Smoothed enemy paths, AI should no longer get stuck on walls
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@@ -435,10 +435,11 @@ public class UI extends SceneModule{
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row();
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if(Gdx.app.getType() != ApplicationType.WebGL)
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new button("Exit", () -> {
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Gdx.app.exit();
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});
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if(Gdx.app.getType() != ApplicationType.WebGL && !android){
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new button("Exit", () -> {
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Gdx.app.exit();
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});
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}
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get().pad(Unit.dp.inPixels(20));
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}};
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