diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index ec6a396e74..6f608c3dfe 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1070,6 +1070,7 @@ stat.ammo = Боепрыпасы stat.shieldhealth = Трываласць Шчыта stat.cooldowntime = Час Перазарадкі stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Узрыўчатасць stat.basedeflectchance = Шанец Збоя Базы stat.lightningchance = Шанец Маланкі @@ -1180,6 +1181,8 @@ bar.input = Уваход bar.output = Выхад bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Кантралюецца Працэссарам @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [st bullet.incendiary = [stat] запальны bullet.homing = [stat] саманаводных bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 3bae20c720..0ddcf9b8c0 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1070,6 +1070,7 @@ stat.ammo = Боеприпаси stat.shieldhealth = Здравина на щита stat.cooldowntime = Време за охлаждане stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Експлозивност stat.basedeflectchance = Базов шанс за отклоняване на изстрел stat.lightningchance = Вероятност за светкавица @@ -1180,6 +1181,8 @@ bar.input = Вход bar.output = Изход bar.strength = [stat]{0}[lightgray]x сила bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Контролиран от процесор @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[li bullet.incendiary = [stat]Подпалване bullet.homing = [stat]Самонасочване bullet.armorpierce = [stat]Пробождане на броня +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал: diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 131c0d0534..067d92c96b 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munició stat.shieldhealth = Salut de l’escut stat.cooldowntime = Temps de refredament stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosivitat stat.basedeflectchance = Probabilitat base d’evasió stat.lightningchance = Probabilitat de llampegar @@ -1180,6 +1181,8 @@ bar.input = Entrada bar.output = Sortida bar.strength = [stat]{0}[lightgray]× força bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Controlat pel processador @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light bullet.incendiary = [stat]incendiari bullet.homing = [stat]munició guiada bullet.armorpierce = [stat]perforador d’armadures +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles bullet.interval = [stat]Interval de bales de {0}/s[lightgray]: diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 70d99de917..d85f0b4cf3 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1070,6 +1070,7 @@ stat.ammo = Střelivo stat.shieldhealth = Zdraví štítu stat.cooldowntime = Čas na zchladnutí stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Výbušnost stat.basedeflectchance = Základní pravděpodobnost odražení stat.lightningchance = Pravděpodobnost blesku @@ -1180,6 +1181,8 @@ bar.input = Vstup bar.output = Výstup bar.strength = [stat]{0}[lightgray]x síla bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Procesor je ovládán[] @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li bullet.incendiary = [stat]zápalný bullet.homing = [stat]samonaváděcí bullet.armorpierce = [stat]proražení brnění +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek bullet.interval = [stat]{0}/sek[lightgray] interval kulek: diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index fc180952c7..bda3260bf8 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1070,6 +1070,7 @@ stat.ammo = Ammunition stat.shieldhealth = Skjold-helbred stat.cooldowntime = Nedkølingstid stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Eksplosivitet stat.basedeflectchance = Grundlæggende reflektions-chance stat.lightningchance = Lyn-chance @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor kontrolleret @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] f bullet.incendiary = [stat]brændfarlig bullet.homing = [stat]målsøgende bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 1e95d137fe..0415776250 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munition stat.shieldhealth = Schildlebenspunkte stat.cooldowntime = Cooldown-Zeit stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Sprengkraft stat.basedeflectchance = Grundreflektionschance stat.lightningchance = Blitzwahrscheinlichkeit @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x Stärke bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Prozessorgesteuert @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray bullet.incendiary = [stat]entzündend bullet.homing = [stat]zielsuchend bullet.armorpierce = [stat]panzerbrechend +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse: diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 147b297d22..d78d1f7f0e 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munición stat.shieldhealth = Escudo stat.cooldowntime = Enfriamiento stat.regenerationrate = Tasa de regeneración +stat.activationtime = Activation Time stat.explosiveness = Explosividad stat.basedeflectchance = Probabilidad base de desvío stat.lightningchance = Probabilidad de descarga @@ -1180,6 +1181,8 @@ bar.input = Entrada bar.output = Salida bar.strength = [stat]{0}[lightgray]x potencia bar.regenerationrate = [stat]{0}/seg[lightgray] regeneración +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Controlado desde el procesador @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray] bullet.incendiary = [stat]incendiaria bullet.homing = [stat]rastreadora bullet.armorpierce = [stat]perforación de armadura +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo: diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 5a788c4776..50fbc89397 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1070,6 +1070,7 @@ stat.ammo = Laskemoon stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] bullet.incendiary = [stat]süttiv bullet.homing = [stat]isesihtiv bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 95b5b89f84..836025c45e 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munizioa stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray bullet.incendiary = [stat]su-eragilea bullet.homing = [stat]gidatua bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 67a9baec59..a0a121e903 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1070,6 +1070,7 @@ stat.ammo = Ammus stat.shieldhealth = Kilven elämäpisteet stat.cooldowntime = Jäähtymisaika stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Räjähdysherkkyys stat.basedeflectchance = Perustorjuntatodennäköisyys stat.lightningchance = Salamointitodennäköisyys @@ -1180,6 +1181,8 @@ bar.input = Sisääntulo bar.output = Ulostulo bar.strength = [stat]{0}[lightgray]x voimakkuus bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Prosessorin hallitsema @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] pa bullet.incendiary = [stat]sytyttävä bullet.homing = [stat]itseohjautuva bullet.armorpierce = [stat]haarniskan läpäisevä +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index b2f7c30fd5..1ce828969a 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1070,6 +1070,7 @@ stat.ammo = Mga Bala stat.shieldhealth = Health ng Kalasag stat.cooldowntime = Oras ng Cooldown stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Pagkasabog stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Pagkakataon ng Lightning @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 04644942f7..6ff6eb10c9 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munitions stat.shieldhealth = Santé du bouclier stat.cooldowntime = Temps de refroidissement stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosivité stat.basedeflectchance = Chance de Détournement de Base stat.lightningchance = Chance d'Éclairs @@ -1180,6 +1181,8 @@ bar.input = Entrée bar.output = Sortie bar.strength = [stat]{0}[lightgray]x puissance bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Contrôlé par un processeur. @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra bullet.incendiary = [stat]incendiaire bullet.homing = [stat]autoguidé bullet.armorpierce = [stat]perceur d'armure +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire: diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index a00517b7b8..69a1afa16f 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1070,6 +1070,7 @@ stat.ammo = Lőszer stat.shieldhealth = Erőpajzs életpontja stat.cooldowntime = Újratöltés időtartama stat.regenerationrate = Regenerálási sebesség +stat.activationtime = Activation Time stat.explosiveness = Robbanékonyság stat.basedeflectchance = Alap hárítási esély stat.lightningchance = Villámlás esélye @@ -1180,6 +1181,8 @@ bar.input = Bemenet bar.output = Kimenet bar.strength = [stat]{0}[lightgray]x erő bar.regenerationrate = [stat]{0}/mp[lightgray] regenerálási sebesség +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processzorvezérelt @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgr bullet.incendiary = [stat]gyújtó bullet.homing = [stat]nyomkövető bullet.armorpierce = [stat]páncéltörő +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek: diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 8249109ff2..2dce8ca1a5 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -1070,6 +1070,7 @@ stat.ammo = Amunisi stat.shieldhealth = Nyawa Perisai stat.cooldowntime = Waktu Pendinginan stat.regenerationrate = Laju Pemulihan +stat.activationtime = Activation Time stat.explosiveness = Daya Ledak stat.basedeflectchance = Peluang Defleksi Dasar stat.lightningchance = Peluang Menghasilkan Petir @@ -1180,6 +1181,8 @@ bar.input = Masukan bar.output = Keluaran bar.strength = [stat]{0}[lightgray]x penguatan bar.regenerationrate = [stat]{0}/sec[lightgray] waktu pulih +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Dikendalikan Prosesor @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] bullet.incendiary = [stat]membakar bullet.homing = [stat]mengejar bullet.armorpierce = [stat]menembus pelindung +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru: diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 6efb2d9f29..b446f9e775 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munizioni stat.shieldhealth = Integrità Scudo stat.cooldowntime = Tempo Raffreddamento stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Esplosività stat.basedeflectchance = Probabilità di Deviazione stat.lightningchance = Probabilità di Fulmine @@ -1180,6 +1181,8 @@ bar.input = Entrata bar.output = Uscita bar.strength = [stat]{0}[lightgray]x forza bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Controllato dal Processore @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] bullet.incendiary = [stat]incendiario bullet.homing = [stat]autoguidato bullet.armorpierce = [stat]perforazione alle armature +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 1fb090df22..b49fa93b8a 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1070,6 +1070,7 @@ stat.ammo = 弾薬 stat.shieldhealth = シールド stat.cooldowntime = クールタイム stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = 爆発性 stat.basedeflectchance = 反射確率 stat.lightningchance = 電撃確率 @@ -1180,6 +1181,8 @@ bar.input = 入力 bar.output = 出力 bar.strength = [stat]{0}[lightgray]x 強化 bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]プロセッサーの制御下 @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[ligh bullet.incendiary = [stat]焼夷弾 bullet.homing = [stat]追尾弾 bullet.armorpierce = [stat]装甲貫通 +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限 bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔: diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 09010786c0..ac2a69552c 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1070,6 +1070,7 @@ stat.ammo = 탄약 stat.shieldhealth = 보호막 내구도 stat.cooldowntime = 쿨타임 stat.regenerationrate = 재생률 +stat.activationtime = Activation Time stat.explosiveness = 폭발성 stat.basedeflectchance = 기본 반사 확률 stat.lightningchance = 전격 생성 확률 @@ -1180,6 +1181,8 @@ bar.input = 입력 bar.output = 출력 bar.strength = [stat]{0}[lightgray]x 치료 속도[][] bar.regenerationrate = [stat]{0}/초[lightgray] 재생률 +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]프로세서 제어됨[] @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgra bullet.incendiary = [stat]방화[] bullet.homing = [stat]유도[] bullet.armorpierce = [stat]방어 관통 +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도 bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일 bullet.interval = [stat]{0}/초[lightgray] 간격 탄환: diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 3cb3bed043..668d45d949 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1070,6 +1070,7 @@ stat.ammo = Šoviniai stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance @@ -1180,6 +1181,8 @@ bar.input = Įeiga bar.output = Išeiga bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] b bullet.incendiary = [stat]uždegantis bullet.homing = [stat]sekimas bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 82eb4f2b37..3252cf5794 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1070,6 +1070,7 @@ stat.ammo = Ammunitie stat.shieldhealth = Schild Levenspunten stat.cooldowntime = Afkoelingsperiode stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosiviteit stat.basedeflectchance = Basis Afbuigingskans stat.lightningchance = Bliksemkans @@ -1180,6 +1181,8 @@ bar.input = Invoer bar.output = Uitvoer bar.strength = [stat]{0}[lightgray]x sterkte bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Gestuurd @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t bullet.incendiary = [stat]brandstichtend bullet.homing = [stat]doelzoekend bullet.armorpierce = [stat]pantserdoorborend +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 26efddfdb4..63e1d8b7f4 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1070,6 +1070,7 @@ stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index f68d0a321c..1ce592f6c0 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1070,6 +1070,7 @@ stat.ammo = Amunicja stat.shieldhealth = Życie Tarczy stat.cooldowntime = Czas Odnowienia stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Wybuchowość stat.basedeflectchance = Bazowa Szansa Na Odbicie stat.lightningchance = Szansa Na Błyskawicę @@ -1180,6 +1181,8 @@ bar.input = Wejście bar.output = Wyjście bar.strength = [stat]{0}[lightgray]x siły bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Kontrolowany przez procesor @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[ligh bullet.incendiary = [stat]zapalający bullet.homing = [stat]naprowadzający bullet.armorpierce = [stat]przebijający pancerz +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału: diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index c5888489f9..e1b166c23c 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munição stat.shieldhealth = Vida do Escudo stat.cooldowntime = Tempo de espera stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosividade stat.basedeflectchance = Chance Base de Esquiva stat.lightningchance = Chance de Raio @@ -1180,6 +1181,8 @@ bar.input = Entrada bar.output = Saída bar.strength = [stat]{0}[lightgray]x força bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Controlado por Processador @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgra bullet.incendiary = [stat]Incendiário bullet.homing = [stat]Guiado bullet.armorpierce = [stat]pentração de armadura +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index caeccaffe9..f1ed9e9a58 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1070,6 +1070,7 @@ stat.ammo = Munição stat.shieldhealth = Vida do Escudo stat.cooldowntime = Tempo de Espera stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosividade stat.basedeflectchance = Probabilidade Base de Esquiva stat.lightningchance = Probabilidade de Raio @@ -1180,6 +1181,8 @@ bar.input = Entrada bar.output = Saída bar.strength = [stat]{0}[lightgray]x força bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Controlado por Processador @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] bullet.incendiary = [stat]incendiário bullet.homing = [stat]guiado bullet.armorpierce = [stat]perfuração de armadura +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo: diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index d2e4a64563..d55a272719 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1070,6 +1070,7 @@ stat.ammo = Muniție stat.shieldhealth = Viață Scut stat.cooldowntime = Timp de Reîncărcare stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explozivitate stat.basedeflectchance = Șansă de Reflexie stat.lightningchance = Șansă Fulger @@ -1180,6 +1181,8 @@ bar.input = Necesită bar.output = Produce bar.strength = [stat]{0}[lightgray]x putere bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Controlat de Procesor @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray bullet.incendiary = [stat]incendiar bullet.homing = [stat]cu radar bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 411cdb2195..135650e071 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1070,6 +1070,7 @@ stat.ammo = Боеприпасы stat.shieldhealth = Прочность щита stat.cooldowntime = Время восстановления stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Взрывоопасность stat.basedeflectchance = Базовый шанс отражения stat.lightningchance = Шанс удара молнии @@ -1180,6 +1181,8 @@ bar.input = Ввод bar.output = Вывод bar.strength = [stat]{0}[lightgray]x эффективность bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Управляется процессором @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] bullet.incendiary = [stat]зажигательный bullet.homing = [stat]самонаводящийся bullet.armorpierce = [stat]бронебойный +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов): diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 8bb40dabce..978dea6411 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1070,6 +1070,7 @@ stat.ammo = Municija stat.shieldhealth = Izdržljivost štita stat.cooldowntime = Vreme hlađenja stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Eksplozivnost stat.basedeflectchance = Šansa odbijanja stat.lightningchance = Šansa za stvaranje munje @@ -1180,6 +1181,8 @@ bar.input = Ulaz bar.output = Izlaz bar.strength = [stat]{0}[lightgray]x snage bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Procesno Upravljan @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] bullet.incendiary = [stat]zapaljiv bullet.homing = [stat]samonavođenje bullet.armorpierce = [stat]proboj oklopa +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 01ab6d2782..20c45fc86c 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1070,6 +1070,7 @@ stat.ammo = Ammunition stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 24367bc208..458d2c2843 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1070,6 +1070,7 @@ stat.ammo = กระสุน stat.shieldhealth = พลังชีวิตโล่ stat.cooldowntime = เวลาคูลดาวน์ stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = แรงระเบิด stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ stat.lightningchance = โอกาสเกิดสายฟ้า @@ -1180,6 +1181,8 @@ bar.input = ด้านเข้า bar.output = ด้านออก bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s bullet.incendiary = [stat]ติดไฟ bullet.homing = [stat]ติดตามตัว bullet.armorpierce = [stat]เจาะเกราะ +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ: diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 3a9067d41d..2424fcb29a 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1070,6 +1070,7 @@ stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance @@ -1180,6 +1181,8 @@ bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Processor Controlled @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 50a6c295b0..fe1481ef75 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1070,6 +1070,7 @@ stat.ammo = Mermi stat.shieldhealth = Kalkan Canı stat.cooldowntime = Soğuma Süresi stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Patlayıcılık stat.basedeflectchance = Mermi Sekme İhtimali stat.lightningchance = Yıldırım Çarpma İhtimali @@ -1180,6 +1181,8 @@ bar.input = Girdi bar.output = Çıktı bar.strength = [stat]{0}[lightgray]x Güç bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]İşlemci Kontrolünde @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]k bullet.incendiary = [stat]yakıcı bullet.homing = [stat]güdümlü bullet.armorpierce = [stat]zırh delici +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar bullet.interval = [stat]{0}/sn[lightgray] ara mermiler: diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 29403172bb..48d0670540 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1070,6 +1070,7 @@ stat.ammo = Боєприпаси stat.shieldhealth = Міцність щита stat.cooldowntime = Тривалість охолодження stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = Вибухонебезпечність stat.basedeflectchance = Базовий шанс відбиття stat.lightningchance = Шанс удару блискавки @@ -1180,6 +1181,8 @@ bar.input = Ввід bar.output = Вивід bar.strength = x[stat]{0}[lightgray] сила bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Керується процесором @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat bullet.incendiary = [stat]запальний bullet.homing = [stat]самонаведення bullet.armorpierce = [stat]бронебійність +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит. bullet.interval = [stat]{0} за сек. [lightgray] період між кулями: diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 5066ca281e..373b689961 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1070,6 +1070,7 @@ stat.ammo = Đạn stat.shieldhealth = Độ bền khiên stat.cooldowntime = Thời gian hồi phục stat.regenerationrate = Tốc Độ Hồi Phục +stat.activationtime = Activation Time stat.explosiveness = Gây nổ stat.basedeflectchance = Tỷ lệ phản đạn stat.lightningchance = Tỷ lệ phóng điện @@ -1180,6 +1181,8 @@ bar.input = Đầu vào bar.output = Đầu ra bar.strength = [stat]{0}[lightgray]x sức mạnh bar.regenerationrate = [stat]{0}/sec[lightgray] tốc độ hồi phục +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] { bullet.incendiary = [stat]gây cháy bullet.homing = [stat]truy đuổi bullet.armorpierce = [stat]xuyên giáp +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng: diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index fa501fc325..a987a73a90 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1070,6 +1070,7 @@ stat.ammo = 弹药 stat.shieldhealth = 护盾容量 stat.cooldowntime = 冷却时间 stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = 爆炸性 stat.basedeflectchance = 基础反射概率 stat.lightningchance = 激发闪电概率 @@ -1180,6 +1181,8 @@ bar.input = 输入 bar.output = 输出 bar.strength = [stat]{0}[lightgray]x 效率 bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]由处理器控制 @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] bullet.incendiary = [stat]燃烧 bullet.homing = [stat]追踪 bullet.armorpierce = [stat]穿甲 +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限 bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格 bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹: diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index b8d8165836..13dce3f0cf 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1070,6 +1070,7 @@ stat.ammo = 彈藥 stat.shieldhealth = 護盾生命值 stat.cooldowntime = 冷確時間 stat.regenerationrate = Regeneration Rate +stat.activationtime = Activation Time stat.explosiveness = 爆炸性 stat.basedeflectchance = 基礎偏移量 stat.lightningchance = 燃燒機率 @@ -1180,6 +1181,8 @@ bar.input = 輸入 bar.output = 輸出 bar.strength = [stat]{0}[lightgray]x 強度 bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate +bar.activationtimer = Activates in {0} +bar.activated = Activated units.processorcontrol = [lightgray]由微處理器控制 @@ -1188,6 +1191,9 @@ bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃燒 bullet.homing = [stat]追蹤 bullet.armorpierce = [stat]穿甲 +bullet.armorweakness = [red]{0}%[lightgray] armor weakness +bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing +bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限 bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格 bullet.interval = [stat]{0}/秒[lightgray]分裂子彈: