Resolved some of the power-related TODOs
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@@ -40,7 +40,6 @@ public class DebugBlocks extends BlockList implements ContentList{
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public void load(){
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powerVoid = new PowerBlock("powervoid"){
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{
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// TODO Adapt to new power system if necessary
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consumes.powerDirect(Float.MAX_VALUE);
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shadow = "shadow-round-1";
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}
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@@ -54,8 +53,7 @@ public class DebugBlocks extends BlockList implements ContentList{
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@Override
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public void init(){
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super.init();
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// TODO Adapt to new power system if necessary
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//stats.remove(BlockStat.powerCapacity);
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stats.remove(BlockStat.powerUse);
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}
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};
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@@ -67,7 +65,6 @@ public class DebugBlocks extends BlockList implements ContentList{
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shadow = "shadow-round-1";
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}
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// TODO Adapt to new power system if necessary
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@Override
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public float getPowerProduction(Tile tile){
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return 10000f;
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@@ -22,8 +22,6 @@ public class LiquidBlocks extends BlockList implements ContentList{
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pumpAmount = 0.2f;
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consumes.powerDirect(0.015f);
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liquidCapacity = 30f;
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// TODO Verify: No longer buffered
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consumes.powerDirect(20f / 60f);
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hasPower = true;
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size = 2;
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tier = 1;
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@@ -35,8 +33,6 @@ public class LiquidBlocks extends BlockList implements ContentList{
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consumes.powerDirect(0.03f);
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liquidCapacity = 40f;
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hasPower = true;
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// TODO Verify: No longer buffered
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consumes.powerDirect(20f / 60f);
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size = 2;
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tier = 2;
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}};
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