Fixed bug with weapons not costing anything server-side
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@@ -114,4 +114,8 @@ public class Packets {
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public enum KickReason{
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kick, invalidPassword
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}
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public static class UpgradePacket{
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public int id; //weapon ID only, currently
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}
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}
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@@ -34,6 +34,7 @@ public class Registrator {
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DisconnectPacket.class,
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ChatPacket.class,
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KickPacket.class,
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UpgradePacket.class,
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Class.class,
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byte[].class,
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