Test cleanup / Artillery fixes
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@@ -27,7 +27,6 @@ public class BasicBulletType extends BulletType{
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/**Use a negative value to disable splash damage.*/
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public float splashDamageRadius = -1f;
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public float splashDamage = 6f;
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public int incendAmount = 0;
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public float incendSpread = 8f;
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@@ -171,6 +171,11 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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type.draw(this);
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}
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@Override
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public float getShieldDamage(){
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return Math.max(getDamage(), type.splashDamage);
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}
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@Override
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public boolean collides(SolidTrait other){
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return type.collides && super.collides(other) && !supressCollision && !(other instanceof Unit && ((Unit) other).isFlying() && !type.collidesAir);
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@@ -21,6 +21,7 @@ public abstract class BulletType extends Content implements BaseBulletType<Bulle
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public boolean pierce;
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public Effect hiteffect, despawneffect;
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public float splashDamage = 0f;
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/**Knockback in velocity.*/
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public float knockback;
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/**Whether this bullet hits tiles.*/
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@@ -9,4 +9,8 @@ public interface AbsorbTrait extends Entity, TeamTrait, DamageTrait{
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default boolean canBeAbsorbed(){
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return true;
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}
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default float getShieldDamage(){
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return getDamage();
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}
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}
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