Removed spawn shockwave delay
This commit is contained in:
@@ -96,8 +96,8 @@ public class WaveSpawner{
|
||||
}
|
||||
|
||||
public void doShockwave(float x, float y){
|
||||
Time.run(20f, () -> Fx.spawnShockwave.at(x, y, state.rules.dropZoneRadius));
|
||||
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
|
||||
Fx.spawnShockwave.at(x, y, state.rules.dropZoneRadius);
|
||||
Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true);
|
||||
}
|
||||
|
||||
public void eachGroundSpawn(Intc2 cons){
|
||||
|
||||
Reference in New Issue
Block a user