Pyrolysis generator + generation tweaks
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112
core/src/mindustry/world/blocks/power/ConsumeGenerator.java
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112
core/src/mindustry/world/blocks/power/ConsumeGenerator.java
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package mindustry.world.blocks.power;
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import arc.graphics.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.meta.*;
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/**
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* A generator that just takes in certain items or liquids. Basically SingleTypeGenerator, but not unreliable garbage.
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* TODO at the moment, these generators require at least one item in their inventory to work, meaning they cannot be "kickstarted" with only one item.
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*/
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public class ConsumeGenerator extends PowerGenerator{
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/** The time in number of ticks during which a single item will produce power. */
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public float itemDuration = 120f;
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public float effectChance = 0.01f;
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public Effect generateEffect = Fx.none;
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public float generateEffectRange = 3f;
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public @Nullable LiquidStack liquidOutput;
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public ConsumeGenerator(String name){
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super(name);
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}
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@Override
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public void setBars(){
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super.setBars();
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if(liquidOutput != null){
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addLiquidBar(liquidOutput.liquid);
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}
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}
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@Override
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public void init(){
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if(liquidOutput != null){
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outputsLiquid = true;
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hasLiquids = true;
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}
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emitLight = true;
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lightRadius = 65f * size;
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super.init();
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}
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@Override
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public void setStats(){
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super.setStats();
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if(hasItems){
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stats.add(Stat.productionTime, itemDuration / 60f, StatUnit.seconds);
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}
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if(liquidOutput != null){
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stats.add(Stat.output, StatValues.liquid(liquidOutput.liquid, liquidOutput.amount * 60f, true));
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}
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}
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public class ConsumeGeneratorBuild extends GeneratorBuild{
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public float warmup, totalTime;
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@Override
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public void updateTile(){
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boolean valid = consValid();
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warmup = Mathf.lerpDelta(warmup, enabled && valid ? 1f : 0f, 0.05f);
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productionEfficiency = valid ? 1f : 0f;
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totalTime += warmup * Time.delta;
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//generation time always goes down
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generateTime -= Math.min(1f / itemDuration * delta(), generateTime);
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//randomly produce the effect
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if(valid && Mathf.chanceDelta(effectChance)){
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generateEffect.at(x + Mathf.range(generateEffectRange), y + Mathf.range(generateEffectRange));
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}
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//take in items periodically
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if(hasItems && valid && generateTime <= 0f && items.any()){
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cons.trigger();
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generateTime = 1f;
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}
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if(liquidOutput != null){
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float added = Math.min(productionEfficiency * delta() * liquidOutput.amount, liquidCapacity - liquids.get(liquidOutput.liquid));
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liquids.add(liquidOutput.liquid, added);
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dumpLiquid(liquidOutput.liquid);
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}
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}
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@Override
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public float warmup(){
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return warmup;
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}
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@Override
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public float totalProgress(){
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return totalTime;
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}
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@Override
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public void drawLight(){
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//TODO
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Drawf.light(team, x, y, (60f + Mathf.absin(10f, 5f)) * size, Color.orange, 0.5f * warmup);
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}
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}
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}
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@@ -25,6 +25,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
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/** The time in number of ticks during which a single item will produce power. */
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public float itemDuration = 70f;
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/** Minimum liquid efficiency for a generator to accept it. */
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public float minLiquidEfficiency = 0.2f;
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/** Maximum liquid used per frame. */
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public float maxLiquidGenerate = 0.4f;
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@@ -36,6 +37,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
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public boolean defaults = false;
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/** @deprecated unused, use a custom drawer instead */
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@Deprecated
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public Color heatColor = Color.valueOf("ff9b59");
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/** @deprecated unused, use a custom drawer instead */
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@Deprecated
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@@ -129,14 +131,17 @@ public class ItemLiquidGenerator extends PowerGenerator{
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totalTime += heat * Time.delta;
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//liquid takes priority over solids
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//TODO several issues with this! - it does not work correctly, consumption should not be handled here, why am I re-implementing consumes
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//TODO what an awful class
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if(hasLiquids && liquid != null && liquids.get(liquid) >= 0.001f){
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float baseLiquidEfficiency = getLiquidEfficiency(liquid);
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float maximumPossible = maxLiquidGenerate * calculationDelta;
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float used = Math.min(liquids.get(liquid) * calculationDelta, maximumPossible);
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liquids.remove(liquid, used * power.graph.getUsageFraction());
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liquids.remove(liquid, used);
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productionEfficiency = baseLiquidEfficiency * used / maximumPossible;
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//TODO this aggressively spams the generate effect why would anyone want this why is this here
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if(used > 0.001f && (generateTime -= delta()) <= 0f){
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generateEffect.at(x + Mathf.range(generateEffectRnd), y + Mathf.range(generateEffectRnd));
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generateTime = 1f;
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@@ -152,7 +157,7 @@ public class ItemLiquidGenerator extends PowerGenerator{
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}
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if(generateTime > 0f){
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generateTime -= Math.min(1f / itemDuration * delta() * power.graph.getUsageFraction(), generateTime);
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generateTime -= Math.min(1f / itemDuration * delta(), generateTime);
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if(randomlyExplode && state.rules.reactorExplosions && Mathf.chance(delta() * 0.06 * Mathf.clamp(explosiveness - 0.5f))){
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//this block is run last so that in the event of a block destruction, no code relies on the block type
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@@ -83,7 +83,8 @@ public class PowerGraph{
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return Mathf.clamp(lastPowerProduced / lastPowerNeeded);
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}
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/** @return multiplier of speed at which resources should be consumed for power generation. */
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/** @deprecated unused mechanic that always returns 1, I really don't know why you would use this outside of copy-pasted code */
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@Deprecated
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public float getUsageFraction(){
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return 1f;
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}
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@@ -2,6 +2,8 @@ package mindustry.world.blocks.power;
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import mindustry.type.*;
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/** @deprecated use ConsumeGenerator instead, this class does not have a sane implementation. */
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@Deprecated
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public class SingleTypeGenerator extends ItemLiquidGenerator{
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public boolean useItems = true;
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@@ -3,7 +3,6 @@ package mindustry.world.draw;
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import arc.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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@@ -11,7 +10,8 @@ import mindustry.world.*;
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public class DrawPistons extends DrawBlock{
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public float sinMag = 4f, sinScl = 6f, sinOffset = 50f, sideOffset = 0f, lenOffset = -1f;
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public TextureRegion region1, region2;
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public int sides = 4;
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public TextureRegion region1, region2, regiont;
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@Override
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public void drawPlan(Block block, BuildPlan plan, Eachable<BuildPlan> list){
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@@ -20,9 +20,20 @@ public class DrawPistons extends DrawBlock{
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@Override
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public void drawBase(Building build){
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for(int i = 0; i < 4; i++){
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for(int i = 0; i < sides; i++){
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float len = Mathf.absin(build.totalProgress() + sinOffset + sideOffset * sinScl * i, sinScl, sinMag) + lenOffset;
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Draw.rect(i >= 2 ? region2 : region1, build.x + Geometry.d4[i].x * len, build.y + Geometry.d4[i].y * len, i * 90);
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float angle = i * 360f / sides;
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TextureRegion reg =
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regiont.found() && (Mathf.equal(angle, 315) || Mathf.equal(angle, 135)) ? regiont :
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angle >= 135 && angle < 315 ? region2 : region1;
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if(Mathf.equal(angle, 315)){
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Draw.yscl = -1f;
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}
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Draw.rect(reg, build.x + Angles.trnsx(angle, len), build.y + Angles.trnsy(angle, len), angle);
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Draw.yscl = 1f;
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}
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}
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@@ -30,7 +41,8 @@ public class DrawPistons extends DrawBlock{
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public void load(Block block){
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super.load(block);
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region1 = Core.atlas.find(block.name + "-piston0");
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region2 = Core.atlas.find(block.name + "-piston1");
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region1 = Core.atlas.find(block.name + "-piston0", block.name + "-piston");
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region2 = Core.atlas.find(block.name + "-piston1", block.name + "-piston");
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regiont = Core.atlas.find(block.name + "-piston-t");
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}
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}
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@@ -11,6 +11,14 @@ public class DrawRotator extends DrawBlock{
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public boolean drawSpinSprite = false;
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public float spinSpeed = 2f;
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public DrawRotator(boolean drawSpinSprite, float spinSpeed){
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this.drawSpinSprite = drawSpinSprite;
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this.spinSpeed = spinSpeed;
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}
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public DrawRotator(){
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}
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@Override
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public void drawBase(Building build){
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Draw.rect(build.block.region, build.x, build.y);
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