Fix many things
This commit is contained in:
@@ -56,7 +56,6 @@ public enum Stat{
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instructions(StatCat.crafting),
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weapons(StatCat.function),
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mirrored(StatCat.function),
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bullet(StatCat.function),
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speedIncrease(StatCat.function),
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@@ -1,6 +1,7 @@
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package mindustry.world.meta.values;
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import arc.*;
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import arc.func.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.scene.ui.layout.*;
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@@ -29,11 +30,12 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
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table.row();
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for(T t : map.keys()){
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BulletType type = map.get(t);
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//no point in displaying unit icon twice
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if(!(t instanceof UnitType)){
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table.image(icon(t)).size(3 * 8).padRight(4).right().top();
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table.add(t.localizedName).padRight(10).left().top();
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}
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table.table(Tex.underline, bt -> {
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Cons<Table> tableCons = bt -> {
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bt.left().defaults().padRight(3).left();
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if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
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@@ -44,7 +46,8 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
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sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.fixed(type.splashDamageRadius / tilesize, 1)));
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}
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if(!Mathf.equal(type.ammoMultiplier, 1f))
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//ammo multiplyers do not make sense for units
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if(!(t instanceof UnitType) && !Mathf.equal(type.ammoMultiplier, 1f))
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sep(bt, Core.bundle.format("bullet.multiplier", (int)type.ammoMultiplier));
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if(!Mathf.equal(type.reloadMultiplier, 1f))
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sep(bt, Core.bundle.format("bullet.reload", Strings.fixed(type.reloadMultiplier, 1)));
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@@ -89,7 +92,12 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
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if(type.fragBullet != null){
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sep(bt, "@bullet.frag");
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}
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}).left().padTop(-9);
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};
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if(t instanceof UnitType){
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table.table(tableCons);
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}else{
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table.table(Tex.underline, tableCons).left().padTop(-9);
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}
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table.row();
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}
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}
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@@ -6,6 +6,7 @@ import arc.scene.ui.layout.*;
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import arc.struct.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -30,15 +31,16 @@ public class WeaponListValue implements StatValue{
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continue;
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}
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table.image(Core.atlas.find(unit.name + "-weapon" + i)).size(15 * 8).right().top();
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if(weapon.outlineRegion.found()){
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table.image(weapon.outlineRegion).size(10 * 8).right().top();
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}else{
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table.image(unit.icon(Cicon.full)).size(10 * 8).right().top();
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}
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table.table(Tex.underline, w -> {
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w.left().defaults().padRight(3).left();
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sep(w, "[lightgray]" + Stat.mirrored.localized() + ": [white]" + weapon.mirror);
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sep(w, "[lightgray]" + Stat.inaccuracy.localized() + ": [white]" + (int)weapon.inaccuracy + " " + StatUnit.degrees.localized());
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sep(w, "[lightgray]" + Stat.reload.localized() + ": [white]" + Strings.autoFixed(60f / weapon.reload * weapon.shots, 1));
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sep(w, "[lightgray]" + Stat.targetsAir.localized() + ": [white]" + weapon.bullet.collidesAir);
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sep(w, "[lightgray]" + Stat.targetsGround.localized() + ": [white]" + weapon.bullet.collidesGround);
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sep(w, "[lightgray]" + Stat.reload.localized() + ": " + (weapon.mirror ? "2x " : "") + "[white]" + Strings.autoFixed(60f / weapon.reload * weapon.shots, 1));
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sep(w, "[lightgray]" + Stat.bullet.localized() + ":");
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AmmoListValue bullet = new AmmoListValue(OrderedMap.of(unit, weapon.bullet));
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