Many editor bugfixes, server additions

This commit is contained in:
Anuken
2018-02-04 13:10:32 -05:00
parent ed34bbff5a
commit 4dee8ba150
7 changed files with 60 additions and 15 deletions

View File

@@ -2,6 +2,7 @@ package io.anuke.mindustry.server;
import com.badlogic.gdx.ApplicationLogger;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.game.Difficulty;
@@ -37,6 +38,7 @@ import static io.anuke.ucore.util.Log.*;
public class ServerControl extends Module {
private final CommandHandler handler = new CommandHandler("");
private boolean shuffle = true;
private boolean shuffleCustom = false;
public ServerControl(){
Effects.setScreenShakeProvider((a, b) -> {});
@@ -48,7 +50,7 @@ public class ServerControl extends Module {
info("&y" + (packet.name == null ? "" : packet.name) + ": &lb{0}", packet.text);
});
//don't do anything at all for GDX logging
//don't do anything at all for GDX logging: don't want controller info and such
Gdx.app.setApplicationLogger(new ApplicationLogger() {
@Override public void log(String tag, String message) { }
@Override public void log(String tag, String message, Throwable exception) { }
@@ -71,9 +73,10 @@ public class ServerControl extends Module {
Net.closeServer();
if(shuffle) {
Array<Map> maps = shuffleCustom ? world.maps().getAllMaps() : world.maps().getDefaultMaps();
Map previous = world.getMap();
Map map = previous;
while(map == previous || !map.visible) map = world.maps().getDefaultMaps().random();
while(map == previous || !map.visible) map = maps.random();
info("Selected next map to be {0}.", map.name);
state.set(State.playing);
@@ -144,6 +147,13 @@ public class ServerControl extends Module {
host();
});
handler.register("maps", "Display all available maps.", arg -> {
Log.info("Maps:");
for(Map map : world.maps().getAllMaps()){
Log.info(" &ly{0}: &fi{1} / {2}x{3} {4}", map.name, map.custom ? "Custom" : "Default", );
}
});
handler.register("status", "Display server status.", arg -> {
if(state.is(State.menu)){
info("&lyStatus: &rserver closed");
@@ -203,8 +213,9 @@ public class ServerControl extends Module {
}
});
handler.register("shuffle", "<on/off>", "Enable or disable automatic random map shuffling after gameovers.", arg -> {
handler.register("shuffle", "<on/off> <custom maps on/off>", "Enable or disable automatic random map shuffling after gameovers.", arg -> {
String s = arg[0];
String custom = arg[1];
if(s.equalsIgnoreCase("on")){
shuffle = true;
info("Map shuffling enabled.");
@@ -212,7 +223,17 @@ public class ServerControl extends Module {
shuffle = false;
info("Map shuffling disabled.");
}else{
err("Incorrect command usage.");
err("Incorrect enable/disable usage.");
}
if(custom.equalsIgnoreCase("on")){
shuffleCustom = true;
info("Custom map shuffling enabled.");
}else if(custom.equalsIgnoreCase("off")){
shuffleCustom = false;
info("Custom map shuffling disabled.");
}else{
err("Incorrect enable/disable custom map usage.");
}
});