Fix many things
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@@ -504,38 +504,6 @@ public class Generators{
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scaled.save(type.name + "-icon-logic");
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}
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}
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//generate weapon stat UI
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//largest side calculated here to prevent sprite squishing
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int largestSide = Math.max(image.width, image.height);
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Image base = new Image(largestSide, largestSide);
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image.each((x, y) -> {
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int newX = x - image.width/2 + base.width/2;
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int newY = y - image.height/2 + base.height/2;
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Color c = image.getColor(x, y);
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base.draw(newX, newY, c.set(c.r, c.g, c.b, c.a * 0.2f));
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});
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for(int i = 0;i < type.weapons.size;i ++){
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Weapon weapon = type.weapons.get(i);
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if(weapon.flipSprite){
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//fliped weapons are not given stats
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continue;
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}
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weapon.load();
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Image baseWithWeapon = base.copy();
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baseWithWeapon.draw(outline.get(ImagePacker.get(weapon.region)),
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(int)(weapon.x / Draw.scl + base.width / 2f - weapon.region.width / 2f),
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(int)(-weapon.y / Draw.scl + base.height / 2f - weapon.region.height / 2f),
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weapon.flipSprite, false);
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baseWithWeapon.save(type.name + "-weapon" + i);
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}
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}catch(IllegalArgumentException e){
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Log.err("WARNING: Skipping unit @: @", type.name, e.getMessage());
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}
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