Rounded up lancer requirements
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@@ -1515,7 +1515,7 @@ public class Blocks implements ContentList{
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}};
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}};
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lancer = new PowerTurret("lancer"){{
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lancer = new PowerTurret("lancer"){{
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requirements(Category.turret, with(Items.copper, 50, Items.lead, 50, Items.silicon, 50));
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requirements(Category.turret, with(Items.copper, 60, Items.lead, 70, Items.silicon, 50));
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range = 165f;
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range = 165f;
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chargeTime = 40f;
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chargeTime = 40f;
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chargeMaxDelay = 30f;
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chargeMaxDelay = 30f;
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@@ -1548,7 +1548,7 @@ public class Blocks implements ContentList{
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}};
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}};
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arc = new PowerTurret("arc"){{
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, with(Items.copper, 35, Items.lead, 50));
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requirements(Category.turret, with(Items.copper, 50, Items.lead, 50));
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shootType = new LightningBulletType(){{
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shootType = new LightningBulletType(){{
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damage = 20;
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damage = 20;
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lightningLength = 25;
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lightningLength = 25;
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@@ -1602,7 +1602,7 @@ public class Blocks implements ContentList{
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}};
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}};
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salvo = new ItemTurret("salvo"){{
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salvo = new ItemTurret("salvo"){{
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requirements(Category.turret, with(Items.copper, 105, Items.graphite, 95, Items.titanium, 60));
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requirements(Category.turret, with(Items.copper, 100, Items.graphite, 90, Items.titanium, 60));
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ammo(
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ammo(
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Items.copper, Bullets.standardCopper,
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Items.copper, Bullets.standardCopper,
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Items.graphite, Bullets.standardDense,
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Items.graphite, Bullets.standardDense,
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