Rounded up lancer requirements

This commit is contained in:
Anuken
2020-12-07 15:52:50 -05:00
parent 4af971776f
commit 4e1d999838

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@@ -1515,7 +1515,7 @@ public class Blocks implements ContentList{
}}; }};
lancer = new PowerTurret("lancer"){{ lancer = new PowerTurret("lancer"){{
requirements(Category.turret, with(Items.copper, 50, Items.lead, 50, Items.silicon, 50)); requirements(Category.turret, with(Items.copper, 60, Items.lead, 70, Items.silicon, 50));
range = 165f; range = 165f;
chargeTime = 40f; chargeTime = 40f;
chargeMaxDelay = 30f; chargeMaxDelay = 30f;
@@ -1548,7 +1548,7 @@ public class Blocks implements ContentList{
}}; }};
arc = new PowerTurret("arc"){{ arc = new PowerTurret("arc"){{
requirements(Category.turret, with(Items.copper, 35, Items.lead, 50)); requirements(Category.turret, with(Items.copper, 50, Items.lead, 50));
shootType = new LightningBulletType(){{ shootType = new LightningBulletType(){{
damage = 20; damage = 20;
lightningLength = 25; lightningLength = 25;
@@ -1602,7 +1602,7 @@ public class Blocks implements ContentList{
}}; }};
salvo = new ItemTurret("salvo"){{ salvo = new ItemTurret("salvo"){{
requirements(Category.turret, with(Items.copper, 105, Items.graphite, 95, Items.titanium, 60)); requirements(Category.turret, with(Items.copper, 100, Items.graphite, 90, Items.titanium, 60));
ammo( ammo(
Items.copper, Bullets.standardCopper, Items.copper, Bullets.standardCopper,
Items.graphite, Bullets.standardDense, Items.graphite, Bullets.standardDense,