spore-press-top
orig: 64, 64
offset: 0, 0
index: -1
unloader-center
rotate: false
xy: 1735, 855
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
arc-heat
rotate: false
xy: 609, 1262
@@ -1770,14 +1777,14 @@ scale_marker
index: -1
scorch1
rotate: false
xy: 1735, 787
xy: 1735, 753
size: 28, 100
orig: 28, 100
offset: 0, 0
index: -1
scorch2
rotate: false
xy: 1765, 787
xy: 1765, 753
size: 28, 100
orig: 28, 100
offset: 0, 0
@@ -4332,7 +4339,7 @@ item-copper-small
index: -1
item-copper-tiny
rotate: false
xy: 1735, 769
xy: 1017, 691
size: 16, 16
orig: 16, 16
offset: 0, 0
@@ -4367,7 +4374,7 @@ item-graphite-small
index: -1
item-graphite-tiny
rotate: false
xy: 1017, 691
xy: 1533, 777
size: 16, 16
orig: 16, 16
offset: 0, 0
@@ -4402,7 +4409,7 @@ item-lead-small
index: -1
item-lead-tiny
rotate: false
xy: 1533, 777
xy: 1769, 879
size: 16, 16
orig: 16, 16
offset: 0, 0
@@ -4752,7 +4759,7 @@ item-thorium-small
index: -1
item-thorium-tiny
rotate: false
xy: 1753, 769
xy: 1035, 683
size: 16, 16
orig: 16, 16
offset: 0, 0
@@ -4787,7 +4794,7 @@ item-titanium-small
index: -1
item-titanium-tiny
rotate: false
xy: 1035, 683
xy: 1769, 861
size: 16, 16
orig: 16, 16
offset: 0, 0

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