Made RTS AI target drills too
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@@ -31,7 +31,7 @@ public class RtsAI{
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static final int timeUpdate = 0, timerSpawn = 1, maxTargetsChecked = 15;
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//in order of priority??
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static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery};
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static final BlockFlag[] flags = {BlockFlag.generator, BlockFlag.factory, BlockFlag.core, BlockFlag.battery, BlockFlag.drill};
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static final ObjectFloatMap<Building> weights = new ObjectFloatMap<>();
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static final boolean debug = OS.hasProp("mindustry.debug");
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