Fixed bug with weapons not costing anything server-side

This commit is contained in:
Anuken
2018-01-05 19:42:38 -05:00
parent 1b9d42e2e4
commit 4cdddd9408
5 changed files with 23 additions and 2 deletions

View File

@@ -2,8 +2,10 @@ package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.ucore.core.Draw;
@@ -52,9 +54,7 @@ public class UpgradeDialog extends FloatingDialog{
button.getLabelCell().left();
button.pack();
button.update(()->{
if(control.hasWeapon(weapon)){
button.setDisabled(true);
button.setColor(Color.GRAY);
@@ -128,6 +128,10 @@ public class UpgradeDialog extends FloatingDialog{
ui.weaponfrag.updateWeapons();
run.listen();
Effects.sound("purchase");
if(Net.active() && Net.client()){
Vars.netClient.handleUpgrade(weapon);
}
});
}