Atolls map fixes / Extraction outpost edits / Option to hide objectives
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@@ -135,6 +135,8 @@ public class Rules{
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public int winWave = 0;
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/** Base unit cap. Can still be increased by blocks. */
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public int unitCap = 0;
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/** If true, the unit cap is disabled. */
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public boolean disableUnitCap;
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/** Environment drag multiplier. */
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public float dragMultiplier = 1f;
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/** Environmental flags that dictate visuals & how blocks function. */
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