Added cliff support to editor
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@@ -363,6 +363,7 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
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publish.error = Error publishing item: {0}
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.cliffs = Walls To Cliffs
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editor.brush = Brush
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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editor.oregen = Ore Generation
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@@ -576,13 +576,11 @@ public class MapEditorDialog extends Dialog implements Disposable{
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}).growX().top();
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}).growX().top();
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}
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}
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if(experimental){
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mid.row();
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mid.row();
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mid.table(t -> {
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mid.table(t -> {
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t.button("Cliffs", Icon.terrain, Styles.cleart, editor::addCliffs).growX().margin(9f);
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t.button("@editor.cliffs", Icon.terrain, Styles.cleart, editor::addCliffs).growX().margin(9f);
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}).growX().top();
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}).growX().top();
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}
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}).margin(0).left().growY();
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}).margin(0).left().growY();
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@@ -10,6 +10,7 @@ import mindustry.content.*;
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import mindustry.game.*;
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import mindustry.game.*;
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import mindustry.graphics.*;
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import mindustry.graphics.*;
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import mindustry.world.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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@@ -132,6 +133,11 @@ public class MapRenderer implements Disposable{
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wall.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, wall.editorVariantRegions().length - 1)] :
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wall.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, wall.editorVariantRegions().length - 1)] :
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wall.editorIcon();
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wall.editorIcon();
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if(wall == Blocks.cliff){
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mesh.setColor(Tmp.c1.set(floor.mapColor).mul(1.6f));
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region = ((Cliff)Blocks.cliff).editorCliffs[tile.data & 0xff];
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}
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offsetX = tilesize / 2f - region.width / 2f * Draw.scl;
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offsetX = tilesize / 2f - region.width / 2f * Draw.scl;
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offsetY = tilesize / 2f - region.height / 2f * Draw.scl;
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offsetY = tilesize / 2f - region.height / 2f * Draw.scl;
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}else if(wall == Blocks.air && !tile.overlay().isAir()){
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}else if(wall == Blocks.air && !tile.overlay().isAir()){
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@@ -150,7 +150,7 @@ public class BlockRenderer{
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public void checkChanges(){
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public void checkChanges(){
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darkEvents.each(pos -> {
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darkEvents.each(pos -> {
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var tile = world.tile(pos);
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var tile = world.tile(pos);
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if(tile != null){
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if(tile != null && tile.block().fillsTile){
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tile.data = world.getWallDarkness(tile);
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tile.data = world.getWallDarkness(tile);
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}
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}
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});
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});
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@@ -9,6 +9,7 @@ import mindustry.world.*;
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public class Cliff extends Block{
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public class Cliff extends Block{
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public float size = 11f;
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public float size = 11f;
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public @Load(value = "cliffmask#", length = 256) TextureRegion[] cliffs;
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public @Load(value = "cliffmask#", length = 256) TextureRegion[] cliffs;
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public @Load(value = "editor-cliffmask#", length = 256) TextureRegion[] editorCliffs;
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public Cliff(String name){
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public Cliff(String name){
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super(name);
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super(name);
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@@ -158,7 +158,9 @@ public class Generators{
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}
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}
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});
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});
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Fi.get("../blocks/environment/cliffmask" + (val & 0xff) + ".png").writePng(result);
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Fi fi = Fi.get("../blocks/environment/cliffmask" + (val & 0xff) + ".png");
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fi.writePng(result);
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fi.copyTo(Fi.get("../editor").child("editor-" + fi.name()));
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});
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});
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}
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}
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