Merge branches 'lights' and 'master' of https://github.com/Anuken/Mindustry
This commit is contained in:
@@ -48,7 +48,7 @@ public class Blocks implements ContentList{
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melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
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//sandbox
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powerSource, powerVoid, itemSource, itemVoid, liquidSource, message,
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powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator,
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//defense
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scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
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@@ -736,6 +736,13 @@ public class Blocks implements ContentList{
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message = new MessageBlock("message"){{
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requirements(Category.effect, ItemStack.with(Items.graphite, 5));
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}};
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illuminator = new LightBlock("illuminator"){{
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requirements(Category.effect, ItemStack.with(Items.graphite, 5));
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color = Color.valueOf("7d93ff");
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brightness = 0.6f;
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radius = 80f;
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consumes.power(0.05f);
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}};
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//endregion
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//region defense
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@@ -13,7 +13,7 @@ import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.ui.Cicon;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.*;
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public class Fx implements ContentList{
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public static Effect
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@@ -456,6 +456,8 @@ public class Fx implements ContentList{
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});
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Draw.color();
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renderer.lights.add(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
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});
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fireSmoke = new Effect(35f, e -> {
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@@ -32,6 +32,7 @@ public class Renderer implements ApplicationListener{
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public final BlockRenderer blocks = new BlockRenderer();
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public final MinimapRenderer minimap = new MinimapRenderer();
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public final OverlayRenderer overlays = new OverlayRenderer();
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public final LightRenderer lights = new LightRenderer();
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public final Pixelator pixelator = new Pixelator();
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public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
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@@ -256,6 +257,7 @@ public class Renderer implements ApplicationListener{
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drawFlyerShadows();
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blocks.drawBlocks(Layer.power);
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blocks.drawBlocks(Layer.lights);
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drawAllTeams(true);
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@@ -298,6 +300,10 @@ public class Renderer implements ApplicationListener{
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playerGroup.draw(p -> !p.isDead(), Player::drawName);
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if(state.rules.lighting){
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lights.draw();
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}
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drawLanding();
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Draw.color();
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@@ -70,6 +70,7 @@ public class UI implements ApplicationListener, Loadable{
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public MinimapDialog minimap;
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public SchematicsDialog schematics;
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public ModsDialog mods;
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public ColorPicker picker;
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public Cursor drillCursor, unloadCursor;
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@@ -211,6 +212,7 @@ public class UI implements ApplicationListener, Loadable{
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listfrag = new PlayerListFragment();
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loadfrag = new LoadingFragment();
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picker = new ColorPicker();
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editor = new MapEditorDialog();
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controls = new ControlsDialog();
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restart = new GameOverDialog();
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@@ -11,6 +11,7 @@ import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -294,6 +295,7 @@ public class Bullet extends SolidEntity implements DamageTrait, ScaleTrait, Pool
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@Override
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public void draw(){
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type.draw(this);
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renderer.lights.add(x, y, 16f, Pal.powerLight, 0.3f);
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}
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@Override
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@@ -24,9 +24,7 @@ import io.anuke.mindustry.io.*;
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import io.anuke.mindustry.net.Administration.*;
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import io.anuke.mindustry.net.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.type.TypeID;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.ui.Cicon;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.*;
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@@ -352,6 +350,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
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Draw.reset();
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drawBackItems(itemtime, isLocal);
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drawLight();
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}
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@Override
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@@ -399,6 +399,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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Draw.color();
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drawBackItems(item.amount > 0 ? 1f : 0f, false);
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drawLight();
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}
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public void drawLight(){
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renderer.lights.add(x, y, 50f, Pal.powerLight, 0.6f);
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}
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public void drawBackItems(float itemtime, boolean number){
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.game;
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import io.anuke.annotations.Annotations.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.io.*;
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import io.anuke.mindustry.type.*;
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@@ -73,6 +74,10 @@ public class Rules{
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public Array<ItemStack> loadout = Array.with(ItemStack.with(Items.copper, 100));
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/** Blocks that cannot be placed. */
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public ObjectSet<Block> bannedBlocks = new ObjectSet<>();
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/** Whether everything is dark. Enables lights. Experimental. */
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public boolean lighting = false;
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/** Ambient light color, used when lighting is enabled. */
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public Color ambientLight = new Color(0.01f, 0.01f, 0.04f, 0.99f);
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/** Copies this ruleset exactly. Not very efficient at all, do not use often. */
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public Rules copy(){
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@@ -9,10 +9,9 @@ import io.anuke.arc.graphics.glutils.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.Teams.*;
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import io.anuke.mindustry.ui.Cicon;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.arc.Core.camera;
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@@ -219,6 +218,10 @@ public class BlockRenderer implements Disposable{
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addRequest(tile, Layer.block);
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}
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if(state.rules.lighting){
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addRequest(tile, Layer.lights);
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}
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if(block.expanded || !expanded){
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if(block.layer != null){
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@@ -274,6 +277,9 @@ public class BlockRenderer implements Disposable{
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if(block.synthetic() && request.tile.getTeam() != player.getTeam()){
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block.drawTeam(request.tile);
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}
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}else if(request.layer == Layer.lights){
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block.drawLight(request.tile);
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}else if(request.layer == block.layer){
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block.drawLayer(request.tile);
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}else if(request.layer == block.layer2){
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@@ -282,39 +288,6 @@ public class BlockRenderer implements Disposable{
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}
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}
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public void drawTeamBlocks(Layer layer, Team team){
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int index = this.iterateidx;
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for(; index < requestidx; index++){
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if(index < requests.size && requests.get(index).layer.ordinal() > layer.ordinal()){
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break;
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}
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BlockRequest req = requests.get(index);
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if(req.tile.getTeam() != team) continue;
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Block block = req.tile.block();
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if(req.layer == Layer.block){
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block.draw(req.tile);
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}else if(req.layer == block.layer){
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block.drawLayer(req.tile);
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}else if(req.layer == block.layer2){
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block.drawLayer2(req.tile);
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}
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}
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}
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public void skipLayer(Layer stopAt){
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for(; iterateidx < requestidx; iterateidx++){
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if(iterateidx < requests.size && requests.get(iterateidx).layer.ordinal() > stopAt.ordinal()){
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break;
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}
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}
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}
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private void addRequest(Tile tile, Layer layer){
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if(requestidx >= requests.size){
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requests.add(new BlockRequest());
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@@ -6,6 +6,8 @@ import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import static io.anuke.mindustry.Vars.renderer;
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public class Drawf{
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public static void dashCircle(float x, float y, float rad, Color color){
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@@ -40,15 +42,6 @@ public class Drawf{
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square(x, y, radius, Pal.accent);
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}
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/*
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public static void square(float x, float y, float radius){
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Lines.stroke(1f, Pal.gray);
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Lines.square(x, y - 1f, radius + 1f, 45);
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Lines.stroke(1f, Pal.accent);
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Lines.square(x, y, radius + 1f, 45);
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Draw.reset();
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}*/
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public static void arrow(float x, float y, float x2, float y2, float length, float radius){
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float angle = Angles.angle(x, y, x2, y2);
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float space = 2f;
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@@ -81,6 +74,8 @@ public class Drawf{
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Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f);
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Lines.precise(false);
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Lines.stroke(1f);
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renderer.lights.line(x, y, x2, y2);
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}
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public static void tri(float x, float y, float width, float length, float rotation){
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@@ -10,5 +10,7 @@ public enum Layer{
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/** "High" blocks, like turrets. */
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turret,
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/** Power lasers. */
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power
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power,
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/** Extra layer that's always on top.*/
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lights
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}
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199
core/src/io/anuke/mindustry/graphics/LightRenderer.java
Normal file
199
core/src/io/anuke/mindustry/graphics/LightRenderer.java
Normal file
@@ -0,0 +1,199 @@
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package io.anuke.mindustry.graphics;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.graphics.glutils.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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||||
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||||
import static io.anuke.mindustry.Vars.state;
|
||||
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/** Renders overlay lights. Client only. */
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public class LightRenderer{
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private static final int scaling = 4;
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private float[] vertices = new float[24];
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||||
private FrameBuffer buffer = new FrameBuffer(2, 2);
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private Array<Runnable> lights = new Array<>();
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||||
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||||
public void add(Runnable run){
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if(!enabled()) return;
|
||||
|
||||
lights.add(run);
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||||
}
|
||||
|
||||
public void add(float x, float y, float radius, Color color, float opacity){
|
||||
if(!enabled()) return;
|
||||
|
||||
float res = color.toFloatBits();
|
||||
add(() -> {
|
||||
Draw.color(res);
|
||||
Draw.alpha(opacity);
|
||||
Draw.rect("circle-shadow", x, y, radius * 2, radius * 2);
|
||||
});
|
||||
}
|
||||
|
||||
public void add(float x, float y, TextureRegion region, Color color, float opacity){
|
||||
if(!enabled()) return;
|
||||
|
||||
float res = color.toFloatBits();
|
||||
add(() -> {
|
||||
Draw.color(res);
|
||||
Draw.alpha(opacity);
|
||||
Draw.rect(region, x, y);
|
||||
});
|
||||
}
|
||||
|
||||
public void line(float x, float y, float x2, float y2){
|
||||
if(!enabled()) return;
|
||||
|
||||
add(() -> {
|
||||
Draw.color(Color.orange, 0.5f);
|
||||
|
||||
float stroke = 10f;
|
||||
float rot = Mathf.angleExact(x2 - x, y2 - y);
|
||||
TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
|
||||
|
||||
float color = Draw.getColor().toFloatBits();
|
||||
float u = lmid.getU();
|
||||
float v = lmid.getV2();
|
||||
float u2 = lmid.getU2();
|
||||
float v2 = lmid.getV();
|
||||
|
||||
|
||||
Vector2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke);
|
||||
float lx1 = x - v1.x, ly1 = y - v1.y,
|
||||
lx2 = x + v1.x, ly2 = y + v1.y,
|
||||
lx3 = x2 + v1.x, ly3 = y2 + v1.y,
|
||||
lx4 = x2 - v1.x, ly4 = y2 - v1.y;
|
||||
|
||||
vertices[0] = lx1;
|
||||
vertices[1] = ly1;
|
||||
vertices[2] = color;
|
||||
vertices[3] = u;
|
||||
vertices[4] = v;
|
||||
vertices[5] = 0;
|
||||
|
||||
vertices[6] = lx2;
|
||||
vertices[7] = ly2;
|
||||
vertices[8] = color;
|
||||
vertices[9] = u;
|
||||
vertices[10] = v2;
|
||||
vertices[11] = 0;
|
||||
|
||||
vertices[12] = lx3;
|
||||
vertices[13] = ly3;
|
||||
vertices[14] = color;
|
||||
vertices[15] = u2;
|
||||
vertices[16] = v2;
|
||||
vertices[17] = 0;
|
||||
|
||||
vertices[18] = lx4;
|
||||
vertices[19] = ly4;
|
||||
vertices[20] = color;
|
||||
vertices[21] = u2;
|
||||
vertices[22] = v;
|
||||
vertices[23] = 0;
|
||||
|
||||
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
|
||||
|
||||
|
||||
Vector2 v3 = Tmp.v2.trnsExact(rot, stroke);
|
||||
|
||||
u = ledge.getU();
|
||||
v = ledge.getV2();
|
||||
u2 = ledge.getU2();
|
||||
v2 = ledge.getV();
|
||||
|
||||
vertices[0] = lx4;
|
||||
vertices[1] = ly4;
|
||||
vertices[2] = color;
|
||||
vertices[3] = u;
|
||||
vertices[4] = v;
|
||||
vertices[5] = 0;
|
||||
|
||||
vertices[6] = lx3;
|
||||
vertices[7] = ly3;
|
||||
vertices[8] = color;
|
||||
vertices[9] = u;
|
||||
vertices[10] = v2;
|
||||
vertices[11] = 0;
|
||||
|
||||
vertices[12] = lx3 + v3.x;
|
||||
vertices[13] = ly3 + v3.y;
|
||||
vertices[14] = color;
|
||||
vertices[15] = u2;
|
||||
vertices[16] = v2;
|
||||
vertices[17] = 0;
|
||||
|
||||
vertices[18] = lx4 + v3.x;
|
||||
vertices[19] = ly4 + v3.y;
|
||||
vertices[20] = color;
|
||||
vertices[21] = u2;
|
||||
vertices[22] = v;
|
||||
vertices[23] = 0;
|
||||
|
||||
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
|
||||
|
||||
vertices[0] = lx2;
|
||||
vertices[1] = ly2;
|
||||
vertices[2] = color;
|
||||
vertices[3] = u;
|
||||
vertices[4] = v;
|
||||
vertices[5] = 0;
|
||||
|
||||
vertices[6] = lx1;
|
||||
vertices[7] = ly1;
|
||||
vertices[8] = color;
|
||||
vertices[9] = u;
|
||||
vertices[10] = v2;
|
||||
vertices[11] = 0;
|
||||
|
||||
vertices[12] = lx1 - v3.x;
|
||||
vertices[13] = ly1 - v3.y;
|
||||
vertices[14] = color;
|
||||
vertices[15] = u2;
|
||||
vertices[16] = v2;
|
||||
vertices[17] = 0;
|
||||
|
||||
vertices[18] = lx2 - v3.x;
|
||||
vertices[19] = ly2 - v3.y;
|
||||
vertices[20] = color;
|
||||
vertices[21] = u2;
|
||||
vertices[22] = v;
|
||||
vertices[23] = 0;
|
||||
|
||||
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
|
||||
});
|
||||
}
|
||||
|
||||
public boolean enabled(){
|
||||
return state.rules.lighting;
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
if(buffer.getWidth() != Core.graphics.getWidth()/scaling || buffer.getHeight() != Core.graphics.getHeight()/scaling){
|
||||
buffer.resize(Core.graphics.getWidth()/scaling, Core.graphics.getHeight()/scaling);
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
buffer.beginDraw(Color.clear);
|
||||
Draw.blend(Blending.normal);
|
||||
for(Runnable run : lights){
|
||||
run.run();
|
||||
}
|
||||
Draw.reset();
|
||||
Draw.blend();
|
||||
buffer.endDraw();
|
||||
|
||||
Draw.color();
|
||||
Shaders.light.ambient.set(state.rules.ambientLight);
|
||||
Draw.shader(Shaders.light);
|
||||
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
|
||||
Draw.shader();
|
||||
|
||||
lights.clear();
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,7 @@ public class Shaders{
|
||||
public static UnitBuild build;
|
||||
public static FogShader fog;
|
||||
public static MenuShader menu;
|
||||
public static LightShader light;
|
||||
public static SurfaceShader water, tar;
|
||||
|
||||
public static void init(){
|
||||
@@ -31,10 +32,25 @@ public class Shaders{
|
||||
build = new UnitBuild();
|
||||
fog = new FogShader();
|
||||
menu = new MenuShader();
|
||||
light = new LightShader();
|
||||
water = new SurfaceShader("water");
|
||||
tar = new SurfaceShader("tar");
|
||||
}
|
||||
|
||||
public static class LightShader extends LoadShader{
|
||||
public Color ambient = new Color(0.01f, 0.01f, 0.04f, 0.99f);
|
||||
|
||||
public LightShader(){
|
||||
super("light", "default");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void apply(){
|
||||
setUniformf("u_ambient", ambient);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class MenuShader extends LoadShader{
|
||||
float time = 0f;
|
||||
|
||||
|
||||
62
core/src/io/anuke/mindustry/ui/dialogs/ColorPicker.java
Normal file
62
core/src/io/anuke/mindustry/ui/dialogs/ColorPicker.java
Normal file
@@ -0,0 +1,62 @@
|
||||
package io.anuke.mindustry.ui.dialogs;
|
||||
|
||||
import io.anuke.arc.func.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
|
||||
public class ColorPicker extends FloatingDialog{
|
||||
private Cons<Color> cons = c -> {};
|
||||
private Color current = new Color();
|
||||
|
||||
public ColorPicker(){
|
||||
super("$pickcolor");
|
||||
shown(this::setup);
|
||||
}
|
||||
|
||||
public void show(Color color, Cons<Color> consumer){
|
||||
this.current.set(color);
|
||||
this.cons = consumer;
|
||||
show();
|
||||
}
|
||||
|
||||
void setup(){
|
||||
cont.clear();
|
||||
cont.pane(t -> {
|
||||
t.table(Tex.pane, i -> {
|
||||
i.stack(new Image(Tex.alphaBg), new Image(){{
|
||||
setColor(current);
|
||||
update(() -> setColor(current));
|
||||
}}).size(200f);
|
||||
}).colspan(2).padBottom(5);
|
||||
|
||||
float w = 150f;
|
||||
|
||||
t.row();
|
||||
|
||||
t.defaults().padBottom(4);
|
||||
t.add("R").color(Pal.remove);
|
||||
t.addSlider(0f, 1f, 0.01f, current.r, current::r).width(w);
|
||||
t.row();
|
||||
t.add("G").color(Color.lime);
|
||||
t.addSlider(0f, 1f, 0.01f, current.g, current::g).width(w);
|
||||
t.row();
|
||||
t.add("B").color(Color.royal);
|
||||
t.addSlider(0f, 1f, 0.01f, current.b, current::b).width(w);
|
||||
t.row();
|
||||
t.add("A");
|
||||
t.addSlider(0f, 1f, 0.01f, current.a, current::a).width(w);
|
||||
t.row();
|
||||
});
|
||||
|
||||
|
||||
|
||||
buttons.clear();
|
||||
addCloseButton();
|
||||
buttons.addImageTextButton("$ok", Icon.checkSmall, () -> {
|
||||
cons.get(current);
|
||||
hide();
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -116,7 +116,7 @@ public class CustomRulesDialog extends FloatingDialog{
|
||||
|
||||
void setup(){
|
||||
cont.clear();
|
||||
cont.pane(m -> main = m);
|
||||
cont.pane(m -> main = m).get().setScrollingDisabled(true, false);
|
||||
main.margin(10f);
|
||||
main.addButton("$settings.reset", () -> {
|
||||
rules = resetter.get();
|
||||
@@ -169,6 +169,20 @@ public class CustomRulesDialog extends FloatingDialog{
|
||||
check("$rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
|
||||
check("$rules.enemyCheat", b -> rules.enemyCheat = b, () -> rules.enemyCheat);
|
||||
number("$rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200));
|
||||
|
||||
title("$rules.title.experimental");
|
||||
check("$rules.lighting", b -> rules.lighting = b, () -> rules.lighting);
|
||||
|
||||
main.addButton(b -> {
|
||||
b.left();
|
||||
b.table(Tex.pane, in -> {
|
||||
in.stack(new Image(Tex.alphaBg), new Image(Tex.whiteui){{
|
||||
update(() -> setColor(rules.ambientLight));
|
||||
}}).grow();
|
||||
}).margin(4).size(50f).padRight(10);
|
||||
b.add("$rules.ambientlight");
|
||||
}, () -> ui.picker.show(rules.ambientLight, rules.ambientLight::set)).left().width(250f);
|
||||
main.row();
|
||||
}
|
||||
|
||||
void number(String text, Floatc cons, Floatp prov){
|
||||
@@ -198,7 +212,9 @@ public class CustomRulesDialog extends FloatingDialog{
|
||||
}
|
||||
|
||||
void title(String text){
|
||||
main.add(text).color(Pal.accent).padTop(20).padBottom(20).padRight(100f);
|
||||
main.add(text).color(Pal.accent).padTop(20).padRight(100f).padBottom(-3);
|
||||
main.row();
|
||||
main.addImage().color(Pal.accent).height(3f).padRight(100f).padBottom(20);
|
||||
main.row();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ public class HostDialog extends FloatingDialog{
|
||||
}).grow().pad(8).get().setMaxLength(40);
|
||||
|
||||
ImageButton button = t.addImageButton(Tex.whiteui, Styles.clearFulli, 40, () -> {
|
||||
new ColorPickDialog().show(color -> {
|
||||
new PaletteDialog().show(color -> {
|
||||
player.color.set(color);
|
||||
Core.settings.put("color-0", Color.rgba8888(color));
|
||||
Core.settings.save();
|
||||
|
||||
@@ -247,7 +247,7 @@ public class JoinDialog extends FloatingDialog{
|
||||
}
|
||||
|
||||
ImageButton button = t.addImageButton(Tex.whiteui, Styles.clearFulli, 40, () -> {
|
||||
new ColorPickDialog().show(color -> {
|
||||
new PaletteDialog().show(color -> {
|
||||
player.color.set(color);
|
||||
Core.settings.put("color-0", Color.rgba8888(color));
|
||||
Core.settings.save();
|
||||
|
||||
@@ -10,10 +10,10 @@ import io.anuke.mindustry.ui.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class ColorPickDialog extends Dialog{
|
||||
public class PaletteDialog extends Dialog{
|
||||
private Cons<Color> cons;
|
||||
|
||||
public ColorPickDialog(){
|
||||
public PaletteDialog(){
|
||||
super("");
|
||||
build();
|
||||
}
|
||||
@@ -292,6 +292,10 @@ public class Block extends BlockStorage{
|
||||
Draw.rect(region, tile.drawx(), tile.drawy(), rotate ? tile.rotation() * 90 : 0);
|
||||
}
|
||||
|
||||
public void drawLight(Tile tile){
|
||||
|
||||
}
|
||||
|
||||
public void drawTeam(Tile tile){
|
||||
Draw.color(tile.getTeam().color);
|
||||
Draw.rect("block-border", tile.drawx() - size * tilesize / 2f + 4, tile.drawy() - size * tilesize / 2f + 4);
|
||||
|
||||
@@ -118,7 +118,7 @@ public abstract class BlockStorage extends UnlockableContent{
|
||||
|
||||
other = other.block().getLiquidDestination(other, tile);
|
||||
|
||||
if(other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){
|
||||
if(other != null && other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){
|
||||
float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity;
|
||||
float fract = tile.entity.liquids.get(liquid) / liquidCapacity;
|
||||
|
||||
|
||||
@@ -132,6 +132,11 @@ public class MendProjector extends Block{
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency());
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileEntity newEntity(){
|
||||
return new MendEntity();
|
||||
|
||||
@@ -66,6 +66,11 @@ public class OverdriveProjector extends Block{
|
||||
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Tile tile){
|
||||
OverdriveEntity entity = tile.entity();
|
||||
|
||||
@@ -17,7 +17,7 @@ import io.anuke.mindustry.world.meta.*;
|
||||
|
||||
import java.io.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class ImpactReactor extends PowerGenerator{
|
||||
protected int timerUse = timers++;
|
||||
@@ -116,6 +116,12 @@ public class ImpactReactor extends PowerGenerator{
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
float fract = tile.<FusionReactorEntity>entity().warmup;
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), (110f + Mathf.absin(5, 5f)) * fract, Tmp.c1.set(plasma2).lerp(plasma1, Mathf.absin(7f, 0.2f)), 0.8f * fract);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureRegion[] generateIcons(){
|
||||
return new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name)};
|
||||
|
||||
@@ -174,6 +174,13 @@ public class ItemLiquidGenerator extends PowerGenerator{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
ItemLiquidGeneratorEntity entity = tile.entity();
|
||||
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.productionEfficiency * size, Color.orange, 0.5f);
|
||||
}
|
||||
|
||||
protected float getItemEfficiency(Item item){
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
package io.anuke.mindustry.world.blocks.power;
|
||||
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.renderer;
|
||||
|
||||
public class LightBlock extends Block{
|
||||
protected Color color = Color.royal;
|
||||
protected float brightness = 0.5f;
|
||||
protected float radius = 200f;
|
||||
protected int topRegion;
|
||||
|
||||
public LightBlock(String name){
|
||||
super(name);
|
||||
hasPower = true;
|
||||
update = true;
|
||||
topRegion = reg("-top");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Tile tile){
|
||||
super.draw(tile);
|
||||
Draw.blend(Blending.additive);
|
||||
Draw.color(color, tile.entity.efficiency() * 0.3f);
|
||||
Draw.rect(reg(topRegion), tile.drawx(), tile.drawy());
|
||||
Draw.color();
|
||||
Draw.blend();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), radius, color, brightness * tile.entity.efficiency());
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,7 @@ public class NuclearReactor extends PowerGenerator{
|
||||
|
||||
protected final Vector2 tr = new Vector2();
|
||||
|
||||
protected Color lightColor = Color.valueOf("7f19ea");
|
||||
protected Color coolColor = new Color(1, 1, 1, 0f);
|
||||
protected Color hotColor = Color.valueOf("ff9575a3");
|
||||
protected float itemDuration = 120; //time to consume 1 fuel
|
||||
@@ -149,6 +150,13 @@ public class NuclearReactor extends PowerGenerator{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
NuclearReactorEntity entity = tile.entity();
|
||||
float fract = entity.productionEfficiency;
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), (90f + Mathf.absin(5, 5f)) * fract, Tmp.c1.set(lightColor).lerp(Color.scarlet, entity.heat), 0.6f * fract);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Tile tile){
|
||||
super.draw(tile);
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
package io.anuke.mindustry.world.blocks.production;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.util.Time;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.renderer;
|
||||
|
||||
/** A GenericCrafter with a new glowing region drawn on top. */
|
||||
public class GenericSmelter extends GenericCrafter{
|
||||
@@ -45,4 +47,11 @@ public class GenericSmelter extends GenericCrafter{
|
||||
Draw.color();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
GenericCrafterEntity entity = tile.entity();
|
||||
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.warmup * size, flameColor, 0.65f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,6 +63,11 @@ public class CoreBlock extends StorageBlock{
|
||||
));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Tile tile){
|
||||
renderer.lights.add(tile.drawx(), tile.drawy(), 30f * size, Pal.accent, 0.5f + Mathf.absin(20f, 0.1f));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean acceptItem(Item item, Tile tile, Tile source){
|
||||
return tile.entity.items.get(item) < getMaximumAccepted(tile, item);
|
||||
|
||||
Reference in New Issue
Block a user