Merge branches 'lights' and 'master' of https://github.com/Anuken/Mindustry

This commit is contained in:
Anuken
2019-11-16 23:29:33 -05:00
41 changed files with 2790 additions and 2306 deletions

View File

@@ -48,7 +48,7 @@ public class Blocks implements ContentList{
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
//sandbox
powerSource, powerVoid, itemSource, itemVoid, liquidSource, message,
powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator,
//defense
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
@@ -736,6 +736,13 @@ public class Blocks implements ContentList{
message = new MessageBlock("message"){{
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
}};
illuminator = new LightBlock("illuminator"){{
requirements(Category.effect, ItemStack.with(Items.graphite, 5));
color = Color.valueOf("7d93ff");
brightness = 0.6f;
radius = 80f;
consumes.power(0.05f);
}};
//endregion
//region defense

View File

@@ -13,7 +13,7 @@ import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.Cicon;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class Fx implements ContentList{
public static Effect
@@ -456,6 +456,8 @@ public class Fx implements ContentList{
});
Draw.color();
renderer.lights.add(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
});
fireSmoke = new Effect(35f, e -> {

View File

@@ -32,6 +32,7 @@ public class Renderer implements ApplicationListener{
public final BlockRenderer blocks = new BlockRenderer();
public final MinimapRenderer minimap = new MinimapRenderer();
public final OverlayRenderer overlays = new OverlayRenderer();
public final LightRenderer lights = new LightRenderer();
public final Pixelator pixelator = new Pixelator();
public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
@@ -256,6 +257,7 @@ public class Renderer implements ApplicationListener{
drawFlyerShadows();
blocks.drawBlocks(Layer.power);
blocks.drawBlocks(Layer.lights);
drawAllTeams(true);
@@ -298,6 +300,10 @@ public class Renderer implements ApplicationListener{
playerGroup.draw(p -> !p.isDead(), Player::drawName);
if(state.rules.lighting){
lights.draw();
}
drawLanding();
Draw.color();

View File

@@ -70,6 +70,7 @@ public class UI implements ApplicationListener, Loadable{
public MinimapDialog minimap;
public SchematicsDialog schematics;
public ModsDialog mods;
public ColorPicker picker;
public Cursor drillCursor, unloadCursor;
@@ -211,6 +212,7 @@ public class UI implements ApplicationListener, Loadable{
listfrag = new PlayerListFragment();
loadfrag = new LoadingFragment();
picker = new ColorPicker();
editor = new MapEditorDialog();
controls = new ControlsDialog();
restart = new GameOverDialog();

View File

@@ -11,6 +11,7 @@ import io.anuke.mindustry.entities.bullet.*;
import io.anuke.mindustry.entities.effect.*;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.*;
@@ -294,6 +295,7 @@ public class Bullet extends SolidEntity implements DamageTrait, ScaleTrait, Pool
@Override
public void draw(){
type.draw(this);
renderer.lights.add(x, y, 16f, Pal.powerLight, 0.3f);
}
@Override

View File

@@ -24,9 +24,7 @@ import io.anuke.mindustry.io.*;
import io.anuke.mindustry.net.Administration.*;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.type.TypeID;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.ui.Cicon;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*;
@@ -352,6 +350,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
Draw.reset();
drawBackItems(itemtime, isLocal);
drawLight();
}
@Override

View File

@@ -399,6 +399,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Draw.color();
drawBackItems(item.amount > 0 ? 1f : 0f, false);
drawLight();
}
public void drawLight(){
renderer.lights.add(x, y, 50f, Pal.powerLight, 0.6f);
}
public void drawBackItems(float itemtime, boolean number){

View File

@@ -2,6 +2,7 @@ package io.anuke.mindustry.game;
import io.anuke.annotations.Annotations.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.io.*;
import io.anuke.mindustry.type.*;
@@ -73,6 +74,10 @@ public class Rules{
public Array<ItemStack> loadout = Array.with(ItemStack.with(Items.copper, 100));
/** Blocks that cannot be placed. */
public ObjectSet<Block> bannedBlocks = new ObjectSet<>();
/** Whether everything is dark. Enables lights. Experimental. */
public boolean lighting = false;
/** Ambient light color, used when lighting is enabled. */
public Color ambientLight = new Color(0.01f, 0.01f, 0.04f, 0.99f);
/** Copies this ruleset exactly. Not very efficient at all, do not use often. */
public Rules copy(){

View File

@@ -9,10 +9,9 @@ import io.anuke.arc.graphics.glutils.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Teams.*;
import io.anuke.mindustry.ui.Cicon;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.world.*;
import static io.anuke.arc.Core.camera;
@@ -219,6 +218,10 @@ public class BlockRenderer implements Disposable{
addRequest(tile, Layer.block);
}
if(state.rules.lighting){
addRequest(tile, Layer.lights);
}
if(block.expanded || !expanded){
if(block.layer != null){
@@ -274,6 +277,9 @@ public class BlockRenderer implements Disposable{
if(block.synthetic() && request.tile.getTeam() != player.getTeam()){
block.drawTeam(request.tile);
}
}else if(request.layer == Layer.lights){
block.drawLight(request.tile);
}else if(request.layer == block.layer){
block.drawLayer(request.tile);
}else if(request.layer == block.layer2){
@@ -282,39 +288,6 @@ public class BlockRenderer implements Disposable{
}
}
public void drawTeamBlocks(Layer layer, Team team){
int index = this.iterateidx;
for(; index < requestidx; index++){
if(index < requests.size && requests.get(index).layer.ordinal() > layer.ordinal()){
break;
}
BlockRequest req = requests.get(index);
if(req.tile.getTeam() != team) continue;
Block block = req.tile.block();
if(req.layer == Layer.block){
block.draw(req.tile);
}else if(req.layer == block.layer){
block.drawLayer(req.tile);
}else if(req.layer == block.layer2){
block.drawLayer2(req.tile);
}
}
}
public void skipLayer(Layer stopAt){
for(; iterateidx < requestidx; iterateidx++){
if(iterateidx < requests.size && requests.get(iterateidx).layer.ordinal() > stopAt.ordinal()){
break;
}
}
}
private void addRequest(Tile tile, Layer layer){
if(requestidx >= requests.size){
requests.add(new BlockRequest());

View File

@@ -6,6 +6,8 @@ import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import static io.anuke.mindustry.Vars.renderer;
public class Drawf{
public static void dashCircle(float x, float y, float rad, Color color){
@@ -40,15 +42,6 @@ public class Drawf{
square(x, y, radius, Pal.accent);
}
/*
public static void square(float x, float y, float radius){
Lines.stroke(1f, Pal.gray);
Lines.square(x, y - 1f, radius + 1f, 45);
Lines.stroke(1f, Pal.accent);
Lines.square(x, y, radius + 1f, 45);
Draw.reset();
}*/
public static void arrow(float x, float y, float x2, float y2, float length, float radius){
float angle = Angles.angle(x, y, x2, y2);
float space = 2f;
@@ -81,6 +74,8 @@ public class Drawf{
Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f);
Lines.precise(false);
Lines.stroke(1f);
renderer.lights.line(x, y, x2, y2);
}
public static void tri(float x, float y, float width, float length, float rotation){

View File

@@ -10,5 +10,7 @@ public enum Layer{
/** "High" blocks, like turrets. */
turret,
/** Power lasers. */
power
power,
/** Extra layer that's always on top.*/
lights
}

View File

@@ -0,0 +1,199 @@
package io.anuke.mindustry.graphics;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.glutils.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import static io.anuke.mindustry.Vars.state;
/** Renders overlay lights. Client only. */
public class LightRenderer{
private static final int scaling = 4;
private float[] vertices = new float[24];
private FrameBuffer buffer = new FrameBuffer(2, 2);
private Array<Runnable> lights = new Array<>();
public void add(Runnable run){
if(!enabled()) return;
lights.add(run);
}
public void add(float x, float y, float radius, Color color, float opacity){
if(!enabled()) return;
float res = color.toFloatBits();
add(() -> {
Draw.color(res);
Draw.alpha(opacity);
Draw.rect("circle-shadow", x, y, radius * 2, radius * 2);
});
}
public void add(float x, float y, TextureRegion region, Color color, float opacity){
if(!enabled()) return;
float res = color.toFloatBits();
add(() -> {
Draw.color(res);
Draw.alpha(opacity);
Draw.rect(region, x, y);
});
}
public void line(float x, float y, float x2, float y2){
if(!enabled()) return;
add(() -> {
Draw.color(Color.orange, 0.5f);
float stroke = 10f;
float rot = Mathf.angleExact(x2 - x, y2 - y);
TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
float color = Draw.getColor().toFloatBits();
float u = lmid.getU();
float v = lmid.getV2();
float u2 = lmid.getU2();
float v2 = lmid.getV();
Vector2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke);
float lx1 = x - v1.x, ly1 = y - v1.y,
lx2 = x + v1.x, ly2 = y + v1.y,
lx3 = x2 + v1.x, ly3 = y2 + v1.y,
lx4 = x2 - v1.x, ly4 = y2 - v1.y;
vertices[0] = lx1;
vertices[1] = ly1;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx2;
vertices[7] = ly2;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx3;
vertices[13] = ly3;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx4;
vertices[19] = ly4;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
Vector2 v3 = Tmp.v2.trnsExact(rot, stroke);
u = ledge.getU();
v = ledge.getV2();
u2 = ledge.getU2();
v2 = ledge.getV();
vertices[0] = lx4;
vertices[1] = ly4;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx3;
vertices[7] = ly3;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx3 + v3.x;
vertices[13] = ly3 + v3.y;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx4 + v3.x;
vertices[19] = ly4 + v3.y;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
vertices[0] = lx2;
vertices[1] = ly2;
vertices[2] = color;
vertices[3] = u;
vertices[4] = v;
vertices[5] = 0;
vertices[6] = lx1;
vertices[7] = ly1;
vertices[8] = color;
vertices[9] = u;
vertices[10] = v2;
vertices[11] = 0;
vertices[12] = lx1 - v3.x;
vertices[13] = ly1 - v3.y;
vertices[14] = color;
vertices[15] = u2;
vertices[16] = v2;
vertices[17] = 0;
vertices[18] = lx2 - v3.x;
vertices[19] = ly2 - v3.y;
vertices[20] = color;
vertices[21] = u2;
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
});
}
public boolean enabled(){
return state.rules.lighting;
}
public void draw(){
if(buffer.getWidth() != Core.graphics.getWidth()/scaling || buffer.getHeight() != Core.graphics.getHeight()/scaling){
buffer.resize(Core.graphics.getWidth()/scaling, Core.graphics.getHeight()/scaling);
}
Draw.color();
buffer.beginDraw(Color.clear);
Draw.blend(Blending.normal);
for(Runnable run : lights){
run.run();
}
Draw.reset();
Draw.blend();
buffer.endDraw();
Draw.color();
Shaders.light.ambient.set(state.rules.ambientLight);
Draw.shader(Shaders.light);
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
Draw.shader();
lights.clear();
}
}

View File

@@ -16,6 +16,7 @@ public class Shaders{
public static UnitBuild build;
public static FogShader fog;
public static MenuShader menu;
public static LightShader light;
public static SurfaceShader water, tar;
public static void init(){
@@ -31,10 +32,25 @@ public class Shaders{
build = new UnitBuild();
fog = new FogShader();
menu = new MenuShader();
light = new LightShader();
water = new SurfaceShader("water");
tar = new SurfaceShader("tar");
}
public static class LightShader extends LoadShader{
public Color ambient = new Color(0.01f, 0.01f, 0.04f, 0.99f);
public LightShader(){
super("light", "default");
}
@Override
public void apply(){
setUniformf("u_ambient", ambient);
}
}
public static class MenuShader extends LoadShader{
float time = 0f;

View File

@@ -0,0 +1,62 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
public class ColorPicker extends FloatingDialog{
private Cons<Color> cons = c -> {};
private Color current = new Color();
public ColorPicker(){
super("$pickcolor");
shown(this::setup);
}
public void show(Color color, Cons<Color> consumer){
this.current.set(color);
this.cons = consumer;
show();
}
void setup(){
cont.clear();
cont.pane(t -> {
t.table(Tex.pane, i -> {
i.stack(new Image(Tex.alphaBg), new Image(){{
setColor(current);
update(() -> setColor(current));
}}).size(200f);
}).colspan(2).padBottom(5);
float w = 150f;
t.row();
t.defaults().padBottom(4);
t.add("R").color(Pal.remove);
t.addSlider(0f, 1f, 0.01f, current.r, current::r).width(w);
t.row();
t.add("G").color(Color.lime);
t.addSlider(0f, 1f, 0.01f, current.g, current::g).width(w);
t.row();
t.add("B").color(Color.royal);
t.addSlider(0f, 1f, 0.01f, current.b, current::b).width(w);
t.row();
t.add("A");
t.addSlider(0f, 1f, 0.01f, current.a, current::a).width(w);
t.row();
});
buttons.clear();
addCloseButton();
buttons.addImageTextButton("$ok", Icon.checkSmall, () -> {
cons.get(current);
hide();
});
}
}

View File

@@ -116,7 +116,7 @@ public class CustomRulesDialog extends FloatingDialog{
void setup(){
cont.clear();
cont.pane(m -> main = m);
cont.pane(m -> main = m).get().setScrollingDisabled(true, false);
main.margin(10f);
main.addButton("$settings.reset", () -> {
rules = resetter.get();
@@ -169,6 +169,20 @@ public class CustomRulesDialog extends FloatingDialog{
check("$rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
check("$rules.enemyCheat", b -> rules.enemyCheat = b, () -> rules.enemyCheat);
number("$rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200));
title("$rules.title.experimental");
check("$rules.lighting", b -> rules.lighting = b, () -> rules.lighting);
main.addButton(b -> {
b.left();
b.table(Tex.pane, in -> {
in.stack(new Image(Tex.alphaBg), new Image(Tex.whiteui){{
update(() -> setColor(rules.ambientLight));
}}).grow();
}).margin(4).size(50f).padRight(10);
b.add("$rules.ambientlight");
}, () -> ui.picker.show(rules.ambientLight, rules.ambientLight::set)).left().width(250f);
main.row();
}
void number(String text, Floatc cons, Floatp prov){
@@ -198,7 +212,9 @@ public class CustomRulesDialog extends FloatingDialog{
}
void title(String text){
main.add(text).color(Pal.accent).padTop(20).padBottom(20).padRight(100f);
main.add(text).color(Pal.accent).padTop(20).padRight(100f).padBottom(-3);
main.row();
main.addImage().color(Pal.accent).height(3f).padRight(100f).padBottom(20);
main.row();
}
}

View File

@@ -31,7 +31,7 @@ public class HostDialog extends FloatingDialog{
}).grow().pad(8).get().setMaxLength(40);
ImageButton button = t.addImageButton(Tex.whiteui, Styles.clearFulli, 40, () -> {
new ColorPickDialog().show(color -> {
new PaletteDialog().show(color -> {
player.color.set(color);
Core.settings.put("color-0", Color.rgba8888(color));
Core.settings.save();

View File

@@ -247,7 +247,7 @@ public class JoinDialog extends FloatingDialog{
}
ImageButton button = t.addImageButton(Tex.whiteui, Styles.clearFulli, 40, () -> {
new ColorPickDialog().show(color -> {
new PaletteDialog().show(color -> {
player.color.set(color);
Core.settings.put("color-0", Color.rgba8888(color));
Core.settings.save();

View File

@@ -10,10 +10,10 @@ import io.anuke.mindustry.ui.*;
import static io.anuke.mindustry.Vars.*;
public class ColorPickDialog extends Dialog{
public class PaletteDialog extends Dialog{
private Cons<Color> cons;
public ColorPickDialog(){
public PaletteDialog(){
super("");
build();
}

View File

@@ -292,6 +292,10 @@ public class Block extends BlockStorage{
Draw.rect(region, tile.drawx(), tile.drawy(), rotate ? tile.rotation() * 90 : 0);
}
public void drawLight(Tile tile){
}
public void drawTeam(Tile tile){
Draw.color(tile.getTeam().color);
Draw.rect("block-border", tile.drawx() - size * tilesize / 2f + 4, tile.drawy() - size * tilesize / 2f + 4);

View File

@@ -118,7 +118,7 @@ public abstract class BlockStorage extends UnlockableContent{
other = other.block().getLiquidDestination(other, tile);
if(other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){
if(other != null && other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){
float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity;
float fract = tile.entity.liquids.get(liquid) / liquidCapacity;

View File

@@ -132,6 +132,11 @@ public class MendProjector extends Block{
Draw.reset();
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency());
}
@Override
public TileEntity newEntity(){
return new MendEntity();

View File

@@ -66,6 +66,11 @@ public class OverdriveProjector extends Block{
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency());
}
@Override
public void update(Tile tile){
OverdriveEntity entity = tile.entity();

View File

@@ -17,7 +17,7 @@ import io.anuke.mindustry.world.meta.*;
import java.io.*;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class ImpactReactor extends PowerGenerator{
protected int timerUse = timers++;
@@ -116,6 +116,12 @@ public class ImpactReactor extends PowerGenerator{
Draw.color();
}
@Override
public void drawLight(Tile tile){
float fract = tile.<FusionReactorEntity>entity().warmup;
renderer.lights.add(tile.drawx(), tile.drawy(), (110f + Mathf.absin(5, 5f)) * fract, Tmp.c1.set(plasma2).lerp(plasma1, Mathf.absin(7f, 0.2f)), 0.8f * fract);
}
@Override
public TextureRegion[] generateIcons(){
return new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name)};

View File

@@ -174,6 +174,13 @@ public class ItemLiquidGenerator extends PowerGenerator{
}
}
@Override
public void drawLight(Tile tile){
ItemLiquidGeneratorEntity entity = tile.entity();
renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.productionEfficiency * size, Color.orange, 0.5f);
}
protected float getItemEfficiency(Item item){
return 0.0f;
}

View File

@@ -0,0 +1,36 @@
package io.anuke.mindustry.world.blocks.power;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.renderer;
public class LightBlock extends Block{
protected Color color = Color.royal;
protected float brightness = 0.5f;
protected float radius = 200f;
protected int topRegion;
public LightBlock(String name){
super(name);
hasPower = true;
update = true;
topRegion = reg("-top");
}
@Override
public void draw(Tile tile){
super.draw(tile);
Draw.blend(Blending.additive);
Draw.color(color, tile.entity.efficiency() * 0.3f);
Draw.rect(reg(topRegion), tile.drawx(), tile.drawy());
Draw.color();
Draw.blend();
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), radius, color, brightness * tile.entity.efficiency());
}
}

View File

@@ -27,6 +27,7 @@ public class NuclearReactor extends PowerGenerator{
protected final Vector2 tr = new Vector2();
protected Color lightColor = Color.valueOf("7f19ea");
protected Color coolColor = new Color(1, 1, 1, 0f);
protected Color hotColor = Color.valueOf("ff9575a3");
protected float itemDuration = 120; //time to consume 1 fuel
@@ -149,6 +150,13 @@ public class NuclearReactor extends PowerGenerator{
}
}
@Override
public void drawLight(Tile tile){
NuclearReactorEntity entity = tile.entity();
float fract = entity.productionEfficiency;
renderer.lights.add(tile.drawx(), tile.drawy(), (90f + Mathf.absin(5, 5f)) * fract, Tmp.c1.set(lightColor).lerp(Color.scarlet, entity.heat), 0.6f * fract);
}
@Override
public void draw(Tile tile){
super.draw(tile);

View File

@@ -1,11 +1,13 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.renderer;
/** A GenericCrafter with a new glowing region drawn on top. */
public class GenericSmelter extends GenericCrafter{
@@ -45,4 +47,11 @@ public class GenericSmelter extends GenericCrafter{
Draw.color();
}
}
@Override
public void drawLight(Tile tile){
GenericCrafterEntity entity = tile.entity();
renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.warmup * size, flameColor, 0.65f);
}
}

View File

@@ -63,6 +63,11 @@ public class CoreBlock extends StorageBlock{
));
}
@Override
public void drawLight(Tile tile){
renderer.lights.add(tile.drawx(), tile.drawy(), 30f * size, Pal.accent, 0.5f + Mathf.absin(20f, 0.1f));
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
return tile.entity.items.get(item) < getMaximumAccepted(tile, item);