Less frequent Erekir turret retargeting when valid target is present
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@@ -4152,6 +4152,7 @@ public class Blocks{
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liquidConsumed = 10f / 60f;
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targetInterval = 5f;
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newTargetInterval = 30f;
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targetUnderBlocks = false;
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float r = range = 130f;
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@@ -4242,6 +4243,8 @@ public class Blocks{
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shootY = 7f;
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rotateSpeed = 1.4f;
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minWarmup = 0.85f;
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newTargetInterval = 40f;
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shootWarmupSpeed = 0.07f;
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coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
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@@ -4462,6 +4465,8 @@ public class Blocks{
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heatRequirement = 10f;
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maxHeatEfficiency = 2f;
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newTargetInterval = 40f;
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inaccuracy = 1f;
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shake = 2f;
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shootY = 4;
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@@ -4684,6 +4689,8 @@ public class Blocks{
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shootSound = Sounds.missileLaunch;
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minWarmup = 0.94f;
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newTargetInterval = 40f;
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unitSort = UnitSorts.strongest;
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shootWarmupSpeed = 0.03f;
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targetAir = false;
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targetUnderBlocks = false;
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