Smoothed enemy paths, AI should no longer get stuck on walls

This commit is contained in:
Anuken
2017-08-13 13:57:39 -04:00
parent cd4014f86a
commit 4da9d730bf
9 changed files with 159 additions and 17 deletions

View File

@@ -435,10 +435,11 @@ public class UI extends SceneModule{
row();
if(Gdx.app.getType() != ApplicationType.WebGL)
new button("Exit", () -> {
Gdx.app.exit();
});
if(Gdx.app.getType() != ApplicationType.WebGL && !android){
new button("Exit", () -> {
Gdx.app.exit();
});
}
get().pad(Unit.dp.inPixels(20));
}};