Less frequent Erekir turret retargeting when valid target is present

This commit is contained in:
Anuken
2024-05-27 18:12:21 -04:00
parent a260710ee6
commit 4d2163d248
3 changed files with 14 additions and 2 deletions

View File

@@ -4152,6 +4152,7 @@ public class Blocks{
liquidConsumed = 10f / 60f;
targetInterval = 5f;
newTargetInterval = 30f;
targetUnderBlocks = false;
float r = range = 130f;
@@ -4242,6 +4243,8 @@ public class Blocks{
shootY = 7f;
rotateSpeed = 1.4f;
minWarmup = 0.85f;
newTargetInterval = 40f;
shootWarmupSpeed = 0.07f;
coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
@@ -4462,6 +4465,8 @@ public class Blocks{
heatRequirement = 10f;
maxHeatEfficiency = 2f;
newTargetInterval = 40f;
inaccuracy = 1f;
shake = 2f;
shootY = 4;
@@ -4684,6 +4689,8 @@ public class Blocks{
shootSound = Sounds.missileLaunch;
minWarmup = 0.94f;
newTargetInterval = 40f;
unitSort = UnitSorts.strongest;
shootWarmupSpeed = 0.03f;
targetAir = false;
targetUnderBlocks = false;