Automatic bundle update
This commit is contained in:
@@ -40,6 +40,7 @@ be.updating = Абнауляецца...
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be.ignore = Ігнараваць
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be.noupdates = Абнаўленні не знойдзены.
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be.check = Праверыць абнаўленні
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mods.browser = Браўзер Мадыфікацый
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mods.browser.selected = Выбраная Мадыфікацы
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mods.browser.add = Усталяваць
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@@ -81,6 +82,7 @@ schematic.renametag = Пераназваць Тэг
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schematic.tagged = {0} tagged
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schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
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schematic.tagexists = Такі тэг ужо ёсць.
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stats = Вынікі
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stats.wave = Хваляў Пераможана
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stats.unitsCreated = Адзінкаў Створана
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@@ -126,6 +128,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
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committingchanges = Унясенне змяненняў
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done = Гатова
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feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
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mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
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mods = Мадыфікацыі
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mods.name = Mod:
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@@ -145,6 +148,7 @@ mod.disable = Выкл.
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mod.version = Version:
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mod.content = Змест:
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mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
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mod.incompatiblegame = [red]Застарэлая Версія Гульні
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mod.incompatiblemod = [red]Несумяшчальна
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mod.blacklisted = [red]Не Падтрымліваецца
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@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Залежнасці Не Вырашаны
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mod.erroredcontent = [scarlet]Памылкі Змесціва
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mod.circulardependencies = [red]Кругавыя Залежнасці
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mod.incompletedependencies = [red]Няпоўныя Залежнасці
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mod.requiresversion.details = Патрабуецца версія гульні: [accent]{0}[]\nВаша гульня застарэлая. Гэьая мадыфікацыя патрабуе навейшую версію гульні (магчыма beta/alpha рэлізы) как функцыянаваць.
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mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
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mod.blacklisted.details = Гэта мадыфікацыя была ўручную дададзена ў чорны спіс для выклікаючых другія памылкі з гэтай версіяй гульні. Не выкарыстоўвайце гэта.
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@@ -159,7 +164,9 @@ mod.missingdependencies.details = Гэта мадыфікацыя мае пра
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mod.erroredcontent.details = Гэта гульня выклікала памылкі калі запускалася. Спытайце аўтара мадыфікацыі як гэта папрвіць.
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mod.circulardependencies.details = Гэтая мадыфікацыя мае залежнасці якія залежаць ад другіх.
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mod.incompletedependencies.details = Гэтая мадыфікацыя не можа быць загружаная з-за несапраўдных або прапушчаных залежнасцей: {0}.
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mod.requiresversion = Патрабуецца версія гульні: [red]{0}
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mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
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mod.noerrorplay = [scarlet]У Вас ёсць мадыфікацыі з памылкамі.[] Выключыце праблемныя мадыфікацыі або выпраўце памылкі перад гульнёй.
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mod.enable = Укл.
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@@ -176,6 +183,7 @@ mod.missing = Гэта захаванне ўтрымлівае мадыфіка
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mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
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mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
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mod.scripts.disable = Ваша прылада не падтрымлівае мадыфікацыі з скріптамі. Выключайце такіе мады, как гуляць.
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mod.dependencies.error = [scarlet]Mods are missing dependencies
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mod.dependencies.soft = (optional)
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mod.dependencies.download = Import
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@@ -185,6 +193,7 @@ mod.dependencies.status = Import Results
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mod.dependencies.success = Successfully downloaded:
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mod.dependencies.failure = Failed to download:
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mod.dependencies.imported = This mod requires dependencies. Download?
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about.button = Аб гульні
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name = Імя:
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noname = Для пачатку, прыдумайце[accent] сабе iмя[].
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@@ -251,12 +260,13 @@ servers.local = Лакальныя серверы
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servers.local.steam = Адкрытыя Гульні і Лакальныя Серверы
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servers.remote = Выдаленыя серверы
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servers.global = Глабальныя серверы
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servers.disclaimer = Супольныя Серверы [accent]не[] звязаны або не кантралююцца распрацоўшчыкам.\n\nГэтыя серверы могуць утрымліваць згенераваны карыстальнікамі кантэнт які можа падыйсці не да усіх узростаў.
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servers.showhidden = Паказаць Схаваныя Серверы
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server.shown = Бачныя
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server.hidden = Схаваныя
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viewplayer = Прагляд Гульца: [accent]{0}
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viewplayer = Прагляд Гульца: [accent]{0}
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trace = Адсочваць гульца
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trace.playername = Iмя гульца: [accent]{0}
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trace.ip = IP: [accent]{0}
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@@ -269,11 +279,13 @@ trace.times.kicked = Разоў Выгнана: [accent]{0}
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trace.ips = IPs:
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trace.names = Names:
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invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
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player.ban = Ban
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player.kick = Kick
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player.trace = Trace
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player.admin = Toggle Admin
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player.team = Change Team
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server.bans = Блакаваннi
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server.bans.none = Заблакаваных гульцоў няма!
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server.admins = Адміністратары
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@@ -429,11 +441,11 @@ publishing = [accent]Адпраўка...
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publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца!
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publish.error = Памылка адпраўкі прадмета: {0}
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steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
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editor.planet = Планета:
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editor.sector = Сектар:
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editor.seed = Зерне:
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editor.cliffs = Сцены К Скалам
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editor.brush = Пэндаль
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editor.openin = Адкрыць у рэдактары
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editor.oregen = Генерацыя руд
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@@ -500,17 +512,19 @@ waves.filter = Фільтраваць Юнітав
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waves.units.hide = Схаваць Усё
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waves.units.show = Паказаць Усё
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#these are intentionally in lower case
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wavemode.counts = колькацсь адзінак
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wavemode.totals = усяго здароўя
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wavemode.health = здароўе
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all = All
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all = All
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editor.default = [lightgray]<Па змаўчанні>
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details = Падрабязнасці...
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edit = Рэдагаваць...
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variables = Пераменныя
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Назва:
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editor.spawn = Стварыць баявую адзінку
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editor.removeunit = Выдаліць баявую адзінку
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@@ -577,10 +591,12 @@ toolmode.fillerase = Сцерці заліўку
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toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
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toolmode.drawteams = Змяніць каманду блока
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toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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#unused
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toolmode.underliquid = Пад вадкасцямі
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toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
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filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
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filter.distort = Скажэнне
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filter.noise = Шум
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filter.enemyspawn = Выбар Варожай Кропкі Зяўлення
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@@ -598,6 +614,7 @@ filter.option.ignore = Ігнараваць
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filter.scatter = Сеяцель
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filter.terrain = Ландшафт
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filter.logic = Logic
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filter.option.scale = Маштаб фільтра
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filter.option.chance = Шанец
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filter.option.mag = Сіла прымянення
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@@ -622,6 +639,7 @@ filter.option.radius = Радыус
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filter.option.percentile = Процентль
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -674,6 +692,7 @@ launch.text = Запуск
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map.multiplayer = Толькі хасты могуць праглядаць сектары.
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uncover = Раскрыць
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configure = Канфігурацыя выгрузкі
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objective.research.name = Даследаваць
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objective.produce.name = Атрымаць
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objective.item.name = Атрымаць Прадмет
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@@ -687,6 +706,7 @@ objective.destroyblocks.name = Знішчыць Блокі
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objective.destroycore.name = Знішчыць Ядро
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objective.commandmode.name = Рэжым Загадаў
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objective.flag.name = Сцяг
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marker.shapetext.name = Форма Тэксту
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marker.point.name = Point
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marker.shape.name = Форма
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@@ -694,8 +714,10 @@ marker.text.name = Тэкст
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marker.line.name = Line
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marker.quad.name = Quad
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marker.texture.name = Texture
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marker.background = Задні Фон
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marker.outline = Контур
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objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
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@@ -711,7 +733,9 @@ objective.enemyairunits = [accent]Вытворчасць варожых паве
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objective.destroycore = [accent]Знішчыць Варожае Ядро
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objective.command = [accent]Кантраляваць Адзінкі
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objective.nuclearlaunch = [accent]⚠ Ядзерны запуск выяўлены: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ ЯДЗЕРНЫ УДАР НЕПАЗБЕЖНЫ ⚠
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loadout = Выгрузіць
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resources = Рэсурсы
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resources.max = Максімум Рэсурсаў
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@@ -749,11 +773,12 @@ weather.snowing.name = Снег
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weather.sandstorm.name = Пясчаная бура
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weather.sporestorm.name = Спаравая бура
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weather.fog.name = Туман
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campaign.playtime = \uf129 [lightgray]Час Гульні На Сектары: {0}
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campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пераможаны.\n[lightgray]Фінальны сектар захоплены.
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sectorlist = Сектары
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sectorlist.attacked = {0} пад атакай
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sectors.unexplored = [lightgray]Не Разведана
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sectors.resources = Рэсурсы:
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sectors.production = Вытворчасць:
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@@ -789,27 +814,31 @@ sector.changeicon = Змяніць Іконку
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sector.noswitch.title = Немагчыма Пераключыцца на Сектар
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sector.noswitch = Вы не можаце пераключацца на сектары калі гэты сектар атакуецца.\n\nСектар: [accent]{0}[] у [accent]{1}[]
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sector.view = Праглядзець Сектар
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threat.low = Нізкая
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threat.medium = Сярэдняя
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threat.high = Высокая
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threat.extreme = Экстрымальная
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threat.eradication = Вынішчэнне
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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difficulty.enemyHealthMultiplier = Enemy Health: {0}
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difficulty.enemySpawnMultiplier = Enemy Amount: {0}
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difficulty.waveTimeMultiplier = Wave Timer: {0}
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difficulty.nomodifiers = [lightgray](No modifiers)
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planets = Планеты
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planet.serpulo.name = Серпуло
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planet.erekir.name = Эрэкір
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planet.sun.name = Сонца
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sector.impact0078.name = Аварыя 0078
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sector.impact0078.name = Аварыя 0078
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sector.groundZero.name = Пачатковая Кропка
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sector.craters.name = Кратары
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sector.frozenForest.name = Ледзяны Лес
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@@ -858,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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@@ -868,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.onset.name = Пачатак
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sector.aegis.name = Ахова
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sector.lake.name = Рака
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@@ -885,8 +917,8 @@ sector.siege.name = Siege
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sector.crossroads.name = Crossroads
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sector.karst.name = Karst
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sector.origin.name = Origin
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sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
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sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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@@ -903,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
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sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
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sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
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sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
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status.burning.name = Гарыць
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status.freezing.name = Замярзае
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status.wet.name = Намакае
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@@ -950,9 +983,9 @@ unit.nobuild = [scarlet]Адзінка не можа быць пабудаван
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lastaccessed = [lightgray]Апошні Доступ: {0}
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lastcommanded = [lightgray]Арошні Загад: {0}
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block.unknown = [lightgray]???
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stat.showinmap = <заладуйце мапу каб паказаць>
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stat.description = Прызначэнне
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stat.input = Уваход
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stat.output = Выхад
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stat.maxefficiency = Максімальная Эфектыўнасць
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@@ -1063,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1076,9 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
||||
|
||||
bar.drilltierreq = Патрабуецца свідар лепей
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Не Хапае Рэсурсаў
|
||||
@@ -1276,11 +1310,13 @@ keybind.command_mode.name = Рэжым Загадаў
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1292,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
||||
keybind.schematic_select.name = Абраць Вобласць
|
||||
keybind.schematic_menu.name = Меню Схем
|
||||
@@ -1356,9 +1393,9 @@ mode.pvp.description = Змагайцеся супраць іншых гульц
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Знішчыце варожую базу. \n[gray]Для гульні патрабуецца чырвонае ядро на карце.
|
||||
mode.custom = Карыстальніцкія правілы
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Схаваць Забароненыя Блокі
|
||||
|
||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||
rules.onlydepositcore = Дазволіць Толькі Дэплананне Ядра
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1438,6 +1475,7 @@ rules.weather = Надвор'е
|
||||
rules.weather.frequency = Частата:
|
||||
rules.weather.always = Заўсёды
|
||||
rules.weather.duration = Працягласць:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1449,6 +1487,7 @@ content.block.name = Блокі
|
||||
content.status.name = Эфекты Стану
|
||||
content.sector.name = Сектары
|
||||
content.team.name = Фракцыі
|
||||
|
||||
wallore = (Сцяна)
|
||||
|
||||
item.copper.name = Медзь
|
||||
@@ -1473,6 +1512,7 @@ item.tungsten.name = Вальфрам
|
||||
item.oxide.name = Аксід
|
||||
item.carbide.name = Карбід
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Вада
|
||||
liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
@@ -1523,6 +1563,7 @@ unit.scepter.name = Скіпетр
|
||||
unit.reign.name = Улада
|
||||
unit.vela.name = Ветразь
|
||||
unit.corvus.name = Корвус
|
||||
|
||||
unit.stell.name = База
|
||||
unit.locus.name = Ачаг
|
||||
unit.precept.name = Прадпісанне
|
||||
@@ -1545,6 +1586,7 @@ unit.manifold.name = Грузавы Дрон
|
||||
unit.assembly-drone.name = Зборачны Дрон
|
||||
unit.latum.name = Латум
|
||||
unit.renale.name = Рэнал
|
||||
|
||||
block.parallax.name = Парралакс
|
||||
block.cliff.name = Скала
|
||||
block.sand-boulder.name = Пясчаны валун
|
||||
@@ -1746,6 +1788,7 @@ block.container.name = Кантэйнер
|
||||
block.launch-pad.name = Пускавая пляцоўка
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Сегмент
|
||||
block.ground-factory.name = Завод наземных адзінак
|
||||
block.air-factory.name = Завод паветраных адзінак
|
||||
@@ -1778,6 +1821,8 @@ block.payload-unloader.name = Выгрузчык
|
||||
block.payload-unloader.description = Выгружае вадкасці і прадметы з блокаў.
|
||||
block.heat-source.name = Крыніца Цяпла
|
||||
block.heat-source.description = Блок 1x1 які дае віртуальнае бясконцае цяпло.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Пусты
|
||||
block.rhyolite-crater.name = Рыялітавы Кратар
|
||||
block.rough-rhyolite.name = Грубы Рыяліт
|
||||
@@ -1941,6 +1986,7 @@ block.large-logic-display.name = Вялікі Экран
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Ячэйка Памяці
|
||||
block.memory-bank.name = Блок Памяці
|
||||
|
||||
team.malis.name = Маліс
|
||||
team.crux.name = Сутнасць
|
||||
team.sharded.name = Аскепакавая
|
||||
@@ -1987,6 +2033,7 @@ hint.presetDifficulty = На гэтым сектары [scarlet]вялікі у
|
||||
hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца прадметам, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля нажміце на месца правай кнопкайэ мышкі.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
||||
hint.factoryControl.mobile = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля націсніце на месца.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
||||
|
||||
gz.mine = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
|
||||
gz.mine.mobile = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
|
||||
gz.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце :mechanical-drill: [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
|
||||
@@ -2007,6 +2054,7 @@ gz.zone1 = Гэта вобласць зяўлення ворага.
|
||||
gz.zone2 = Усё што пастроена ў гэтай вобласцт будзе знішчана калі пачанецца хваля.
|
||||
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
||||
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
||||
|
||||
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
||||
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
|
||||
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
||||
@@ -2032,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2059,14 +2108,19 @@ item.spore-pod.description = Струк спор, сінтэзаваных з а
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
|
||||
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
|
||||
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
|
||||
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
|
||||
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2074,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
|
||||
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
|
||||
|
||||
block.message.description = Захоўвае паведамленне. Выкарыстоўваецца для сувязі паміж саюзьнікамі.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2232,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2327,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2365,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2383,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2429,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2436,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2444,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2484,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2498,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2510,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2524,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2549,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2562,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Выводзіць зменную для выбраннага будынку.
|
||||
unitlocate.outx = Выводзіць X каардынату.
|
||||
unitlocate.outy = Выводзіць Y каардынату.
|
||||
unitlocate.group = Знаходзіць группу будынкаў.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан.
|
||||
lenum.stop = Перастаць рухацца/дабываць/будаваць.
|
||||
lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI.
|
||||
@@ -2604,6 +2692,7 @@ lenum.build = Пабудаваць структуру.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
|
||||
lenum.boost = Пачаць/перастаць узлятаць.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2611,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Деактивирай
|
||||
mod.version = Version:
|
||||
mod.content = Съдържание:
|
||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||
|
||||
mod.incompatiblegame = [red]Остаряла игра
|
||||
mod.incompatiblemod = [red]Несъвместимо
|
||||
mod.blacklisted = [red]Не се поддържа
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Зависимостите не са покрити
|
||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||
mod.circulardependencies = [red]Кръгобратни зависимости
|
||||
mod.incompletedependencies = [red]Незавършени зависимостиIncomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Необходима е версия на играта: [accent]{0}[]\nВашата игра е остаряла. Тази модификация изисква по-нова версия на играта (вероятно бета/алфа издание), за да функционира.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Тази модификация е била поставена в черен списък, защото причинява сривове и други проблеми с тази версия на играта. Не я използвайте.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = Липсват следните зависим
|
||||
mod.erroredcontent.details = Тази игра създаде грешки по време на зареждане. Помолете авторът да ги оправи.
|
||||
mod.circulardependencies.details = Тази модификация има зависимости, които зависят една от друга.
|
||||
mod.incompletedependencies.details = Тази модификация не може да зареди поради невалидни или липсващи зависимости: {0}.
|
||||
|
||||
mod.requiresversion = Нужна е версия на играта: [red]{0}
|
||||
|
||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||
mod.noerrorplay = [scarlet]Има грешки в някои от модовете, които използвате.[] Трябва да деактивирате тези модове или да поправите грешките преди да играете.
|
||||
mod.enable = Активирай
|
||||
@@ -179,6 +183,7 @@ mod.missing = Този запис съдържа модове, които са
|
||||
mod.preview.missing = За да публикувате този мод в Работилницата, той трябва да съдържа изображение за визуализация.\n Поставете файл с името [accent]preview.png[] в директорията на мода и опитайте отново.
|
||||
mod.folder.missing = В Работилницата могат да се публикуват само модове под формата на директории.\nЗа да превърнете мод в директория само трябва да го разархивирате в директория и да изтриите архива. След това рестартирайте играта, за да презареди вашите модове.
|
||||
mod.scripts.disable = Вашето устройство не поддържа модове със скриптове. Трябва да забраните тези модове за да играете.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -204,7 +209,6 @@ campaign.none = [lightgray]Изберете на коя планета да за
|
||||
campaign.erekir = По-ново полирано съдържание. Напредъкът в кампанията е линеен.\n\nКартите са с по-високо качество за по-добро изживяване.
|
||||
campaign.serpulo = По-старо съдържание; класическото преживяване. По-отворена игра.\n\nВъзможно е картите и механиките на кампанията да са небалансирани и с по-ниско качество.
|
||||
campaign.difficulty = Difficulty
|
||||
|
||||
completed = [accent]Завършено
|
||||
techtree = Технологичен план
|
||||
techtree.select = Избиране на технологичен план
|
||||
@@ -261,8 +265,8 @@ servers.disclaimer = Публичните сървъри [accent]не[] са п
|
||||
servers.showhidden = Покажи Скритите Сървъри
|
||||
server.shown = Показан
|
||||
server.hidden = Скрит
|
||||
viewplayer = Гледате играч: [accent]{0}
|
||||
|
||||
viewplayer = Гледате играч: [accent]{0}
|
||||
trace = Проследи Играч
|
||||
trace.playername = Име на играча: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -275,11 +279,13 @@ trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Имена:
|
||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||
|
||||
player.ban = Банване
|
||||
player.kick = Изгонване
|
||||
player.trace = Проследяване
|
||||
player.admin = Превключване на админ
|
||||
player.team = Промяна на отбора
|
||||
|
||||
server.bans = Банове
|
||||
server.bans.none = Няма намерени баннати играчи!
|
||||
server.admins = Администратори
|
||||
@@ -435,11 +441,11 @@ publishing = [accent]Публикуване...
|
||||
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA (Условия за използване) на Работилницата, иначе Вашият елемент няма да се показва там!
|
||||
publish.error = Грешка при публикуване на елемент: {0}
|
||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Семе:
|
||||
editor.cliffs = Стени към скали
|
||||
|
||||
editor.brush = Четка
|
||||
editor.openin = Отвори в редактора
|
||||
editor.oregen = Генериране на руди
|
||||
@@ -458,7 +464,6 @@ editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||
|
||||
editor.ingame = Редактирай в игра
|
||||
editor.playtest = Тестване
|
||||
editor.publish.workshop = Публикувай в Работилницата
|
||||
@@ -507,12 +512,12 @@ waves.filter = Филтър за единици
|
||||
waves.units.hide = Скриване на всички
|
||||
waves.units.show = Показване на всички
|
||||
|
||||
#these are intentionally in lower case / тези умишлено са оставени без главни букви
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = бройки
|
||||
wavemode.totals = общи бройки
|
||||
wavemode.health = точки живот
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Стандартно>
|
||||
details = Детайли...
|
||||
edit = Редактирай...
|
||||
@@ -586,10 +591,12 @@ toolmode.fillerase = Изпълващо изтриване
|
||||
toolmode.fillerase.description = Изтрива блокчета от същият вид.
|
||||
toolmode.drawteams = Рисуване в отбори
|
||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване.
|
||||
#unused
|
||||
toolmode.underliquid = Под течности
|
||||
toolmode.underliquid.description = Рисува повърхности под течни полета.
|
||||
|
||||
filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдолу.
|
||||
|
||||
filter.distort = Изкривяване
|
||||
filter.noise = Шум
|
||||
filter.enemyspawn = Избор на вражеска начална точка
|
||||
@@ -607,6 +614,7 @@ filter.option.ignore = Игнорирай
|
||||
filter.scatter = Разпръскване
|
||||
filter.terrain = Терен
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Мащаб
|
||||
filter.option.chance = Вероятност
|
||||
filter.option.mag = Магнитут
|
||||
@@ -631,6 +639,7 @@ filter.option.radius = Радиус
|
||||
filter.option.percentile = Процент
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -683,6 +692,7 @@ launch.text = Изстреляй
|
||||
map.multiplayer = Само домакинът може да преглежда секторите.
|
||||
uncover = Разкрий
|
||||
configure = Избор на екипировка
|
||||
|
||||
objective.research.name = Проучване
|
||||
objective.produce.name = Събиране
|
||||
objective.item.name = Намиране на предмет
|
||||
@@ -696,6 +706,7 @@ objective.destroyblocks.name = Унищожете блокове
|
||||
objective.destroycore.name = Унищожете ядро
|
||||
objective.commandmode.name = Команден режим
|
||||
objective.flag.name = Поставете флаг
|
||||
|
||||
marker.shapetext.name = Оформяне на текст
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Форма
|
||||
@@ -703,8 +714,10 @@ marker.text.name = Текст
|
||||
marker.line.name = Линия
|
||||
marker.quad.name = Квадрат
|
||||
marker.texture.name = Текстура
|
||||
|
||||
marker.background = Фон
|
||||
marker.outline = Рамка
|
||||
|
||||
objective.research = [accent]Проучете:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Добийте:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Унищожете:\n[]{0}[lightgray]{1}
|
||||
@@ -720,6 +733,7 @@ objective.enemyairunits = [accent]Вражеското производство
|
||||
objective.destroycore = [accent]Унищожете вражеско ядро
|
||||
objective.command = [accent]Командвайте единици
|
||||
objective.nuclearlaunch = [accent]⚠ Засечен е ядрен изстрел: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ ЯДРЕН УДАР НАБЛИЖАВА ⚠
|
||||
|
||||
loadout = Екипировка
|
||||
@@ -759,11 +773,12 @@ weather.snowing.name = Snow
|
||||
weather.sandstorm.name = Пясъчна буря
|
||||
weather.sporestorm.name = Спорова буря
|
||||
weather.fog.name = Мъгла
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Време в този сектор: {0}
|
||||
campaign.complete = [accent]Поздравления.\n\nВрагът на {0} е надвит.\n[lightgray]Последният сектор е завладян.
|
||||
|
||||
sectorlist = Сектори
|
||||
sectorlist.attacked = {0} е в опасност
|
||||
|
||||
sectors.unexplored = [lightgray]Неизследвано
|
||||
sectors.resources = Ресурси:
|
||||
sectors.production = Производство:
|
||||
@@ -805,11 +820,13 @@ threat.medium = Средна
|
||||
threat.high = Висока
|
||||
threat.extreme = Екстремна
|
||||
threat.eradication = Унищожителна
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -858,7 +875,6 @@ sector.ruinousShores.description = Сред отпадъците е и брег
|
||||
sector.stainedMountains.description = По-навътре в континента се намират планините, все още незамърсени от спорите.\nИзвлечете изоставеният титан в тази зона. Научете се да го използвате.\n\nПрисъствието на врагове тук е по-високо. Не им оставяйте време да изпратят тежката артилерия.
|
||||
sector.overgrowth.description = Обладана от висока растителност, тази зона се намира изключително близо до източника на спорите. Врагът е установил военен лагер тук. Постройте единици модел 'Боздуган' и унищожете вражеската база.
|
||||
sector.tarFields.description = Покрайнините на нефтено находище, намиращо се между планините и пустинята. Една от малкото зони с използваеми резерви на катран.\nМакар и изоставена, близо до тази зона има опасни вражески сили. Не ги подценявайте.\n\n[lightgray]Препоръчително е да проучите технология за обработка на нефт преди да започнете.
|
||||
|
||||
sector.desolateRift.description = Много опасна зона. Изобилие на ресурси, но малко пространство. Висок риск от унищожение. Напуснете възможно най-скоро. Не се подлъгвайте от дългите интервали между атаките.
|
||||
sector.nuclearComplex.description = Бивш комплекс за добив и обработка на торий, от който са останали само руини.\n[lightgray]Проучете тория и многобройните му приложения.\n\nВражеското присъствие тук е многобройно и непрекъснато внимава за неприятели.
|
||||
sector.fungalPass.description = Преходна зона между високи планини и по-ниски, осеяни със спори, земи. Тук врагът е разположил малка разузнавателна база.\nУнищожете я.\nИзползвайте единици модел 'Кинжал' и 'Къртица'. Унищожете двете вражески ядра.
|
||||
@@ -871,6 +887,8 @@ sector.coastline.description = На това място са засечени о
|
||||
sector.navalFortress.description = Врагът е установил база на отдалечен, естествено укрепен остров. Унищожете базите им. Придобийте напредналата им морска технология и я проучете.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -881,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Началото
|
||||
sector.aegis.name = Егида
|
||||
sector.lake.name = Езеро
|
||||
@@ -898,8 +917,8 @@ sector.siege.name = Обсада
|
||||
sector.crossroads.name = Кръстопът
|
||||
sector.karst.name = Карст
|
||||
sector.origin.name = Произход
|
||||
sector.onset.description = Започнете овладяването на Ерекир. Събирайте ресурси, произвеждайте единици и започнете да проучвате технологии.
|
||||
|
||||
sector.onset.description = Започнете овладяването на Ерекир. Събирайте ресурси, произвеждайте единици и започнете да проучвате технологии.
|
||||
sector.aegis.description = Този сектор съдържа депозит от волфрам.\nПроучете [accent]Пробивния свредел[], за да изкопавате този ресурс и унищожете вражеската база в района.
|
||||
sector.lake.description = Количеството слаг в този сектор значително ограничава подходящите единици. Единствено летците са възможни.\nПроучете [accent]Фабриката за кораби[] и произведете тази [accent]гъвкава[] единица час по-скоро.
|
||||
sector.intersect.description = Сканирането разкрива, че този сектор ще бъде нападнат от няколко страни веднага щом кацнете.\nРазположете защитите си и се разгърнете колкото се може по-бързо.\nЩе са Ви нужни [accent]Механизиране[] единици за тукашния суров терен.
|
||||
@@ -964,8 +983,8 @@ unit.nobuild = [scarlet]Единицата не може да строи
|
||||
lastaccessed = [lightgray]Последно достъпван: {0}
|
||||
lastcommanded = [lightgray]Последно командван: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <заредете карта, за да се покаже>
|
||||
|
||||
stat.showinmap = <заредете карта, за да се покаже>
|
||||
stat.description = Предназначение
|
||||
stat.input = Вход
|
||||
stat.output = Изход
|
||||
@@ -1077,6 +1096,7 @@ ability.spawndeath = Малък подарък
|
||||
ability.spawndeath.description = Пуска единици, когато загине
|
||||
ability.liquidexplode = Разливане
|
||||
ability.liquidexplode.description = Разлива течността си, когато загине
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/в сек.[lightgray] скорост на огъня
|
||||
ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1090,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] намаляване на
|
||||
ability.stat.minspeed = [stat]{0} полета/в сек.[lightgray] мин. скорост
|
||||
ability.stat.duration = [stat]{0} в сек.[lightgray] продължителност
|
||||
ability.stat.buildtime = [stat]{0} в сек.[lightgray] време за строеж
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Доставянето е разрешено само до ядрото
|
||||
|
||||
bar.drilltierreq = Необходимо е по-добро свредло
|
||||
bar.nobatterypower = Insufficient Battery Power
|
||||
bar.noresources = Недостатъчно ресурси
|
||||
@@ -1291,11 +1310,13 @@ keybind.command_mode.name = Команден режим
|
||||
keybind.command_queue.name = Последователни заповеди
|
||||
keybind.create_control_group.name = Създаване на обща група
|
||||
keybind.cancel_orders.name = Отменяне на заповедите
|
||||
|
||||
keybind.unit_stance_shoot.name = Поведение: Стрелба
|
||||
keybind.unit_stance_hold_fire.name = Поведение: Не стреляй
|
||||
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
|
||||
keybind.unit_stance_patrol.name = Поведение: Патрул
|
||||
keybind.unit_stance_ram.name = Поведение: Забий се
|
||||
|
||||
keybind.unit_command_move.name = Команда: Движение
|
||||
keybind.unit_command_repair.name = Команда: Поправка
|
||||
keybind.unit_command_rebuild.name = Команда: Ремонт
|
||||
@@ -1307,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Команда: Натовари бло
|
||||
keybind.unit_command_unload_payload.name = Команда: Разтовари
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Възстановяване на региона
|
||||
keybind.schematic_select.name = Избери регион
|
||||
keybind.schematic_menu.name = Меню със схеми
|
||||
@@ -1362,7 +1384,6 @@ keybind.drop_unit.name = Остави единица
|
||||
keybind.zoom_minimap.name = Увеличи мини-карта
|
||||
mode.help.title = Описание на режими
|
||||
mode.survival.name = Survival
|
||||
|
||||
mode.survival.description = Нормалният режим на играта. Ограничени ресурси и автоматични вълни от нападатели.\n[gray]Картата трябва да съдържа начална точка за враговете.
|
||||
mode.sandbox.name = Пясъчник
|
||||
mode.sandbox.description = Безкрайни ресурси и безкрайно време между вълните от нападатели.
|
||||
@@ -1372,9 +1393,9 @@ mode.pvp.description = Играйте срещу други играчи в ло
|
||||
mode.attack.name = Нападение
|
||||
mode.attack.description = Унищожете вражеската база. \n[gray]Картата трябва да съдържа червено ядро.
|
||||
mode.custom = Персонализирани правила
|
||||
|
||||
rules.invaliddata = Невалидни данни от клипборда.
|
||||
rules.hidebannedblocks = Скрий забранените блокове
|
||||
|
||||
rules.infiniteresources = Безкрайни Ресурси
|
||||
rules.onlydepositcore = Разрешете доставяне само в ядрото
|
||||
rules.derelictrepair = Разрешете поправянето на изоставени блокове
|
||||
@@ -1430,7 +1451,6 @@ rules.dropzoneradius = Радиус на начална точка на враг
|
||||
rules.unitammo = Единиците се нуждаят от боеприпаси
|
||||
rules.enemyteam = Вражески отбор
|
||||
rules.playerteam = Отбор на играча
|
||||
|
||||
rules.title.waves = Вълни
|
||||
rules.title.resourcesbuilding = Ресурси и постройки
|
||||
rules.title.enemy = Врагове
|
||||
@@ -1455,11 +1475,11 @@ rules.weather = Климат
|
||||
rules.weather.frequency = Честота:
|
||||
rules.weather.always = Винаги
|
||||
rules.weather.duration = Продължителност:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Не позволява на играчите да поставят нещо в близост до вражеските сгради. Когато се опитват да поставят оръдие, обхватът е увеличен, за да не може оръдието да достигне врага.
|
||||
rules.onlydepositcore.info = Не позволява на единиците да поставят предмети, в която и да е сграда, с изключение на ядро.
|
||||
|
||||
|
||||
content.item.name = Предмети
|
||||
content.liquid.name = Течности
|
||||
content.unit.name = Единици
|
||||
@@ -1467,6 +1487,7 @@ content.block.name = Блокове
|
||||
content.status.name = Статус-ефекти
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Групировки
|
||||
|
||||
wallore = (Стена)
|
||||
|
||||
item.copper.name = Мед
|
||||
@@ -1491,6 +1512,7 @@ item.tungsten.name = Волфрам
|
||||
item.oxide.name = Оксид
|
||||
item.carbide.name = Карбид
|
||||
item.dormant-cyst.name = Латентна циста
|
||||
|
||||
liquid.water.name = Вода
|
||||
liquid.slag.name = Шлака
|
||||
liquid.oil.name = Нефт
|
||||
@@ -1541,6 +1563,7 @@ unit.scepter.name = Скиптър
|
||||
unit.reign.name = Власт
|
||||
unit.vela.name = Вела
|
||||
unit.corvus.name = Гарван
|
||||
|
||||
unit.stell.name = Щел
|
||||
unit.locus.name = Рояк
|
||||
unit.precept.name = Правило
|
||||
@@ -1563,6 +1586,7 @@ unit.manifold.name = Разклонение
|
||||
unit.assembly-drone.name = Дрон-строител
|
||||
unit.latum.name = Латум
|
||||
unit.renale.name = Ренал
|
||||
|
||||
block.parallax.name = Паралакс
|
||||
block.cliff.name = Скала
|
||||
block.sand-boulder.name = Пясъчен камък
|
||||
@@ -1764,6 +1788,7 @@ block.container.name = Контейнер
|
||||
block.launch-pad.name = Изстрелваща площадка
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Сегмент
|
||||
block.ground-factory.name = Наземна фабрика
|
||||
block.air-factory.name = Въздушна фабрика
|
||||
@@ -1796,6 +1821,8 @@ block.payload-unloader.name = Разтоварител
|
||||
block.payload-unloader.description = Разтоварва течности и предмети от блокове.
|
||||
block.heat-source.name = Топлинен източник
|
||||
block.heat-source.description = Блок в размер 1х1. Отделя почти безкрайна топлина.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Празно
|
||||
block.rhyolite-crater.name = Риолитен кратер
|
||||
block.rough-rhyolite.name = Суров риолит
|
||||
@@ -1950,7 +1977,6 @@ block.malign.name = Зло
|
||||
block.flux-reactor.name = Флюсов реактор
|
||||
block.neoplasia-reactor.name = Реактор на неоплазия
|
||||
|
||||
|
||||
block.switch.name = Превключвател
|
||||
block.micro-processor.name = Микропроцесор
|
||||
block.logic-processor.name = Логически процесор
|
||||
@@ -1960,12 +1986,12 @@ block.large-logic-display.name = Голям логически дисплей
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Клетка памет
|
||||
block.memory-bank.name = Банка памет
|
||||
|
||||
team.malis.name = Малис
|
||||
team.crux.name = Крукс
|
||||
team.sharded.name = Откъснатите
|
||||
team.derelict.name = Останки
|
||||
team.green.name = Зелен
|
||||
|
||||
team.blue.name = Син
|
||||
|
||||
hint.skip = Прескочи
|
||||
@@ -2007,6 +2033,7 @@ hint.presetDifficulty = Този сектор има [scarlet]висока вр
|
||||
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества в него ще бъдат [accent]унищожени[].
|
||||
hint.factoryControl = За да поставите [accent]изходната точка [] на някоя единица, изберете фабричен блок, докато сте в команден режим, после цъкнете с дясно копче върху някое място.\nЕдиници, които се произвеждат оттам ще отидат автоматично до посоченото място.
|
||||
hint.factoryControl.mobile = За да поставите [accent]изходната точка [] на някоя единица, изберете фабричен блок, докато сте в команден режим, после натиснете върху някое мяст.\nЕдиници, които се произвеждат оттам ще отидат автоматично до посоченото място.
|
||||
|
||||
gz.mine = Придвижете се близо до \uf8c4 [accent]медната руда[] на земята и цъкнете, за да започнете изкопаването.
|
||||
gz.mine.mobile = Придвижете се близо до \uf8c4 [accent]медната руда[] на земята и натиснете върху земята, за да започнете изкопаването.
|
||||
gz.research = Отворете \ue875 технологичния план.\nПроучете \uf870 [accent]Механичния свредел[], после го изберете от менюто долу вдясно.\nЦъкнете върху поле с мед, за да го поставите.
|
||||
@@ -2027,6 +2054,7 @@ gz.zone1 = Това е вражеската начална зона.
|
||||
gz.zone2 = Всичко построено в нейния радиус ще бъде унищожено, когато настъпи новата вълна.
|
||||
gz.zone3 = Сега ще започне една такава вълна.\nПригответе се.
|
||||
gz.finish = Издигнете още оръдия, изкопайте повече ресурси\nи се защитете от всички прииждащи вълни, за да [accent]завладеете този сектор[].
|
||||
|
||||
onset.mine = Цъкнете, за да копаете \uf748 [accent]берилий[] от стените.\n\nИзползвайте [accent][[WASD], за да се придвижвате.
|
||||
onset.mine.mobile = Натиснете, за да копаете \uf748 [accent]берилий[] от стените.
|
||||
onset.research = Отворете \ue875 технологичния план.\nПроучете, после поставете \uf73e [accent]турбинен сгъстител[] върху отвора.\nТова ще генерира [accent]електричество[].
|
||||
@@ -2052,6 +2080,7 @@ onset.detect = Врагът ще Ви засече след 2 минути.\nР
|
||||
onset.commandmode = Задръжте [accent]shift[], за да влезете в [accent]командния режим[].\n[accent]Цъкнете с ляво копче и влачете[], за да избирате единици.\n[accent]Дясно копче[] дава заповеди за придвижване или атака
|
||||
onset.commandmode.mobile = Натиснете [accent]командното копче[], за да влезете в [accent]командния режим[].\nЗадръжте пръста си, после го [accent]придвижете[], за да изберете единици.\n[accent]Докоснете[], за да дадете заповед за придвижване или атака.
|
||||
aegis.tungsten = Можете да копаете волфрам чрез [accent]сблъсъчен свредел[].\nТази сграда се нуждае от [accent]вода[] и [accent]електричество[].
|
||||
|
||||
split.pickup = Някои блокове могат да бъдат вдигани от кораба.\nВдигнете този [accent]контейнер[] и го поставете върху [accent]товарителя[].\n(Основните копчета за вдигане и поставяне са [ и ])
|
||||
split.pickup.mobile = Някои блокове могат да бъдат вдигани от кораба.\nВдигнете този [accent]контейнер[] и го поставете върху [accent]товарителя[].\n(За да вдигнете или оставите нещо, задръжте задълго върху него.)
|
||||
split.acquire = Нуждаете се от волфрам, за да строите единици.
|
||||
@@ -2079,6 +2108,8 @@ item.spore-pod.description = Използва се за производство
|
||||
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат газове, които са токсични за биологични организми. Изключително инвазивни. Лесно запалими при определени условия.
|
||||
item.blast-compound.description = Използва се за бомби и експлозивни боеприпаси.
|
||||
item.pyratite.description = Използва се за подпалващи оръжия и горивни генератори.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Използва се в много видове строежи и муниции на Ерекир.
|
||||
item.tungsten.description = Използва се от свредели, броня и муниции. Нужен е за строежа на по-сложни структури.
|
||||
item.oxide.description = Използва се като топлопроводник и инсулатор за електричество.
|
||||
@@ -2088,6 +2119,8 @@ liquid.water.description = Използва се за охлаждане на м
|
||||
liquid.slag.description = Може да се рафинира в Разделители до съставните си метали или да се използване за обливане на враговете.
|
||||
liquid.oil.description = Използва се в напредналото производство на материали или като запалимо оръжие.
|
||||
liquid.cryofluid.description = Използва се като охладител в реактори, оръдия и фабрики.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Използва се в химическите реакции за производство на електричество и синтез на материали.
|
||||
liquid.ozone.description = Използва се като окисляващ агент в производството на материал, както и за гориво. Относително експлозивен.
|
||||
liquid.hydrogen.description = Използва се в извличането на ресурси, производството на единици и в ремонти. Запалимо вещество.
|
||||
@@ -2095,6 +2128,7 @@ liquid.cyanogen.description = Използва се за муниции, стр
|
||||
liquid.nitrogen.description = Използва се в извличането на ресурси, създаването на газ и производство на единици. Инертен газ.
|
||||
liquid.neoplasm.description = Опасен биологичен страничен продукт от неоплазмения реактор. Бързо се разпростира до всеки съседен водосъдържащ блок и го поврежда. Леплив материал.
|
||||
liquid.neoplasm.details = Нео-плазма. Неконтрелируема маса от бързо делящи се синтетични клетки с консистенция подобна на тиня. Устойчива на жега. Изключително опасна за всяка сграда, която използва вода.\n\nТвърде сложна и нестабилна за стандартен анализ. Потенциалните приложения са неизвестни. Препоръчва се изгарянето в басейни от слаг.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Останки
|
||||
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
|
||||
block.illuminator.description = Излъчва светлина.
|
||||
@@ -2252,6 +2286,8 @@ block.large-logic-display.description = Позволява изобразява
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост.
|
||||
block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен.
|
||||
block.core-citadel.description = Ядро на базата. Много добре бронирано. Съхранява повече ресурси от ядро Убежище.
|
||||
block.core-acropolis.description = Ядро на базата. Изключтилено бронирано. Съхранява повече ресурси от ядро Цитадела.
|
||||
@@ -2386,6 +2422,8 @@ unit.oxynoe.description = Изстрелва потоци от огън, кои
|
||||
unit.cyerce.description = Изстрелва търсещи клъстерни ракети по враговете. Поправя приятелски единици.
|
||||
unit.aegires.description = Шокира всички вражески единици и сгради в енергийното си поле. Поправя всички приятелски единици.
|
||||
unit.navanax.description = Изстрелва експлозивни ЕМП снаряди, които нанасят значителна вреда на вражеските силови мрежи и поправя приятелски сгради. Разтопява близки врагове с 4 автономни лазерни оръдия.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Стреля със стандартни куршуми по вражески цели.
|
||||
unit.locus.description = Стреля последователни куршуми по вражески цели.
|
||||
unit.precept.description = Стреля с пронизващи клъстерни куршуми по вражески цели.
|
||||
@@ -2451,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2458,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2466,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2495,9 +2540,9 @@ lenum.shoot = Стреля към позиция.
|
||||
lenum.shootp = Прицелва се в единица/сграда, изчислявайки нейната скорост.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Дали блокът е активиран или забранен.
|
||||
|
||||
laccess.currentammotype = Текущите муниции/течност на оръдието.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Цвят на осветителя.
|
||||
laccess.controller = Показва кой контролира единицата.\nАко се управлява от процесор, показва него.\nАко е във формация, показва водача й.\nИначе ще покаже самата единица.
|
||||
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
|
||||
@@ -2509,6 +2554,7 @@ laccess.id = ID на единица/блок/предмет/течност.\nТ
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Некатегоризирани указания.
|
||||
lcategory.io = Вход и изход
|
||||
@@ -2557,12 +2603,15 @@ lenum.max = Максимална стойност от 2 числа.
|
||||
lenum.angle = Ъгъл на вектор в градуси.
|
||||
lenum.anglediff = Абсолютното разстояние между два ъгъла в градуси.
|
||||
lenum.len = Дължина на вектор.
|
||||
|
||||
lenum.sin = Синус, в градуси.
|
||||
lenum.cos = Косинус, в градуси.
|
||||
lenum.tan = Тангенс, в градуси.
|
||||
|
||||
lenum.asin = Дъгов синус, в градуси.
|
||||
lenum.acos = Дъгов косинус, в градуси.
|
||||
lenum.atan = Дъгов тангенс, в градуси.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Случайно число в регион [0, стойност).
|
||||
lenum.log = Естествен логаритъм (ln).
|
||||
@@ -2620,6 +2669,7 @@ unitlocate.building = Променлива в която да запише на
|
||||
unitlocate.outx = Резултатна X координата.
|
||||
unitlocate.outy = Резултатна Y координата.
|
||||
unitlocate.group = Група постройки за които да търси.
|
||||
|
||||
playsound.limit = Ако е вярно, предотвратява този звук,\nв случай, че вече е прозвучал в същия кадър.
|
||||
|
||||
lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартно поведение.
|
||||
@@ -2642,6 +2692,7 @@ lenum.build = Построй структура.
|
||||
lenum.getblock = Провери типа на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||
lenum.boost = Започни/Спри ускорението
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2649,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Desactiva
|
||||
mod.version = Version:
|
||||
mod.content = Contingut:
|
||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||
|
||||
mod.incompatiblegame = [red]Versió no compatible
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]No suportat
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Dependències sense resoldre
|
||||
mod.erroredcontent = [scarlet]Errors del contingut
|
||||
mod.circulardependencies = [red]Dependències circulars
|
||||
mod.incompletedependencies = [red]Dependències incompletes
|
||||
|
||||
mod.requiresversion.details = Requereix la versió: [accent]{0}[]\nCal actualitzar la vostra versió del joc. El mod necessita una versió nova (potser una distribució alfa o beta) per a funcionar.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Aquest mod s’ha afegit manualment a la llista negra perquè causa problemes amb aquesta versió del joc. No el feu servir.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = A aquest mod li falten dependències: {0}
|
||||
mod.erroredcontent.details = Aquesta partida ha causat errors mentre es carregava. Pregunteu a l’autor del mod si pot arreglar-ho.
|
||||
mod.circulardependencies.details = Aquest mod depèn d’un segon mod que, al seu torn, depèn del mod anterior. No es permeten dependències circulars.
|
||||
mod.incompletedependencies.details = Aquest mod no es pot carregar perquè té una dependència no vàlida o que no es pot trobar: {0}.
|
||||
|
||||
mod.requiresversion = Cal la versió [red]{0}[] del joc.
|
||||
|
||||
mod.errors = S’han produït errors quan es carregava el contingut.
|
||||
mod.noerrorplay = [scarlet]S’executen mods amb errors.[] Desactiveu els mods afectats o arregleu les errades abans de jugar.
|
||||
mod.enable = Activa
|
||||
@@ -179,6 +183,7 @@ mod.missing = Aquesta partida desada conté mods que heu actualitzat fa poc o qu
|
||||
mod.preview.missing = Abans de publicar aquest mod al Workshop, heu d’afegir una imatge de previsualització.\nPoseu una imatge amb el nom [accent]«preview.png»[] dins la carpeta del mod i proveu-ho de nou.
|
||||
mod.folder.missing = Al Workshop només es poden publicar els mods organitzats degudament en una carpeta.\nPer convertir qualsevol mod en format *.zip, descomprimiu els continguts en una carpeta i esborreu el fitxer comprimit; després, reinicieu el programa o recarregueu els mods.
|
||||
mod.scripts.disable = El vostre dispositiu no admet mods amb scripts. Heu de desactivar aquests mods per a jugar.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = Els servidors de la comunitat [accent]no[] són ni els cont
|
||||
servers.showhidden = Mostra els servidors ocults
|
||||
server.shown = Mostra
|
||||
server.hidden = Amaga
|
||||
viewplayer = Es mira el jugador: [accent]{0}
|
||||
|
||||
viewplayer = Es mira el jugador: [accent]{0}
|
||||
trace = Rastreja un jugador
|
||||
trace.playername = Nom del jugador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||
trace.ips = Direccions IP:
|
||||
trace.names = Noms:
|
||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||
|
||||
player.ban = Bandeja
|
||||
player.kick = Expulsa
|
||||
player.trace = Traça
|
||||
player.admin = Commuta d’admin
|
||||
player.team = Canvia l’equip
|
||||
|
||||
server.bans = Bandejaments
|
||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||
server.admins = Administradors
|
||||
@@ -509,14 +516,15 @@ waves.units.show = Mostra-les totes
|
||||
wavemode.counts = comptades
|
||||
wavemode.totals = totals
|
||||
wavemode.health = salut
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Per defecte>
|
||||
details = Detalls
|
||||
edit = Edita
|
||||
variables = Variables
|
||||
logic.clear.confirm = Esteu segur que voleu esborrar tot el codi d’aquest processador?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nom:
|
||||
editor.spawn = Genera una unitat
|
||||
editor.removeunit = Treu una unitat
|
||||
@@ -631,6 +639,7 @@ filter.option.radius = Radi
|
||||
filter.option.percentile = Percentil
|
||||
filter.option.code = Codi
|
||||
filter.option.loop = Bucle
|
||||
|
||||
locales.info = Aquí, podeu afegir paquets de traducció per a idiomes específics al vostre mapa. En els paquets de traducció, cada propietat té un nom i un valor. Aquestes propietats les poden fer servir els processadors integrats i els objectius, fent servir els seus noms. Suporten el format de text (reemplaçant els marcadors de posició amb els seus valors corresponents).\n\n[cyan]Exemple de propietat:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Esteu segur que voleu esborrar aquesta traducció?
|
||||
locales.applytoall = Aplica els canvis a totes les traduccions
|
||||
@@ -683,6 +692,7 @@ launch.text = Inicia el llançament
|
||||
map.multiplayer = Només l’amfitrió pot veure els sectors.
|
||||
uncover = Descobreix
|
||||
configure = Configura la càrrega inicial
|
||||
|
||||
objective.research.name = Recerca
|
||||
objective.produce.name = Obtén
|
||||
objective.item.name = Obtén un element
|
||||
@@ -696,6 +706,7 @@ objective.destroyblocks.name = Destrueix blocs
|
||||
objective.destroycore.name = Destrueix el nucli
|
||||
objective.commandmode.name = Mode de comandament
|
||||
objective.flag.name = Bandera
|
||||
|
||||
marker.shapetext.name = Forma del text
|
||||
marker.point.name = Punt
|
||||
marker.shape.name = Forma
|
||||
@@ -703,6 +714,7 @@ marker.text.name = Text
|
||||
marker.line.name = Línia
|
||||
marker.quad.name = Rectangle
|
||||
marker.texture.name = Textura
|
||||
|
||||
marker.background = Fons
|
||||
marker.outline = Contorn
|
||||
|
||||
@@ -721,6 +733,7 @@ objective.enemyairunits = [accent]L’enemic començarà a produir unitats aèri
|
||||
objective.destroycore = [accent]Destruïu el nucli enemic.
|
||||
objective.command = [accent]Dirigiu les unitats.
|
||||
objective.nuclearlaunch = [accent]⚠ S’ha detectat un llançament nuclear: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ IMPACTE NUCLEAR IMMINENT ⚠
|
||||
|
||||
loadout = Càrrega inicial
|
||||
@@ -760,6 +773,7 @@ weather.snowing.name = Neu
|
||||
weather.sandstorm.name = Tempesta de sorra
|
||||
weather.sporestorm.name = Tempesta d’espores
|
||||
weather.fog.name = Boira
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Temps de joc al sector: {0}
|
||||
campaign.complete = [accent]Felicitats.\n\nS’ha derrotat l’enemic de {0}.\n[lightgray]S’ha conquerit l’últim sector.
|
||||
|
||||
@@ -806,11 +820,13 @@ threat.medium = Mitjana
|
||||
threat.high = Alta
|
||||
threat.extreme = Extrema
|
||||
threat.eradication = Erradicació
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -871,6 +887,8 @@ sector.coastline.description = S’han detectat restes de tecnologia naval a pro
|
||||
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -899,6 +917,7 @@ sector.siege.name = El setge
|
||||
sector.crossroads.name = L’encreuament
|
||||
sector.karst.name = El carst
|
||||
sector.origin.name = Origen
|
||||
|
||||
sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
|
||||
sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
|
||||
sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
|
||||
@@ -1077,6 +1096,7 @@ ability.spawndeath = Aparicions mortals
|
||||
ability.spawndeath.description = Allibera unitats quan mor.
|
||||
ability.liquidexplode = Vessament mortal
|
||||
ability.liquidexplode.description = Vessa líquid quan mor.
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
|
||||
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1090,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0} %[lightgray] de reducció del dany
|
||||
ability.stat.minspeed = [stat]{0} caselles/seg[lightgray] de velocitat mín.
|
||||
ability.stat.duration = [stat]{0} seg[lightgray] de duració
|
||||
ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||
bar.drilltierreq = Cal una perforadora millor.
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
@@ -1290,11 +1310,13 @@ keybind.command_mode.name = Mode de comandament
|
||||
keybind.command_queue.name = Cua d’ordres d’unitat
|
||||
keybind.create_control_group.name = Crea un grup de control
|
||||
keybind.cancel_orders.name = Cancel·la les ordres
|
||||
|
||||
keybind.unit_stance_shoot.name = Comportament: Dispara
|
||||
keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
|
||||
keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
|
||||
keybind.unit_stance_patrol.name = Comportament: Patrulla
|
||||
keybind.unit_stance_ram.name = Comportament: Senzill
|
||||
|
||||
keybind.unit_command_move.name = Ordre d’unitat: Mou
|
||||
keybind.unit_command_repair.name = Ordre d’unitat: Repara
|
||||
keybind.unit_command_rebuild.name = Ordre d’unitat: Reconstrueix
|
||||
@@ -1306,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
||||
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
||||
keybind.unit_command_enter_payload.name = Ordre d’unitat: Entra blocs
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Reconstrueix la regió
|
||||
keybind.schematic_select.name = Selecciona una regió
|
||||
keybind.schematic_menu.name = Menú de plànols
|
||||
@@ -1370,9 +1393,9 @@ mode.pvp.description = Lluiteu contra altres jugadors localment.\n[gray]Cal que
|
||||
mode.attack.name = Atac
|
||||
mode.attack.description = Destruïu la base enemiga. \n[gray]Cal que al mapa hi hagi un nucli vermell.
|
||||
mode.custom = Regles personalitzades
|
||||
|
||||
rules.invaliddata = Dades del porta-retalls no vàlides.
|
||||
rules.hidebannedblocks = Amaga els blocs no permesos
|
||||
|
||||
rules.infiniteresources = Recursos infinits
|
||||
rules.onlydepositcore = Al nucli només es poden dipositar recursos
|
||||
rules.derelictrepair = Permet la reparació dels blocs en ruïnes
|
||||
@@ -1452,6 +1475,7 @@ rules.weather = Estat meteorològic
|
||||
rules.weather.frequency = Freqüència:
|
||||
rules.weather.always = Sempre
|
||||
rules.weather.duration = Durada:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan s’intenta posar una torreta, l’abast augmenta i la torreta no podrà arribar a l’enemic.
|
||||
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
|
||||
@@ -1764,6 +1788,7 @@ block.container.name = Contenidor
|
||||
block.launch-pad.name = Plataforma de llançament
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fàbrica d’unitats terrestres
|
||||
block.air-factory.name = Fàbrica d’unitats aèries
|
||||
@@ -1797,7 +1822,7 @@ block.payload-unloader.description = Descarrega líquids i elements dels blocs.
|
||||
block.heat-source.name = Punt d’aparició de calor
|
||||
block.heat-source.description = Un bloc de mida 1×1 que dóna calor de manera constant sense consumir recursos.
|
||||
|
||||
#TODO: temporary names!
|
||||
#Erekir
|
||||
block.empty.name = Buit
|
||||
block.rhyolite-crater.name = Cràter de riolita
|
||||
block.rough-rhyolite.name = Riolita irregular
|
||||
@@ -2008,6 +2033,7 @@ hint.presetDifficulty = Aquest sector té un [accent]nivell d’amenaça enemiga
|
||||
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
||||
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||
|
||||
gz.mine = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreure’n coure.
|
||||
gz.mine.mobile = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreure’n coure.
|
||||
gz.research = Obriu l’:tree: arbre tecnològic.\nInvestigueu la :mechanical-drill: [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
|
||||
@@ -2028,6 +2054,7 @@ gz.zone1 = Aquesta és la zona d’aterratge enemiga.
|
||||
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
|
||||
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
||||
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
||||
|
||||
onset.mine = Feu clic als murs per a extraure :beryllium: [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
|
||||
onset.mine.mobile = Toqueu per a extraure :beryllium: [accent]beril·li[] dels murs.
|
||||
onset.research = Obriu :tree: l’arbre tecnològic.\nInvestigueu i després construïu una :turbine-condenser: [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
|
||||
@@ -2053,6 +2080,7 @@ onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defens
|
||||
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Les tecles per defecte són [ i ] per a recollir i deixar).
|
||||
split.pickup.mobile = La unitat nucli pot recollir alguns blocs.\nRecolliu aquest [accent]contenidor[] i poseu-lo al [accent]transportador de blocs a distància[].\n(Per a deixar o recollir alguna cosa, premeu-la uns segons).
|
||||
split.acquire = Heu d’aconseguir una mica de tungstè per a construir unitats.
|
||||
@@ -2080,6 +2108,8 @@ item.spore-pod.description = Es pot convertir en petroli, explosius i combustibl
|
||||
item.spore-pod.details = Espores. Probablement, es tracta d’una forma de vida sintètica. Emet gasos tòxics per a altres formes de vida i és molt invasiva. Sota certes condicions, són molt inflamables.
|
||||
item.blast-compound.description = S’empra en bombes i munició explosiva.
|
||||
item.pyratite.description = S’empra en armes incendiàries i generadors a combustió.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = S’empra en molts tipus de construccions i munició d’Erekir.
|
||||
item.tungsten.description = S’empra en perforadores, armadures i munició. Se’n necessita per construir estructures més avançades.
|
||||
item.oxide.description = S’empra com a conductor de l’energia tèrmica i també es fa servir com a aïllant elèctric.
|
||||
@@ -2089,6 +2119,8 @@ liquid.water.description = S’empra per a refredar màquines i processar residu
|
||||
liquid.slag.description = Es refina en separadors per a obtenir-ne diferents metalls. També es fa servir com a munició líquida en torretes.
|
||||
liquid.oil.description = S’empra per a produir materials avançats i com a munició incendiària.
|
||||
liquid.cryofluid.description = S’empra com a refrigerant en reactors, torretes i fàbriques.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Es fa servir en reaccions químiques per generar electricitat i sintetitzar materials.
|
||||
liquid.ozone.description = Es fa servir com a agent oxidant en producció de materials i combustibles. Moderadament explosiu.
|
||||
liquid.hydrogen.description = Es fa servir en extracció de recursos, producció d’unitats i reparació d’estructures. Inflamable.
|
||||
@@ -2254,6 +2286,8 @@ block.large-logic-display.description = Mostra un gràfic des d’un processador
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat d’escapament per a fer llançaments interplanetaris.
|
||||
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
|
||||
block.core-citadel.description = Nucli de la base. Molt ben blindat. Emmagatzema més recursos que un nucli Bastió.
|
||||
block.core-acropolis.description = Nucli de la base. Excepcionalment ben blindat. Emmagatzema més recursos que un nucli Ciutadella.
|
||||
@@ -2388,6 +2422,8 @@ unit.oxynoe.description = Dispara rajos de flames als enemics propers que repare
|
||||
unit.cyerce.description = Dispara grups de míssils rastrejadors. Repara unitats aliades.
|
||||
unit.aegires.description = Electrocuta totes les unitats enemigues que entren al seu camp d’energia. Repara tots els aliats.
|
||||
unit.navanax.description = Dispara projectils explosius PEM que danyen significativament les xarxes d’energia enemigues i que reparen les estructures aliades. Fon els enemics propers amb 4 torretes làser autònomes.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Dispara munició estàndard als objectius enemics.
|
||||
unit.locus.description = Dispara munició alternant als objectius enemics.
|
||||
unit.precept.description = Dispara una ràfega de munició perforadora als objectius enemics.
|
||||
@@ -2453,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
||||
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
||||
lst.localeprint = Afegeix el valor d’una propietat de la traducció d’un mapa a la cua d’impressió.\nPer a establir paquets de traducció de mapes a l’editor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile».
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2460,6 +2497,7 @@ lglobal.@pi = La constant matemàtica pi (3.141…)
|
||||
lglobal.@e = La constant matemàtica e (2.718…)
|
||||
lglobal.@degToRad = Multiplica per aquest nombre per a convertir graus sexagesimals en radians.
|
||||
lglobal.@radToDeg = Multiplica per aquest nombre per a convertir radians en graus sexagesimals.
|
||||
|
||||
lglobal.@time = Temps de joc de la partida actual, en mil·lisegons
|
||||
lglobal.@tick = Temps de joc de la partida actual, en tics (1 segon = 60 tics)
|
||||
lglobal.@second = Temps de joc de la partida actual, en segons
|
||||
@@ -2468,22 +2506,27 @@ lglobal.@waveNumber = Nombre de l’onada actual, si les onades estan activades
|
||||
lglobal.@waveTime = Comptador enrere de les onades, en segons
|
||||
lglobal.@mapw = Amplada del mapa en caselles
|
||||
lglobal.@maph = Alçària del mapa en caselles
|
||||
|
||||
lglobal.sectionMap = Mapa
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Xarxa/Client [Només processador integrat]
|
||||
lglobal.sectionProcessor = Processador
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = El bloc lògic que executa el codi
|
||||
lglobal.@thisx = Coordenada X del bloc que executa el codi
|
||||
lglobal.@thisy = Coordenada Y del bloc que executa el codi
|
||||
lglobal.@links = Quantitat total de blocs enllaçats amb aquest processador
|
||||
lglobal.@ipt = Velocitat d’execució del processador en instruccions per tic (60 tics = 1 segon)
|
||||
|
||||
lglobal.@unitCount = Nombre total de tipus de continguts d’unitat a la partida; es fa servir amb la instrucció lookup.
|
||||
lglobal.@blockCount = Nombre total de tipus de continguts de bloc a la partida; es fa servir amb la instrucció lookup.
|
||||
lglobal.@itemCount = Nombre total de tipus de continguts d’element a la partida; es fa servir amb la instrucció lookup.
|
||||
lglobal.@liquidCount = Nombre total de tipus de continguts de líquid a la partida; es fa servir amb la instrucció lookup.
|
||||
|
||||
lglobal.@server = Cert si el codi s’executa en un servidor o en mode d’un sol jugador; fals altrament.
|
||||
lglobal.@client = Cert si el codi s’executa en un client connectat a un servidor.
|
||||
|
||||
lglobal.@clientLocale = Traducció del client que executa el codi. Per exemple: en_US
|
||||
lglobal.@clientUnit = Unitat del client que executa el codi
|
||||
lglobal.@clientName = Nom del jugador del client que executa el codi
|
||||
@@ -2497,9 +2540,9 @@ lenum.shoot = Dispara a una posició.
|
||||
lenum.shootp = Dispara a una unitat/bloc tenint en compte la seva velocitat a l’hora d’apuntar.
|
||||
lenum.config = Configuració de l’estructura, com ara el classificador.
|
||||
lenum.enabled = Retorna si el bloc està activat.
|
||||
|
||||
laccess.currentammotype = Líquid o element de munició actual de la torreta.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Color de l’il·luminador.
|
||||
laccess.controller = Controlador de la unitat. Si es controla per processador, retorna el processador.\nAltrament, retorna la mateixa unitat.
|
||||
laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàlida.
|
||||
@@ -2511,6 +2554,7 @@ laccess.id = Identificador d’unitat/bloc/element/líquid.\nÉs l’invers de l
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Desconegut
|
||||
lcategory.unknown.description = Instruccions sense categoria.
|
||||
lcategory.io = Entrada i sortida
|
||||
@@ -2625,6 +2669,7 @@ unitlocate.building = Variable de sortida per al bloc localitzat.
|
||||
unitlocate.outx = Coordenada X de la sortida.
|
||||
unitlocate.outy = Coordenada Y de la sortida.
|
||||
unitlocate.group = Categoria de blocs a buscar.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs l’estat per defecte.
|
||||
@@ -2647,6 +2692,7 @@ lenum.build = Construeix una estructura.
|
||||
lenum.getblock = Obté el bloc, el seu tipus i el terra a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat; altrament es retornarà un valor buit.
|
||||
lenum.within = Comprova si la unitat està a prop d’una posició.
|
||||
lenum.boost = Inicia/Detén el vol.
|
||||
|
||||
lenum.flushtext = Passa el contingut de la cua d’impressió al marcador, si es pot.\nSi s’estableix «fetch» a vertader, s’intentarà carregar les propietats de la traducció del mapa o del joc.
|
||||
lenum.texture = Nom de la textura directa de l’atles de textures del joc (amb l’estil de noms kebab-case).\nSi «printFlush» s’estableix a vertader, consumeix el contingut de la cua d’impressió com a argument de text.
|
||||
lenum.texturesize = Mida de la textura a les caselles. Un valor de zero indica que s’ha d'escalar l’amplada del marcador a la mida original de la textura.
|
||||
@@ -2654,6 +2700,7 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del
|
||||
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició.
|
||||
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
|
||||
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Zakázat
|
||||
mod.version = Version:
|
||||
mod.content = Obsah:
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||
|
||||
mod.incompatiblegame = [red]Zastaralá Hra
|
||||
mod.incompatiblemod = [red]Nekompatibilní
|
||||
mod.blacklisted = [red]Nepodporováno
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Nesplněné Dependencies
|
||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.circulardependencies = [red]Kruhové závislosti
|
||||
mod.incompletedependencies = [red]Nedokončené závislosti
|
||||
|
||||
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tento mod vyžaduje novější verzi hry (možná beta/alfa verze) aby fungoval.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte jej.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
|
||||
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
|
||||
mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Vyžaduje verzi hry: [red]{0}
|
||||
|
||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
|
||||
mod.enable = Povolit
|
||||
@@ -179,6 +183,7 @@ mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktua
|
||||
mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
|
||||
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
|
||||
mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat tyto modifikace, abys mohl hrát hru.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -204,7 +209,6 @@ campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze
|
||||
campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nVyšší kvalita map a celkový zážitek.
|
||||
campaign.serpulo = Starší obsah; klasický zážitek. Více otevřených.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
|
||||
campaign.difficulty = Difficulty
|
||||
|
||||
completed = [accent]Dokončeno[]
|
||||
techtree = Technologie
|
||||
techtree.select = Výběr Výzkumného Stromu
|
||||
@@ -261,8 +265,8 @@ servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolo
|
||||
servers.showhidden = Zobraz skryté servery
|
||||
server.shown = Zobrazené
|
||||
server.hidden = Skryté
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Vystopovat hráče
|
||||
trace.playername = Jméno hráče: [accent]{0}[]
|
||||
trace.ip = Adresa IP: [accent]{0}[]
|
||||
@@ -275,11 +279,13 @@ trace.times.kicked = Krát Vyhozen: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Jména:
|
||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Vyhodit
|
||||
player.trace = Trace
|
||||
player.admin = Přepínání správce
|
||||
player.team = Změnit tým
|
||||
|
||||
server.bans = Zákazy
|
||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||
server.admins = Správci
|
||||
@@ -372,7 +378,6 @@ stance.holdfire = Postoj: Přestaň střílet
|
||||
stance.pursuetarget = Postoj: Sleduj cíl
|
||||
stance.patrol = Postoj: Hlídej
|
||||
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
|
||||
|
||||
openlink = Otevřít odkaz
|
||||
copylink = Zkopírovat odkaz
|
||||
back = Zpět
|
||||
@@ -436,10 +441,10 @@ publishing = [accent]Publikuji...
|
||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||
publish.error = Chyba při publikování položky: {0}
|
||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Zdi Na Útesy
|
||||
editor.brush = Štětec
|
||||
editor.openin = Otevřít v editoru
|
||||
@@ -507,12 +512,12 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Schovat vše
|
||||
waves.units.show = Zobrazit vše
|
||||
|
||||
#toto je záměrně malými písmeny
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Výchozí>[]
|
||||
details = Podrobnosti...
|
||||
edit = Upravit...
|
||||
@@ -586,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Vymažte bloky stejného typu.
|
||||
toolmode.drawteams = Kreslit týmy
|
||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||
#unused
|
||||
toolmode.underliquid = Pod Kapalinami
|
||||
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
||||
|
||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||
|
||||
filter.distort = Zkreslení
|
||||
filter.noise = Zašumění
|
||||
filter.enemyspawn = Výběr nepřátelské líhně
|
||||
@@ -632,6 +639,7 @@ filter.option.radius = Poloměr
|
||||
filter.option.percentile = Percentil
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Zde můžete do mapy přidat balíčky národního prostředí pro konkrétní jazyky. V balíčcích národního prostředí má každá vlastnost název a hodnotu. Tyto vlastnosti mohou využívat světoví zpracovatelé a cíle pomocí svých jmen. Podporují formátování textu (nahrazení zástupných symbolů skutečnými hodnotami).\n\n[cyan]Příklad vlastnosti:\n[]název: [accent]timer[]\nvalue: [accent]Příklad časovače, zbývající čas: @[]\n\n[cyan]Usage:\n[]Nastavte jej jako text cíle: [accent]@timer\n\n[]Vytiskněte si to ve světovém procesoru:\n[accent]localeprint "timer"\nformat time\n[gray](kde čas je samostatně vypočítaná proměnná)
|
||||
locales.deletelocale = Opravdu chcete smazat tento balíček národního prostředí?
|
||||
locales.applytoall = Použít změny na všechna národní prostředí
|
||||
@@ -684,6 +692,7 @@ launch.text = Vyslat
|
||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
|
||||
objective.research.name = Výzkum
|
||||
objective.produce.name = Získat
|
||||
objective.item.name = Získat Věc
|
||||
@@ -697,6 +706,7 @@ objective.destroyblocks.name = Zničit Kostky
|
||||
objective.destroycore.name = Zničit Jádro
|
||||
objective.commandmode.name = Příkazovy Režim
|
||||
objective.flag.name = Vlajka
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Tvar
|
||||
@@ -704,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Pozadí
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Výzkum:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Zisk:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Zničení:\n[]{0}[lightgray]{1}
|
||||
@@ -721,6 +733,7 @@ objective.enemyairunits = [accent]Začátek výroby nepřátelských leteckých
|
||||
objective.destroycore = [accent]Znič nepřátelské Jádro
|
||||
objective.command = [accent]Velitelské jednotky
|
||||
objective.nuclearlaunch = [accent]⚠ Zjištěna nukleární bomba: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ JADERNÝ ÚDER ⚠
|
||||
|
||||
loadout = Načtení
|
||||
@@ -760,11 +773,12 @@ weather.snowing.name = Sníh
|
||||
weather.sandstorm.name = Písečná ouře
|
||||
weather.sporestorm.name = Spórová bouře
|
||||
weather.fog.name = Mlha
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lightgray]Poslední sektor byl dobyt.
|
||||
|
||||
sectorlist = Sektory
|
||||
sectorlist.attacked = {0} pod útokem
|
||||
|
||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||
sectors.resources = Zdroje:
|
||||
sectors.production = Výroba:
|
||||
@@ -806,11 +820,13 @@ threat.medium = Střední
|
||||
threat.high = Velké
|
||||
threat.extreme = Extrémní
|
||||
threat.eradication = Vyhlazující
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -871,6 +887,8 @@ sector.coastline.description = V této lokaci byly objeveny pozůstatky techniky
|
||||
sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlém, přírodou opevněném ostrově. Zničte tuto základnu. Získejte jejich pokročilou technologii námořních plavidel a vyzkoumejte ji.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -881,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Nástup
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Jezero
|
||||
@@ -898,8 +917,8 @@ sector.siege.name = Obléhání
|
||||
sector.crossroads.name = Křižovatka
|
||||
sector.karst.name = Kras
|
||||
sector.origin.name = Původ
|
||||
sector.onset.description = Zahajte dobývání Erekiru. Shromážděte zdroje, vyrobte jednotky a začněte zkoumat technologie.
|
||||
|
||||
sector.onset.description = Zahajte dobývání Erekiru. Shromážděte zdroje, vyrobte jednotky a začněte zkoumat technologie.
|
||||
sector.aegis.description = Tento sektor obsahuje ložiska wolframu.\nVyzkoumej [accent]Nárazový vrták[] k vytěžení této suroviny, a znič nepřátelskou základnu.
|
||||
sector.lake.description = Struskové jezero v tomto sektoru značně omezuje použitelné jednotky. Jedinou možností je vznášecí jednotka.\nVyzkoumej [accent]továrna na výrobu lodí[] a vyrob [accent]elude[] jednotku co nejdříve
|
||||
sector.intersect.description = Podle průzkumů bude tento sektor brzy po přistání napaden z více stran.\nRychle vytvořte obranu a co nejdříve expandujte.\n[accent]Mech[] jednotky budou zapotřebí pro překročení teréu v oblasti.
|
||||
@@ -1069,7 +1088,6 @@ ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.energyfield = Energetické pole
|
||||
ability.energyfield.description = Odpráskne blízké nepřátele
|
||||
ability.energyfield.healdescription = Odpráskne blízké nepřátele a vyléří přátelské jednotky
|
||||
|
||||
ability.regen = Regenerace
|
||||
ability.regen.description = Časem regeneruje svoje zdraví
|
||||
ability.liquidregen = Liquid Absorption
|
||||
@@ -1078,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1091,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -1292,11 +1310,13 @@ keybind.command_mode.name = Příkazový Režim
|
||||
keybind.command_queue.name = Fronta příkazů jednotky
|
||||
keybind.create_control_group.name = Vytvořit kontrolní skupinu
|
||||
keybind.cancel_orders.name = Zrušit příkaz
|
||||
|
||||
keybind.unit_stance_shoot.name = Postoj jednotky: Střílejte
|
||||
keybind.unit_stance_hold_fire.name = Postoj jednotky: Zastavit palbu
|
||||
keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
|
||||
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
|
||||
keybind.unit_stance_ram.name = Postoj jednotky: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1308,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Přestavět Region
|
||||
keybind.schematic_select.name = Vybrat oblast
|
||||
keybind.schematic_menu.name = Nabídka šablon
|
||||
@@ -1372,9 +1393,9 @@ mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.\n[gray
|
||||
mode.attack.name = Útok
|
||||
mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje přítomnost červeného jádra na mapě.[]
|
||||
mode.custom = Vlastní pravidla
|
||||
|
||||
rules.invaliddata = Neplatná data ze schránky.
|
||||
rules.hidebannedblocks = Schovat Zakázané Kostky
|
||||
|
||||
rules.infiniteresources = Neomezeně surovin
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1454,6 +1475,7 @@ rules.weather = Počasí
|
||||
rules.weather.frequency = Četnost:
|
||||
rules.weather.always = Vždy
|
||||
rules.weather.duration = Trvání:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1465,6 +1487,7 @@ content.block.name = Bloky
|
||||
content.status.name = Stavové Efekty
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Měď
|
||||
@@ -1540,6 +1563,7 @@ unit.scepter.name = Žezlo
|
||||
unit.reign.name = Vůdce
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Havran
|
||||
|
||||
unit.stell.name = Hřebík
|
||||
unit.locus.name = Šroub
|
||||
unit.precept.name = Kruťák
|
||||
@@ -1764,6 +1788,7 @@ block.container.name = Kontejnér
|
||||
block.launch-pad.name = Vysílací plošina
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Úsek
|
||||
block.ground-factory.name = Pozemní továrna
|
||||
block.air-factory.name = Letecká továrna
|
||||
@@ -1796,6 +1821,8 @@ block.payload-unloader.name = Nákladový Vykládač
|
||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||
block.heat-source.name = Zdroj Tepla
|
||||
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Prázdné
|
||||
block.rhyolite-crater.name = Ryolitní Kráter
|
||||
block.rough-rhyolite.name = Hrubý Ryolit
|
||||
@@ -1918,7 +1945,6 @@ block.core-citadel.name = Jádro Palác
|
||||
block.core-acropolis.name = Jádro Boží Poselství
|
||||
block.reinforced-container.name = Vyztužený kontejner
|
||||
block.reinforced-vault.name = Vyztužená klenba
|
||||
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
@@ -1960,12 +1986,12 @@ block.large-logic-display.name = Velký zobrazovač logiky
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Paměťová buňka
|
||||
block.memory-bank.name = Paměťová banka
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = červený
|
||||
team.sharded.name = oranžový
|
||||
team.derelict.name = opuštěný
|
||||
team.green.name = zelený
|
||||
|
||||
team.blue.name = modrý
|
||||
|
||||
hint.skip = Přeskočit
|
||||
@@ -2007,6 +2033,7 @@ hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelsk
|
||||
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
|
||||
hint.factoryControl = Chcete-li nastavit tovární nastavení jednotky[accent]výstupní cíl[], v příkazovém režimu klikněte na tovární blok a poté klikněte pravým tlačítkem na umístění.\nJednotky, které produkuje, se tam automaticky přesunou.
|
||||
hint.factoryControl.mobile = Chcete-li nastavit tovární nastavení jednotky[accent]výstupní cíl[], v příkazovém režimu klepněte na tovární blok a poté klepněte na umístění.\nJednotky, které produkuje, se tam automaticky přesunou.
|
||||
|
||||
gz.mine = Pohybujte se poblíž\uf8c4 [accent]měděnou rudu[] na zemi a kliknutím zahájíte těžbu.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2027,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Vše, postaveno v tomto okruhu bude zničeno při začátku příětí vlny
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Stiskni pro těžení :beryllium: [accent]beryllium[] ze stěn.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2052,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2079,6 +2108,8 @@ item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a
|
||||
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
|
||||
item.blast-compound.description = Používá se v bombách a výbušné munici.
|
||||
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
@@ -2088,6 +2119,8 @@ liquid.water.description = Používá se pro chladící stroje a na zpracování
|
||||
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
|
||||
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
|
||||
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2253,6 +2286,8 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
|
||||
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
|
||||
block.core-citadel.description = Jádro základny. Velmi dobře obrněné. Dokáže držet více předmětů než jádro bastion.
|
||||
block.core-acropolis.description = Jádro základny. Mimořádně obrněné. Dokáže držet více předmětů než jádro citadela.
|
||||
@@ -2387,6 +2422,8 @@ unit.oxynoe.description = Střílí strukturo-opravující proudy ohně na blíz
|
||||
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
|
||||
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
|
||||
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2452,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2459,6 +2497,7 @@ lglobal.@pi = Matematická konstanta pi (3.141...)
|
||||
lglobal.@e = Matematická konstanta e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Odehraný čas stávající uložené hry, v milisekundách
|
||||
lglobal.@tick = Odehraný čas stávající uložené hry, v ticích (1 sekunda = 60 tiků)
|
||||
lglobal.@second = Odehraný čas stávající uložené hry, v sekundách
|
||||
@@ -2467,22 +2506,27 @@ lglobal.@waveNumber = Aktuální číslo vlny, pokud jsou vlny povoleny
|
||||
lglobal.@waveTime = Odpočítávací časovač pro vlny, v sekundách
|
||||
lglobal.@mapw = Šířka mapy v dlaždicích
|
||||
lglobal.@maph = Výška mapy v dlaždicích
|
||||
|
||||
lglobal.sectionMap = Mapa
|
||||
lglobal.sectionGeneral = Obecné
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Procesor
|
||||
lglobal.sectionLookup = Vyhledat
|
||||
|
||||
lglobal.@this = Logický blok vyvolávající kód
|
||||
lglobal.@thisx = souřadnice X bloku provádějícího kód
|
||||
lglobal.@thisy = souřadnice Y bloku provádějícího kód
|
||||
lglobal.@links = Celkový počet bloků propojených s tímto procesorem
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2496,9 +2540,9 @@ lenum.shoot = Vystřelí na určitou pozici.
|
||||
lenum.shootp = Vystřelí na jednotku/budovu s rychlostní předpovědí.
|
||||
lenum.config = Konfigurace budovy, např. třídící věc pro třídičku.
|
||||
lenum.enabled = Zda je blok povolen.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Počet buněk v paměťovém bloku.
|
||||
|
||||
laccess.color = Barva osvětlovače.
|
||||
laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku.
|
||||
laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
||||
@@ -2510,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Šířka displeje v pixelech.
|
||||
laccess.displayheight = Výška displeje v pixelech.
|
||||
laccess.bufferusage = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
|
||||
|
||||
lcategory.unknown = Neznámé
|
||||
lcategory.unknown.description = Nezařazené instrukce.
|
||||
lcategory.io = Vstup a Výstup
|
||||
@@ -2624,6 +2669,7 @@ unitlocate.building = Výstup hodnot pro lokalizovanou budovu.
|
||||
unitlocate.outx = Výstup X pozice.
|
||||
unitlocate.outy = Výstup Y pozice.
|
||||
unitlocate.group = Vyhledat skupinu budov.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
|
||||
@@ -2646,6 +2692,7 @@ lenum.build = Postavit strukturu.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||
lenum.boost = Začít/Přestat posilovat.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2653,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Opdaterer ...
|
||||
be.ignore = Ignorer
|
||||
be.noupdates = Ingen opdateringer fundet
|
||||
be.check = Søg efter opdateringer
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -81,6 +82,7 @@ schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
@@ -126,6 +128,7 @@ uploadingpreviewfile = Uploader forhåndsvisnings-fil
|
||||
committingchanges = Sender ændringer
|
||||
done = Færdig
|
||||
feature.unsupported = Din enhed understøtter ikke denne funktion
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
@@ -145,6 +148,7 @@ mod.disable = Deaktiver
|
||||
mod.version = Version:
|
||||
mod.content = Indhold:
|
||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Indholds fejl
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -159,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Fejl ved afhentning af indhold.
|
||||
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
||||
mod.enable = Aktiver
|
||||
@@ -176,6 +183,7 @@ mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker p
|
||||
mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
|
||||
mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -252,12 +260,13 @@ servers.local = Lokale Servere
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Afsides Servere
|
||||
servers.global = Globale Servere
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Følg spiller
|
||||
trace.playername = Spiller-navn: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -270,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Banlysninger
|
||||
server.bans.none = Ingen banned Spillere fundet!
|
||||
server.admins = Administratorer
|
||||
@@ -430,11 +441,11 @@ publishing = [accent]Offentliggør...
|
||||
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pensel
|
||||
editor.openin = Åben i editor
|
||||
editor.oregen = Malm-generering
|
||||
@@ -501,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = tal
|
||||
wavemode.totals = i alt
|
||||
wavemode.health = liv
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<standard>
|
||||
details = Detaljer...
|
||||
edit = Rediger...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Navn:
|
||||
editor.spawn = Påkald enhed
|
||||
editor.removeunit = Fjern enhed
|
||||
@@ -578,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Tegn hold
|
||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
||||
|
||||
filter.distort = Forvræng
|
||||
filter.noise = Støj
|
||||
filter.enemyspawn = Fjendtligt opstandelsessted-vælger
|
||||
@@ -599,6 +614,7 @@ filter.option.ignore = Ignorer
|
||||
filter.scatter = Spreder
|
||||
filter.terrain = Terræn
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Skaler
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Størrelse
|
||||
@@ -623,6 +639,7 @@ filter.option.radius = Radius
|
||||
filter.option.percentile = Percentil
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -675,6 +692,7 @@ launch.text = Affyr
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Afdæk
|
||||
configure = Konfigurer udrustning
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -688,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -695,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -712,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Udrustning
|
||||
resources = Resurser
|
||||
resources.max = Max
|
||||
@@ -750,11 +773,12 @@ weather.snowing.name = Sne
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Tåge
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
@@ -790,27 +814,31 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Solen
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kraterne
|
||||
sector.frozenForest.name = Den Frosne Skov
|
||||
@@ -859,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -869,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -886,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -904,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -951,9 +983,9 @@ unit.nobuild = [scarlet]Denne enhed kan ikke bygge
|
||||
lastaccessed = [lightgray]Sidst tilgået: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
@@ -1064,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1077,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Kræver bedre bor
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Mangler resurser
|
||||
@@ -1278,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1294,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Vælg region
|
||||
keybind.schematic_menu.name = Skabelon-visning
|
||||
@@ -1358,9 +1393,9 @@ mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to
|
||||
mode.attack.name = Angrib
|
||||
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
|
||||
mode.custom = Brugerdefinerede regler
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Uendelig resurser
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1440,6 +1475,7 @@ rules.weather = Vejr
|
||||
rules.weather.frequency = Frekvens:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Varighed:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1451,6 +1487,7 @@ content.block.name = Blokke
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kobber
|
||||
@@ -1475,6 +1512,7 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Vand
|
||||
liquid.slag.name = Ildgrød
|
||||
liquid.oil.name = Olie
|
||||
@@ -1525,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1547,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Klippe
|
||||
block.sand-boulder.name = Sandkampesten
|
||||
@@ -1748,6 +1788,7 @@ block.container.name = Beholder
|
||||
block.launch-pad.name = Affyringsrampe
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fodgænger-fabrik
|
||||
block.air-factory.name = Flyver-fabrik
|
||||
@@ -1780,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1943,13 +1986,14 @@ block.large-logic-display.name = Større Dataskærm
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Hukommelsescelle
|
||||
block.memory-bank.name = Hukommelsesbank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rød
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = forladt
|
||||
team.green.name = grøn
|
||||
|
||||
team.blue.name = blå
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1989,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2009,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2034,11 +2080,13 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
|
||||
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
||||
@@ -2060,14 +2108,19 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
||||
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
||||
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
||||
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
||||
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2075,6 +2128,7 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
@@ -2232,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2327,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2365,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2383,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2429,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2436,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2444,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2484,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2498,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2510,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2524,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2549,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2562,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2604,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2611,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -164,6 +164,7 @@ mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0
|
||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
||||
mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
|
||||
|
||||
mod.requiresversion = Benötigt Spielversion: [red]{0}
|
||||
|
||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||
@@ -182,6 +183,7 @@ mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind
|
||||
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
|
||||
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
||||
mod.scripts.disable = Dein Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -207,7 +209,6 @@ campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\
|
||||
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
|
||||
campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
|
||||
campaign.difficulty = Difficulty
|
||||
|
||||
completed = [accent]Abgeschlossen
|
||||
techtree = Forschung
|
||||
techtree.select = Forschungsauswahl
|
||||
@@ -264,8 +265,8 @@ servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] gepr
|
||||
servers.showhidden = Versteckte Server anzeigen
|
||||
server.shown = Angezeigt
|
||||
server.hidden = Versteckt
|
||||
viewplayer = Beobachteter Spieler: [accent]{0}
|
||||
|
||||
viewplayer = Beobachteter Spieler: [accent]{0}
|
||||
trace = Spieler verfolgen
|
||||
trace.playername = Spielername: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -278,11 +279,13 @@ trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||
trace.ips = IPs:
|
||||
trace.names = Namen:
|
||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||
|
||||
player.ban = Verbannen
|
||||
player.kick = Rauswerfen
|
||||
player.trace = Verfolgen
|
||||
player.admin = Admin an/aus
|
||||
player.team = Team wechseln
|
||||
|
||||
server.bans = Verbannungen
|
||||
server.bans.none = Keine verbannten Spieler gefunden!
|
||||
server.admins = Administratoren
|
||||
@@ -375,7 +378,6 @@ stance.holdfire = Stellung: nicht schießen
|
||||
stance.pursuetarget = Stellung: Ziel verfolgen
|
||||
stance.patrol = Stellung: Pfad patroullieren
|
||||
stance.ram = Stellung: rammen[lightgray]in einer geraden Lilie bewegen, gegen Wände laufen
|
||||
|
||||
openlink = Link öffnen
|
||||
copylink = Link kopieren
|
||||
back = Zurück
|
||||
@@ -510,18 +512,19 @@ waves.filter = Einheiten Filter
|
||||
waves.units.hide = Alle verstecken
|
||||
waves.units.show = Alle anzeigen
|
||||
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = Menge
|
||||
wavemode.totals = Gesamtmenge
|
||||
wavemode.health = Lebenspunkte
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Standard>
|
||||
details = Details
|
||||
edit = Bearbeiten
|
||||
variables = Variablen
|
||||
logic.clear.confirm = Willst du wirklich den gesamten code aus diesem prozessor löschen?
|
||||
logic.globals = Eingebaute Variablen
|
||||
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawnbereich
|
||||
editor.removeunit = Bereich entfernen
|
||||
@@ -636,6 +639,7 @@ filter.option.radius = Radius
|
||||
filter.option.percentile = Perzentil
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -816,11 +820,13 @@ threat.medium = Mittel
|
||||
threat.high = Hoch
|
||||
threat.extreme = Extrem
|
||||
threat.eradication = Zerstörung
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -881,6 +887,8 @@ sector.coastline.description = Überreste alter Schiffstechnologien wurden hier
|
||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -1088,6 +1096,7 @@ ability.spawndeath = Fragmentierung
|
||||
ability.spawndeath.description = Entlässt beim Tod neue Einheiten
|
||||
ability.liquidexplode = Auslaufen
|
||||
ability.liquidexplode.description = Verschüttet Flüssigkeit beim Tod
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sek[lightgray] Feuerrate
|
||||
ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1096,16 +1105,14 @@ ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
||||
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
||||
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
|
||||
ability.stat.duration = [stat]{0} sek[lightgray] Dauer
|
||||
ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Nur Kernablage möglich
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer benötigt
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Fehlende Ressourcen
|
||||
@@ -1303,11 +1310,13 @@ keybind.command_mode.name = Steuerungsmodus
|
||||
keybind.command_queue.name = Befehl-Warteschlange
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Befehle abbrechen
|
||||
|
||||
keybind.unit_stance_shoot.name = Stellung: schießen
|
||||
keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
|
||||
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
||||
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
||||
keybind.unit_stance_ram.name = Stellung: rammen
|
||||
|
||||
keybind.unit_command_move.name = Befehl: bewegen
|
||||
keybind.unit_command_repair.name = Befehl: reparieren
|
||||
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
||||
@@ -1319,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
||||
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Region wiederaufbauen
|
||||
keybind.schematic_select.name = Bereich auswählen
|
||||
keybind.schematic_menu.name = Entwurfsmenü
|
||||
@@ -1383,9 +1393,9 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
|
||||
mode.attack.name = Angriff
|
||||
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
||||
mode.custom = Angepasste Regeln
|
||||
|
||||
rules.invaliddata = Ungültige Daten in der Zwischenablage
|
||||
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.onlydepositcore = Nur in den Kern ablegen
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1465,11 +1475,11 @@ rules.weather = Wetter
|
||||
rules.weather.frequency = Häufigkeit:
|
||||
rules.weather.always = Immer
|
||||
rules.weather.duration = Dauer:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
||||
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
||||
|
||||
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
@@ -1778,6 +1788,7 @@ block.container.name = Behälter
|
||||
block.launch-pad.name = Launchpad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Bodenfabrik
|
||||
block.air-factory.name = Luftfabrik
|
||||
@@ -1811,7 +1822,7 @@ block.payload-unloader.description = Entlädt Blöcke und Materialien aus Blöck
|
||||
block.heat-source.name = Hitzequelle
|
||||
block.heat-source.description = Produziert fast unendlich Hitze.
|
||||
|
||||
# erekir
|
||||
#Erekir
|
||||
block.empty.name = Leer
|
||||
block.rhyolite-crater.name = Rhyolithkrater
|
||||
block.rough-rhyolite.name = Grober Rhyolith
|
||||
@@ -1991,7 +2002,6 @@ hint.depositItems = Um Materialien in den Kern zu verschieben, ziehe sie von dir
|
||||
hint.respawn = Um im Kern zu respawnen, drücke [accent][[V][].
|
||||
hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder zur normalen Einheit zu werden, [accent]drücke die Abbildung von dir oben links[].
|
||||
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||
|
||||
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
||||
hint.breaking.mobile = Aktiviere den :hammer: [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||
@@ -2007,7 +2017,6 @@ hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accen
|
||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
||||
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||
|
||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||
hint.conveyorPathfind.mobile = Aktiviere den :diagonal: [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||
@@ -2068,8 +2077,6 @@ onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
|
||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||
|
||||
#Don't translate these yet!
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
@@ -2482,6 +2489,7 @@ lst.playsound = Spielt einen Ton.\nDie Lautstärke kann ein fester Wert sein, od
|
||||
lst.makemarker = Erstelle einen neuen Logikmarker in der Welt.\nEine ID zur Identifizierung muss angegeben werden.\nDerzeit können nur maximal 20.000 Marker pro Welt platziert werden.
|
||||
lst.setmarker = Lege eine Eigenschaft für einen Marker fest.\nDie ID muss die selbe wie bei der Erstellung des Markers sein.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2489,6 +2497,7 @@ lglobal.@pi = Die mathematische Konstante pi (3.141...)
|
||||
lglobal.@e = Die mathematische Konstante e (2.718...)
|
||||
lglobal.@degToRad = Multipliziere mit dieser Zahl um Grad in Radianten umzuwandeln
|
||||
lglobal.@radToDeg = Multipliziere mit dieser Zahl um Radianten in Grad umzuwandeln
|
||||
|
||||
lglobal.@time = Spielzeit des aktuellen Speicherstandes in Millisekunden
|
||||
lglobal.@tick = Spielzeit des aktuellen Speicherstandes in Ticks (1 Sekunde = 60 Ticks)
|
||||
lglobal.@second = Spielzeit des aktuellen Speicherstandes in Sekunden
|
||||
@@ -2497,22 +2506,27 @@ lglobal.@waveNumber = Nummer der aktuellen Welle, wenn Wellen aktiviert sind
|
||||
lglobal.@waveTime = Countdown zur nächsten Welle in Sekunden
|
||||
lglobal.@mapw = Breite der Karte in Kacheln
|
||||
lglobal.@maph = Höhe der Karte in Kacheln
|
||||
|
||||
lglobal.sectionMap = Karte
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = Der Logikblock, der den Code ausführt
|
||||
lglobal.@thisx = X-Koordinate des Blocks, der den Code ausführt
|
||||
lglobal.@thisy = Y-Koordinate des Blocks, der den Code ausführt
|
||||
lglobal.@links = Gesamtzahl der Blöcke, die mit diesem Prozessor verbunden sind
|
||||
lglobal.@ipt = Ausführungsgeschwindigkeit in Anweisungen pro Tick (1 Sekunde = 60 Ticks)
|
||||
|
||||
lglobal.@unitCount = Gesamtzahl der verschiedenen Einheiten im Spiel; mit dem Lookup-Befehl benutzt
|
||||
lglobal.@blockCount = Gesamtzahl der verschiedenen Blöcke im Spiel; mit dem Lookup-Befehl benutzt
|
||||
lglobal.@itemCount = Gesamtzahl der verschiedenen Materialien im Spiel; mit dem Lookup-Befehl benutzt
|
||||
lglobal.@liquidCount = Gesamtzahl der verschiedenen Flüssigkeiten im Spiel; mit dem Lookup-Befehl benutzt
|
||||
|
||||
lglobal.@server = true, wenn der Code auf einem Server oder im Einzelspielermodus ausgeführt wird, sonst false
|
||||
lglobal.@client = true, wenn der Code auf einem Client läuft, der mit einem Server verbunden ist
|
||||
|
||||
lglobal.@clientLocale = Gebiet des Clients, der den Code ausführt. Zum Beispiel: en_US
|
||||
lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
|
||||
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||
@@ -2526,9 +2540,9 @@ lenum.shoot = Schießt auf eine Position.
|
||||
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
||||
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
|
||||
lenum.enabled = Ob der Block an oder aus ist.
|
||||
|
||||
laccess.currentammotype = Aktuelle Munitionsart eines Geschützes
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Illuminiererfarbe.
|
||||
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
||||
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
||||
@@ -2655,6 +2669,7 @@ unitlocate.building = Variable für das Ergebnis.
|
||||
unitlocate.outx = Variable für die X-Koordinate.
|
||||
unitlocate.outy = Variable für die Y-Koordinate.
|
||||
unitlocate.group = Gesuchter Blocktyp.
|
||||
|
||||
playsound.limit = Wenn true: verhindert, dass dieser Ton abgespielt wird,\nwenn er im gleichen Frame schon einmal gespielt wurde.
|
||||
|
||||
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||
@@ -2677,6 +2692,7 @@ lenum.build = Einen Block bauen.
|
||||
lenum.getblock = Gibt den Gebäude-, Boden- und Blocktyp and den gegebenen Koordinaten zurück.\nDie Position muss in Reichweite der Einheit sein, sonst wird null zurückgegeben.
|
||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||
|
||||
lenum.flushtext = Verschiebt den Inhalt des Print Buffers wenn möglich zu einem Marker.\nWenn fetch true ist, wird versucht, Eigenschaften vom Locale Bundle der Karte oder des Spiels zu lesen.
|
||||
lenum.texture = Name einer Textur direkt aus dem Texturatlas des Spiels (bennant mit kebab-case naming style).\nWenn printFlush true ist, wird der Inhalt des Textspeichers als Argument genommen und gelöscht.
|
||||
lenum.texturesize = Größe einer Textur in Kacheln. Zero value scales marker width to original texture's size.
|
||||
@@ -2684,6 +2700,7 @@ lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skalie
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Desactivar
|
||||
mod.version = Version:
|
||||
mod.content = Contenido:
|
||||
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
||||
|
||||
mod.incompatiblegame = [red]Juego desactualizado
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]No soportado
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Dependencias no satisfechas
|
||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||
mod.circulardependencies.details = Este mod tiene dependencias que dependen unas de otras.
|
||||
mod.incompletedependencies.details = Este mod no se puede cargar debido a dependencias no válidas o faltantes: {0}.
|
||||
|
||||
mod.requiresversion = Requiere la versión del juego: [red]{0}
|
||||
|
||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Debes deshabilitarlos o arreglar los errores antes de jugar.
|
||||
mod.enable = Activar
|
||||
@@ -179,6 +183,7 @@ mod.missing = Esta partida guardada usa mods que has actualizado recientemente o
|
||||
mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
|
||||
mod.folder.missing = Sólo los mods en forma de carpeta se pueden publicar en Steam Workshop.\nPara convertir cualquier mod en una carpeta, descomprime su archivo a una carpeta y elimina el zip anterior, luego reinicia el juego o vuelve a cargar tus mods.
|
||||
mod.scripts.disable = Tu dispositivo no soporta mods con scripts. Debes desactivar esos mods para jugar.
|
||||
|
||||
mod.dependencies.error = [scarlet]A los mods les faltan dependencias
|
||||
mod.dependencies.soft = (opcional)
|
||||
mod.dependencies.download = Importar
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad d
|
||||
servers.showhidden = Mostrar servidores ocultos
|
||||
server.shown = Visibles
|
||||
server.hidden = Ocultos
|
||||
viewplayer = Viendo al jugador: [accent]{0}
|
||||
|
||||
viewplayer = Viendo al jugador: [accent]{0}
|
||||
trace = Rastrear Jugador
|
||||
trace.playername = Nombre del jugador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Expulsar
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Cambiar equipo
|
||||
|
||||
server.bans = Vetos
|
||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||
server.admins = Administradores
|
||||
@@ -505,18 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Ocultar todo
|
||||
waves.units.show = Mostrar todo
|
||||
|
||||
#estos están en minúscula intencionalmente
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = limitadas
|
||||
wavemode.totals = totales
|
||||
wavemode.health = por salud
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Por defecto>
|
||||
details = Detalles...
|
||||
edit = Editar...
|
||||
variables = Variables
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nombre:
|
||||
editor.spawn = Generar unidad
|
||||
editor.removeunit = Eliminar unidad
|
||||
@@ -583,7 +591,7 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Dibujar equipos
|
||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||
#no usados
|
||||
#unused
|
||||
toolmode.underliquid = Bajo líquidos
|
||||
toolmode.underliquid.description = Dibuja suelos bajo bloques con líquidos.
|
||||
|
||||
@@ -631,6 +639,7 @@ filter.option.radius = Radio
|
||||
filter.option.percentile = Percentil
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -764,6 +773,7 @@ weather.snowing.name = Nieve
|
||||
weather.sandstorm.name = Tormenta de arena
|
||||
weather.sporestorm.name = Tormenta de esporas
|
||||
weather.fog.name = Niebla
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Tiempo en el sector: {0}
|
||||
campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.\n[lightgray]El sector final ha sido conquistado.
|
||||
|
||||
@@ -810,11 +820,13 @@ threat.medium = Media
|
||||
threat.high = Alta
|
||||
threat.extreme = Extrema
|
||||
threat.eradication = Erradicación
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -875,6 +887,8 @@ sector.coastline.description = Se han detectado restos de tecnología de unidade
|
||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -893,7 +907,6 @@ sector.intersect.name = Intersección
|
||||
sector.atlas.name = Atlas
|
||||
sector.split.name = División
|
||||
sector.basin.name = Declive
|
||||
|
||||
sector.marsh.name = Ciénaga
|
||||
sector.peaks.name = Cumbres
|
||||
sector.ravine.name = Precipicio
|
||||
@@ -904,8 +917,8 @@ sector.siege.name = Cerco
|
||||
sector.crossroads.name = Encrucijada
|
||||
sector.karst.name = Kárstico
|
||||
sector.origin.name = Origen
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = Este sector contiene depósitos de tungsteno.\nInvestiga el [accent]taladro de impacto[] para extraer este recurso, y destruye la base enemiga de este área.
|
||||
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y ensambla una unidad [accent]Elude[] tan pronto como sea posible.
|
||||
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
|
||||
@@ -1083,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1096,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||
bar.drilltierreq = Requiere un taladro mejor
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
@@ -1296,11 +1310,13 @@ keybind.command_mode.name = Modo Comando
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1312,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Reconstruir región
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menú de esquemas
|
||||
@@ -1376,9 +1393,9 @@ mode.pvp.description = Combate contra otros jugadores localmente.\n[gray]Requier
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = Destruye la base enemiga. \n[gray]Requiere un núcleo rojo en el mapa.
|
||||
mode.custom = Normas personalizadas
|
||||
|
||||
rules.invaliddata = Datos del portapeles invalidos.
|
||||
rules.hidebannedblocks = Ocultar bloques prohibidos
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.onlydepositcore = Sólo permitir depositar recursos en el núcleo
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1458,6 +1475,7 @@ rules.weather = Clima
|
||||
rules.weather.frequency = Frecuencia:
|
||||
rules.weather.always = Siempre
|
||||
rules.weather.duration = Duracion:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
||||
@@ -1506,7 +1524,7 @@ liquid.ozone.name = Ozono
|
||||
liquid.hydrogen.name = Hidrógeno
|
||||
liquid.nitrogen.name = Nitrógeno
|
||||
liquid.cyanogen.name = Cianógeno
|
||||
#Names of Units and Turrets looks better untranslated, since they are names
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -1770,6 +1788,7 @@ block.container.name = Contenedor
|
||||
block.launch-pad.name = Plataforma de lanzamiento
|
||||
block.advanced-launch-pad.name = Plataforma de lanzamiento
|
||||
block.landing-pad.name = Plataforma de aterrizaje
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fábrica terrestre
|
||||
block.air-factory.name = Fábrica aérea
|
||||
@@ -1803,7 +1822,7 @@ block.payload-unloader.description = Descarga objetos y líquidos de bloques.
|
||||
block.heat-source.name = Fuente de calor
|
||||
block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor.
|
||||
|
||||
# Erekir
|
||||
#Erekir
|
||||
block.empty.name = Vacío
|
||||
block.rhyolite-crater.name = Cráter de riolita
|
||||
block.rough-rhyolite.name = Riolita bruta
|
||||
@@ -1967,7 +1986,7 @@ block.large-logic-display.name = Pantalla lógica grande
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Unidad de memoria
|
||||
block.memory-bank.name = Servidor de memoria
|
||||
# Name of the teams that are not colors or adjectives are intentionally untrasnlated.
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Crux
|
||||
team.sharded.name = Sharded
|
||||
@@ -2035,6 +2054,7 @@ gz.zone1 = Esta es la zona de aterrizaje del enemigo.
|
||||
gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
|
||||
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
|
||||
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
|
||||
|
||||
onset.mine = Haz clic para minar :beryllium: [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
|
||||
onset.mine.mobile = Toca para minar :beryllium: [accent]berilio[] de las paredes.
|
||||
onset.research = Abre el :tree: menú de investigaciones.\nInvestiga y construye una :turbine-condenser: [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
||||
@@ -2057,11 +2077,10 @@ onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
||||
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un :core-bastion: núcleo.
|
||||
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
||||
|
||||
#Don't translate these yet!
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Las teclas por defecto son [ para recoger y ] para soltar la carga)
|
||||
split.pickup.mobile = Algunos bloques pueden ser recogidos por la unidad del núcleo.\nRecoge este [accent]contenedor[] y suéltalo sobre el [accent]puerto de carga[].\n(Para recoger o soltar algo, mantenlo pulsado.)
|
||||
split.acquire = Necesitas recolectar tungsteno para construir unidades.
|
||||
@@ -2090,7 +2109,7 @@ item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintéti
|
||||
item.blast-compound.description = Usado en bombas y munición explosiva.
|
||||
item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
|
||||
|
||||
# Erekir
|
||||
#Erekir
|
||||
item.beryllium.description = Usado en varios tipos de estructuras y munición en Erekir.
|
||||
item.tungsten.description = Se usa en taladros, blindajes y munición. Es un componente esencial en la construcción de estructuras avanzadas.
|
||||
item.oxide.description = Se usa como conductor térmico y aislante eléctrico.
|
||||
@@ -2101,7 +2120,7 @@ liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede
|
||||
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
|
||||
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
|
||||
|
||||
# Erekir
|
||||
#Erekir
|
||||
liquid.arkycite.description = Se usa en reacciones químicas para generar energía y sintetizar materiales.
|
||||
liquid.ozone.description = Usado como agente oxidante en la producción de materiales, y como combustible. Moderadamente explosivo.
|
||||
liquid.hydrogen.description = Se usa en la extracción de recursos, producción de unidades, y reparación de estructuras. Inflamable.
|
||||
@@ -2268,7 +2287,7 @@ block.tile-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
|
||||
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
|
||||
|
||||
# Erekir
|
||||
#Erekir
|
||||
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
|
||||
block.core-citadel.description = Núcleo de la base. Altamente reforzado. Almacena más recursos que un núcleo Bastion.
|
||||
block.core-acropolis.description = Núcleo de la base. Posee un blindaje excepcional. Puede almacenar aún más recursos que un núcleo Citadel.
|
||||
@@ -2365,7 +2384,6 @@ block.radar.description = Descubre gradualmente el terreno y las unidades enemig
|
||||
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
|
||||
block.canvas.description = Muestra una imagen simple con una paleta predefinida. Editable.
|
||||
|
||||
|
||||
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
|
||||
unit.mace.description = Ataca con llamaradas a enemigos cercanos.
|
||||
unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres.
|
||||
@@ -2405,7 +2423,7 @@ unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidade
|
||||
unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas.
|
||||
unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
|
||||
|
||||
# Erekir
|
||||
#Erekir
|
||||
unit.stell.description = Dispara proyectiles básicos a objetivos enemigos.
|
||||
unit.locus.description = Dispara alternando proyectiles a objetivos enemigos.
|
||||
unit.precept.description = Dispara grupos de proyectiles perforantes a los objetivos enemigos.
|
||||
@@ -2471,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2478,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2486,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2515,9 +2540,9 @@ lenum.shoot = Dispara a una posición.
|
||||
lenum.shootp = Dispara a una unidad/estructura con predicción de velocidad.
|
||||
lenum.config = Configuración de estructura, por ejemplo: el objeto seleccionado en un clasificador.
|
||||
lenum.enabled = Si el bloque está activado.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Color del iluminador.
|
||||
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
|
||||
laccess.dead = Si una unidad/bloque es destruída o inválida.
|
||||
@@ -2587,7 +2612,7 @@ lenum.asin = Arco seno, en grados.
|
||||
lenum.acos = Arco coseno, en grados.
|
||||
lenum.atan = Arco tangente, en grados.
|
||||
|
||||
#no están mal escritos, son fórmulas matemáticas
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Número decimal aleatorio en un rango (0, valor).
|
||||
lenum.log = Logaritmo natural (ln).
|
||||
lenum.log10 = Logaritmo en base 10.
|
||||
@@ -2644,6 +2669,7 @@ unitlocate.building = Variable de salida para contrucciones localizadas.
|
||||
unitlocate.outx = Coordenada X devuelta.
|
||||
unitlocate.outy = Coordenada Y devuelta.
|
||||
unitlocate.group = Grupo de bloque a buscar.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
|
||||
@@ -2666,6 +2692,7 @@ lenum.build = Construye una estructura.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||
lenum.boost = Iniciar/Detener vuelo.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2673,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Disable
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.enable = Enable
|
||||
@@ -179,6 +183,7 @@ mod.missing = This save contains mods that you have recently updated or no longe
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -255,12 +260,13 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Jälita mängijat
|
||||
trace.playername = Mängija nimi: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -273,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Keelatud mängijad
|
||||
server.bans.none = Keelatud mängijaid ei leitud!
|
||||
server.admins = Administraatorid
|
||||
@@ -433,11 +441,11 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pintsel
|
||||
editor.openin = Ava redaktoris
|
||||
editor.oregen = Maakide genereerimine
|
||||
@@ -504,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Vaikimisi>
|
||||
details = Üksikasjad...
|
||||
edit = Muuda...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nimi:
|
||||
editor.spawn = Tekita väeüksus
|
||||
editor.removeunit = Eemalda väeüksus
|
||||
@@ -581,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Joonista võistkondi
|
||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||
|
||||
filter.distort = Moonutamine
|
||||
filter.noise = Müra
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -602,6 +614,7 @@ filter.option.ignore = Eira
|
||||
filter.scatter = Puistamine
|
||||
filter.terrain = Maastik
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Ulatus
|
||||
filter.option.chance = Tõenäosus
|
||||
filter.option.mag = Suurusjärk
|
||||
@@ -626,6 +639,7 @@ filter.option.radius = Raadius
|
||||
filter.option.percentile = Protsentiil
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -678,6 +692,7 @@ launch.text = Launch
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -691,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -698,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -715,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
@@ -753,11 +773,12 @@ weather.snowing.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -793,27 +814,31 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -862,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -872,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -889,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -907,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -954,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.maxefficiency = Max Efficiency
|
||||
@@ -1067,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1080,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1281,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1297,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1361,9 +1393,9 @@ mode.pvp.description = Võitle teiste mängijate vastu.
|
||||
mode.attack.name = Rünnak
|
||||
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
||||
mode.custom = Reeglid
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1443,6 +1475,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1454,6 +1487,7 @@ content.block.name = Konstruktsioonid
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Vask
|
||||
@@ -1478,6 +1512,7 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Räbu
|
||||
liquid.oil.name = Nafta
|
||||
@@ -1528,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1550,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Liivakamakas
|
||||
@@ -1751,6 +1788,7 @@ block.container.name = Hoidla
|
||||
block.launch-pad.name = Stardiplatvorm
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1783,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1946,13 +1986,14 @@ block.large-logic-display.name = Large Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = punane
|
||||
team.sharded.name = killustunud
|
||||
team.derelict.name = unustatud
|
||||
team.green.name = roheline
|
||||
|
||||
team.blue.name = sinine
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1992,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2012,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2037,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2064,14 +2108,19 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
|
||||
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
|
||||
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
|
||||
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2079,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Hoiab endas liitlastele olulist sõnumit.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2237,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2332,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2370,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2388,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2434,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2441,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2449,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2489,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2503,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2515,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2529,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2554,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2567,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2609,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2616,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Eguneratzen...
|
||||
be.ignore = Ezikusi
|
||||
be.noupdates = Ez da eguneratzerik aurkitu.
|
||||
be.check = Egiaztatu eguneratzeak
|
||||
|
||||
mods.browser = Mod arakatzailea
|
||||
mods.browser.selected = Hautatutako mod-a
|
||||
mods.browser.add = Instalatu
|
||||
@@ -81,6 +82,7 @@ schematic.renametag = Aldatu etiketaren izena
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||
schematic.tagexists = Etiketa badago aurretik.
|
||||
|
||||
stats = Estatistikak
|
||||
stats.wave = Gainditutako boladak
|
||||
stats.unitsCreated = Sortutako unitateak
|
||||
@@ -126,6 +128,7 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen
|
||||
committingchanges = Aldaketak aplikatzen
|
||||
done = Egina
|
||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||
|
||||
mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
|
||||
mods = Mod-ak
|
||||
mods.name = Mod:
|
||||
@@ -145,6 +148,7 @@ mod.disable = Desgaitu
|
||||
mod.version = Version:
|
||||
mod.content = Edukia:
|
||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Edukiaren erroreak
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -159,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Erroreak gertatu dira edukia kargatzean.
|
||||
mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
|
||||
mod.enable = Gaitu
|
||||
@@ -176,6 +183,7 @@ mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez
|
||||
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
|
||||
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
|
||||
mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -201,8 +209,6 @@ campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||
campaign.difficulty = Difficulty
|
||||
|
||||
|
||||
completed = [accent]Ikertua
|
||||
techtree = Teknologia zuhaitza
|
||||
techtree.select = Teknologia zuhaitzeko hautaketa
|
||||
@@ -254,12 +260,13 @@ servers.local = Zerbitzari lokalak
|
||||
servers.local.steam = Ireki partidak eta zerbitzari lokalak
|
||||
servers.remote = Urruneko zerbitzariak
|
||||
servers.global = Komunitatearen zerbitzariak
|
||||
|
||||
servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
|
||||
servers.showhidden = Erakutsi ezkutatutako zerbitzariak
|
||||
server.shown = Erakutsita
|
||||
server.hidden = Ezkutatuta
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Trazatu jokalaria
|
||||
trace.playername = Jokalariaren izena: [accent]{0}
|
||||
trace.ip = IP-a: [accent]{0}
|
||||
@@ -272,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Debekuak
|
||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||
server.admins = Administratzaileak
|
||||
@@ -432,11 +441,11 @@ publishing = [accent]Argitaratzen...
|
||||
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
||||
publish.error = Errorea elementua argitaratzean: {0}
|
||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brotxa
|
||||
editor.openin = Ireki editorean
|
||||
editor.oregen = Mea sorrera
|
||||
@@ -503,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Lehenetsia>
|
||||
details = Xehetasunak...
|
||||
edit = Editatu...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Izena:
|
||||
editor.spawn = Sortu unitatea
|
||||
editor.removeunit = Kendu unitatea
|
||||
@@ -580,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
|
||||
filter.distort = Distortsioa
|
||||
filter.noise = Orbana
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -601,6 +614,7 @@ filter.option.ignore = Ezikusi
|
||||
filter.scatter = Sakabanaketa
|
||||
filter.terrain = Lursaila
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Eskala
|
||||
filter.option.chance = Zoria
|
||||
filter.option.mag = Magnitudea
|
||||
@@ -625,6 +639,7 @@ filter.option.radius = Erradioa
|
||||
filter.option.percentile = Pertzentila
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -677,6 +692,7 @@ launch.text = Launch
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -690,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -697,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -714,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
@@ -752,11 +773,12 @@ weather.snowing.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -792,27 +814,31 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -861,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -871,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -888,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -906,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -953,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.maxefficiency = Max Efficiency
|
||||
@@ -1066,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1079,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1280,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1296,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Hautatu eskualdea
|
||||
keybind.schematic_menu.name = Eskema menua
|
||||
@@ -1360,9 +1393,9 @@ mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxiene
|
||||
mode.attack.name = Erasoa
|
||||
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
||||
mode.custom = Arau pertsonalizatuak
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1442,6 +1475,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1453,6 +1487,7 @@ content.block.name = Blokeak
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kobrea
|
||||
@@ -1477,6 +1512,7 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Ura
|
||||
liquid.slag.name = Zepa
|
||||
liquid.oil.name = Olioa
|
||||
@@ -1527,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1549,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Hondar harkaitza
|
||||
@@ -1750,6 +1788,7 @@ block.container.name = Edukiontzia
|
||||
block.launch-pad.name = Egozketa-plataforma
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1782,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1945,13 +1986,14 @@ block.large-logic-display.name = Large Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = gorria
|
||||
team.sharded.name = laranja
|
||||
team.derelict.name = abandonatua
|
||||
team.green.name = berdea
|
||||
|
||||
team.blue.name = urdina
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1991,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2011,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2036,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2063,14 +2108,19 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
||||
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
||||
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
||||
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
||||
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2078,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2236,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2331,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2369,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2387,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2433,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2440,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2448,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2488,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2502,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2514,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2528,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2553,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2566,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2608,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2615,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Päivitetään...
|
||||
be.ignore = Sivuuta
|
||||
be.noupdates = Ei päivityksiä saatavilla.
|
||||
be.check = Tarkista päivityksiä
|
||||
|
||||
mods.browser = Lisäosaselain
|
||||
mods.browser.selected = Valittu lisäosa
|
||||
mods.browser.add = Asenna
|
||||
@@ -81,6 +82,7 @@ schematic.renametag = Nimeä tunniste uudelleen
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||
|
||||
stats = Tilastot
|
||||
stats.wave = Aaltoja voitettu
|
||||
stats.unitsCreated = Rakennetut joukot
|
||||
@@ -126,6 +128,7 @@ uploadingpreviewfile = Julkaistaan esikatseltavaa tiedostoa
|
||||
committingchanges = Varmistetaan muutokset
|
||||
done = Valmis
|
||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||
|
||||
mods.initfailed = [red]⚠[] Edellisen Mindustryn instanssin initialisointi epäonnistui. Tämä aiheutui todennäköisesti virheistä lisäosissa.\n\nJatkuvien kaatumisten estämiseksi [red]kaikki lisäosat on poistettu käytöstä.[]
|
||||
mods = Modit
|
||||
mods.name = Mod:
|
||||
@@ -145,6 +148,7 @@ mod.disable = Poista käytössä
|
||||
mod.version = Version:
|
||||
mod.content = Sisältö:
|
||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -159,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
mod.noerrorplay = [scarlet]Sinulla on virheellisiä modeja.[] Joko poista ne käytöstä tai korjaa virheet.
|
||||
mod.enable = Käytä
|
||||
@@ -176,6 +183,7 @@ mod.missing = Tämä tallennus on tallennettu sellaisen lisäosan kanssa, jonka
|
||||
mod.preview.missing = Ennen kuin julkaiset tämän lisäosan Workshopissa, sinun täytyy lisätä kuvake.\nLisää kuva, joka on nimetty tiedostonimellä [accent] preview.png[] lisäosan kansioon ja yritä uudestaan.
|
||||
mod.folder.missing = Vain kansion muodossa olevia lisäosia voi julkaista Workshopissa.\nMuuttaaksesi pakatun lisäosan kansioksi, pura se kansioon ja poista vanha arkisto.\nKäynnistä sen jälkeen peli uudelleen tai lataa uudelleen lisäosasi.
|
||||
mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettava nämä modit pelataksesi peliä.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -252,12 +260,13 @@ servers.local = Paikalliset palvelimet
|
||||
servers.local.steam = Avaa pelejä ja paikallisia palvelimia
|
||||
servers.remote = Etäpalvelimet
|
||||
servers.global = Yhteisön palvelimet
|
||||
|
||||
servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omistuksessa tai hallinnassa.\n\nPalvelimet voivat sisältää käyttäjien luomaa sisältöä, joka ei sovellu kaikille ikäluokille.
|
||||
servers.showhidden = Näytä piilotetut palvelimet
|
||||
server.shown = Näytetty
|
||||
server.hidden = Piilotettu
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Seuraa pelaajaa
|
||||
trace.playername = Pelaajanimi: [accent]{0}
|
||||
trace.ip = IP-osoite: [accent]{0}
|
||||
@@ -270,11 +279,13 @@ trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Porttikiellot
|
||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||
server.admins = Ylläpitäjät
|
||||
@@ -430,11 +441,11 @@ publishing = [accent]Julkaistaan...
|
||||
publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Varmista, että hyväksyt Workshopin EULAN ensin, tai tavarasi eivät mene perille!
|
||||
publish.error = Virhe julkaisussa: {0}
|
||||
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
|
||||
|
||||
editor.planet = Planeetta:
|
||||
editor.sector = Sektori:
|
||||
editor.seed = Siemen:
|
||||
editor.cliffs = Muuta seinät kallioiksi
|
||||
|
||||
editor.brush = Sivellin
|
||||
editor.openin = Avaa editorissa
|
||||
editor.oregen = Malmien generaatio
|
||||
@@ -501,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Piilota kaikki
|
||||
waves.units.show = Näytä kaikki
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = lukumäärä
|
||||
wavemode.totals = yhteismäärä
|
||||
wavemode.health = elämäpisteet
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Oletus>
|
||||
details = Yksityiskohdat...
|
||||
edit = Muokkaa...
|
||||
variables = Muuttujat
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nimi:
|
||||
editor.spawn = Luo yksikkö
|
||||
editor.removeunit = Poista yksikkö
|
||||
@@ -578,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Piirrä joukkueita
|
||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||
#unused
|
||||
toolmode.underliquid = Pinnanalainen tila
|
||||
toolmode.underliquid.description = Piirrä lattioita nestelaattojen alle.
|
||||
|
||||
filters.empty = [lightgray]Ei filttereitä! Lisää yksi alla olevasta napista.
|
||||
|
||||
filter.distort = Vääristää
|
||||
filter.noise = Melu
|
||||
filter.enemyspawn = Vihollissyntypisteen valinta
|
||||
@@ -599,6 +614,7 @@ filter.option.ignore = Ohitta
|
||||
filter.scatter = Hajauta
|
||||
filter.terrain = Maasto
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Mittakaava
|
||||
filter.option.chance = Mahdollisuus
|
||||
filter.option.mag = Suuruus
|
||||
@@ -623,6 +639,7 @@ filter.option.radius = Säde
|
||||
filter.option.percentile = Prosentti
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -675,6 +692,7 @@ launch.text = Laukaise
|
||||
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
||||
uncover = Paljasta
|
||||
configure = Muokkaa lastia
|
||||
|
||||
objective.research.name = Tutkimus
|
||||
objective.produce.name = Hanki
|
||||
objective.item.name = Hanki Esine
|
||||
@@ -688,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -695,8 +714,10 @@ marker.text.name = Teksti
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Hanki:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Tuhoa:\n[]{0}[lightgray]{1}
|
||||
@@ -712,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Tuhoa vihollisydin
|
||||
objective.command = [accent]Komenna yksikköjä
|
||||
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ YDINASEISKU TAPAHTUMASSA ⚠
|
||||
|
||||
loadout = Lasti
|
||||
resources = Resurssit
|
||||
resources.max = Max
|
||||
@@ -750,11 +773,12 @@ weather.snowing.name = Lumi
|
||||
weather.sandstorm.name = Hiekkamyrsky
|
||||
weather.sporestorm.name = Sienimyräkkä
|
||||
weather.fog.name = Sumu
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sektorit
|
||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||
|
||||
sectors.unexplored = [lightgray]Tutkimaton
|
||||
sectors.resources = Resurssit:
|
||||
sectors.production = Produktio:
|
||||
@@ -790,27 +814,31 @@ sector.changeicon = Vaihda kuvaketta
|
||||
sector.noswitch.title = Sektoria ei voida vaihtaa
|
||||
sector.noswitch = Et voi vaihtaa sektoria, kun olemassaoleva sektori on hyökkäyksen kohteena.\n\nSektori: [accent]{0}[] planeetalla [accent]{1}[]
|
||||
sector.view = Näytä sektori
|
||||
|
||||
threat.low = Matala
|
||||
threat.medium = Kohtalainen
|
||||
threat.high = Korkea
|
||||
threat.extreme = Äärimmäinen
|
||||
threat.eradication = Täystuho
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planeetat
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Aurinko
|
||||
sector.impact0078.name = Törmäys 0078
|
||||
|
||||
sector.impact0078.name = Törmäys 0078
|
||||
sector.groundZero.name = Tapahtumahorisontti
|
||||
sector.craters.name = Kraatterit
|
||||
sector.frozenForest.name = Jäätyneet metsät
|
||||
@@ -859,6 +887,8 @@ sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikk
|
||||
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -869,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Alku
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -952,9 +983,9 @@ unit.nobuild = [scarlet]Yksikkö ei voi rakentaa
|
||||
lastaccessed = [lightgray]Viimeiseksi käytetty: {0}
|
||||
lastcommanded = [lightgray]Viimeiseksi komennettu: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <lataa näytettäv kartta>
|
||||
stat.description = Tarkoitus
|
||||
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.maxefficiency = Maksimitehokkuus
|
||||
@@ -1065,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1078,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Resursseja Puuttuu
|
||||
@@ -1279,11 +1310,13 @@ keybind.command_mode.name = Komentotila
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1295,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Valitse alue
|
||||
keybind.schematic_menu.name = Kaavio Valikko
|
||||
@@ -1359,9 +1393,9 @@ mode.pvp.description = Taistele toisia pelaajia vastaan paikallisesti.\n[gray]Pe
|
||||
mode.attack.name = Hyökkäys
|
||||
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
|
||||
mode.custom = Muokkaa sääntöjä
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Loputtomat resurssit
|
||||
rules.onlydepositcore = Salli sijoittaminen vain ytimeen
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1441,6 +1475,7 @@ rules.weather = Sää
|
||||
rules.weather.frequency = Tiheys:
|
||||
rules.weather.always = Aina
|
||||
rules.weather.duration = Kesto:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1452,6 +1487,7 @@ content.block.name = Palikat
|
||||
content.status.name = Statusefektit
|
||||
content.sector.name = Sektorit
|
||||
content.team.name = Ryhmittymät
|
||||
|
||||
wallore = (Seinä)
|
||||
|
||||
item.copper.name = Kupari
|
||||
@@ -1476,6 +1512,7 @@ item.tungsten.name = Volframi
|
||||
item.oxide.name = Oksidi
|
||||
item.carbide.name = Karbidi
|
||||
item.dormant-cyst.name = Uinuva lepoitiö
|
||||
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Kuona
|
||||
liquid.oil.name = Öljy
|
||||
@@ -1526,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1551,7 +1589,6 @@ unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallaksi
|
||||
block.cliff.name = Kallio
|
||||
|
||||
block.sand-boulder.name = Hiekkalohkare
|
||||
block.basalt-boulder.name = Basalttilohkare
|
||||
block.grass.name = Ruoho
|
||||
@@ -1751,10 +1788,10 @@ block.container.name = Säiliö
|
||||
block.launch-pad.name = Laukaisualusta
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segmentti
|
||||
block.ground-factory.name = Maatehdas
|
||||
block.air-factory.name = Ilmatehdas
|
||||
|
||||
block.naval-factory.name = Laivatehdas
|
||||
block.additive-reconstructor.name = Additiivinen jälleenrakentaja
|
||||
block.multiplicative-reconstructor.name = Multiplikatiivinen jälleenrakentaja
|
||||
@@ -1784,6 +1821,8 @@ block.payload-unloader.name = Massapurkaja
|
||||
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Tyhjä
|
||||
block.rhyolite-crater.name = Ryoliittikraatteri
|
||||
block.rough-rhyolite.name = Karkea ryoliitti
|
||||
@@ -1947,13 +1986,14 @@ block.large-logic-display.name = Iso logiikkanäyttö
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Muistisolu
|
||||
block.memory-bank.name = Muistipankki
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = punainen
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = hylky
|
||||
team.green.name = vihreä
|
||||
|
||||
team.blue.name = sininen
|
||||
|
||||
hint.skip = Ohita
|
||||
hint.desktopMove = Käytä [accent][[WASD][] -näppäimiä liikkuaksesi.
|
||||
hint.zoom = [accent]Scrollaa[] zoomataksesi sisään tai ulos.
|
||||
@@ -1993,6 +2033,7 @@ hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLauka
|
||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2013,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2038,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2065,14 +2108,19 @@ item.spore-pod.description = Synteettisistä itiöistä koostuva palko, joka on
|
||||
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
|
||||
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
|
||||
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
|
||||
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
|
||||
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Käytetään kemiallisissa reaktioissa sähköntuotantoa ja materiaalisynteesiä varten.
|
||||
liquid.ozone.description = Käytetään hapettamisaineena aineentuotannossa ja polttoaineena. Kohtalaisen räjähdysherkkää.
|
||||
liquid.hydrogen.description = Käytetään resurssien louhinnassa, yksikönväsäyksessä ja rakennelmien korjauksessa. Tulenarkaa.
|
||||
@@ -2080,10 +2128,10 @@ liquid.cyanogen.description = Käytetään ampumatarvikkeisiin, edistyneiden yks
|
||||
liquid.nitrogen.description = Käytetään resurssien louhinnassa, kaasunluonnissa and yksikönväsäyksessä. Reagoimaton.
|
||||
liquid.neoplasm.description = Syöpäreaktorin vaarallinen luonnontieteellinen sivutuote. Leviää vikkelästi koskemiinsa märkiin palikoihin, vahingoittaen niitä. Tahmeaa.
|
||||
liquid.neoplasm.details = Kasvain. Hallitsematon, vinhasti jakautuvien synteettisten solujen liejumainen massa. Kestää lämpöä. Äärimmäisen vaarallinen millekään rakennukselle jossa on tippaakaan vettä.\n\nLiian monimutkainen ja epävakaa normitutkimukselle. Mahdollisia käyttötarkoituksia ei tunneta. Suositellaan polttamaan kuona-altaassa.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Hylky
|
||||
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
|
||||
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
|
||||
|
||||
block.message.description = Varastoi viestin. Käytetään viestintään liittolaisten välillä.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2197,7 +2245,6 @@ block.advanced-launch-pad.description = Launches batches of items to selected se
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
|
||||
|
||||
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
|
||||
block.scorch.description = Polttaa läheisiä vihollisen maayksiköitä. Hyvin tehokas lähikantamalla.
|
||||
block.hail.description = Pieni pitkän kantaman tykistötorni.
|
||||
@@ -2239,6 +2286,8 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
|
||||
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
|
||||
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
|
||||
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
|
||||
@@ -2334,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
|
||||
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
|
||||
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
|
||||
@@ -2372,6 +2422,8 @@ unit.oxynoe.description = Ampuu rakennuksia korjaavia liekkisuihkuja läheisiin
|
||||
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
|
||||
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
|
||||
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2390,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||
@@ -2436,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2443,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2451,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
|
||||
|
||||
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
|
||||
lenum.shoot = Ammu tiettyä sijaintia.
|
||||
lenum.shootp = Ammu yksikköä/rakennusta nopeudenennustus päällä.
|
||||
lenum.config = Rakennuksen säätö, esim. lajittelijan valinta.
|
||||
lenum.enabled = Selvitä, onko palikka päällä.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Lampun väri.
|
||||
@@ -2491,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Tuntematon
|
||||
lcategory.unknown.description = Luokittelemattomat ohjeet.
|
||||
lcategory.io = Sisään- ja ulostulo
|
||||
@@ -2505,6 +2569,7 @@ lcategory.unit = Yksikönhallinta
|
||||
lcategory.unit.description = Anna yksiköille komentoja.
|
||||
lcategory.world = Maailma
|
||||
lcategory.world.description = Hallitse maailman käyttäytymistä.
|
||||
|
||||
graphicstype.clear = Täytä näyttö tietyllä värillä.
|
||||
graphicstype.color = Aseta väri seuraaville piirto-operaatioille.
|
||||
graphicstype.col = Vastaa väriä, mutta on pakattu.\nPakatut värit on kirjoitettu heksakoodina, jossa on [accent]%[]-etuliite.\nEsimerkki: [accent]%ff0000[] vastaa punaista väriä.
|
||||
@@ -2517,6 +2582,7 @@ graphicstype.linepoly = Piirrä säännöllisen monikulmion ääriviivat.
|
||||
graphicstype.triangle = Piirrä täytetty kolmio.
|
||||
graphicstype.image = Piirrä kuva jostain sisällöstä.\nEsim: [accent]@router[] tai [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Aina tosi.
|
||||
lenum.idiv = Kokonaislukujen osamäärä.
|
||||
lenum.div = Osamäärä.\nPalauttaa arvon [accent]null[] jaettaessa nollalla.
|
||||
@@ -2531,23 +2597,29 @@ lenum.land = Looginen AND.
|
||||
lenum.and = Binäärinen AND.
|
||||
lenum.not = Binäärinen flip.
|
||||
lenum.xor = Binäärinen XOR.
|
||||
|
||||
lenum.min = Vägintään kaksi numeroa.
|
||||
lenum.max = Korkeintaan kaksi numeroa.
|
||||
lenum.angle = Vektorin kulma asteina.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Vektorin pituus.
|
||||
|
||||
lenum.sin = Sini asteina.
|
||||
lenum.cos = Kosini asteina.
|
||||
lenum.tan = Tangentti asteina.
|
||||
|
||||
lenum.asin = Arkussini asteina.
|
||||
lenum.acos = Arkuskosini asteina.
|
||||
lenum.atan = Arkustangentti asteina.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Satunnainen desimaaliluku väliltä [0, arvo).
|
||||
lenum.log = Luonnollinen logaritmi (ln).
|
||||
lenum.log10 = Kymmenkantainen logaritmi.
|
||||
lenum.noise = Kaksiulotteinen yksisuuntainen melu.
|
||||
lenum.abs = Absoluuttinen arvo.
|
||||
lenum.sqrt = Neliöjuuri.
|
||||
|
||||
lenum.any = Mikä tahansa yksikkö.
|
||||
lenum.ally = Liittolaisyksikkö.
|
||||
lenum.attacker = Aseistettu yksikkö.
|
||||
@@ -2556,10 +2628,12 @@ lenum.boss = Vartijayksikkö.
|
||||
lenum.flying = Lentävä yksikkö.
|
||||
lenum.ground = Maayksikkö.
|
||||
lenum.player = Pelaajan hallitsema yksikkö.
|
||||
|
||||
lenum.ore = Malmintalletuspiste.
|
||||
lenum.damaged = Vahingoittunut liittolaisrakennus.
|
||||
lenum.spawn = Vihollisen syntypiste.\nVoi olla ydin tai sijainti.
|
||||
lenum.building = Tiettyyn joukkoon kuuluva rakennus.
|
||||
|
||||
lenum.core = Mikä tahansa ydin.
|
||||
lenum.storage = Varastorakennus, esim. holvi.
|
||||
lenum.generator = Energiaa tuottavat rakennukset.
|
||||
@@ -2569,28 +2643,35 @@ lenum.battery = Mikä tahansa akku.
|
||||
lenum.resupply = Uudelleenvarustuspisteet.\nAiheellinen vain, jos pelisääntö [accent]"Yksiköt tarvitsevat ammuksia"[] on käytöss'.
|
||||
lenum.reactor = Törmäys- tai toriumreaktori.
|
||||
lenum.turret = Mikä tahansa tykki.
|
||||
|
||||
sensor.in = Rakennus/Yksikkö, jota tarkkailla.
|
||||
|
||||
radar.from = Rakennukset, joista tarkkaillaan.\nSensorin kantamaa rajoittaa rakennuksen kantama.
|
||||
radar.target = Suodatin, jota yksiköt tarkkailevat.
|
||||
radar.and = Ylimääräiset suodattimet.
|
||||
radar.order = Suodatusjärjestys. Käännä arvolla 0.
|
||||
radar.sort = Mittari, jolla tulokset lajitellaan.
|
||||
radar.output = Muuttuja, johon ulostuloyksikkö tallennetaan.
|
||||
|
||||
unitradar.target = Suodatin, jota yksiköt tarkkailevat.
|
||||
unitradar.and = Ylimääräiset suodattimet.
|
||||
unitradar.order = Suodatusjärjestys. Käännä arvolla 0.
|
||||
unitradar.sort = Mittari, jolla tulokset lajitellaan.
|
||||
unitradar.output = Muuttuja, johon ulostuloyksikkö tallennetaan.
|
||||
|
||||
control.of = Hallittava rakennus.
|
||||
control.unit = Yksikkö/Rakennus, johon tähdätä.
|
||||
control.shoot = Hallitsee ampuuko yksikkö.
|
||||
|
||||
unitlocate.enemy = Hallitse paikantaako yksikkö vihollisrakennuksia.
|
||||
unitlocate.found = Selvitä löytyikö kohde.
|
||||
unitlocate.building = Ulostulomuuttuja paikannetulle rakennukselle.
|
||||
unitlocate.outx = X-koodinaatin ulostulo.
|
||||
unitlocate.outy = Y-koodinaatin ulostulo.
|
||||
unitlocate.group = Etsittävä rakennusjoukko.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila.
|
||||
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
|
||||
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
|
||||
@@ -2611,6 +2692,7 @@ lenum.build = Rakenna tietty rakennus.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
|
||||
lenum.boost = Aloita tai lopeta tehostus.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2618,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -13,7 +13,6 @@ link.google-play.description = Listing sa Google Play Store
|
||||
link.f-droid.description = Catalogue listing sa F-Droid
|
||||
link.wiki.description = Opsiyal na ensiklopedya ng Mindustry
|
||||
link.suggestions.description = Magmungkahi ng mga bagong feature
|
||||
|
||||
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
|
||||
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibukas?\n\n[sky]{0}
|
||||
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
|
||||
@@ -41,6 +40,7 @@ be.updating = I-na-update...
|
||||
be.ignore = Huwag Pansinin
|
||||
be.noupdates = Walang nahanap na update.
|
||||
be.check = Tignan kung may mga update.
|
||||
|
||||
mods.browser = Hanapan ng mga Mod
|
||||
mods.browser.selected = Mga selektadong mod
|
||||
mods.browser.add = I-install
|
||||
@@ -82,6 +82,7 @@ schematic.renametag = Palitan ang pangalan ng Tag
|
||||
schematic.tagged = {0} na na-tag
|
||||
schematic.tagdelconfirm = I-delete itong tag?
|
||||
schematic.tagexists = Meron nang tag na ganito.
|
||||
|
||||
stats = Mga Statistiko
|
||||
stats.wave = Mga Wave na nalagpasan
|
||||
stats.unitsCreated = Mga Unit na nagawa
|
||||
@@ -127,6 +128,7 @@ uploadingpreviewfile = Ini-a-upload ang Preview File
|
||||
committingchanges = Gumagawa ng mga Pagbabago
|
||||
done = Tapos Na
|
||||
feature.unsupported = Hindi suportado ng iyong device ang feature na ito.
|
||||
|
||||
mods.initfailed = [red]⚠[] Nabigong masimulan ang nakaraang instance ng Mindustry. Malamang na sanhi ito ng maling pagkilos ng mga mod.\n\nPara maiwasan ang crash loop, [red]lahat ng mga mod ay pinahinto.[]
|
||||
mods = Mga Mod
|
||||
mods.name = Mod:
|
||||
@@ -146,6 +148,7 @@ mod.disable = 'Wag Paganahin
|
||||
mod.version = Version:
|
||||
mod.content = Nilalaman:
|
||||
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
||||
|
||||
mod.incompatiblegame = [red]Larong luma na
|
||||
mod.incompatiblemod = [red]Hindi magkatugma
|
||||
mod.blacklisted = [red]Hindi pwede
|
||||
@@ -153,6 +156,7 @@ mod.unmetdependencies = [red]Pagpapaasa ay hindi magkatulad
|
||||
mod.erroredcontent = [scarlet]Mga sira sa Nilalaman
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
|
||||
|
||||
mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
|
||||
@@ -160,6 +164,7 @@ mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
|
||||
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
|
||||
mod.circulardependencies.details = Ang mod na ito ay may mga dependency na umaasa sa isa't isa.
|
||||
mod.incompletedependencies.details = Hindi ma-load ang mod na ito dahil sa di-wasto o nawawalang mga dependency: {0}.
|
||||
|
||||
mod.requiresversion = Nangangailangan ng bersyon ng laro: [red]{0}
|
||||
|
||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||
@@ -178,6 +183,7 @@ mod.missing = Ang larong 'to ay may nilalaman na mod na in-update kamakailan o b
|
||||
mod.preview.missing = Bago mong ilathala ang mod sa workshop, dapat maglagay ka nang image preview.\nMaglagay ka ng litratong nagngangalang[accent] preview.png[] sa folder ng mod at subukan mo muli.
|
||||
mod.folder.missing = Tanging mga mod lang nasa loob ng folder ay maaaring ma-ilathala sa workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskrip. Kailangan mo itong pahintuin upang makapaglaro.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Kunin
|
||||
@@ -193,7 +199,6 @@ name = Pangalan:
|
||||
noname = Pumili ng[accent] pangalan[] muna.
|
||||
search = Maghanap:
|
||||
planetmap = Mapa ng Planeta:
|
||||
|
||||
launchcore = Ipadala Ang Core
|
||||
filename = Pangalan ng File:
|
||||
unlocked = Bagong content na na-unlock!
|
||||
@@ -205,7 +210,6 @@ campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pa
|
||||
campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mekaniko ng campaign. Hindi gaanong tapos.
|
||||
campaign.difficulty = Kahirapan
|
||||
completed = [accent]Nakumpleto
|
||||
|
||||
techtree = Tech Tree
|
||||
techtree.select = Pagpili ng Tech Tree
|
||||
techtree.serpulo = Serpulo
|
||||
@@ -218,7 +222,6 @@ researched = [lightgray]{0} nagsaliksik.
|
||||
research.progress = {0}% kumpleto
|
||||
players = {0} na manlalaro
|
||||
players.single = {0} na manlalaro
|
||||
|
||||
players.search = mag-search
|
||||
players.notfound = [gray]walang nahanap na manlalaro
|
||||
server.closing = [accent]Sinasarado ang server...
|
||||
@@ -257,12 +260,13 @@ servers.local = Lokal na Server
|
||||
servers.local.steam = Buksan ang Mga Laro at Lokal na Server
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Server ng Komunidad
|
||||
|
||||
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Ipinapakita
|
||||
server.hidden = Tinatago
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Hanapin ang Manglalaro
|
||||
trace.playername = Pangalan ng Manglalaro: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -275,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Mga pangalan:
|
||||
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
||||
|
||||
player.ban = Itanggal
|
||||
player.kick = Ipaalis
|
||||
player.trace = Hanapin
|
||||
player.admin = Toggle Admin
|
||||
player.team = Palit ng Pangkat
|
||||
|
||||
server.bans = Pagtanggal
|
||||
server.bans.none = Walang nahanap na manlalarong tinaggal!
|
||||
server.admins = Admins
|
||||
@@ -355,7 +361,6 @@ customize = I-customize ang Mga Panuntunan
|
||||
cancel = Itigilan
|
||||
command = Command
|
||||
command.queue = [lightgray][Nag-qu-queue]
|
||||
|
||||
command.mine = Mina
|
||||
command.repair = Ipagawa
|
||||
command.rebuild = Itayo
|
||||
@@ -436,11 +441,11 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brush
|
||||
editor.openin = I-Open sa Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -507,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Itago lahat
|
||||
waves.units.show = Ipakita lahat
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = Lahat
|
||||
|
||||
all = Lahat
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
@@ -584,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -605,6 +614,7 @@ filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -629,6 +639,7 @@ filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -681,6 +692,7 @@ launch.text = Launch
|
||||
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
|
||||
uncover = Uncover
|
||||
configure = I-Configure ang Loadout
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -694,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -701,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -718,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ PAPALAPIT NA ANG NUCLEAR STRIKE ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
@@ -756,11 +773,12 @@ weather.snowing.name = Niyebe
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Mga Sector
|
||||
sectorlist.attacked = {0} ay inaatake
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Produksyon:
|
||||
@@ -777,7 +795,6 @@ sectors.launchselect = Select Launch Destination
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.redirect = Redirect Launch Pads
|
||||
sectors.rename = Palitan ang pangalan ng Sector
|
||||
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
@@ -797,20 +814,24 @@ sector.changeicon = I-Change ang Icon
|
||||
sector.noswitch.title = Hindi ka mapalit sa ibang Sectors
|
||||
sector.noswitch = Hindi ka pwede magpalit ng sectors habang ina-atake ang isang sector mo.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = Tingnan ang Sector
|
||||
|
||||
threat.low = Mababa
|
||||
threat.medium = Medium
|
||||
threat.high = Mataas
|
||||
threat.extreme = Sobra-sobra
|
||||
threat.eradication = Tiyak na talo sa hind handa
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Mga planeta
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -866,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -876,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lawa
|
||||
@@ -893,6 +917,7 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Sangang Daanan
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Pinaggalingan
|
||||
|
||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
@@ -910,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Nasusunog
|
||||
status.freezing.name = Nayeyelo
|
||||
status.wet.name = Basa
|
||||
@@ -957,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Layunin
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max ng Kahusayan
|
||||
@@ -1070,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1083,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] pagbabawas ng pinsala
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] na tagal
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
|
||||
|
||||
bar.drilltierreq = Kinakailangan ang Mas mahusay na Drill
|
||||
bar.nobatterypower = Insufficient Battery Power
|
||||
bar.noresources = Walang mga Kinakailangang Resources
|
||||
@@ -1109,7 +1135,6 @@ bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Likido
|
||||
bar.heat = Init
|
||||
bar.cooldown = Cooldown
|
||||
|
||||
bar.instability = Instability
|
||||
bar.heatamount = Init: {0}
|
||||
bar.heatpercent = Init: {0} ({1}%)
|
||||
@@ -1285,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1301,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1365,9 +1393,9 @@ mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nang
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1447,6 +1475,7 @@ rules.weather = Panahon
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1458,11 +1487,11 @@ content.block.name = Mga Block
|
||||
content.status.name = Status ng mga Epekto
|
||||
content.sector.name = Mga Sector
|
||||
content.team.name = Mga Faction
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Tanso
|
||||
item.lead.name = Tingga
|
||||
|
||||
item.coal.name = Coal
|
||||
item.graphite.name = Grapayt
|
||||
item.titanium.name = Titanyo
|
||||
@@ -1483,11 +1512,11 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Tubig
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Langis
|
||||
liquid.cryofluid.name = Lamigtubig
|
||||
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
@@ -1534,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1556,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Drone sa Paggagawa
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batong Buhangin
|
||||
@@ -1604,7 +1635,6 @@ block.tar.name = Tar
|
||||
block.stone.name = Bato
|
||||
block.sand-floor.name = Buhangin
|
||||
block.darksand.name = Madilim na Buhangin
|
||||
|
||||
block.ice.name = Yelo
|
||||
block.snow.name = Snow
|
||||
block.crater-stone.name = Craters
|
||||
@@ -1758,6 +1788,7 @@ block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Pabrika ng Lupa
|
||||
block.air-factory.name = Pabrika ng Langit
|
||||
@@ -1790,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1953,13 +1986,14 @@ block.large-logic-display.name = Malaking Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
|
||||
team.blue.name = blue
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||
@@ -1999,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2019,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2044,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2071,14 +2108,19 @@ item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize m
|
||||
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
||||
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
||||
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
||||
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
||||
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
||||
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2086,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
||||
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
||||
|
||||
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2244,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2339,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2377,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2395,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2441,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2448,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2456,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2496,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2510,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2522,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2536,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2561,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2574,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2616,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2623,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -183,6 +183,7 @@ mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à
|
||||
mod.preview.missing = Avant de publier ce mod dans le Steam Workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée [accent]preview.png[] dans le dossier du mod et réessayez.
|
||||
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Steam Workshop.\nPour convertir n'importe quel mod en un dossier, décompressez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
|
||||
mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -511,18 +512,19 @@ waves.filter = Filtre d'Unité
|
||||
waves.units.hide = Masquer tout
|
||||
waves.units.show = Afficher tout
|
||||
|
||||
#ces traductions restent en minuscule
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = compte
|
||||
wavemode.totals = totaux
|
||||
wavemode.health = santé
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<par défaut>
|
||||
details = Détails...
|
||||
edit = Modifier...
|
||||
variables = Variables
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nom :
|
||||
editor.spawn = Ajouter une unité
|
||||
editor.removeunit = Retirer l'unité
|
||||
@@ -589,7 +591,7 @@ toolmode.fillerase = Remplir et effacer
|
||||
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||
#inutilisé
|
||||
#unused
|
||||
toolmode.underliquid = Sous les liquides
|
||||
toolmode.underliquid.description = Dessiner les sols sous les tuiles de liquides.
|
||||
|
||||
@@ -637,6 +639,7 @@ filter.option.radius = Rayon
|
||||
filter.option.percentile = Pourcentage
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -817,11 +820,13 @@ threat.medium = Normale
|
||||
threat.high = Grande
|
||||
threat.extreme = Extrême
|
||||
threat.eradication = Éradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -882,6 +887,8 @@ sector.coastline.description = Des restes d’unités navales ont été détect
|
||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -1089,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1102,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
@@ -1308,6 +1316,7 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
||||
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
||||
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
||||
keybind.unit_stance_ram.name = Ordre: Charger
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1466,6 +1475,7 @@ rules.weather = Météo
|
||||
rules.weather.frequency = Fréquence :
|
||||
rules.weather.always = Permanent
|
||||
rules.weather.duration = Durée :
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1778,6 +1788,7 @@ block.container.name = Conteneur
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Diviseur
|
||||
block.ground-factory.name = Usine d'Unités Terrestres
|
||||
block.air-factory.name = Usine d'Unités Aériennes
|
||||
@@ -2478,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
||||
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2485,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2493,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2522,9 +2540,9 @@ lenum.shoot = Tire à une position donnée.
|
||||
lenum.shootp = Tire à une unité/bâtiment avec la prédiction de mouvement.
|
||||
lenum.config = La configuration d'un bâtiment. Par exemple, l'objet sélectionné dans un trieur.
|
||||
lenum.enabled = Retourne si le bloc est activé ou pas.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = La couleur d'un illuminateur.
|
||||
laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie l’unité elle-même.
|
||||
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||
@@ -2594,7 +2612,7 @@ lenum.asin = Arc sinus, en degrés.
|
||||
lenum.acos = Arc cosinus, en degrés.
|
||||
lenum.atan = Tangente de l'arc, en degrés.
|
||||
|
||||
#ceci n'est pas une erreur, c'est la notation officielle des plages de valeurs
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Nombre aléatoire dans la plage [0, valeur).
|
||||
lenum.log = Logarithme naturel (ln).
|
||||
lenum.log10 = Logarithme de base 10.
|
||||
@@ -2651,6 +2669,7 @@ unitlocate.building = Retourne une variable pour le bâtiment localisé.
|
||||
unitlocate.outx = Retourne la coordonnée X.
|
||||
unitlocate.outy = Retourne la coordonnée Y.
|
||||
unitlocate.group = Le groupe de bâtiments à rechercher.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
|
||||
@@ -2673,6 +2692,7 @@ lenum.build = Construit une structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Vérifie si l'unité est près de la position.
|
||||
lenum.boost = Active/Désactive le boost.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2680,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -512,7 +512,7 @@ waves.filter = Egységszűrő
|
||||
waves.units.hide = Összes elrejtése
|
||||
waves.units.show = Összes megjelenítése
|
||||
|
||||
#Az alábbi szövegek szándékosan vannak kisbetűvel írva
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = típusokra bontva
|
||||
wavemode.totals = összesítés
|
||||
wavemode.health = életpontok
|
||||
@@ -591,7 +591,7 @@ toolmode.fillerase = Kitöltés törlése
|
||||
toolmode.fillerase.description = Az azonos típusú blokkok törlése.
|
||||
toolmode.drawteams = Csapatok rajzolása
|
||||
toolmode.drawteams.description = Csapatok rajzolása blokkok helyett.
|
||||
#Nem használt szövegek
|
||||
#unused
|
||||
toolmode.underliquid = Folyadékok alá
|
||||
toolmode.underliquid.description = Padlók rajzolása a folyadékblokkok alá.
|
||||
|
||||
@@ -831,6 +831,7 @@ difficulty.enemyHealthMultiplier = Ellenség életereje: {0}
|
||||
difficulty.enemySpawnMultiplier = Ellenségek száma: {0}
|
||||
difficulty.waveTimeMultiplier = Hullámidőzítő: {0}
|
||||
difficulty.nomodifiers = [lightgray](Nincsenek módosítók)
|
||||
|
||||
planets = Bolygók
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -887,7 +888,7 @@ sector.navalFortress.description = Az ellenség bázist létesített egy távoli
|
||||
sector.cruxscape.name = Zord vidék
|
||||
sector.geothermalStronghold.name = Geotermikus erődítmény
|
||||
|
||||
#A következő sorokat ne fordítsd le
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -1109,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] sebzéscsökkentés
|
||||
ability.stat.minspeed = [stat]{0} mező/mp[lightgray] min. sebesség
|
||||
ability.stat.duration = [stat]{0} mp[lightgray] időtartam
|
||||
ability.stat.buildtime = [stat]{0} mp[lightgray] építési idő
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban
|
||||
bar.drilltierreq = Erősebb fúró szükséges
|
||||
bar.nobatterypower = Alacsony akkumulátor-töltöttség
|
||||
@@ -2611,7 +2612,7 @@ lenum.asin = Arkusz szinusz, fokban.
|
||||
lenum.acos = Arkusz koszinusz, fokban.
|
||||
lenum.atan = Arkusz tangens, fokban.
|
||||
|
||||
#Az alábbi zárójel nem elírás, nézz utána a „nyitott/zárt intervallum/tartomány jelöléseknek”
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Véletlenszerű decimális szám a [0, érték) tartományban.
|
||||
lenum.log = Természetes logaritmus (ln).
|
||||
lenum.log10 = 10-es alapú logaritmus.
|
||||
|
||||
@@ -1110,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] durasi
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.nobatterypower = Daya Baterai Tidak Mencukupi
|
||||
@@ -2612,7 +2612,7 @@ lenum.asin = Arc sinus, dalam derajat.
|
||||
lenum.acos = Arc kosinus, dalam derajat.
|
||||
lenum.atan = Arc tangen, dalam derajat.
|
||||
|
||||
#bukan typo, lihat 'daerah hasil fungsi'
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Angka acak dalam jarak [0, value).
|
||||
lenum.log = Logaritma natural (ln).
|
||||
lenum.log10 = Logaritma basis 10.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Aggiornamento in corso...
|
||||
be.ignore = Ignora
|
||||
be.noupdates = Nessun aggiornamento disponibile.
|
||||
be.check = Verifica aggiornamenti
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Mod selezionata
|
||||
mods.browser.add = Installa mod
|
||||
@@ -127,6 +128,7 @@ uploadingpreviewfile = Carico File di Anteprima
|
||||
committingchanges = Applicando le Modifiche
|
||||
done = Fatto
|
||||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||
|
||||
mods.initfailed = [red]⚠[] L'ultimo avvio di Mindustry non è riuscito. Questo potrebbe essere a causa delle mod.\n\nè consigliato disabilitare tutte le mod.[]
|
||||
mods = Mod
|
||||
mods.name = Mod:
|
||||
@@ -146,6 +148,7 @@ mod.disable = Disabilita
|
||||
mod.version = Version:
|
||||
mod.content = Contenuto:
|
||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -153,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Errori di Contenuto
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
||||
@@ -160,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
||||
mod.noerrorplay = [scarlet]Sono presenti delle mod con errori.[] Puoi disabilitare le mod affette oppure sistemarle prima di giocare.
|
||||
mod.enable = Abilita
|
||||
@@ -177,6 +183,7 @@ mod.missing = Questo salvataggio contiene delle mod che hai recentemente aggiorn
|
||||
mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mod e riprova.
|
||||
mod.folder.missing = Solo le mod in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mod.
|
||||
mod.scripts.disable = Il tuo dispositivo non supporta le mod con gli script. Devi disabilitare queste mod per poter giocare.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -258,8 +265,8 @@ servers.disclaimer = I server della Community [accent]non[] appartengono o sono
|
||||
servers.showhidden = Mostra Server Nascosti
|
||||
server.shown = Visibile
|
||||
server.hidden = Nascosto
|
||||
viewplayer = Spettatore di: [accent]{0}
|
||||
|
||||
viewplayer = Spettatore di: [accent]{0}
|
||||
trace = Traccia Giocatore
|
||||
trace.playername = Nome del Giocatore: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -272,11 +279,13 @@ trace.times.kicked = Espulsioni: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID client non valido! Segnala un bug.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Lista Bans
|
||||
server.bans.none = Nessun giocatore bandito trovato!
|
||||
server.admins = Amministratori
|
||||
@@ -432,11 +441,11 @@ publishing = [accent]Pubblicazione...
|
||||
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
|
||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||
|
||||
editor.planet = Pianeta:
|
||||
editor.sector = Settore:
|
||||
editor.seed = Seme:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Dimensioni Pennello
|
||||
editor.openin = Apri nell'Editor
|
||||
editor.oregen = Generazione dei Minerali
|
||||
@@ -503,18 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Nascondi tutto
|
||||
waves.units.show = Mostra tutto
|
||||
|
||||
#Questi sono intenzionalmente in minuscolo
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = conteggi
|
||||
wavemode.totals = totali
|
||||
wavemode.health = salute
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Predefinito>
|
||||
details = Dettagli...
|
||||
edit = Modifica...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nome:
|
||||
editor.spawn = Piazza un'Unità
|
||||
editor.removeunit = Rimuovi un'Unità
|
||||
@@ -581,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Disegna Squadre
|
||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
|
||||
|
||||
filter.distort = Modifica
|
||||
filter.noise = Rumore
|
||||
filter.enemyspawn = Seleziona Punto di Generazione del Nemico
|
||||
@@ -602,6 +614,7 @@ filter.option.ignore = Ignora
|
||||
filter.scatter = Dispersione
|
||||
filter.terrain = Terreno
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Scala
|
||||
filter.option.chance = Probabilità
|
||||
filter.option.mag = Magnitudine
|
||||
@@ -626,6 +639,7 @@ filter.option.radius = Raggio
|
||||
filter.option.percentile = Percentuale
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -678,6 +692,7 @@ launch.text = Lancia
|
||||
map.multiplayer = Solo l'host può vedere i settori.
|
||||
uncover = Scopri
|
||||
configure = Configura Equipaggiamento
|
||||
|
||||
objective.research.name = Ricerca
|
||||
objective.produce.name = Ottieni
|
||||
objective.item.name = Ottieni oggetto
|
||||
@@ -691,6 +706,7 @@ objective.destroyblocks.name = Distruggi blocchi
|
||||
objective.destroycore.name = Distruggi nuclei
|
||||
objective.commandmode.name = Modalità comando
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Forma
|
||||
@@ -698,8 +714,10 @@ marker.text.name = Testo
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Sfondo
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Ottieni:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Distruggi:\n[]{0}[lightgray]{1}
|
||||
@@ -715,6 +733,7 @@ objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [light
|
||||
objective.destroycore = [accent]Distruggi il nucleo nemico
|
||||
objective.command = [accent]Comanda Unità
|
||||
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
|
||||
|
||||
loadout = Equipaggiamento
|
||||
@@ -754,11 +773,12 @@ weather.snowing.name = Neve
|
||||
weather.sandstorm.name = Tempesta di Sabbia
|
||||
weather.sporestorm.name = Tempesta di Spore
|
||||
weather.fog.name = Nebbia
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Settore
|
||||
sectorlist.attacked = {0} sotto attacco
|
||||
|
||||
sectors.unexplored = [lightgray]Inesplorato
|
||||
sectors.resources = Risorse:
|
||||
sectors.production = Produzione:
|
||||
@@ -800,11 +820,13 @@ threat.medium = Media
|
||||
threat.high = Alta
|
||||
threat.extreme = Estrema
|
||||
threat.eradication = Catastrofe
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -865,6 +887,8 @@ sector.coastline.description = In questo settore sono stati rilevati resti di te
|
||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -875,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Nome
|
||||
@@ -892,6 +917,7 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
@@ -909,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Bruciatura
|
||||
status.freezing.name = Congelamento
|
||||
status.wet.name = Bagnato
|
||||
@@ -956,8 +983,8 @@ unit.nobuild = [scarlet]L'unità non può costruire
|
||||
lastaccessed = [lightgray]Ultimo Accesso: {0}
|
||||
lastcommanded = [lightgray]Ultimo comandato: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <carica mappa da vedere>
|
||||
|
||||
stat.showinmap = <carica mappa da vedere>
|
||||
stat.description = Obiettivo
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
@@ -1069,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1082,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Risorse Mancanti
|
||||
@@ -1283,11 +1310,13 @@ keybind.command_mode.name = Modalità di comando
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1299,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Seleziona Regione
|
||||
keybind.schematic_menu.name = Menu Schematica
|
||||
@@ -1363,9 +1393,9 @@ mode.pvp.description = Combatti contro altri giocatori in locale.\n[gray]Per gio
|
||||
mode.attack.name = Schermaglia
|
||||
mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo rosso nella mappa per essere giocata.
|
||||
mode.custom = Regole Personalizzate
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.onlydepositcore = Deposito consentito solo al nucleo
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1445,6 +1475,7 @@ rules.weather = Meteo
|
||||
rules.weather.frequency = Frequenza:
|
||||
rules.weather.always = sempre
|
||||
rules.weather.duration = Durata:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1456,6 +1487,7 @@ content.block.name = Blocchi
|
||||
content.status.name = Effetti
|
||||
content.sector.name = Settori
|
||||
content.team.name = Fazioni
|
||||
|
||||
wallore = (Mura)
|
||||
|
||||
item.copper.name = Rame
|
||||
@@ -1474,7 +1506,6 @@ item.blast-compound.name = Composto Esplosivo
|
||||
item.pyratite.name = Pirite
|
||||
item.metaglass.name = Vetro Metallico
|
||||
item.scrap.name = Rottame
|
||||
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Berillio
|
||||
item.tungsten.name = Tungsteno
|
||||
@@ -1486,7 +1517,6 @@ liquid.water.name = Acqua
|
||||
liquid.slag.name = Scoria
|
||||
liquid.oil.name = Petrolio
|
||||
liquid.cryofluid.name = Criofluido
|
||||
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallio
|
||||
@@ -1521,7 +1551,6 @@ unit.minke.name = Cacciatorpediniere
|
||||
unit.bryde.name = Incrociatore
|
||||
unit.sei.name = Nave da Guerra
|
||||
unit.omura.name = Portaerei
|
||||
|
||||
unit.retusa.name = Retusa
|
||||
unit.oxynoe.name = Oxynoe
|
||||
unit.cyerce.name = Cyerce
|
||||
@@ -1534,6 +1563,7 @@ unit.scepter.name = Infiltratore
|
||||
unit.reign.name = Conquistatore
|
||||
unit.vela.name = Radiante
|
||||
unit.corvus.name = Disgregatore
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1758,6 +1788,7 @@ block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segmentatore
|
||||
block.ground-factory.name = Fabbrica Terrestre
|
||||
block.air-factory.name = Fabbrica Aerea
|
||||
@@ -1790,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1953,12 +1986,12 @@ block.large-logic-display.name = Grande Display Logico
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Cella di Memoria
|
||||
block.memory-bank.name = Banca di Memoria
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rosso
|
||||
team.sharded.name = arancione
|
||||
team.derelict.name = abbandonato
|
||||
team.green.name = verde
|
||||
|
||||
team.blue.name = blu
|
||||
|
||||
hint.skip = Salta
|
||||
@@ -2000,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2020,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2045,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2072,6 +2108,8 @@ item.spore-pod.description = Utilizzato per la conversione in petrolio, esplosiv
|
||||
item.spore-pod.details = Spore. Probabilmente una forma di vita sintetica. Emettono gas tossici alle vita biologica. Estremamente invasive. Altamente infiammabili in certe condizioni.
|
||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliabile.
|
||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi da fuoco.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
@@ -2081,6 +2119,8 @@ liquid.water.description = Usato per il raffreddamento di macchinari ed il tratt
|
||||
liquid.slag.description = Raffinata nei separatori in diversi metalli o spruzzata sui nemici come munizione.
|
||||
liquid.oil.description = Usato nella produzione di materiali avanzati e come munizione incendiaria.
|
||||
liquid.cryofluid.description = Usato come refrigerante in reattori, torrette e macchinari.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2088,6 +2128,7 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Trasporta gli oggetti. Non accetta oggetti dai lati.
|
||||
block.illuminator.description = Emette luce.
|
||||
@@ -2245,6 +2286,8 @@ block.large-logic-display.description = Visualizza la grafica arbitraria elabora
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2379,6 +2422,8 @@ unit.oxynoe.description = Spara flussi di fiamme che riparano le strutture ai ne
|
||||
unit.cyerce.description = Spara missili a grappolo contro i nemici. Ripara le unità alleate.
|
||||
unit.aegires.description = Scuote tutte le unità e le strutture nemiche che entrano nel suo campo energetico. Ripara tutti gli alleati.
|
||||
unit.navanax.description = Spara proiettili EMP esplosivi, infliggendo danni significativi alle reti elettriche nemiche e riparando le strutture alleate. Scioglie i nemici vicini con 4 torrette laser autonome.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Spara proiettili standard contro i bersagli nemici.
|
||||
unit.locus.description = Spara proiettili alternati contro i bersagli nemici.
|
||||
unit.precept.description = Spara proiettili a grappolo perforanti contro i bersagli nemici.
|
||||
@@ -2397,6 +2442,7 @@ unit.disrupt.description = Spara missili di soppressione a lungo raggio contro g
|
||||
unit.evoke.description = Costruisce strutture per difendere il nucleo del Bastione. Ripara le strutture con un raggio.
|
||||
unit.incite.description = Costruisce strutture per difendere il nucleo della Cittadella. Ripara le strutture con un raggio.
|
||||
unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acropoli. Ripara le strutture con le travi.
|
||||
|
||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2443,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2450,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2458,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2498,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2512,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2524,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2538,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2563,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2576,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2618,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2625,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = 無効化
|
||||
mod.version = Version:
|
||||
mod.content = コンテンツ:
|
||||
mod.delete.error = Modを削除することができませんでした。
|
||||
|
||||
mod.incompatiblegame = [red]旧バージョン用
|
||||
mod.incompatiblemod = [red]非対応
|
||||
mod.blacklisted = [red]未対応
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]依存関係エラー
|
||||
mod.erroredcontent = [scarlet]コンテンツエラー
|
||||
mod.circulardependencies = [red]循環依存
|
||||
mod.incompletedependencies = [red]不完全な依存関係
|
||||
|
||||
mod.requiresversion.details = ゲームのバージョンが必要です: [accent]{0}[]\nあなたのゲームは古くなっています。このmodが機能するには、ゲームの新しいバージョン (おそらくベータ/アルファリリース) が必要です。
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = このmodは、このバージョンのゲームでクラッシュやその他の問題を引き起こすため、手動でブラックリストに登録されています。 使用しないでください。
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = この mod は次の mod を必要としてい
|
||||
mod.erroredcontent.details = このゲームは、読み込み中にエラーが発生しました。modの作成者に修正を依頼してください。
|
||||
mod.circulardependencies.details = この mod には、相互に依存する依存関係があります。
|
||||
mod.incompletedependencies.details = 依存関係が無効または欠損しているため、この mod をロードできません: {0}。
|
||||
|
||||
mod.requiresversion = ゲームのバージョンが必要です: [red]{0}
|
||||
|
||||
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
||||
mod.noerrorplay = [scarlet]以下のModにエラーがあります。[] Modを無効化するか、エラーを修正してください。
|
||||
mod.enable = 有効化
|
||||
@@ -179,6 +183,7 @@ mod.missing = このデータには、最近更新された、または、有効
|
||||
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
|
||||
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
|
||||
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります。
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = コミュニティサーバーは、[accent]開発者が所
|
||||
servers.showhidden = 非表示のサーバーを表示する
|
||||
server.shown = 表示
|
||||
server.hidden = 非表示
|
||||
viewplayer = プレーヤーを表示: [accent]{0}
|
||||
|
||||
viewplayer = プレーヤーを表示: [accent]{0}
|
||||
trace = プレイヤーの記録
|
||||
trace.playername = プレイヤー名: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = キックされた回数: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Ban
|
||||
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
||||
server.admins = 管理者
|
||||
@@ -434,10 +441,10 @@ publishing = [accent]公開中...
|
||||
publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。
|
||||
publish.error = 公開中のエラー: {0}
|
||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||
|
||||
editor.planet = 惑星:
|
||||
editor.sector = セクター:
|
||||
editor.seed = シード値:
|
||||
|
||||
editor.cliffs = 壁を崖にする
|
||||
editor.brush = ブラシ
|
||||
editor.openin = エディターで開く
|
||||
@@ -505,18 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = すべて非表示
|
||||
waves.units.show = すべて表示
|
||||
|
||||
#these are intentionally in lower case = #these are intentionally in lower case
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = 数
|
||||
wavemode.totals = 総数
|
||||
wavemode.health = 総体力
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<デフォルト>
|
||||
details = 詳細...
|
||||
edit = 編集...
|
||||
variables = 変数
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = 名前:
|
||||
editor.spawn = ユニットを出す
|
||||
editor.removeunit = ユニットを消す
|
||||
@@ -583,6 +591,7 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = チームを変更
|
||||
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
||||
#unused
|
||||
toolmode.underliquid = 液体タイル
|
||||
toolmode.underliquid.description = 液体タイルのみを置換します。
|
||||
|
||||
@@ -630,6 +639,7 @@ filter.option.radius = 半径
|
||||
filter.option.percentile = パーセンタイル
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -682,6 +692,7 @@ launch.text = 発射
|
||||
map.multiplayer = ホストのみがセクターを表示できます。
|
||||
uncover = 開放
|
||||
configure = 積み荷の設定
|
||||
|
||||
objective.research.name = 研究
|
||||
objective.produce.name = 入手
|
||||
objective.item.name = アイテム入手
|
||||
@@ -695,6 +706,7 @@ objective.destroyblocks.name = ブロックを破壊する
|
||||
objective.destroycore.name = コアを破壊する
|
||||
objective.commandmode.name = コマンドモード
|
||||
objective.flag.name = フラグ
|
||||
|
||||
marker.shapetext.name = テキストの形
|
||||
marker.point.name = Point
|
||||
marker.shape.name = 図形
|
||||
@@ -702,8 +714,10 @@ marker.text.name = 文章
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = 背景
|
||||
marker.outline = 輪郭
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]入手:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]破壊:\n[]{0}[lightgray]{1}
|
||||
@@ -719,6 +733,7 @@ objective.enemyairunits = [accent][lightgray]{0} で敵の航空部隊の生産
|
||||
objective.destroycore = [accent]敵のコアを破壊する
|
||||
objective.command = [accent]ユニットの制御
|
||||
objective.nuclearlaunch = [accent]⚠ 核の発射が検出されました: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ 核の攻撃を受けています⚠
|
||||
|
||||
loadout = ロードアウト
|
||||
@@ -758,6 +773,7 @@ weather.snowing.name = 雪
|
||||
weather.sandstorm.name = 砂嵐
|
||||
weather.sporestorm.name = 胞子嵐
|
||||
weather.fog.name = 霧
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]セクタープレイ時間: {0}
|
||||
campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を倒しました。\n[lightgray]最終セクターを制圧しました。
|
||||
|
||||
@@ -804,11 +820,13 @@ threat.medium = 中
|
||||
threat.high = 高
|
||||
threat.extreme = 過酷
|
||||
threat.eradication = 破滅的
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -869,6 +887,8 @@ sector.coastline.description = ここで、海軍の技術の残骸が発見さ
|
||||
sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -879,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = オンセット
|
||||
sector.aegis.name = イージス
|
||||
sector.lake.name = レイク
|
||||
@@ -896,8 +917,8 @@ sector.siege.name = シージ
|
||||
sector.crossroads.name = クロスロード
|
||||
sector.karst.name = カルスト
|
||||
sector.origin.name = オリジン
|
||||
sector.onset.description = エレキルの制圧を開始します。資源を集め、ユニットを生産し、技術の研究を始めましょう。
|
||||
|
||||
sector.onset.description = エレキルの制圧を開始します。資源を集め、ユニットを生産し、技術の研究を始めましょう。
|
||||
sector.aegis.description = このセクターには、タングステンの鉱床があります。\nこの資源を採掘するための[accent]インパクトドリル[]を研究し、その地域の敵基地を破壊しましょう。
|
||||
sector.lake.description = このセクターには溶岩湖があり、使用可能なユニットが限られています。\n[accent]戦艦工場[]を研究し、一刻も早く[accent]エリュード[]を生産しましょう。
|
||||
sector.intersect.description = セクター着陸後、すぐに多方面から敵が押し寄せます。\n速やかに防御を固め、基地を展開していきましょう。\n荒れた地形なので、[accent]メカ[]が必要です。
|
||||
@@ -1075,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1088,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = 不足している資源
|
||||
@@ -1289,11 +1310,13 @@ keybind.command_mode.name = コマンドモード
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1305,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = リージョンの再構築
|
||||
keybind.schematic_select.name = 範囲選択
|
||||
keybind.schematic_menu.name = 設計図メニュー
|
||||
@@ -1369,9 +1393,9 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[
|
||||
mode.attack.name = アタック
|
||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]マップに赤色のコアが必要です。
|
||||
mode.custom = カスタムルール
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = 禁止ブロックを非表示
|
||||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.onlydepositcore = コアへの搬入のみを許可
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1451,6 +1475,7 @@ rules.weather = 気象
|
||||
rules.weather.frequency = 頻度:
|
||||
rules.weather.always = 常時
|
||||
rules.weather.duration = 継続時間:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1462,6 +1487,7 @@ content.block.name = ブロック
|
||||
content.status.name = ステータス効果
|
||||
content.sector.name = セクター
|
||||
content.team.name = 派閥
|
||||
|
||||
wallore = (壁)
|
||||
|
||||
item.copper.name = 銅
|
||||
@@ -1537,6 +1563,7 @@ unit.scepter.name = セプター
|
||||
unit.reign.name = レイン
|
||||
unit.vela.name = ヴェラ
|
||||
unit.corvus.name = コーバス
|
||||
|
||||
unit.stell.name = ステル
|
||||
unit.locus.name = ローカス
|
||||
unit.precept.name = プリセプト
|
||||
@@ -1761,6 +1788,7 @@ block.container.name = コンテナー
|
||||
block.launch-pad.name = 発射台
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = セグメント
|
||||
block.ground-factory.name = 陸軍工場
|
||||
block.air-factory.name = 空軍工場
|
||||
@@ -1793,6 +1821,8 @@ block.payload-unloader.name = ペイロード搬出機
|
||||
block.payload-unloader.description = ブロックから液体や資源を搬出します。
|
||||
block.heat-source.name = 熱源
|
||||
block.heat-source.description = 1x1の熱源です。
|
||||
|
||||
#Erekir
|
||||
block.empty.name = 空白
|
||||
block.rhyolite-crater.name = ライオライトクレーター
|
||||
block.rough-rhyolite.name = 粗いライオライト
|
||||
@@ -1956,12 +1986,12 @@ block.large-logic-display.name = 大型ロジックディスプレイ
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = メモリーセル
|
||||
block.memory-bank.name = メモリーバンク
|
||||
|
||||
team.malis.name = マリス
|
||||
team.crux.name = レッド
|
||||
team.sharded.name = オレンジ
|
||||
team.derelict.name = 廃墟
|
||||
team.green.name = グリーン
|
||||
|
||||
team.blue.name = ブルー
|
||||
|
||||
hint.skip = スキップ
|
||||
@@ -2003,6 +2033,7 @@ hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが
|
||||
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
||||
hint.factoryControl = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをクリックし、その場所を右クリックします。\nその工場で生産されたユニットは、自動的にそこに移動します。
|
||||
hint.factoryControl.mobile = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをタップし、場所をタップしてください。\nその工場で生産されたユニットが自動的にそこに移動します。
|
||||
|
||||
gz.mine = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、クリックして採掘を開始します。
|
||||
gz.mine.mobile = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、タップして採掘を開始します。
|
||||
gz.research = :tree: 技術ツリーを開きます。\n:mechanical-drill: [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をクリックして配置します。
|
||||
@@ -2023,6 +2054,7 @@ gz.zone1 = ここは敵の出現ポイント。
|
||||
gz.zone2 = ウェーブが始まると、円の中に構築されたものはすべて破壊されます。
|
||||
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
||||
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
||||
|
||||
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
||||
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
|
||||
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
||||
@@ -2048,6 +2080,7 @@ onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採
|
||||
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
||||
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = 一部のブロックはコアユニットで拾うことができます。\nこの [accent]コンテナ[] を拾い、[accent]ペイロード搬入機[] に配置します。\n(デフォルトのキーは [ and ] で、拾ったり置いたりできます。)
|
||||
split.pickup.mobile = 一部のブロックはコアユニットで拾うことができます。\nこの[accent]コンテナ[]を拾い、[accent]ペイロード搬入機[]に配置します。\n(何かを拾ったり置いたりするには、長押しします。)
|
||||
split.acquire = ユニットを構築するには、タングステンを入手する必要があります。
|
||||
@@ -2075,6 +2108,8 @@ item.spore-pod.description = 石油や爆薬、燃料への転換として使用
|
||||
item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。
|
||||
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
|
||||
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = エレキルの多くの種類の弾薬や建造物に使用されています。
|
||||
item.tungsten.description = ドリルや装甲、弾薬に使用されます。高度な建造物の建造にも必要です。
|
||||
item.oxide.description = 熱を通しやすい性質を持っています。絶縁体にも使用されます。
|
||||
@@ -2084,6 +2119,8 @@ liquid.water.description = 機械の冷却や廃棄物の処理など幅広く
|
||||
liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
||||
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
|
||||
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = 発電や材料合成などの化学反応に利用されます。
|
||||
liquid.ozone.description = 原料の製造時の酸化剤や燃料として使用されます。 中程度の爆発性があります。
|
||||
liquid.hydrogen.description = 資源の抽出、ユニットの生産、建造物の修復に使用されます。 可燃性を持ちます。
|
||||
@@ -2249,6 +2286,8 @@ block.large-logic-display.description = プロセッサからの任意のグラ
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
|
||||
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
|
||||
block.core-citadel.description = バージョンアップしたコアです。 より優れた耐久を持っています。 バスティオンコアよりも多くの資源を格納します。
|
||||
block.core-acropolis.description = さらにバージョンアップしたコアです。 非常に優れた耐久を持っています。 シタデルコアよりも多くの資源を格納します。
|
||||
@@ -2383,6 +2422,8 @@ unit.oxynoe.description = 建造物修復火炎放射を発射します。敵に
|
||||
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
|
||||
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
|
||||
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = 敵のターゲットに標準の弾丸を発射します。
|
||||
unit.locus.description = 敵のターゲットに弾丸を交互に発射します。
|
||||
unit.precept.description = 敵のターゲットに向けて貫通するクラスター弾を発射します。
|
||||
@@ -2401,6 +2442,7 @@ unit.disrupt.description = 敵のターゲットに長距離ホーミング抑
|
||||
unit.evoke.description = バスティオンコアを敵から守ります。\nビームで建造物を修復します。
|
||||
unit.incite.description = シタデルコアを敵から守ります。\nビームで建造物を修復します。
|
||||
unit.emanate.description = アクロポリスコアを敵から守ります。\nビームで建造物を修復します。
|
||||
|
||||
lst.read = リンクされたメモリセルから数値を読み取ります。
|
||||
lst.write = リンクされたメモリセルに数値を書き込みます。
|
||||
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
||||
@@ -2447,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2454,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2462,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||
|
||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||
lenum.shootp = 任意のユニットや建物を撃ちます。
|
||||
lenum.config = 建物の設定を取得します。\n例:ソーターに設定されているアイテムなど
|
||||
lenum.enabled = ブロックが有効かどうかを取得します。
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = イルミネーターの色を取得します。
|
||||
@@ -2502,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = 不明
|
||||
lcategory.unknown.description = 未分類の指示です。
|
||||
lcategory.io = 入出力
|
||||
@@ -2516,6 +2569,7 @@ lcategory.unit = ユニット制御
|
||||
lcategory.unit.description = ユニットに命令を与えます。
|
||||
lcategory.world = 世界
|
||||
lcategory.world.description = 世界の振る舞いをコントロールします。
|
||||
|
||||
graphicstype.clear = ディスプレイを色で塗りつぶします。
|
||||
graphicstype.color = 次に描画する色を設定します。
|
||||
graphicstype.col = coolorと同じですが、色がまとめられています。\nまとめられた色は [accent]%[] の接頭辞を持つ16進コードで記述されます。\n例: 赤は [accent]%ff0000[] で表されます。
|
||||
@@ -2528,6 +2582,7 @@ graphicstype.linepoly = 輪郭だけの多角形を描きます。
|
||||
graphicstype.triangle = 塗りつぶされた三角形を描きます。
|
||||
graphicstype.image = 何らかのコンテンツのイメージを描画します。\n例: [accent]@router[] や [accent]@dagger[]など。
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = 常にtrueを返します。
|
||||
lenum.idiv = 整数の割り算をします。
|
||||
lenum.div = 割り算をします。\nゼロ除算で [accent]null[] を返します。
|
||||
@@ -2542,23 +2597,29 @@ lenum.land = 論理的なAND演算をします。
|
||||
lenum.and = ビット単位でのAND演算をします。
|
||||
lenum.not = ビット単位の反転をします。
|
||||
lenum.xor = ビット単位でのXOR演算をします。
|
||||
|
||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||
lenum.angle = ベクトルの角度を度で計算します。
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = ベクトルの長さを計算します。
|
||||
|
||||
lenum.sin = sinを度で計算します。
|
||||
lenum.cos = cosを度で計算します。
|
||||
lenum.tan = tanを度で計算します。
|
||||
|
||||
lenum.asin = asinを度で計算します。
|
||||
lenum.acos = acosを度で計算します。
|
||||
lenum.atan = atanを度で計算します。
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = 0から任意の値までのランダムな値を返します。
|
||||
lenum.log = 自然対数 (ln)を計算します。
|
||||
lenum.log10 = 10 を底とした対数を計算します。
|
||||
lenum.noise = 2次元シンプレックスノイズを計算します。
|
||||
lenum.abs = 絶対値を計算します。
|
||||
lenum.sqrt = 平方根を計算します。
|
||||
|
||||
lenum.any = 任意のユニット
|
||||
lenum.ally = 味方のユニット
|
||||
lenum.attacker = 武器を持ったユニット
|
||||
@@ -2567,10 +2628,12 @@ lenum.boss = ガーディアンユニット
|
||||
lenum.flying = 飛行ユニット
|
||||
lenum.ground = 地上ユニット
|
||||
lenum.player = プレイヤーが操作するユニット
|
||||
|
||||
lenum.ore = 鉱脈
|
||||
lenum.damaged = 損傷した建物
|
||||
lenum.spawn = 敵のスポーン地点\nコアでも場所でもいいです。
|
||||
lenum.building = 特定のグループの建物
|
||||
|
||||
lenum.core = 任意のコア
|
||||
lenum.storage = ストレージ\n例: ボールト
|
||||
lenum.generator = 発電所
|
||||
@@ -2580,28 +2643,35 @@ lenum.battery = 任意のバッテリー
|
||||
lenum.resupply = 補給ポイント\n[accent]ユニット弾薬[] が有効な場合のみ。
|
||||
lenum.reactor = インパクトリアクターかトリウムリアクター
|
||||
lenum.turret = 任意のタレット
|
||||
|
||||
sensor.in = 感知する建物やユニット
|
||||
|
||||
radar.from = 検知するもの\nセンサーの範囲は、建物の範囲によって制限されます。
|
||||
radar.target = ユニットを感知するときのフィルター
|
||||
radar.and = 追加のフィルター
|
||||
radar.order = ソート順。 0 から逆順。
|
||||
radar.sort = 結果を並べ替えるための指標
|
||||
radar.output = 検知したユニットを出力する変数
|
||||
|
||||
unitradar.target = ユニットを感知するためのフィルター
|
||||
unitradar.and = 追加のフィルター
|
||||
unitradar.order = ソート順。 0 から逆順。
|
||||
unitradar.sort = 結果を並べ替えるための指標
|
||||
unitradar.output = 検知したユニットを出力する変数
|
||||
|
||||
control.of = 制御する建物
|
||||
control.unit = 標的とするユニットや建物
|
||||
control.shoot = 撃つかどうか
|
||||
|
||||
unitlocate.enemy = 敵の建物の位置を特定するかどうか
|
||||
unitlocate.found = 対象物を見つけたかどうか
|
||||
unitlocate.building = 見つけた建物を出力する変数
|
||||
unitlocate.outx = X座標を出力する変数
|
||||
unitlocate.outy = Y座標を出力する変数
|
||||
unitlocate.group = 探す建物のグループ
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = 移動はしませんが、建築・採掘は続けます。
|
||||
lenum.stop = 移動・採掘・建造を中止します。
|
||||
lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。
|
||||
@@ -2622,6 +2692,7 @@ lenum.build = 建築をします。
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = ユニットが座標の近くにあるかどうかを確認します。
|
||||
lenum.boost = ブーストの開始、停止をします。
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2629,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -826,6 +826,7 @@ difficulty.easy = 쉬움
|
||||
difficulty.normal = 보통
|
||||
difficulty.hard = 어려움
|
||||
difficulty.eradication = 극한
|
||||
|
||||
difficulty.enemyHealthMultiplier = 적의 체력: {0}
|
||||
difficulty.enemySpawnMultiplier = 적의 수: {0}
|
||||
difficulty.waveTimeMultiplier = 단계 타이머: {0}
|
||||
@@ -887,7 +888,7 @@ sector.navalFortress.description = 적은 자연적으로 요새화된 외딴
|
||||
sector.cruxscape.name = 크럭스케이프
|
||||
sector.geothermalStronghold.name = 지열 근거지
|
||||
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -1109,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] 피해 감소
|
||||
ability.stat.minspeed = [stat]{0} tiles/초[lightgray] 최소 속도
|
||||
ability.stat.duration = [stat]{0} 초[lightgray] 지속 시간
|
||||
ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간
|
||||
bar.displaytoolarge = 크기 초과\n(가능한 최대 크기: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = 크기 초과\n(가능한 최대 크기: {0}x{0})
|
||||
bar.onlycoredeposit = 코어에만 투입할 수 있음
|
||||
bar.drilltierreq = 더 좋은 드릴 필요
|
||||
bar.nobatterypower = 배터리 전력 부족
|
||||
@@ -1488,7 +1489,7 @@ content.sector.name = 지역
|
||||
content.team.name = 파벌
|
||||
|
||||
wallore = (벽)
|
||||
#설금은 해당 명칭을 유지합니다.
|
||||
|
||||
item.copper.name = 구리
|
||||
item.lead.name = 납
|
||||
item.coal.name = 석탄
|
||||
@@ -2699,6 +2700,7 @@ lenum.autoscale = 플레이어의 확대/축소 레벨에 맞춰 마커의 크
|
||||
lenum.posi = 인덱스 위치. 라인 및 쿼드 마커에 사용되며 인덱스 0이 첫 번째 위치입니.
|
||||
lenum.uvi = 0에서 1까지의 텍스처 위치, 쿼드 마커에 사용.
|
||||
lenum.colori = 인덱스된 위치, 인덱스 0이 첫 번째 색상이며 라인 및 쿼드 마커에 사용.
|
||||
|
||||
lenum.wavetimer = 타이머에 따라 단계가 자동으로 오는지 여부입니다. 그렇지 않은 경우 재생 버튼을 누르면 단계가 옵니다.
|
||||
lenum.wave = 현재 단계 번호입니다. 비 단계 모드에서는 무엇이든 될 수 있습니다.
|
||||
lenum.currentwavetime = 틱 단위의 웨이브 카운트다운입니다.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Naujinama...
|
||||
be.ignore = Ignoruoti
|
||||
be.noupdates = Naujinimų nerasta.
|
||||
be.check = Ieškoti naujinimų
|
||||
|
||||
mods.browser = Modifikacijų naršyklė
|
||||
mods.browser.selected = Parinkta modifikacija
|
||||
mods.browser.add = Įdiegti
|
||||
@@ -81,6 +82,7 @@ schematic.renametag = Pervadinti žymę
|
||||
schematic.tagged = {0} pažymėta
|
||||
schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
|
||||
schematic.tagexists = Ši žymė jau egzistuoja.
|
||||
|
||||
stats = Statistikos
|
||||
stats.wave = Bangos Praeitos
|
||||
stats.unitsCreated = Units Created
|
||||
@@ -126,6 +128,7 @@ uploadingpreviewfile = Talpinamas peržiūros failas
|
||||
committingchanges = Daromi pakeitimai
|
||||
done = Baigta
|
||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Modifikacijos
|
||||
mods.name = Mod:
|
||||
@@ -145,6 +148,7 @@ mod.disable = Išjungti
|
||||
mod.version = Version:
|
||||
mod.content = Tūrinys:
|
||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||
|
||||
mod.incompatiblegame = [red]Pasenusi žaidimo versija
|
||||
mod.incompatiblemod = [red]Nesuderinima
|
||||
mod.blacklisted = [red]Nepalaikoma
|
||||
@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -159,7 +164,9 @@ mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių:
|
||||
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||
mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
|
||||
mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl netinkamų arba trūkstamų priklausomybių: {0}.
|
||||
|
||||
mod.requiresversion = Reikia žaidimo versijos: [red]{0}
|
||||
|
||||
mod.errors = Įvyko klaida kraunant turinį.
|
||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||
mod.enable = Įjungti
|
||||
@@ -176,6 +183,7 @@ mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba neb
|
||||
mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
|
||||
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -252,12 +260,13 @@ servers.local = Vietinio Tinklo Serveriai
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Nuotoliniai Serveriai
|
||||
servers.global = Globalūs Serveriai
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Rodyti paslėtus serverius
|
||||
server.shown = Rodoma
|
||||
server.hidden = Paslėpta
|
||||
viewplayer = Stebimas žaidėjas: [accent]{0}
|
||||
|
||||
viewplayer = Stebimas žaidėjas: [accent]{0}
|
||||
trace = Sekti Žaidėją
|
||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -270,11 +279,13 @@ trace.times.kicked = Sykių išmesta: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Vardai:
|
||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||
|
||||
player.ban = Baninti
|
||||
player.kick = Išmesti
|
||||
player.trace = Sekti
|
||||
player.admin = Perjungti admininistratorių
|
||||
player.team = Keisti komandą
|
||||
|
||||
server.bans = Užblokavimai
|
||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||
server.admins = Administratoriai
|
||||
@@ -430,11 +441,11 @@ publishing = [accent]Publikuojama...
|
||||
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
|
||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Teptukas
|
||||
editor.openin = Atidaryti redaktoriuje
|
||||
editor.oregen = Rūdų generacija
|
||||
@@ -501,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Numatytasis>
|
||||
details = Detaliau...
|
||||
edit = Redaguoti...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Pavadinimas:
|
||||
editor.spawn = Atradinti vienetą
|
||||
editor.removeunit = Panaikinti vienetą
|
||||
@@ -578,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Piešti komandas
|
||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
||||
|
||||
filter.distort = Iškraipyti
|
||||
filter.noise = Triukšmas
|
||||
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
||||
@@ -599,6 +614,7 @@ filter.option.ignore = ignoruoti
|
||||
filter.scatter = Išsklaidyti
|
||||
filter.terrain = Reljefas
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Mastelis
|
||||
filter.option.chance = Tikimybė
|
||||
filter.option.mag = Didumas
|
||||
@@ -623,6 +639,7 @@ filter.option.radius = Spindulys
|
||||
filter.option.percentile = Procentilė
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -675,6 +692,7 @@ launch.text = Launch
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Atidengti
|
||||
configure = Keisti resursų kiekį
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -688,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -695,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -712,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
@@ -750,11 +773,12 @@ weather.snowing.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -790,27 +814,31 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -859,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -869,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -886,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -904,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -951,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.maxefficiency = Max Efficiency
|
||||
@@ -1064,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1077,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1278,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1294,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Pasirinkite Regioną
|
||||
keybind.schematic_menu.name = Schemų Meniu
|
||||
@@ -1358,9 +1393,9 @@ mode.pvp.description = Kovokite su kitais žmonėmsi vietiniame tinkle.\n[gray]N
|
||||
mode.attack.name = Puolimas
|
||||
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
|
||||
mode.custom = Pasirinktinės Taisyklės
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1440,6 +1475,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1451,6 +1487,7 @@ content.block.name = Blokai
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Varis
|
||||
@@ -1475,6 +1512,7 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Vanduo
|
||||
liquid.slag.name = Šlakas
|
||||
liquid.oil.name = Nafta
|
||||
@@ -1525,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1547,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Smėlio Riedulys
|
||||
@@ -1748,6 +1788,7 @@ block.container.name = Talpykla
|
||||
block.launch-pad.name = Paleidimo Aikštelė
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1780,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1943,13 +1986,14 @@ block.large-logic-display.name = Large Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = raudona
|
||||
team.sharded.name = oranžinė
|
||||
team.derelict.name = apleista
|
||||
team.green.name = žalia
|
||||
|
||||
team.blue.name = mėlyna
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1989,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2009,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2034,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2061,14 +2108,19 @@ item.spore-pod.description = Sintetinių sporų kokonas, susintetintos iš atmos
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
|
||||
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
|
||||
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
||||
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
||||
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2076,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
|
||||
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
|
||||
|
||||
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2234,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2329,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2367,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2385,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2431,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2438,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2446,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2486,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2500,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2512,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2526,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2551,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2564,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2606,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2613,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -183,6 +183,7 @@ mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt g
|
||||
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de folder van die mod en probeer het opnieuw.
|
||||
mod.folder.missing = Alleen mods in folder formaat kunnen worden gepubliceerd in de werkplaats.\nOm een mod om te zetten in een folder, unzip de mod en verwijder de zip, herstart dan het spel of herlaad de mods.
|
||||
mod.scripts.disable = Uw apparaat ondersteunt geen mods met scripts. Je moet deze mods uitschakelen om het spel te kunnen spelen.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -278,11 +279,13 @@ trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Verbannen
|
||||
server.bans.none = Geen gedegradeerde spelers gevonden!
|
||||
server.admins = Administrateurs
|
||||
@@ -438,11 +441,11 @@ publishing = [accent]Publiceren...
|
||||
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
||||
publish.error = Fout met het publiceren: {0}
|
||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||
|
||||
editor.planet = Planeet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Zaad:
|
||||
editor.cliffs = Muren naar kliffen
|
||||
|
||||
editor.brush = Kwast
|
||||
editor.openin = Bewerk in editor
|
||||
editor.oregen = Ertsgeneratie
|
||||
@@ -509,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Verberg Alle
|
||||
waves.units.show = Toon Alle
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = telt
|
||||
wavemode.totals = totalen
|
||||
wavemode.health = levenspunten
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Standaard>
|
||||
details = Details...
|
||||
edit = Bewerk...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Naam:
|
||||
editor.spawn = Voeg Eenheid toe
|
||||
editor.removeunit = Verwijder Eenheid
|
||||
@@ -586,6 +591,7 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Teken Teams
|
||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||
#unused
|
||||
toolmode.underliquid = Onder vloeistoffen
|
||||
toolmode.underliquid.description = Teken vloeren onder vloeistoffen tegels.
|
||||
|
||||
@@ -633,6 +639,7 @@ filter.option.radius = Straal
|
||||
filter.option.percentile = percentiel
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -699,6 +706,7 @@ objective.destroyblocks.name = Vernietig Blokken
|
||||
objective.destroycore.name = Vernietig Core
|
||||
objective.commandmode.name = Commando Modus
|
||||
objective.flag.name = Vlag
|
||||
|
||||
marker.shapetext.name = Vorm Tekst
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Vorm
|
||||
@@ -706,8 +714,10 @@ marker.text.name = Tekst
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Achtergrond
|
||||
marker.outline = Omtrek
|
||||
|
||||
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Verkrijg:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Vernietig:\n[]{0}[lightgray]{1}
|
||||
@@ -723,7 +733,9 @@ objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenhed
|
||||
objective.destroycore = [accent]Vernietig Vijandelijke Core
|
||||
objective.command = [accent]Commandeer Eenheden
|
||||
objective.nuclearlaunch = [accent]? Nucleaire lancering gedetecteerd: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]? NUCLEAIRE AANVAL IN AANTOCHT ?
|
||||
|
||||
loadout = Uitrusting
|
||||
resources = Materialen
|
||||
resources.max = Max
|
||||
@@ -761,11 +773,12 @@ weather.snowing.name = Sneeuw
|
||||
weather.sandstorm.name = Zandstorm
|
||||
weather.sporestorm.name = Schimmelstorm
|
||||
weather.fog.name = Mist
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Speeltijd: {0}
|
||||
campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[lightgray]De laatste sector is veroverd.
|
||||
|
||||
sectorlist = Sectoren
|
||||
sectorlist.attacked = {0} onder vuur
|
||||
|
||||
sectors.unexplored = [lightgray]Onverkend
|
||||
sectors.resources = Grondstoffen:
|
||||
sectors.production = Productie:
|
||||
@@ -801,27 +814,31 @@ sector.changeicon = Verander icoon
|
||||
sector.noswitch.title = Kan niet van sector wisselen
|
||||
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
|
||||
sector.view = Bekijk Sector
|
||||
|
||||
threat.low = Laag
|
||||
threat.medium = Gemiddeld
|
||||
threat.high = Hoog
|
||||
threat.extreme = Extreem
|
||||
threat.eradication = Uitroeiing
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planeten
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Zon
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -870,6 +887,8 @@ sector.coastline.description = Op deze locatie zijn resten van marinetechnologie
|
||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -916,6 +935,7 @@ sector.siege.description = Deze sector heeft twee parallelle ravijnen die een tw
|
||||
sector.crossroads.description = De vijandelijke basissen in deze sector zijn gevestigd in verschillend terrein. Onderzoek verschillende eenheden om aan te passen.\nBovendien worden sommige basissen beschermd door schilden. Zoek uit hoe ze worden aangedreven.
|
||||
sector.karst.description = Deze sector is rijk aan grondstoffen, maar zal door de vijand worden aangevallen zodra een nieuwe Core aan land komt.Profiteer van de grondstoffen en onderzoek [accent]fasestof[].
|
||||
sector.origin.description = De laatste sector met een aanzienlijke vijandelijke aanwezigheid.\nEr blijven geen waarschijnlijke onderzoeksmogelijkheden over - richt je alleen op het vernietigen van alle vijandelijke Cores.
|
||||
|
||||
status.burning.name = Aan het branden
|
||||
status.freezing.name = Aan het vriezen
|
||||
status.wet.name = Nat
|
||||
@@ -963,9 +983,9 @@ unit.nobuild = [scarlet]Eenheid kan niet worden gebouwd
|
||||
lastaccessed = [lightgray]Laatste Toegang: {0}
|
||||
lastcommanded = [lightgray]Laatst Gecommandeerd: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <laad kaart om te tonen>
|
||||
stat.description = Doel
|
||||
|
||||
stat.input = Invoer
|
||||
stat.output = Uitvoer
|
||||
stat.maxefficiency = Max effici<63>ntie
|
||||
@@ -1076,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1089,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||
|
||||
bar.drilltierreq = Betere boor nodig
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Er ontbreken materialen
|
||||
@@ -1290,11 +1310,13 @@ keybind.command_mode.name = Commandomodus
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1306,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Herbouw Regio
|
||||
keybind.schematic_select.name = Selecteer gebied
|
||||
keybind.schematic_menu.name = Ontwerpmenu
|
||||
@@ -1370,9 +1393,9 @@ mode.pvp.description = Vecht tegen andere spelers.\n[gray]Vereist minstens 2 ver
|
||||
mode.attack.name = Aanvallen
|
||||
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
||||
mode.custom = Aangepaste Regels
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Verberg verboden blokken
|
||||
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1452,6 +1475,7 @@ rules.weather = Weer
|
||||
rules.weather.frequency = Frequentie:
|
||||
rules.weather.always = Altijd
|
||||
rules.weather.duration = Duur:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1463,6 +1487,7 @@ content.block.name = Blokken
|
||||
content.status.name = Status Effecten
|
||||
content.sector.name = Sectoren
|
||||
content.team.name = Facties
|
||||
|
||||
wallore = (Muur)
|
||||
|
||||
item.copper.name = Koper
|
||||
@@ -1487,6 +1512,7 @@ item.tungsten.name = Wolfraam
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbid
|
||||
item.dormant-cyst.name = Slapende Cyste
|
||||
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Lava
|
||||
liquid.oil.name = Olie
|
||||
@@ -1537,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1559,6 +1586,7 @@ unit.manifold.name = Spruitstuk
|
||||
unit.assembly-drone.name = Montage Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Klif
|
||||
block.sand-boulder.name = Zandkei
|
||||
@@ -1760,6 +1788,7 @@ block.container.name = Doos
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Grondfabriek
|
||||
block.air-factory.name = Luchtfabriek
|
||||
@@ -1770,7 +1799,6 @@ block.exponential-reconstructor.name = Exponenti<74>le Reconstructeur
|
||||
block.tetrative-reconstructor.name = Tetratieve Reconstructeur
|
||||
block.payload-conveyor.name = Massa-Transportband
|
||||
block.payload-router.name = Vrachtverdeler
|
||||
|
||||
block.duct.name = Duct
|
||||
block.duct-router.name = Duct Router
|
||||
block.duct-bridge.name = Duct Bridge
|
||||
@@ -1793,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1956,13 +1986,14 @@ block.large-logic-display.name = Large Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rood
|
||||
team.sharded.name = oranje
|
||||
team.derelict.name = wees
|
||||
team.green.name = groen
|
||||
|
||||
team.blue.name = blauw
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -2002,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2022,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2047,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2074,14 +2108,19 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2089,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
||||
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2247,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2342,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2380,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2398,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2444,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2451,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2459,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2499,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2513,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2525,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2539,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2564,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2577,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2619,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2626,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -81,6 +82,7 @@ schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
@@ -126,6 +128,7 @@ uploadingpreviewfile = Voorbeeldbestand Uploaden
|
||||
committingchanges = Veranderingen Toepassen
|
||||
done = Klaar
|
||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
@@ -145,6 +148,7 @@ mod.disable = Schakel uit
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -159,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.enable = Schakel in
|
||||
@@ -176,6 +183,7 @@ mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn
|
||||
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
|
||||
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -252,12 +260,13 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Spelersinformatie
|
||||
trace.playername = Naam: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -270,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Ongeldige client ID! Verstuur een bug report!
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Verbanningen
|
||||
server.bans.none = Geen verbannen spelers gevonden!
|
||||
server.admins = Administrators
|
||||
@@ -430,11 +441,11 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brush
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -501,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
@@ -578,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -599,6 +614,7 @@ filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -623,6 +639,7 @@ filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -675,6 +692,7 @@ launch.text = Launch
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -688,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -695,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -712,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
@@ -750,11 +773,12 @@ weather.snowing.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -790,27 +814,31 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -859,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -869,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -886,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -904,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -951,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
@@ -1064,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1077,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1278,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1294,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1358,9 +1393,9 @@ mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1440,6 +1475,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1451,6 +1487,7 @@ content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Copper
|
||||
@@ -1475,6 +1512,7 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
@@ -1525,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1547,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@@ -1748,6 +1788,7 @@ block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1780,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1943,13 +1986,14 @@ block.large-logic-display.name = Large Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
|
||||
team.blue.name = blue
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1989,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2009,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2034,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2061,14 +2108,19 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2076,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2234,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2329,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2367,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2385,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2431,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2438,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2446,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2486,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2500,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2512,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2526,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2551,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2564,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2606,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2613,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Wyłącz
|
||||
mod.version = Version:
|
||||
mod.content = Zawartość:
|
||||
mod.delete.error = Nie udało się usunąć modyfikacji. Plik może być w użyciu.
|
||||
|
||||
mod.incompatiblegame = [red]Przestarzała Gra
|
||||
mod.incompatiblemod = [red]Niekompatybilne
|
||||
mod.blacklisted = [red]Niewspierane
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Niespełnione Zależnośći
|
||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||
mod.circulardependencies = [red]Zagnieżdżone zależności
|
||||
mod.incompletedependencies = [red]Brakujące zależności
|
||||
|
||||
mod.requiresversion.details = Wymaga wersji gry: [accent]{0}[]\nTwoja gra jest przestarzała. Ta modyfikacja potrzebuje nowszej wersji gry (możliwe, że wersji w fazie alfa/beta) aby mógł funkcjonować.
|
||||
mod.incompatiblemod.details = Ta modyfikacja jest niekompatybilna z najnowszą wersją gry. Autor musi ją zaaktualizować, i dodać [accent]minGameVersion: 147[] do jej pliku [accent]mod.json[].
|
||||
mod.blacklisted.details = Ta modyfikacja został ręczenie przeniesiony na czarną listę, ponieważ powodował wyłączenia gry i inne problemy na tej wersji. Nie używaj go.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = W tej modyfikacji brakuje zależnośći: {0}
|
||||
mod.erroredcontent.details = Ta modyfikacja spowodowała błędy przy uruchomianu. Poproś autora modyfikacji o ich naprawienie.
|
||||
mod.circulardependencies.details = Ta modyfikacja posiada zależności, które są zależne od innych zależności.
|
||||
mod.incompletedependencies.details = Nie można załadować modyfikacji z powodu niepoprawnych lub brakujących zależności: {0}.
|
||||
|
||||
mod.requiresversion = Wymagana wersja gry: [red]{0}
|
||||
|
||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||
mod.noerrorplay = [scarlet]Twoje modyfikacje zawierają błędy.[] Wyłącz je lub napraw błędy przed rozpoczęciem gry.
|
||||
mod.enable = Włącz
|
||||
@@ -179,6 +183,7 @@ mod.missing = Ten zapis zawiera modyfikacje, które zostały niedawno zaktualizo
|
||||
mod.preview.missing = Przed opublikowaniem tej modyfikacji na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu modyfikacji i spróbuj jeszcze raz.
|
||||
mod.folder.missing = Jedynie modyfikacje w formie folderów mogą się znaleźć na Warsztacie.\nAby zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę lub załaduj ponownie modyfikacje.
|
||||
mod.scripts.disable = Twoje urządzenie nie wspiera modyfikacji ze skryptami. Musisz wyłączyć te modyfikacje, aby móc grać.
|
||||
|
||||
mod.dependencies.error = [scarlet]Modyfikacje wymagają zależności.
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Importuj
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani n
|
||||
servers.showhidden = Pokaż Ukryte Serwery
|
||||
server.shown = Pokazane
|
||||
server.hidden = Ukryte
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Zlokalizuj Gracza
|
||||
trace.playername = Nazwa gracza: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = Wyrzucony: [accent]{0}[] razy
|
||||
trace.ips = Adresy IP:
|
||||
trace.names = Nazwy:
|
||||
invalidid = Złe ID klienta! Wyślij raport błędu.
|
||||
|
||||
player.ban = Zbanuj
|
||||
player.kick = Wyrzuć
|
||||
player.trace = Namierz
|
||||
player.admin = Przyznaj uprawnienia administracyjne
|
||||
player.team = Zmień Drużynę
|
||||
|
||||
server.bans = Bany
|
||||
server.bans.none = Nie znaleziono zbanowanych osób!
|
||||
server.admins = Administratorzy
|
||||
@@ -434,11 +441,11 @@ publishing = [accent]Publikowanie...
|
||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Ziarno:
|
||||
editor.cliffs = Ściany Na Klify
|
||||
|
||||
editor.brush = Pędzel
|
||||
editor.openin = Otwórz w Edytorze
|
||||
editor.oregen = Generacja Złóż
|
||||
@@ -509,14 +516,15 @@ waves.units.show = Pokaż Wszystkie
|
||||
wavemode.counts = liczba
|
||||
wavemode.totals = sumy
|
||||
wavemode.health = życie
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Domyślne>
|
||||
details = Detale...
|
||||
edit = Edytuj...
|
||||
variables = Zmienne
|
||||
logic.clear.confirm = Czy na pewno chcesz wyczyścić cały kod z tego procesora??
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nazwa:
|
||||
editor.spawn = Stwórz Jednostkę
|
||||
editor.removeunit = Usuń Jednostkę
|
||||
@@ -583,10 +591,12 @@ toolmode.fillerase = Usuń Typ
|
||||
toolmode.fillerase.description = Usuwa bloki tego samego typu.
|
||||
toolmode.drawteams = Rysuj Drużyny
|
||||
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
||||
#unused
|
||||
toolmode.underliquid = Pod Cieczami
|
||||
toolmode.underliquid.description = Narysuj podłogi pod płynnymi obszarami.
|
||||
|
||||
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
|
||||
filter.distort = Zniekształcanie
|
||||
filter.noise = Szum
|
||||
filter.enemyspawn = Wybierz spawn przeciwnika
|
||||
@@ -604,6 +614,7 @@ filter.option.ignore = Ignoruj
|
||||
filter.scatter = Rozprosz
|
||||
filter.terrain = Teren
|
||||
filter.logic = Logika
|
||||
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Szansa
|
||||
filter.option.mag = Wielkość
|
||||
@@ -628,6 +639,7 @@ filter.option.radius = Zasięg
|
||||
filter.option.percentile = Procent
|
||||
filter.option.code = Kod
|
||||
filter.option.loop = Pętla
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Czy na pewno chcesz usunąć ten pakiet lokalizacji?
|
||||
locales.applytoall = Zastosuj Do Wszystkich Lokalizacji
|
||||
@@ -680,6 +692,7 @@ launch.text = Wystrzel
|
||||
map.multiplayer = Tylko host może widzieć sektory
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
|
||||
objective.research.name = Zbadaj
|
||||
objective.produce.name = Zdobądź
|
||||
objective.item.name = Zdobądź Przedmiot
|
||||
@@ -693,6 +706,7 @@ objective.destroyblocks.name = Zniszcz Bloki
|
||||
objective.destroycore.name = Zniszcz Rdzeń
|
||||
objective.commandmode.name = Tryb Poleceń
|
||||
objective.flag.name = Oznaczenie
|
||||
|
||||
marker.shapetext.name = Dostosuj Tekst
|
||||
marker.point.name = Punkt
|
||||
marker.shape.name = Figura
|
||||
@@ -700,8 +714,10 @@ marker.text.name = Tekst
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Tekstura
|
||||
|
||||
marker.background = Tło
|
||||
marker.outline = Kontur
|
||||
|
||||
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1}
|
||||
@@ -717,6 +733,7 @@ objective.enemyairunits = [accent]Produkcja latających wrogich jednostek za [li
|
||||
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
|
||||
objective.command = [accent]Dowódź Jednostkami
|
||||
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NADCHODZI UDERZENIE NUKLEARNE ⚠
|
||||
|
||||
loadout = Ładunek
|
||||
@@ -756,11 +773,12 @@ weather.snowing.name = Śnieg
|
||||
weather.sandstorm.name = Burza piaskowa
|
||||
weather.sporestorm.name = Burza zarodników
|
||||
weather.fog.name = Mgła
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Czas gry na sektorze: {0}
|
||||
campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonany.\n[lightgray]Ostatni sektor został podbity.
|
||||
|
||||
sectorlist = Sektory
|
||||
sectorlist.attacked = {0} atakowanych
|
||||
|
||||
sectors.unexplored = [lightgray]Niezbadane
|
||||
sectors.resources = Zasoby:
|
||||
sectors.production = Produkcja:
|
||||
@@ -802,11 +820,13 @@ threat.medium = Średni
|
||||
threat.high = Wysoki
|
||||
threat.extreme = Ekstremalny
|
||||
threat.eradication = Czystka
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -867,6 +887,8 @@ sector.coastline.description = W tej lokalizacji zostały znalezione resztki tec
|
||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -895,6 +917,7 @@ sector.siege.name = Oblężenie
|
||||
sector.crossroads.name = Rozdroże
|
||||
sector.karst.name = Kras
|
||||
sector.origin.name = Zalążek
|
||||
|
||||
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
||||
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tarcz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
|
||||
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
|
||||
@@ -960,8 +983,8 @@ unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
lastaccessed = [lightgray]Ostatnia interakcja: {0}
|
||||
lastcommanded = [lightgray]Ostatnio zarządzane: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <załaduj mapę do pokazania>
|
||||
|
||||
stat.showinmap = <załaduj mapę do pokazania>
|
||||
stat.description = Opis
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
@@ -1073,6 +1096,7 @@ ability.spawndeath = Śmiertelne narodziny
|
||||
ability.spawndeath.description = Uwalnia jednostki po śmierci
|
||||
ability.liquidexplode = Wyciek Śmierci
|
||||
ability.liquidexplode.description = Wylewa płyn po śmierci
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sek[lightgray] Szybkość strzelania
|
||||
ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
|
||||
@@ -1086,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] redukcja uszkodzeń
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sek[lightgray] czas trwania
|
||||
ability.stat.buildtime = [stat]{0} sek[lightgray] czas budowy
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.nobatterypower = Niewystarczająca moc akumulatora
|
||||
bar.noresources = Brak Zasobów
|
||||
@@ -1287,11 +1310,13 @@ keybind.command_mode.name = Tryb Komend
|
||||
keybind.command_queue.name = Kolejka Rozkazów Jednostki
|
||||
keybind.create_control_group.name = Stwórz Grupę Kontroli
|
||||
keybind.cancel_orders.name = Anuluj Rozkazy
|
||||
|
||||
keybind.unit_stance_shoot.name = Strzel
|
||||
keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
|
||||
keybind.unit_stance_pursue_target.name = Goń Cel
|
||||
keybind.unit_stance_patrol.name = Patroluj
|
||||
keybind.unit_stance_ram.name = Taranuj
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1303,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Odbuduj Region
|
||||
keybind.schematic_select.name = Wybierz Region
|
||||
keybind.schematic_menu.name = Menu Schematów
|
||||
@@ -1367,9 +1393,9 @@ mode.pvp.description = Walcz przeciwko innym graczom.\n[gray]Wymaga co najmniej
|
||||
mode.attack.name = Atak
|
||||
mode.attack.description = Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać w tym trybie.
|
||||
mode.custom = Własny Tryb
|
||||
|
||||
rules.invaliddata = Niepoprawne dane ze schowka.
|
||||
rules.hidebannedblocks = Ukryj zabronione bloki
|
||||
|
||||
rules.infiniteresources = Nieskończone Zasoby
|
||||
rules.onlydepositcore = Dozwól tylko przenoszenie z rdzenia
|
||||
rules.derelictrepair = Zezwól na naprawę opuszczonego bloku
|
||||
@@ -1449,6 +1475,7 @@ rules.weather = Pogoda
|
||||
rules.weather.frequency = Częstotliwość:
|
||||
rules.weather.always = Zawsze
|
||||
rules.weather.duration = Czas trwania:
|
||||
|
||||
rules.randomwaveai.info = Sprawia, że jednostki tworzone falami atakują losowe struktury zamiast bezpośrednio atakować rdzeń lub generatory mocy.
|
||||
rules.placerangecheck.info = Zapobiega graczom umieszczania czegokolwiek w pobliżu budynków wroga. Podczas próby umieszczenia wieżyczki zasięg jest zwiększony, więc wieżyczka nie będzie mogła dosięgnąć wroga.
|
||||
rules.onlydepositcore.info = Zapobiega umieszczaniu przedmiotów w budynkach poza rdzeniami.
|
||||
@@ -1460,6 +1487,7 @@ content.block.name = Bloki
|
||||
content.status.name = Efekty Statusu
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Frakcje
|
||||
|
||||
wallore = (Ściana)
|
||||
|
||||
item.copper.name = Miedź
|
||||
@@ -1484,6 +1512,7 @@ item.tungsten.name = Wolfram
|
||||
item.oxide.name = Tlenek Berylu
|
||||
item.carbide.name = Karbid
|
||||
item.dormant-cyst.name = Drzemiąca Torbiel
|
||||
|
||||
liquid.water.name = Woda
|
||||
liquid.slag.name = Żużel
|
||||
liquid.oil.name = Ropa
|
||||
@@ -1499,41 +1528,34 @@ liquid.cyanogen.name = Cyjan
|
||||
unit.dagger.name = Nóż
|
||||
unit.mace.name = Buzdygan
|
||||
unit.fortress.name = Forteca
|
||||
|
||||
unit.nova.name = Nowa
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Kwazar
|
||||
|
||||
unit.crawler.name = Pełzak
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
|
||||
unit.flare.name = Flara
|
||||
unit.horizon.name = Horyzont
|
||||
unit.zenith.name = Zenit
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Zaćmienie
|
||||
|
||||
unit.mono.name = Mrówka
|
||||
unit.poly.name = Duszek
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
|
||||
unit.risso.name = Delfin
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Płetwal
|
||||
unit.sei.name = Sejwal
|
||||
unit.omura.name = Omura
|
||||
|
||||
unit.retusa.name = Retusa
|
||||
unit.oxynoe.name = Oksynoe
|
||||
unit.cyerce.name = Cyerce
|
||||
unit.aegires.name = Aegir
|
||||
unit.navanax.name = Nawanaksa
|
||||
|
||||
unit.alpha.name = Alfa
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
@@ -1541,6 +1563,7 @@ unit.scepter.name = Kostur
|
||||
unit.reign.name = Imperator
|
||||
unit.vela.name = Wela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stal
|
||||
unit.locus.name = Lokus
|
||||
unit.precept.name = Przestrzegacz
|
||||
@@ -1556,11 +1579,9 @@ unit.avert.name = Awert
|
||||
unit.obviate.name = Likwidator
|
||||
unit.quell.name = Tłumiciel
|
||||
unit.disrupt.name = Rozrywacz
|
||||
|
||||
unit.evoke.name = Sygnałek
|
||||
unit.incite.name = Nawoływacz
|
||||
unit.emanate.name = Pochodnia
|
||||
|
||||
unit.manifold.name = Składak
|
||||
unit.assembly-drone.name = Dron Montażowy
|
||||
unit.latum.name = Latum
|
||||
@@ -1767,6 +1788,7 @@ block.container.name = Kontener
|
||||
block.launch-pad.name = Wyrzutnia
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fabryka Naziemna
|
||||
block.air-factory.name = Fabryka Powietrzna
|
||||
@@ -1800,6 +1822,7 @@ block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
|
||||
block.heat-source.name = Źródło Ciepła
|
||||
block.heat-source.description = Blok dający nieskończone ciepło.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Pusty
|
||||
block.rhyolite-crater.name = Ryolitowy Krater
|
||||
block.rough-rhyolite.name = Szorstki Ryolit
|
||||
@@ -1963,6 +1986,7 @@ block.large-logic-display.name = Duży Wyświetlacz Logiczny
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Komórka Pamięci
|
||||
block.memory-bank.name = Bank Pamięci
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Crux
|
||||
team.sharded.name = Sharded
|
||||
@@ -2009,6 +2033,7 @@ hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez w
|
||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||
|
||||
gz.mine = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
|
||||
gz.mine.mobile = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
|
||||
gz.research = Otwórz :tree: drzewko technologiczne.\nZbadaj :mechanical-drill: [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
|
||||
@@ -2029,6 +2054,7 @@ gz.zone1 = To jest strefa zrzutu wroga.
|
||||
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
|
||||
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||
|
||||
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
|
||||
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||
@@ -2054,6 +2080,7 @@ onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj sur
|
||||
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
||||
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
||||
aegis.tungsten = Wolfram może być wykopany używając [accent]wiertła udeżeniowego[].\nTa struktura wymaga [accent]wody[] i [accent]zasilania[].
|
||||
|
||||
split.pickup = Niektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Domyślne klawisze to [ i ], użyj ich, żeby podnieść lub upuścić blok.)
|
||||
split.pickup.mobile = iektóre bloki mogą zostać podniesione przez jednostkę rdzeniową.\nPodnieś ten [accent]kontener[] i postaw go w [accent]punkcie załadunkowym[].\n(Żeby podnieść lub upuścić jakiś blok, przytrzymaj go przez chwilę.)
|
||||
split.acquire = Żeby wybudować jednostki musisz pozyskać trochę wolframu.
|
||||
@@ -2081,6 +2108,8 @@ item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekszta
|
||||
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
|
||||
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
|
||||
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Używany jako materiał budowlany oraz amunicja na Erekirze.
|
||||
item.tungsten.description = Używany w wiertłach i infrastrukturze wojennej. Jest konieczny do budowy bardziej zaawansowanej infrastruktury.
|
||||
item.oxide.description = Używany jako przewodnik ciepła i izolator mocy.
|
||||
@@ -2090,6 +2119,8 @@ liquid.water.description = Powszechnie używana do schładzania budowli i przetw
|
||||
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
|
||||
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel lub wystrzelony we wrogów przez wieżyczkę.
|
||||
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Stosowany w reakcjach chemicznych. Używany do wytwarzania energii i syntezy materiałów.
|
||||
liquid.ozone.description = Stosowany jako utleniacz w produkcji materiałów oraz jako paliwo. Średnio wybuchowy.
|
||||
liquid.hydrogen.description = Używany do wydobywania surowców, produkcji jednostek oraz dp naprawy struktur. Łatwopalny.
|
||||
@@ -2255,6 +2286,8 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
|
||||
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
|
||||
block.core-citadel.description = Rdzeń bazy. Bardzo dobrze uzbrojony. Składuje wiecej zasobów niż rdzeń Bastion.
|
||||
block.core-acropolis.description = Rdzeń bazy. Wyjątkowo dobrze uzbrojony. Składuje wiecej zasobów niż rdzeń Cytadela.
|
||||
@@ -2356,65 +2389,56 @@ unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ogn
|
||||
unit.fortress.description = Lądowa jednostka szturmowa, której dalekosiężne pociski eliminują lądowe wrogie jednostki.
|
||||
unit.scepter.description = Lądowa jednostka ofensywna, strzelająca gradem standardowych i salwami naładowanych pocisków we wrogie jednostki.
|
||||
unit.reign.description = Niebywale silna jednostka lądowa zasypująca wrogów gradem ogromnych pocisków przebijających.
|
||||
|
||||
unit.nova.description = Lądowo-powietrzna jednostka wsparcia, wystrzeliwująca leczące dla sojuszniczych budynków i zabójcze dla wrogów pociski.
|
||||
unit.pulsar.description = Lądowo-powietrzna jednostka wsparcia, wystrzeliwująca leczące sojusznicze struktury wiązki energii. Zadaje spore obrażenia wrogom.
|
||||
unit.quasar.description = Lądowo-powietrzna jednostka szturmowa wyposażona w pole siłowe. Naprawia pobliskie struktury oraz skutecznie niszczy wrogów.
|
||||
unit.vela.description = Jednostka krocząca zdolna do lotu. Strzela potężnym laserem podpalającym pobliskich wrogów i ich struktury. Naprawia pobliskie sojusznicze budowle.
|
||||
unit.corvus.description = Niesamowicie silna jednostka krocząca. Wystrzeliwuje potężny laser niszczący wrogów w sporej odległości. Naprawia sojusznicze struktury. Potrafi pokonać niemalże każdą przeszkodę.
|
||||
|
||||
unit.crawler.description = Drobna lądowa jednostka ofensywna, wbiegająca we wrogów dokonując samozniszczenia.
|
||||
unit.atrax.description = Lądowa jednostka ofensywna mogąca pokonać niemalże każdą przeszkodę, strzelająca podpalającymi kulami żużlu.
|
||||
unit.spiroct.description = Pajęcza jednostka mogąca pokonać niemalże każdą przeszkodę. Ponadto, jej ataki mogą ją uleczyć i jednocześnie przyciągnąć wrogów.
|
||||
unit.arkyid.description = Jednostka szturmowa mogąca pokonać niemalże każdą przeszkodę, strzelająca elektrycznymi pociskami oraz leczącymi ją laserami.
|
||||
unit.toxopid.description = Jednostka pajęcza mogąca pokonać niemalże każdą przeszkodę. Na krótki dystans posługuje się przebijającymi laserami, a na dłuższy strzela odłamkowym, uwalniającym błyskawice granatem.
|
||||
|
||||
unit.flare.description = Mała latająca jednostka strzelająca standardowymi pociskami we wrogie struktury.
|
||||
unit.horizon.description = Jednostka latająca zrzucająca bomby kasetowe na cele naziemne.
|
||||
unit.zenith.description = Lotnicza jednostka szturmowa, strzelająca naprowadzającymi rakietami we wszystkich pobliskich wrogów.
|
||||
unit.antumbra.description = Lotnicza jednostka szturmowa, strzelająca naprzemian naprowadzającymi rakietami i potężnymi pociskami we wrogie jednostki.
|
||||
unit.eclipse.description = Niebywale silna jednostka lotnicza, strzelająca naprzemian przebijającymi wiązkami laserowymi i gradem wybuchowych pocisków we wrogie jednostki.
|
||||
|
||||
unit.mono.description = Latający dron niezdolny do samoobrony, wydobywający miedź i ołów na podstawie ich ilości w rdzeniu.
|
||||
unit.poly.description = Lotnicza jednostka wsparcia, będaca kombinacją wszystkich jednostek która może wydobywać surowce, asystować w budowie, naprawiać i odbudowywać zniszczone struktury, a w ostateczności bronić rdzenia.
|
||||
unit.mega.description = Lotnicza jednostka wsparcia, która automatycznie naprawia zniszczone struktury oraz może przenosić małe jednostki i bloki.
|
||||
unit.quad.description = Lotnicza jednostka szturmowa zrzucająca potężne bomby na wrogie struktury i lecząca struktury sojusznicze. Może podnosić jednostki i bloki średniej wielkośći.
|
||||
unit.oct.description = Lotnicza jednostka posiadająca sporą tarczę chroniącą i regenerującą życie pobliskich jednostek. Może podnieść większość jednostek i bloków.
|
||||
|
||||
unit.risso.description = Morska jednostka ofensywna, strzelająca sporą ilością pocisków i rakiet we wrogie jednostki.
|
||||
unit.minke.description = Morska jednostka ofensywna, strzelająca granatami i wybuchowymi pociskami we wrogie jednostki.
|
||||
unit.bryde.description = Morska jednostka ofensywna, strzelająca dalekosiężnymi pociskami artyleryjskimi i rakietami we wrogie jednostki.
|
||||
unit.sei.description = Morska jednostka szturmowa, strzelająca barażami rakiet oraz salwami przebijających pocisków we wrogie jednostki.
|
||||
unit.omura.description = Morski okaz szturmowy wyposażony w dwie platformy tworzące Flary, strzelający przebijającym superszybkim pociskiem we wrogie jednostki.
|
||||
|
||||
unit.alpha.description = Lotnicza jednostka administracyjna, która wykonuje podstawowe instrukcje budownicze i wydobywcze. Broni rdzenia Odłamek.
|
||||
unit.beta.description = Lotnicza jednostka administracyjna, która buduje i wykopuje surowce znacznie szybciej od poprzedniej wersji. Chroni rdzeń Podstawa przed wrogimi jednostkami.
|
||||
unit.gamma.description = Lotnicza jednostka administracyjna, której wyjątkowo dobre uzbrojenie pozwala przeżyć kilka pierwszych fal bez budowy umocnień. Chroni rdzeń Jądro przed wrogami.
|
||||
|
||||
unit.retusa.description = Morska jednostka wsparcia, wystrzeliwująca leczące sojuszników naprowadzające torpedy we wrogie jednostki.
|
||||
unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie ognia leczące sojusznicze jednostki i budynki. Specjalne działo obronne niszczy także nadlatujące rakiety i pociski.
|
||||
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
|
||||
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoją leczniczą błyskawicą. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
|
||||
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Ostrzeliwuje wrogów zwykłymi pociskami.
|
||||
unit.locus.description = Strzela naprzemiennymi pociskami w przeciwników.
|
||||
unit.precept.description = Strzela pociskami odłamkowymi z jednego działa.
|
||||
unit.vanquish.description = Wystrzeliwuje ogromne pociski odłamkowe.
|
||||
unit.conquer.description = Wystrzeliwuje ogromne przebijające serie pocisków we wrogie cele.
|
||||
|
||||
unit.merui.description = Wystrzeliwuje pociski o dalekim zasięgu w cele naziemne. Teren w większości przypadków nie stanowi przeszkody.
|
||||
unit.cleroi.description = Wystrzeliwuje podwójne pociski we wrogie cele. Namierza wrogie pociski przy pomocy dział. Teren w większości przypadków nie stanowi przeszkody.
|
||||
unit.anthicus.description = Strzela naprowadzającymi pociskami dalekiego zasięgu we wrogie cele. Teren w większości przypadków nie stanowi przeszkody.
|
||||
unit.tecta.description = Strzela samonaprowadzającymi plazmowymi pociskami we wrogie cele. Chroni się tarczą siłową umieszczoną z przodu. Teren w większości przypadków nie stanowi przeszkody.
|
||||
unit.collaris.description = Wystrzeliwuje pociski odłamkowe na bardzo dużą odległość. Teren w większości przypadków nie stanowi przeszkody.
|
||||
|
||||
unit.elude.description = Strzela parami pocisków samonaprowadzających we wrogie cele. Moze unosić się nad cieczami.
|
||||
unit.avert.description = Wystrzeliwuje skręcające się pary pocisków w cele wroga.
|
||||
unit.obviate.description = Wystrzeliwuje skręcające się pary kul energii produkujących wyładowania w cele wroga.
|
||||
unit.quell.description = Wystrzeliwuje pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
|
||||
unit.disrupt.description = Wystrzeliwuje dalekosiężne pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
|
||||
|
||||
unit.evoke.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Broni rdzenia Bastion budując struktury.
|
||||
unit.incite.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Nieco lepsza od poprzedniej wersji. Broni rdzenia Cytadela budując struktury.
|
||||
unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Znacznie lepsza od poprzednich wersji. Broni rdzenia Akropol budując struktury.
|
||||
@@ -2465,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
||||
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2472,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2480,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2509,9 +2540,9 @@ lenum.shoot = Strzel w określoną pozycje.
|
||||
lenum.shootp = Strzel w jednostkę/budynek z zachowaniem trajektorii.
|
||||
lenum.config = Konfiguracja budynku, np. sortownika.
|
||||
lenum.enabled = Sprawdza czy blok jest włączony.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Kolor iluminatora.
|
||||
laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwraca przywódcę.\nW innym wypadku zwraca samą jednostkę.
|
||||
laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
|
||||
@@ -2576,11 +2607,12 @@ lenum.len = Długość wektoru.
|
||||
lenum.sin = Sinus, w stopniach.
|
||||
lenum.cos = Cosinus, w stopniach.
|
||||
lenum.tan = Tangens, w stopniach.
|
||||
|
||||
lenum.asin = Arc sinus, w stopniach.
|
||||
lenum.acos = Arc cosinus, w stopniach.
|
||||
lenum.atan = Arc tangens, w stopniach.
|
||||
|
||||
#to nie literówka, spójrz na 'range notation'
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Losowa liczba w przedziale [0, wartość).
|
||||
lenum.log = Logarytm naturalny (ln).
|
||||
lenum.log10 = Logarytm o podstawie 10.
|
||||
@@ -2637,6 +2669,7 @@ unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku.
|
||||
unitlocate.outx = Wyjściowa współrzędna X.
|
||||
unitlocate.outy = Wyjściowa współrzędna Y.
|
||||
unitlocate.group = Grupa szukanych budynków.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
||||
@@ -2659,6 +2692,7 @@ lenum.build = Buduj strukturę.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||
lenum.boost = Zacznij/zakończ przyspieszać.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2666,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -51,7 +51,6 @@ mods.browser.latest = <Mais recente>
|
||||
mods.browser.releases = Versões
|
||||
mods.github.open = Repositório
|
||||
mods.github.open-release = Página da versão
|
||||
|
||||
mods.browser.sortdate = Ordenar por mais recente
|
||||
mods.browser.sortstars = Ordenar por estrelas
|
||||
|
||||
@@ -149,6 +148,7 @@ mod.disable = Desati-\nvar
|
||||
mod.version = Version:
|
||||
mod.content = Conteúdo:
|
||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||
|
||||
mod.incompatiblegame = [red]Jogo desatualizado
|
||||
mod.incompatiblemod = [red]Incompatível
|
||||
mod.blacklisted = [red]Não suportado
|
||||
@@ -183,6 +183,7 @@ mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar
|
||||
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
|
||||
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, simplesmente descompacte seu arquivo numa pasta e delete o arquivo ZIP antigo, então reinicie seu jogo ou recarregue os mods.
|
||||
mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você precisa desabilitar esses mods para conseguir jogar.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -208,7 +209,6 @@ campaign.none = [lightgray]Selecione um planeta para começar.\nIsso pode ser al
|
||||
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
|
||||
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto, mais conteúdo.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
||||
campaign.difficulty = Difficulty
|
||||
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore Tecnológica
|
||||
techtree.select = Seleção de Árvore Tecnológica
|
||||
@@ -323,7 +323,6 @@ server.error = [scarlet]Erro ao hospedar o servidor.
|
||||
save.new = Novo Jogo Salvo
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este jogo salvo?
|
||||
save.nocampaign = Arquivos de jogos salvos individuais da campanha não podem ser importados.
|
||||
|
||||
overwrite = Sobrescrever
|
||||
save.none = Nenhum jogo salvo encontrado!
|
||||
savefail = Falha ao salvar jogo!
|
||||
@@ -367,7 +366,6 @@ command.repair = Reparar
|
||||
command.rebuild = Reconstruir
|
||||
command.assist = Auxiliar Jogador
|
||||
command.move = Mover
|
||||
|
||||
command.boost = Impulso
|
||||
command.enterPayload = Inserir Bloco de Carga útil
|
||||
command.loadUnits = Carregar Unidades
|
||||
@@ -380,7 +378,6 @@ stance.holdfire = Modo: Cessar Fogo
|
||||
stance.pursuetarget = Modo: Perseguir Alvo
|
||||
stance.patrol = Modo: Patrulhar Caminho
|
||||
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
|
||||
|
||||
openlink = Abrir Link
|
||||
copylink = Copiar Link
|
||||
back = Voltar
|
||||
@@ -408,7 +405,6 @@ enablebuilding = [scarlet][[{0}][] para habilitar construção
|
||||
showui = Interface oculta.\nPressione [accent][[{0}][] para exibir a interface.
|
||||
commandmode.name = [accent]Modo de Comando
|
||||
commandmode.nounits = [sem unidades]
|
||||
|
||||
wave = [accent]Horda {0}
|
||||
wave.cap = [accent]Horda {0}/{1}
|
||||
wave.waiting = [lightgray]Próxima horda em {0}
|
||||
@@ -520,14 +516,15 @@ waves.units.show = Mostrar tudo
|
||||
wavemode.counts = quantidade
|
||||
wavemode.totals = total
|
||||
wavemode.health = vida
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<padrão>
|
||||
details = Detalhes...
|
||||
edit = Editar...
|
||||
variables = Variáveis
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nome:
|
||||
editor.spawn = Spawnar unidade
|
||||
editor.removeunit = Remover unidade
|
||||
@@ -642,6 +639,7 @@ filter.option.radius = Raio
|
||||
filter.option.percentile = Percentual
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -775,6 +773,7 @@ weather.snowing.name = Neve
|
||||
weather.sandstorm.name = Tempestade de Areia
|
||||
weather.sporestorm.name = Tempestade de Esporos
|
||||
weather.fog.name = Névoa
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[lightgray]O setor final foi conquistado.
|
||||
|
||||
@@ -821,11 +820,13 @@ threat.medium = Média
|
||||
threat.high = Alta
|
||||
threat.extreme = Extrema
|
||||
threat.eradication = Erradicação
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -886,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -916,7 +919,6 @@ sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
|
||||
sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações.
|
||||
#TODO - no shield breaker anymore.
|
||||
sector.aegis.description = O inimigo é protegido por escudos. Um módulo de quebra-escudos experimental foi detectado neste setor.\nLocalize esta estrutura. Forneça munição de tungstênio e destrua a base inimiga.
|
||||
sector.lake.description = O lago de escória deste setor limita muito as unidades viáveis. Uma unidade flutuante é a única opção.\nPesquise o [accent]construtor de naves[] e produza uma unidade [accent]elude[] o mais rápido possível.
|
||||
sector.intersect.description = Scanners sugerem que este setor será atacado de vários lados logo após o pouso.\nFaça defesas rapidamente e expanda o mais rápido possível.\nUnidades [accent]Mech[] serão necessárias para o terreno acidentado da área.
|
||||
@@ -981,9 +983,9 @@ unit.nobuild = [scarlet]Unidades não podem construir
|
||||
lastaccessed = [lightgray]Último Acesso: {0}
|
||||
lastcommanded = [lightgray]Último Comando: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <carregar mapa para mostrar>
|
||||
stat.description = Propósito
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.maxefficiency = Eficiência Máxima
|
||||
@@ -1033,7 +1035,6 @@ stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tempo de recarga
|
||||
stat.ammo = Munição
|
||||
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.explosiveness = Explosividade
|
||||
@@ -1095,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1108,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
@@ -1308,11 +1310,13 @@ keybind.command_mode.name = Modo de Comando
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1324,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu de Esquemas
|
||||
@@ -1388,9 +1393,9 @@ mode.pvp.description = Lute contra outros jogadores locais.
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
||||
mode.custom = Regras personalizadas
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.onlydepositcore = Permitir apenas depósito no núcleo
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1470,6 +1475,7 @@ rules.weather = Clima
|
||||
rules.weather.frequency = Frequência:
|
||||
rules.weather.always = Sempre
|
||||
rules.weather.duration = Duração:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1481,6 +1487,7 @@ content.block.name = Blocos
|
||||
content.status.name = Efeitos de Status
|
||||
content.sector.name = Setores
|
||||
content.team.name = Facções
|
||||
|
||||
wallore = (Muro)
|
||||
|
||||
item.copper.name = Cobre
|
||||
@@ -1505,6 +1512,7 @@ item.tungsten.name = Tungstênio
|
||||
item.oxide.name = Óxido
|
||||
item.carbide.name = Carboneto
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Água
|
||||
liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -1555,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1577,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Drone de Montagem
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Paralaxe
|
||||
block.cliff.name = Relevo
|
||||
block.sand-boulder.name = Pedregulho de Areia
|
||||
@@ -1778,6 +1788,7 @@ block.container.name = Contêiner
|
||||
block.launch-pad.name = Plataforma de Lançamento
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fábrica de Unidades Terrestres
|
||||
block.air-factory.name = Fábrica de Unidades Aéreas
|
||||
@@ -1810,6 +1821,8 @@ block.payload-unloader.name = Descarregador de Carga
|
||||
block.payload-unloader.description = Descarrega líquidos e itens de blocos.
|
||||
block.heat-source.name = Fonte de Calor
|
||||
block.heat-source.description = Um bloco 1x1 que fornece calor infinito.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Vazio
|
||||
block.rhyolite-crater.name = Cratera de Riólito
|
||||
block.rough-rhyolite.name = Riolito Áspero
|
||||
@@ -2020,6 +2033,7 @@ hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimig
|
||||
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
|
||||
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||
|
||||
gz.mine = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e clique para começar a minerar.
|
||||
gz.mine.mobile = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e toque nele para começar a minerar.
|
||||
gz.research = Abra a :tree: árvore tecnológica.\nPesquise a :mechanical-drill: [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
|
||||
@@ -2040,6 +2054,7 @@ gz.zone1 = Essa é a zona de spawn inimigo.
|
||||
gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar.
|
||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||
|
||||
onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||
onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
|
||||
onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||
@@ -2057,7 +2072,6 @@ onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos d
|
||||
onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta :breach: [accent]Breach[].\nTorretas requerem :beryllium: [accent]munição[].
|
||||
onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[]
|
||||
onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque :beryllium-wall: [accent]muros de berílio[] em volta das torretas.
|
||||
|
||||
onset.enemies = Inimigo vindo, se prepare.
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.attack = O inimigo está vulnerável. Contra ataque.
|
||||
@@ -2073,7 +2087,6 @@ split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
|
||||
#Serpulo
|
||||
item.copper.description = Usado em todos os tipos de construção e munição.
|
||||
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
|
||||
item.lead.description = Usado em transportação de líquido e estruturas elétricas.
|
||||
@@ -2115,11 +2128,10 @@ liquid.cyanogen.description = Utilizado para munição, construção de unidades
|
||||
liquid.nitrogen.description = Utilizado na extração de recursos, criação de gás e produção de unidades. Inerte.
|
||||
liquid.neoplasm.description = Um subproduto biológico perigoso do reator de Neoplasia. Espalha-se rapidamente para qualquer bloco adjacente contendo água que ele toque, danificando-os no processo. Viscoso.
|
||||
liquid.neoplasm.details = Neoplasma. Uma massa incontrolável de células sintéticas de rápida divisão com uma consistência semelhante à de lama. Resistente ao calor. Extremamente perigoso para qualquer estrutura que envolva água.\n\nMuito complexo e instável para análise padrão. Potenciais aplicações desconhecidas. Recomenda-se a incineração em piscinas de escória.
|
||||
block.derelict = \uf77e [lightgray]Abandonado
|
||||
|
||||
block.derelict = \uf77e [lightgray]Abandonado
|
||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
|
||||
|
||||
block.message.description = Mostra uma mensagem. Usado para comunicação entre aliados.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2410,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Dispara fragmentos de mísseis em inimigos. Repara unidades aliadas.
|
||||
unit.aegires.description = Causa choque a todas as unidades e estruturas inimigas que entram em seu campo de enrgia. Repara todos os aliados.
|
||||
unit.navanax.description = Dispara projéteis de PEM explosivos, causando danos significativos às redes de energia inimigas e reparando as estruturas aliadas. Derrete os inimigos próximos com 4 torres laser autônomas.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Dispara balas padrão em alvos inimigos.
|
||||
unit.locus.description = Dispara balas alternadas em alvos inimigos.
|
||||
unit.precept.description = Atira balas de fragmentação perfurantes em alvos inimigos.
|
||||
@@ -2475,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2482,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2490,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2519,9 +2540,9 @@ lenum.shoot = Atire em uma posição.
|
||||
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
|
||||
lenum.config = Configuração do edifício, por ex. item classificador.
|
||||
lenum.enabled = Se o bloco está ativado.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Cor do iluminador.
|
||||
laccess.controller = Controlador de unidade. Se controlado pelo processador, retorna o processador.\nCaso contrário, retorna a própria unidade.
|
||||
laccess.dead = Se uma unidade/edifício está morta ou não é mais válida.
|
||||
@@ -2576,6 +2597,7 @@ lenum.land = Lógico E.
|
||||
lenum.and = E bit a bit.
|
||||
lenum.not = Virar bit a bit.
|
||||
lenum.xor = XOR bit a bit.
|
||||
|
||||
lenum.min = Mínimo de dois números.
|
||||
lenum.max = Máximo de dois números.
|
||||
lenum.angle = Ângulo do vetor em graus.
|
||||
@@ -2590,6 +2612,7 @@ lenum.asin = Arco seno, em graus.
|
||||
lenum.acos = Arco cosseno, em graus.
|
||||
lenum.atan = Arco tangente, em graus.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Decimal aleatório no intervalo [0, valor).
|
||||
lenum.log = Logaritmo natural (ln).
|
||||
lenum.log10 = Logaritmo de base 10.
|
||||
@@ -2646,6 +2669,7 @@ unitlocate.building = Variável de saída para edifício localizado.
|
||||
unitlocate.outx = Coordenada X de saída.
|
||||
unitlocate.outy = Coordenada Y de saída.
|
||||
unitlocate.group = Grupo de construção para procurar.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
|
||||
@@ -2668,6 +2692,7 @@ lenum.build = Construa uma estrutura.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Verifique se a unidade está perto de uma posição.
|
||||
lenum.boost = Iniciar/parar o reforço.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2675,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -82,6 +82,7 @@ schematic.renametag = Alterar o nome da etiqueta
|
||||
schematic.tagged = {0} Etiquetado/s
|
||||
schematic.tagdelconfirm = Apagar esta etiqueta completamente?
|
||||
schematic.tagexists = Essa etiqueta já existe.
|
||||
|
||||
stats = Estatísticas
|
||||
stats.wave = Hordas Derrotadas
|
||||
stats.unitsCreated = Unidades Criadas
|
||||
@@ -147,6 +148,7 @@ mod.disable = Desativar
|
||||
mod.version = Versão:
|
||||
mod.content = Conteúdo:
|
||||
mod.delete.error = Incapaz de apagar o mod. O ficheiro pode estar em uso.
|
||||
|
||||
mod.incompatiblegame = [red]Jogo Desatualizado
|
||||
mod.incompatiblemod = [red]Incompatível
|
||||
mod.blacklisted = [red]Não suportado
|
||||
@@ -154,6 +156,7 @@ mod.unmetdependencies = [red]Dependências não satisfeitas
|
||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||
mod.circulardependencies = [red]Dependências redundantes
|
||||
mod.incompletedependencies = [red]Dependências incompletas
|
||||
|
||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nO teu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Este mod foi manualmente colocado na Lista Negra por causar falhas ou outros problemas com esta versão do jogo. Não o use.
|
||||
@@ -161,7 +164,9 @@ mod.missingdependencies.details = Este mod tem dependências em falta: {0}
|
||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||
mod.circulardependencies.details = Este mod tem dependências que dependem umas das outras.
|
||||
mod.incompletedependencies.details = Este mod não pôde ser carregado devido a dependências inválidas ou ausentes: {0}.
|
||||
|
||||
mod.requiresversion = Requer a versão do jogo: [red]{0}
|
||||
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
mod.noerrorplay = [scarlet]Tens mods com erros.[] Desativa os mods afetados ou corrije os erros antes de jogar.
|
||||
mod.enable = Ativar
|
||||
@@ -178,6 +183,7 @@ mod.missing = Este jogo salvo contém mods que foram recentemente atualizados ou
|
||||
mod.preview.missing = Antes de publicar este mod na Workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tentar outra vez.
|
||||
mod.folder.missing = Apenas mods no formato de pasta podem ser publicados na Workshop.\nPara converter qualquer mod para uma pasta, simplesmente descomprime os ficheiros para a pasta e apague o ficheiro ZIP antigo, e depois reinicia o jogo ou recarrega os teus mods.
|
||||
mod.scripts.disable = O teu dispositivo não suporta mods com scripts. Deves desativar estes mods para conseguir jogar.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -191,7 +197,6 @@ mod.dependencies.imported = This mod requires dependencies. Download?
|
||||
about.button = Sobre
|
||||
name = Nome:
|
||||
noname = Escolha[accent] um nome[] primeiro.
|
||||
|
||||
search = Procurar:
|
||||
planetmap = Mapa do Planeta
|
||||
launchcore = Lançar Núcleo
|
||||
@@ -204,7 +209,6 @@ campaign.none = [lightgray]Selecione um planeta para onde começar.\nIsto pode s
|
||||
campaign.erekir = Novo, conteúdo aperfeiçoado. Progresso de campanha quase linear.\n\nMapas e experiência geral de melhor qualidade.
|
||||
campaign.serpulo = Conteúdo antigo, a experiência clássica. Mais amplo.\n\nMapas e mecânicas da campanha potencialmente desbalanceados. Menos aperfeiçoado.
|
||||
campaign.difficulty = Dificuldade
|
||||
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore da Tecnologia
|
||||
techtree.select = Árvore da Tecnologia
|
||||
@@ -281,6 +285,7 @@ player.kick = Expulsar
|
||||
player.trace = Rastrear
|
||||
player.admin = Alterar Admin
|
||||
player.team = Trocar de Equipa
|
||||
|
||||
server.bans = Banimentos
|
||||
server.bans.none = Nenhum jogador banido encontrado!
|
||||
server.admins = Administradores
|
||||
@@ -356,7 +361,6 @@ customize = Customizar
|
||||
cancel = Cancelar
|
||||
command = Comando
|
||||
command.queue = [lightgray][Queuing]
|
||||
|
||||
command.mine = Minerar
|
||||
command.repair = reparar
|
||||
command.rebuild = Reconstruir
|
||||
@@ -374,7 +378,6 @@ stance.holdfire = Stance: Não disparar
|
||||
stance.pursuetarget = Stance: Perseguir alvo
|
||||
stance.patrol = Stance: Caminho de Patrulha
|
||||
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
||||
|
||||
openlink = Abrir Ligação
|
||||
copylink = Copiar ligação
|
||||
back = Voltar
|
||||
@@ -443,7 +446,6 @@ editor.planet = Planeta:
|
||||
editor.sector = Setor:
|
||||
editor.seed = Semente:
|
||||
editor.cliffs = Paredes para Penhascos
|
||||
|
||||
editor.brush = Pincel
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
@@ -522,6 +524,7 @@ edit = Editar...
|
||||
variables = Variáveis
|
||||
logic.clear.confirm = Tens a certeza que querea apagar todo o código deste procesador?
|
||||
logic.globals = Variáveis Embutidas
|
||||
|
||||
editor.name = Nome:
|
||||
editor.spawn = Criar Unidade
|
||||
editor.removeunit = Remover Unidade
|
||||
@@ -588,7 +591,6 @@ toolmode.fillerase = Preencher Apagar
|
||||
toolmode.fillerase.description = Apaga blocos do mesmo tipo.
|
||||
toolmode.drawteams = Desenhar Euipas
|
||||
toolmode.drawteams.description = Muda a equipa da qual o bloco pertence.
|
||||
|
||||
#unused
|
||||
toolmode.underliquid = Debaixo de Líquidos
|
||||
toolmode.underliquid.description = Desenha o fundo de poças de líquidos.
|
||||
@@ -612,6 +614,7 @@ filter.option.ignore = Ignorar
|
||||
filter.scatter = Dispersão
|
||||
filter.terrain = Terreno
|
||||
filter.logic = Lógica
|
||||
|
||||
filter.option.scale = Escala
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -636,6 +639,7 @@ filter.option.radius = Raio
|
||||
filter.option.percentile = Percentual
|
||||
filter.option.code = Código
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Aqui podes adicionar pacotes locais para idiomas específicos no teu mapa. Nos pacotes locais, cada propriedade tem um nome e um valor. Estas propriedades podem ser usadas por processadroes globais ou objetivos que usem os seus nomes. Suportam formatação de texto (substituir espaços por valores atuais).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Tens a certeza que queres apagar este pacote local?
|
||||
locales.applytoall = Aplicar Modificações a Todos os Locais
|
||||
@@ -685,9 +689,7 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Controlar setor em {0}
|
||||
requirement.onsector = Aterrar no setor: {0}
|
||||
launch.text = Lançar
|
||||
#research.multiplayer = Apenas o anfitrião pode pesquisar itens
|
||||
map.multiplayer = Apenas o anfitrião pode ver os setores
|
||||
|
||||
uncover = Descobrir
|
||||
configure = Configurar Carregamento
|
||||
|
||||
@@ -712,6 +714,7 @@ marker.text.name = Texto
|
||||
marker.line.name = Linha
|
||||
marker.quad.name = Quandrado
|
||||
marker.texture.name = Textura
|
||||
|
||||
marker.background = Fundo
|
||||
marker.outline = Rebordo
|
||||
|
||||
@@ -776,7 +779,6 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
|
||||
|
||||
sectorlist = Setores
|
||||
sectorlist.attacked = {0} sob ataque
|
||||
|
||||
sectors.unexplored = [lightgray]Não explorado
|
||||
sectors.resources = Recursos:
|
||||
sectors.production = Produção:
|
||||
@@ -824,6 +826,7 @@ difficulty.easy = Fácil
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Difícil
|
||||
difficulty.eradication = Erradicação
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -885,17 +888,18 @@ sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remo
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -931,6 +935,7 @@ sector.siege.description = Este setor apresenta dois desfiladeiros paralelos que
|
||||
sector.crossroads.description = As bases inimigas neste setor foram estabelecidas em terrenos variados. Pesquisa diferentes unidades para adaptar.\nAlém disso, algumas bases estão protegidas por escudos. Descobre como eles são alimentados.
|
||||
sector.karst.description = Este setor é rico em recursos, mas será atacado pelo inimigo assim que um novo núcleo chegar.\nAproveita os recursos e pesquisa o [accent]tecido de fase[].
|
||||
sector.origin.description = O setor final com uma presença inimiga significativa.\nNenhuma oportunidade de pesquisa provável permanece - foca-te apenas em destruir todos os núcleos inimigos.
|
||||
|
||||
status.burning.name = Queimar
|
||||
status.freezing.name = Congelar
|
||||
status.wet.name = Molhado
|
||||
@@ -1091,6 +1096,7 @@ ability.spawndeath = Spawns de Morte
|
||||
ability.spawndeath.description = Liberta unidades aquando a morte
|
||||
ability.liquidexplode = Derrame de morte
|
||||
ability.liquidexplode.description = Derrama líquidos aquando a morte
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/seg.[lightgray] taxa de disparo
|
||||
ability.stat.regen = [stat]{0}[lightgray] vida/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
|
||||
@@ -1104,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] redução de dano
|
||||
ability.stat.minspeed = [stat]{0} blocos/seg.[lightgray] velocidade mínima
|
||||
ability.stat.duration = [stat]{0} seg.[lightgray] duração
|
||||
ability.stat.buildtime = [stat]{0} seg.[lightgray] tempo de construção
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Depósito no núcleo permitido apenas
|
||||
bar.drilltierreq = Melhor broca necessária
|
||||
bar.nobatterypower = Insufficient Battery Power
|
||||
@@ -1119,7 +1125,6 @@ bar.efficiency = Eficiência: {0}%
|
||||
bar.boost = Impulso: +{0}%
|
||||
bar.powerbuffer = Batteries: {0}/{1}
|
||||
bar.powerbalance = Energia: {0}/s
|
||||
|
||||
bar.powerstored = Armazenada: {0}/{1}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
@@ -1133,7 +1138,6 @@ bar.cooldown = Cooldown
|
||||
bar.instability = Instabilidade
|
||||
bar.heatamount = Calor: {0}
|
||||
bar.heatpercent = Calor: {0} ({1}%)
|
||||
|
||||
bar.power = Poder
|
||||
bar.progress = Progresso da Construção
|
||||
bar.loadprogress = Progreso
|
||||
@@ -1183,7 +1187,6 @@ unit.persecond = /seg.
|
||||
unit.perminute = /min
|
||||
unit.timesspeed = x velocidade
|
||||
unit.multiplier = x
|
||||
|
||||
unit.percent = %
|
||||
unit.shieldhealth = saúde do escudo
|
||||
unit.items = itens
|
||||
@@ -1192,7 +1195,6 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
@@ -1226,13 +1228,11 @@ setting.touchscreen.name = Controlos de Touchscreen
|
||||
setting.fpscap.name = Limite de FPS
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
|
||||
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
||||
setting.uiscale.description = Reinicío necessário para aplicar as alterações.
|
||||
setting.swapdiagonal.name = Colocação Diagonal Sempre
|
||||
setting.screenshake.name = Vibração do Ecrã
|
||||
setting.bloomintensity.name = Intensidade do Bloom
|
||||
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Efeitos
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||
@@ -1274,7 +1274,6 @@ setting.bridgeopacity.name = Opacidade das Pontes
|
||||
setting.playerchat.name = Mostrar Chat em Jogo
|
||||
setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.hidedisplays.name = Ocultar Ecrãs Lógicos
|
||||
|
||||
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
||||
steam.friendsonly = Amigos Apenas
|
||||
@@ -1292,7 +1291,6 @@ category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
category.command.name = Comando de Unidades
|
||||
category.multiplayer.name = Multijogador
|
||||
|
||||
category.blocks.name = Selecionador de Blocos
|
||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||
keybind.respawn.name = Renascer
|
||||
@@ -1318,6 +1316,7 @@ keybind.unit_stance_hold_fire.name = Postura de Unidade: Não Disparar
|
||||
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
|
||||
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
||||
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
||||
|
||||
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
||||
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
||||
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
|
||||
@@ -1361,7 +1360,6 @@ keybind.select_all_unit_factories.name = Selecionar Todas as Fábricas
|
||||
keybind.deselect.name = Desselecionar
|
||||
keybind.pickupCargo.name = Pegar Carga
|
||||
keybind.dropCargo.name = Largar Carga
|
||||
|
||||
keybind.shoot.name = Atirar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1385,7 +1383,6 @@ keybind.chat_mode.name = Mudar Modo de Chat
|
||||
keybind.drop_unit.name = Largar Unidade
|
||||
keybind.zoom_minimap.name = Zoom do Minimapa
|
||||
mode.help.title = Descrição dos mods
|
||||
|
||||
mode.survival.name = Sobrevivência
|
||||
mode.survival.description = O modo padrão. Recursos limitados e hordas automáticas.
|
||||
mode.sandbox.name = Sandbox
|
||||
@@ -1399,7 +1396,6 @@ mode.custom = Regras personalizadas
|
||||
|
||||
rules.invaliddata = Dados na área de transferência Inválidos
|
||||
rules.hidebannedblocks = Ocultar Blocos Banidos
|
||||
|
||||
rules.infiniteresources = Recursos Infinitos
|
||||
rules.onlydepositcore = Permitir Apenas Depósito no Núcleo
|
||||
rules.derelictrepair = Permitir Reparação de Blocos Derelict
|
||||
@@ -1413,9 +1409,7 @@ rules.allowedit = Permitir Edição de Regras
|
||||
rules.allowedit.info = Quando ativado, o jogador pode editar as regras em jogo através do botão no canto sup. esq. nop menu de Pausa.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
|
||||
rules.waves = Hordas
|
||||
|
||||
rules.airUseSpawns = Unidades Aéreas usam os Pontos de Spawn
|
||||
rules.attack = Modo de Ataque
|
||||
rules.buildai = Construtor de Base por IA
|
||||
@@ -1457,7 +1451,6 @@ rules.dropzoneradius = Raio da Zona de Spawn:[lightgray] (blocos)
|
||||
rules.unitammo = UNidades Requerem Munição [red](pode ser removido)
|
||||
rules.enemyteam = Equipa Inimiga
|
||||
rules.playerteam = Equipa do jogador
|
||||
|
||||
rules.title.waves = Hordas
|
||||
rules.title.resourcesbuilding = Recursos e Construções
|
||||
rules.title.enemy = Inimigos
|
||||
@@ -1478,11 +1471,11 @@ rules.fire = Fogo
|
||||
rules.anyenv = <Qualquer>
|
||||
rules.explosions = Dano de Explosão a Bloco/Unidade
|
||||
rules.ambientlight = Luz Ambiente
|
||||
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequência:
|
||||
rules.weather.always = Sempre
|
||||
rules.weather.duration = Duração:
|
||||
|
||||
rules.randomwaveai.info = As unidades spawnadas por hordas atacam estruturas aleatórias em vez atacarem diretamente o núcleo ou geradores de energia.
|
||||
rules.placerangecheck.info = Previne os jogadores de colocarem qualquer coisa perto de construções inimigas. Ao tentar colocar uma torre, o raio é aumentado, por isso a torre não conseguirá alcançar o inimigo.
|
||||
rules.onlydepositcore.info = Previne as unidades de depositarem itens em qualquer construção excepto núcleos.
|
||||
@@ -1494,6 +1487,7 @@ content.block.name = Blocos
|
||||
content.status.name = Efeitos de Estado
|
||||
content.sector.name = Setores
|
||||
content.team.name = Equipas
|
||||
|
||||
wallore = (Muro)
|
||||
|
||||
item.copper.name = Cobre
|
||||
@@ -1569,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1591,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Drone de Montagem
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Pedregulho de Areia
|
||||
@@ -1825,9 +1821,9 @@ block.payload-unloader.name = Descarregador de Carga
|
||||
block.payload-unloader.description = Descarrega líquidos e itens de blocos.
|
||||
block.heat-source.name = Fonte de Calor
|
||||
block.heat-source.description = Um bloco de tamanho 1x1 que gera virtualmente calor infinito.
|
||||
block.empty.name = Vazio
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Vazio
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
@@ -1990,6 +1986,7 @@ block.large-logic-display.name = Ecrã Lógico Grande
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Célula de Memória
|
||||
block.memory-bank.name = Banco de Memória
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Vermelho (Crux)
|
||||
team.sharded.name = Laranja (Sharded)
|
||||
@@ -2025,7 +2022,6 @@ hint.conveyorPathfind.mobile = Ativa o \ue844 [accent]modo diagonal[] e desenha
|
||||
hint.boost = Segura a tecla [accent][Shift Esq][] para voar sobre obstáculos com a tua unidade.\n\nApenas algumas unidades terrestres têm propulsores.
|
||||
hint.payloadPickup = Prime [accent][[[] para pegar pequenos blocos e unidades.
|
||||
hint.payloadPickup.mobile = [accent]Toca e segura[] para pegar pequenos blocos ou unidades.
|
||||
#Translations beyond this point is pt_BR. When I'll have time I will rewrite them to pt_PT
|
||||
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
|
||||
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
|
||||
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
|
||||
@@ -2091,7 +2087,6 @@ split.acquire = You must acquire some tungsten to build units.
|
||||
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
||||
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
||||
|
||||
#Serpulo
|
||||
item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
|
||||
item.copper.details = Cobre. Metal anormalmente abundante em Serpulo. Estruturalmente fraco a não ser que seja reforçado.
|
||||
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
|
||||
@@ -2120,7 +2115,6 @@ item.tungsten.description = Utilizado em brocas, armaduras e munições. Necess
|
||||
item.oxide.description = Utilizado como condutor de calor e isolante para energia.
|
||||
item.carbide.description = Utilizado em estruturas avançadas, unidades mais pesadas e munições.
|
||||
|
||||
#Serpulo
|
||||
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
|
||||
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
|
||||
@@ -2135,7 +2129,6 @@ liquid.nitrogen.description = Utilizado na extração de recursos, criação de
|
||||
liquid.neoplasm.description = Um subproduto biológico perigoso do reator de Neoplasia. Espalha-se rapidamente para qualquer bloco adjacente contendo água que ele toque, danificando-os no processo. Viscoso.
|
||||
liquid.neoplasm.details = Neoplasma. Uma massa incontrolável de células sintéticas de rápida divisão com uma consistência semelhante à de lama. Resistente ao calor. Extremamente perigoso para qualquer estrutura que envolva água.\n\nMuito complexo e instável para análise padrão. Potenciais aplicações desconhecidas. Recomenda-se a incineração em piscinas de escória.
|
||||
|
||||
#Serpulo
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||
block.illuminator.description = Uma fonte de luz pequena, configurável e compacta. Precisa de energia para funcionar.
|
||||
@@ -2251,7 +2244,6 @@ block.launch-pad.description = Lança montes de itens sem qualquer necessidade d
|
||||
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||
|
||||
block.duo.description = Uma torre pequena e barata.
|
||||
block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos.
|
||||
block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia.
|
||||
@@ -2430,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Dispara fragmentos de mísseis em inimigos. Repara unidades aliadas.
|
||||
unit.aegires.description = Causa choque a todas as unidades e estruturas inimigas que entram em seu campo de enrgia. Repara todos os aliados.
|
||||
unit.navanax.description = Dispara projéteis de PEM explosivos, causando danos significativos às redes de energia inimigas e reparando as estruturas aliadas. Derrete os inimigos próximos com 4 torres laser autônomas.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Dispara balas padrão em alvos inimigos.
|
||||
unit.locus.description = Dispara balas alternadas em alvos inimigos.
|
||||
unit.precept.description = Atira balas de fragmentação perfurantes em alvos inimigos.
|
||||
@@ -2503,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2511,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2669,6 +2669,7 @@ unitlocate.building = Variável de saída para edifício localizado.
|
||||
unitlocate.outx = Coordenada X de saída.
|
||||
unitlocate.outy = Coordenada Y de saída.
|
||||
unitlocate.group = Grupo de construção para procurar.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
|
||||
@@ -2691,6 +2692,7 @@ lenum.build = Construa uma estrutura.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Verifique se a unidade está perto de uma posição.
|
||||
lenum.boost = Iniciar/parar o reforço.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2698,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Dezactivează
|
||||
mod.version = Version:
|
||||
mod.content = Conținut:
|
||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Erori de Conținut
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Au apărut erori la încărcarea conținutului.
|
||||
mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
|
||||
mod.enable = Activează
|
||||
@@ -179,6 +183,7 @@ mod.missing = Această salvare conține moduri cărora le-ai făcut update recen
|
||||
mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
|
||||
mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
|
||||
mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau con
|
||||
servers.showhidden = Vezi Serverele Ascunse
|
||||
server.shown = Afișate
|
||||
server.hidden = Ascunse
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Urmărește Jucător
|
||||
trace.playername = Nume jucător: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = Dat Afară: de [accent]{0}[] ori
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = ID client invalid! Raportează bugul.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Interziși
|
||||
server.bans.none = Nu s-au găsit jucători intreziși!
|
||||
server.admins = Admini
|
||||
@@ -434,10 +441,10 @@ publishing = [accent]Se Publică...
|
||||
publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai verificat Termenii și Condițiile Workshop mai întâi, sau itemurile tale nu vor apărea!
|
||||
publish.error = Eroare la publicarea itemului: {0}
|
||||
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Pereți >> Dealuri
|
||||
editor.brush = Pensulă
|
||||
editor.openin = Deschide în Editor
|
||||
@@ -505,18 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Ascunde
|
||||
waves.units.show = Vezi Tot
|
||||
|
||||
#intenționat cu literă mică
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = numere
|
||||
wavemode.totals = totaluri
|
||||
wavemode.health = viață
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Prestabilit>
|
||||
details = Detalii...
|
||||
edit = Editează...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Nume:
|
||||
editor.spawn = Adaugă Unitate
|
||||
editor.removeunit = Înlătură Unitate
|
||||
@@ -583,6 +591,7 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Desenează Echipe
|
||||
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
@@ -630,6 +639,7 @@ filter.option.radius = Rază
|
||||
filter.option.percentile = Procent
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -682,6 +692,7 @@ launch.text = Lansează
|
||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -695,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -702,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -719,6 +733,7 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Încărcare
|
||||
@@ -758,6 +773,7 @@ weather.snowing.name = Ninsoare
|
||||
weather.sandstorm.name = Furtună de nisip
|
||||
weather.sporestorm.name = Furtună de spori
|
||||
weather.fog.name = Ceață
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
@@ -804,11 +820,13 @@ threat.medium = Medie
|
||||
threat.high = Mare
|
||||
threat.extreme = Extremă
|
||||
threat.eradication = Eradicare
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -869,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -879,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -896,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -1075,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1088,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Resurse lipsă
|
||||
@@ -1289,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1305,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selectează Regiunea
|
||||
keybind.schematic_menu.name = Meniu Scheme
|
||||
@@ -1369,9 +1393,9 @@ mode.pvp.description = Luptă împotriva altor jucători local.\n[gray]E nevoie
|
||||
mode.attack.name = Atac
|
||||
mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucleu Agresor (roșu) pe hartă pt a juca.
|
||||
mode.custom = Reguli Personalizate
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Resurse Infinite
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1451,6 +1475,7 @@ rules.weather = Vreme
|
||||
rules.weather.frequency = Frevență:
|
||||
rules.weather.always = Încontinuu
|
||||
rules.weather.duration = Durată:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1462,6 +1487,7 @@ content.block.name = Blocuri
|
||||
content.status.name = Efecte de Stare
|
||||
content.sector.name = Sectoare
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Cupru
|
||||
@@ -1537,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1761,6 +1788,7 @@ block.container.name = Container
|
||||
block.launch-pad.name = Platformă de Lansare
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Fabrică Unități Artilerie
|
||||
block.air-factory.name = Fabrică Unități Aeriene
|
||||
@@ -1793,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1956,12 +1986,12 @@ block.large-logic-display.name = Monitor Logic Mare
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Celulă de Memorie
|
||||
block.memory-bank.name = Bancă de Memorie
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Agresor
|
||||
team.sharded.name = Portocaliu
|
||||
team.derelict.name = Ruină
|
||||
team.green.name = Verde
|
||||
|
||||
team.blue.name = Albastru
|
||||
|
||||
hint.skip = Treci peste
|
||||
@@ -2003,6 +2033,7 @@ hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințar
|
||||
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2023,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2048,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2075,6 +2108,8 @@ item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibi
|
||||
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
|
||||
item.blast-compound.description = Folosit în bombe și muniție explozibilă.
|
||||
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
@@ -2084,6 +2119,8 @@ liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea d
|
||||
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
|
||||
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
||||
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2249,6 +2286,8 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2383,6 +2422,8 @@ unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din aprop
|
||||
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
|
||||
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
|
||||
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2448,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2455,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2463,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2492,9 +2540,9 @@ lenum.shoot = Lovește către o locație.
|
||||
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
|
||||
lenum.config = Configurația clădirii, de ex. materialul selectat pt Sortator.
|
||||
lenum.enabled = Specifică dacă clădirea este pornită.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Culoarea iluminatorului.
|
||||
laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
|
||||
laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
|
||||
@@ -2506,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2563,7 +2612,7 @@ lenum.asin = Arcsinus în grade.
|
||||
lenum.acos = Arccosinus în grade.
|
||||
lenum.atan = Arctangentă în grade.
|
||||
|
||||
#cea de mai jos nu-i o greșeală, caută pe net notarea intervalelor în matematică
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Număr natural aleatoriu în intervalul [0, val).
|
||||
lenum.log = Logaritm natural (ln).
|
||||
lenum.log10 = Logaritm în baza 10.
|
||||
@@ -2620,6 +2669,7 @@ unitlocate.building = Clădirea detectată.
|
||||
unitlocate.outx = Coordonata X a obiectului detectat.
|
||||
unitlocate.outy = Coordonata Y a obiectului detectat.
|
||||
unitlocate.group = Grupul clădirilor de detectat.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
||||
@@ -2642,6 +2692,7 @@ lenum.build = Construiește o structură.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
||||
lenum.boost = Pornește/oprește propulsorul.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2649,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Выкл.
|
||||
mod.version = Version:
|
||||
mod.content = Содержимое:
|
||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||
|
||||
mod.incompatiblegame = [red]Устаревшая игра
|
||||
mod.incompatiblemod = [red]Несовместимый
|
||||
mod.blacklisted = [red]Неподдерживаемый
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Не найдены зависимости
|
||||
mod.erroredcontent = [scarlet]Ошибки содержимого
|
||||
mod.circulardependencies = [red]Цикличные зависимости
|
||||
mod.incompletedependencies = [red]Недопустимые или отсутствующие зависимости
|
||||
|
||||
mod.requiresversion.details = Требуется версия игры: [accent]{0}[]\nВаша игра устарела. Для работы этого мода требуется более новая версия игры (возможно, альфа/бета-версия).
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Этот мод был вручную занесен в черный список из-за того, что он вызывал сбои или другие проблемы с текущей версией игры. Не используйте его.
|
||||
@@ -164,6 +166,7 @@ mod.circulardependencies.details = Этот мод имеет зависимос
|
||||
mod.incompletedependencies.details = Этот мод не может быть загружен из-за недопустимых или отсутствующих зависимостей: {0}.
|
||||
|
||||
mod.requiresversion = Требуется версия игры: [red]{0}
|
||||
|
||||
mod.errors = Ошибки были вызваны загружаемым содержимым.
|
||||
mod.noerrorplay = [scarlet]У Вас есть модификации с ошибками.[] Выключите проблемные модификации или исправьте ошибки перед игрой.
|
||||
mod.enable = Вкл.
|
||||
@@ -180,6 +183,7 @@ mod.missing = В этом сохранении есть следы модифи
|
||||
mod.preview.missing = Перед публикацией этой модификации в Мастерской, вы должны добавить изображение предпросмотра.\nРазместите изображение с именем[accent] preview.png[] в папке модификации и попробуйте снова.
|
||||
mod.folder.missing = Модификации могут быть опубликованы в Мастерской только в виде папки.\nЧтобы конвертировать любой мод в папку, просто извлеките его из архива и удалите старый архив .zip, затем перезапустите игру или перезагрузите модификации.
|
||||
mod.scripts.disable = Ваше устройство не поддерживает модификации со скриптами. Отключите такие модификации, чтобы играть.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -256,12 +260,13 @@ servers.local = Локальные серверы
|
||||
servers.local.steam = Открытые игры и локальные серверы
|
||||
servers.remote = Удалённые серверы
|
||||
servers.global = Серверы сообщества
|
||||
|
||||
servers.disclaimer = Серверы сообщества [accent]не[] принадлежат разработчику и [accent]не[] контролируются им.\n\nСерверы могут содержать пользовательский контент, который не подходит для всех возрастов.
|
||||
servers.showhidden = Отображать скрытые серверы
|
||||
server.shown = Отображается
|
||||
server.hidden = Скрыт
|
||||
viewplayer = Отслеживаем игрока: [accent]{0}
|
||||
|
||||
viewplayer = Отслеживаем игрока: [accent]{0}
|
||||
trace = Отслеживать игрока
|
||||
trace.playername = Имя игрока: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = Был выгнан раз: [accent]{0}
|
||||
trace.ips = Все IP:
|
||||
trace.names = Все имена:
|
||||
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||
|
||||
player.ban = Заблокировать
|
||||
player.kick = Выгнать
|
||||
player.trace = Отслеживать
|
||||
player.admin = Переключить администратора
|
||||
player.team = Сменить команду
|
||||
|
||||
server.bans = Блокировки
|
||||
server.bans.none = Заблокированных игроков нет!
|
||||
server.admins = Администраторы
|
||||
@@ -371,7 +378,6 @@ stance.holdfire = Положение: Удерживать огонь
|
||||
stance.pursuetarget = Положение: Преследовать цель
|
||||
stance.patrol = Положение: Патрулировать путь
|
||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||
|
||||
openlink = Открыть ссылку
|
||||
copylink = Скопировать ссылку
|
||||
back = Назад
|
||||
@@ -435,11 +441,11 @@ publishing = [accent]Отправка...
|
||||
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
||||
publish.error = Ошибка отправки предмета: {0}
|
||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||
|
||||
editor.planet = Планета:
|
||||
editor.sector = Сектор:
|
||||
editor.seed = Сид:
|
||||
editor.cliffs = Создать скалы из стен
|
||||
|
||||
editor.brush = Кисть
|
||||
editor.openin = Открыть в редакторе
|
||||
editor.oregen = Генерация руд
|
||||
@@ -506,19 +512,19 @@ waves.filter = Фильтр единиц
|
||||
waves.units.hide = Скрыть все
|
||||
waves.units.show = Показать все
|
||||
|
||||
#они намеренно написаны в нижнем регистре
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = количество единиц
|
||||
wavemode.totals = всего единиц
|
||||
wavemode.health = всего прочности
|
||||
all = всего
|
||||
|
||||
all = всего
|
||||
editor.default = [lightgray]<По умолчанию>
|
||||
details = Подробности...
|
||||
edit = Редактировать...
|
||||
variables = Переменные
|
||||
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
|
||||
|
||||
logic.globals = Встроенные переменные
|
||||
|
||||
editor.name = Название:
|
||||
editor.spawn = Создать боевую единицу
|
||||
editor.removeunit = Удалить боевую единицу
|
||||
@@ -585,6 +591,7 @@ toolmode.fillerase = Стереть заливкой
|
||||
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
#unused
|
||||
toolmode.underliquid = Под жидкостями
|
||||
toolmode.underliquid.description = Рисует пол под плитками жидкости.
|
||||
|
||||
@@ -632,6 +639,7 @@ filter.option.radius = Радиус
|
||||
filter.option.percentile = Процентиль
|
||||
filter.option.code = Код
|
||||
filter.option.loop = Цикл
|
||||
|
||||
locales.info = Здесь вы можете добавить на карту наборы локалей для определенных языков. В наборах локалей каждое свойство имеет имя и значение. Эти свойства могут использоваться мировыми процессорами и целями по их именам. Они поддерживают форматирование текста (заменяя пропуски реальными значениями).\n\n[cyan]Пример свойства:\n[]name: [accent]timer[]\nvalue: [accent]Пример таймера, оставшееся время: {0}[]\n\n[cyan]Использование:\n[]Установите его как текст цели: [accent]@timer\n\n[]Введите его в мировом процессоре:\n[accent]localeprint «timer»\nformat time\n[gray] (где time - отдельно вычисляемая переменная)
|
||||
locales.deletelocale = Вы уверены, что хотите удалить этот набор локалей?
|
||||
locales.applytoall = Применить изменения ко всем локалям
|
||||
@@ -684,6 +692,7 @@ launch.text = Высадка
|
||||
map.multiplayer = Только хост может просматривать секторы.
|
||||
uncover = Раскрыть
|
||||
configure = Конфигурация выгрузки
|
||||
|
||||
objective.research.name = Исследовать
|
||||
objective.produce.name = Произвести
|
||||
objective.item.name = Произвести предмет
|
||||
@@ -697,6 +706,7 @@ objective.destroyblocks.name = Уничтожить блоки
|
||||
objective.destroycore.name = Уничтожить ядро
|
||||
objective.commandmode.name = Командовать единицей
|
||||
objective.flag.name = Флаг
|
||||
|
||||
marker.shapetext.name = Фигура с текстом
|
||||
marker.point.name = Точка
|
||||
marker.shape.name = Фигура
|
||||
@@ -704,8 +714,10 @@ marker.text.name = Текст
|
||||
marker.line.name = Линия
|
||||
marker.quad.name = Четырёхугольник
|
||||
marker.texture.name = Текстура
|
||||
|
||||
marker.background = Фон
|
||||
marker.outline = Контур
|
||||
|
||||
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Произведите:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Уничтожьте:\n[]{0}[lightgray]{1}
|
||||
@@ -721,6 +733,7 @@ objective.enemyairunits = [accent]Производство вражеских в
|
||||
objective.destroycore = [accent]Уничтожьте вражеское ядро
|
||||
objective.command = [accent]Дайте команду боевым единицам
|
||||
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ ЯДЕРНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
|
||||
|
||||
loadout = Груз
|
||||
@@ -807,11 +820,13 @@ threat.medium = Средняя
|
||||
threat.high = Высокая
|
||||
threat.extreme = Экстремальная
|
||||
threat.eradication = Истребляющая
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Лёгкая
|
||||
difficulty.normal = Нормальная
|
||||
difficulty.hard = Сложная
|
||||
difficulty.eradication = Истребляющая
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -872,6 +887,8 @@ sector.coastline.description = В этом месте были обнаруже
|
||||
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -900,6 +917,7 @@ sector.siege.name = Осада
|
||||
sector.crossroads.name = Распутье
|
||||
sector.karst.name = Карст
|
||||
sector.origin.name = Источник
|
||||
|
||||
sector.onset.description = Собирайте ресурсы, исследуйте технологии для автоматизации производства.\nНачните атаку.
|
||||
sector.aegis.description = В этом секторе есть залежи вольфрама.\nИсследуйте [accent]Ударную дрель[], чтобы добыть этот ресурс и уничтожить вражескую базу в этом регионе.
|
||||
sector.lake.description = Шлаковое озеро в этом секторе сильно ограничивает вас в выборе боевых единиц. Единственным вариантом являются парящие единицы.\nИсследуйте [accent]Сборщик кораблей[] и произведите единицы [accent]Уклонение[] как можно скорее.
|
||||
@@ -1078,6 +1096,7 @@ ability.spawndeath = Смертельное порождение
|
||||
ability.spawndeath.description = Создает единицы после смерти
|
||||
ability.liquidexplode = Смертельное разлитие
|
||||
ability.liquidexplode.description = Разливает жидкость при смерти
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
|
||||
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1091,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
||||
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
||||
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
||||
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
@@ -1187,7 +1205,6 @@ category.function = Действие
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.alwaysmusic.name = Всегда играть музыку
|
||||
setting.alwaysmusic.description = Если включить эту функцию, музыка всегда будет воспроизводиться в игре по кругу.\nЕсли выключить, она будет воспроизводиться только через случайные промежутки времени.
|
||||
|
||||
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
|
||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||
setting.shadows.name = Тени
|
||||
@@ -1293,11 +1310,13 @@ keybind.command_mode.name = Командование боевыми единиц
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1309,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Перестроить в области
|
||||
keybind.schematic_select.name = Выбрать область
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
@@ -1373,6 +1393,7 @@ mode.pvp.description = Сражайтесь против других игрок
|
||||
mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Скрыть запрещенные блоки
|
||||
rules.infiniteresources = Бесконечные ресурсы
|
||||
@@ -1399,7 +1420,6 @@ rules.rtsai.campaign.info = In attack maps, makes units group up and attack play
|
||||
rules.rtsminsquadsize = Минимальный размер отряда
|
||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||
rules.rtsminattackweight = Минимальный вес для атаки
|
||||
|
||||
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
||||
rules.corecapture = Захват ядра после уничтожения
|
||||
rules.polygoncoreprotection = Полигональная защита ядер
|
||||
@@ -1447,7 +1467,6 @@ rules.legacylaunchpads.info = Allows using launch pads without landing pads, as
|
||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||
rules.showspawns = Показывать появление врагов
|
||||
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||
|
||||
rules.fire = Огонь
|
||||
rules.anyenv = <Любая>
|
||||
rules.explosions = Урон от взрывов блоков/единиц
|
||||
@@ -1456,6 +1475,7 @@ rules.weather = Погода
|
||||
rules.weather.frequency = Периодичность:
|
||||
rules.weather.always = Всегда
|
||||
rules.weather.duration = Длительность:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1467,6 +1487,7 @@ content.block.name = Блоки
|
||||
content.status.name = Эффекты статуса
|
||||
content.sector.name = Секторы
|
||||
content.team.name = Фракции
|
||||
|
||||
wallore = (Стена)
|
||||
|
||||
item.copper.name = Медь
|
||||
@@ -1542,6 +1563,7 @@ unit.scepter.name = Скипетр
|
||||
unit.reign.name = Власть
|
||||
unit.vela.name = Парус
|
||||
unit.corvus.name = Ворон
|
||||
|
||||
unit.stell.name = Основа
|
||||
unit.locus.name = Очаг
|
||||
unit.precept.name = Заповедь
|
||||
@@ -1766,6 +1788,7 @@ block.container.name = Контейнер
|
||||
block.launch-pad.name = Пусковая площадка
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Сегмент
|
||||
block.ground-factory.name = Наземная фабрика
|
||||
block.air-factory.name = Воздушная фабрика
|
||||
@@ -1798,6 +1821,8 @@ block.payload-unloader.name = Грузовой разгрузчик
|
||||
block.payload-unloader.description = Выгружает жидкости и ресурсы из груза.
|
||||
block.heat-source.name = Источник тепла
|
||||
block.heat-source.description = Блок 1x1, дающий практически бесконечное количество тепла.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Пусто
|
||||
block.rhyolite-crater.name = Риолитовый кратер
|
||||
block.rough-rhyolite.name = Грубый риолит
|
||||
@@ -1961,6 +1986,7 @@ block.large-logic-display.name = Большой логический диспл
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Ячейка памяти
|
||||
block.memory-bank.name = Блок памяти
|
||||
|
||||
team.malis.name = Малис
|
||||
team.crux.name = Агрессоры
|
||||
team.sharded.name = Расколотые
|
||||
@@ -2082,6 +2108,8 @@ item.spore-pod.description = Используется для переработ
|
||||
item.spore-pod.details = Споры. Похоже, являются синтетической формой жизни. Выделяют газы, токсичные для других биологических форм жизни. Чрезвычайно инвазивны. Легко воспламеняются при определённых условиях.
|
||||
item.blast-compound.description = Используется в бомбах и взрывчатых веществах.
|
||||
item.pyratite.description = Используется в зажигательном оружии и твердотопливных генераторах.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Используется во многих блоках, единицах и боеприпасах на Эрекире.
|
||||
item.tungsten.description = Используется в буровых установках, броне и боеприпасах. Требуется для строительства более совершенных конструкций.
|
||||
item.oxide.description = Используется в качестве проводника тепла и изоляции.
|
||||
@@ -2091,6 +2119,8 @@ liquid.water.description = Используется для охлаждения
|
||||
liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия.
|
||||
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
|
||||
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Используется в химических реакциях для производства электроэнергии и синтеза материалов.
|
||||
liquid.ozone.description = Используется как окислитель в производстве материалов и как топливо. Умеренно взрывоопасен.
|
||||
liquid.hydrogen.description = Используется при добыче ресурсов, производстве единиц и ремонте конструкций. Легковоспламеняющийся.
|
||||
@@ -2256,6 +2286,8 @@ block.large-logic-display.description = Отображает произволь
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
||||
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
||||
@@ -2390,6 +2422,8 @@ unit.oxynoe.description = Стреляет потоками пламени, ко
|
||||
unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы.
|
||||
unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников.
|
||||
unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Стреляет стандартными пулями по вражеским целям.
|
||||
unit.locus.description = Поочередно стреляет пулями по вражеским целям.
|
||||
unit.precept.description = Стреляет бронебойными кассетными пулями по вражеским целям.
|
||||
@@ -2455,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2462,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2470,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2499,9 +2540,9 @@ lenum.shoot = Стрельба в определённую позицию.
|
||||
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
|
||||
lenum.config = Конфигурация постройки, например, предмет сортировки.
|
||||
lenum.enabled = Включён ли блок.
|
||||
|
||||
laccess.currentammotype = Текущий боеприпас турели.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Цвет осветителя.
|
||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||
@@ -2513,6 +2554,7 @@ laccess.id = Идентификатор единицы/блока/предмет
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Неизвестно
|
||||
lcategory.unknown.description = Нет категории.
|
||||
lcategory.io = Ввод и вывод
|
||||
@@ -2570,7 +2612,7 @@ lenum.asin = Арксинус, в градусах.
|
||||
lenum.acos = Арккосинус, в градусах.
|
||||
lenum.atan = Арктангенс, в градусах.
|
||||
|
||||
#это не ошибка, поищите 'обозначение диапазонов'
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Случайное число в диапазоне [0, значение).
|
||||
lenum.log = Натуральный логарифм (ln).
|
||||
lenum.log10 = Логарифм по основанию 10.
|
||||
@@ -2627,6 +2669,7 @@ unitlocate.building = Переменная для записи обнаруже
|
||||
unitlocate.outx = Вывод X координаты.
|
||||
unitlocate.outy = Вывод Y координаты.
|
||||
unitlocate.group = Группа построек для поиска.
|
||||
|
||||
playsound.limit = Если значение равно true, предотвращает воспроизведение этого звука,\n если он уже воспроизводился в том же кадре.
|
||||
|
||||
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
||||
@@ -2649,6 +2692,7 @@ lenum.build = Строительство блоков.
|
||||
lenum.getblock = Получает тип постройки, пола и блока по заданным координатам.\nЕдиница должна быть в диапазоне позиции, иначе возвращается null.
|
||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||
lenum.boost = Включение/выключение полёта.
|
||||
|
||||
lenum.flushtext = Сбрасывает содержимое текстового буфера, если применимо. \nЕсли значение fetch равно true, пытаеся получить свойства из набора локали карты или набора локали игры.
|
||||
lenum.texture = Имя текстуры прямо из атласа текстур игры (используя стиль написания с дефисами, например: build-tower) .\nЕсли printFlush имеет значение true, то в качестве текстового аргумента используется содержимое текстового буфера.
|
||||
lenum.texturesize = Размер текстуры в плитках. Нулевое значение масштабирует ширину маркера до размера исходной текстуры.
|
||||
@@ -2656,6 +2700,7 @@ lenum.autoscale = Масштабировать ли маркер в соотве
|
||||
lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции.
|
||||
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
|
||||
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = Onemogući
|
||||
mod.version = Version:
|
||||
mod.content = Sadržaj:
|
||||
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
||||
|
||||
mod.incompatiblegame = [red]Zastarela Igra
|
||||
mod.incompatiblemod = [red]Nije Podesan
|
||||
mod.blacklisted = [red]Nema Podršku
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
|
||||
mod.erroredcontent = [scarlet]Greška u sadržaju
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
|
||||
mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
||||
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
|
||||
mod.enable = Omogući
|
||||
@@ -179,6 +183,7 @@ mod.missing = Ovaj snimak sadrži modove koji su ili promenjeni ili onemogućeni
|
||||
mod.preview.missing = Pre objavljivanja moda u radionicu, neophodno je staviti sliku za mod.\nPostaviti sliku sa imenom: [accent] preview.png[] u folder moda i pokušati ponovo.
|
||||
mod.folder.missing = Mod mora biti u obliku foldera da bi se objavio na radionicu.\nDa pretvorite bilo koji mod u folder, ekstraktujte fajl u neko folder, izbrišite stari .zip, ponovo pokrenite igru i učitajte modove.
|
||||
mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućite te modove.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili uprav
|
||||
servers.showhidden = Prikaži Skrivene Servere
|
||||
server.shown = Prikazano
|
||||
server.hidden = Skriveno
|
||||
viewplayer = Posmatranje Igrača: [accent]{0}
|
||||
|
||||
viewplayer = Posmatranje Igrača: [accent]{0}
|
||||
trace = Nadgledaj Igrača
|
||||
trace.playername = Ime igrača: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = Puta Izbačeno: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Bans
|
||||
server.bans.none = No banned players found!
|
||||
server.admins = Administratori
|
||||
@@ -434,10 +441,10 @@ publishing = [accent]Objavljivanje...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Greška pri objavljivanju: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.planet = Planeta:
|
||||
editor.sector = Sektor:
|
||||
editor.seed = Seme:
|
||||
|
||||
editor.cliffs = Zidovi u Litice
|
||||
editor.brush = Četka
|
||||
editor.openin = Otvori u Editoru
|
||||
@@ -509,14 +516,15 @@ waves.units.show = Pokaži Sve
|
||||
wavemode.counts = količina
|
||||
wavemode.totals = ukupno
|
||||
wavemode.health = snaga
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Detalji...
|
||||
edit = Izmeni...
|
||||
variables = Varijabla
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Ime:
|
||||
editor.spawn = Prizovi Jedinicu
|
||||
editor.removeunit = Ukloni Jedinicu
|
||||
@@ -583,6 +591,7 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Crtaj Timove
|
||||
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
||||
#unused
|
||||
toolmode.underliquid = Ispod Tečnosti
|
||||
toolmode.underliquid.description = Crtaj podove ispod tečnosti.
|
||||
|
||||
@@ -630,6 +639,7 @@ filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -682,6 +692,7 @@ launch.text = Lansiraj
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Razotkrij
|
||||
configure = Konfiguriši Zalihe
|
||||
|
||||
objective.research.name = Izuči
|
||||
objective.produce.name = Dobij
|
||||
objective.item.name = Preuzmi Materijal
|
||||
@@ -695,6 +706,7 @@ objective.destroyblocks.name = Uništi Blokove
|
||||
objective.destroycore.name = Uništi Jezgro
|
||||
objective.commandmode.name = Upravljački Mod
|
||||
objective.flag.name = Zastava
|
||||
|
||||
marker.shapetext.name = Tekst i Oblik
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Oblik
|
||||
@@ -702,8 +714,10 @@ marker.text.name = Tekst
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Pozadina
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
||||
@@ -759,6 +773,7 @@ weather.snowing.name = Sneg
|
||||
weather.sandstorm.name = Peščana Oluja
|
||||
weather.sporestorm.name = Sporna Oluja
|
||||
weather.fog.name = Magla
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Vreme Igre na Sektoru: {0}
|
||||
campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[lightgray]Poslednji sektor je zauzet.
|
||||
|
||||
@@ -805,11 +820,13 @@ threat.medium = Srednje
|
||||
threat.high = Visoko
|
||||
threat.extreme = Ekstremno
|
||||
threat.eradication = Istrebljenje
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -870,6 +887,8 @@ sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektov
|
||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -1077,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1090,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||
|
||||
bar.drilltierreq = Bolja Bušilica Potrebna
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Nedostaju Resursi
|
||||
@@ -1291,11 +1310,13 @@ keybind.command_mode.name = Upravljački Mod
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1307,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||
keybind.schematic_select.name = Izaberi Region
|
||||
keybind.schematic_menu.name = Menu Šema
|
||||
@@ -1371,9 +1393,9 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
||||
mode.attack.name = Napad
|
||||
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Svojevrsna Pravila
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
||||
|
||||
rules.infiniteresources = Bezkonačni Resursi
|
||||
rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1453,6 +1475,7 @@ rules.weather = Vreme
|
||||
rules.weather.frequency = Učestalost:
|
||||
rules.weather.always = Stalno
|
||||
rules.weather.duration = Dužina:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1464,6 +1487,7 @@ content.block.name = Blokovi
|
||||
content.status.name = Statusni Efekti
|
||||
content.sector.name = Sektori
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Zid)
|
||||
|
||||
item.copper.name = Bakar
|
||||
@@ -1539,6 +1563,7 @@ unit.scepter.name = Skiptar
|
||||
unit.reign.name = Vlast
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Korvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Lokus
|
||||
unit.precept.name = Propis
|
||||
@@ -1763,6 +1788,7 @@ block.container.name = Kontejner
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Zemna Fabrika
|
||||
block.air-factory.name = Vazdušna Fabrika
|
||||
@@ -1795,6 +1821,8 @@ block.payload-unloader.name = Praznilac Tovara
|
||||
block.payload-unloader.description = Prazni iz blokova tečnosti i materijale.
|
||||
block.heat-source.name = Izvor Toplote
|
||||
block.heat-source.description = 1x1 blok koji tehnički proizvodi beskonačno toplote. Isključivo za Sandbox mod.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Prazno
|
||||
block.rhyolite-crater.name = Riolitni Krateri
|
||||
block.rough-rhyolite.name = Grub Riolit
|
||||
@@ -1958,6 +1986,7 @@ block.large-logic-display.name = Veliki Logički Displej
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memorijska Ćelija
|
||||
block.memory-bank.name = Memorijska Banka
|
||||
|
||||
team.malis.name = Baštovan
|
||||
team.crux.name = Srž
|
||||
team.sharded.name = Skrhani
|
||||
@@ -1965,8 +1994,6 @@ team.derelict.name = Zabačen
|
||||
team.green.name = zeleni
|
||||
team.blue.name = plavi
|
||||
|
||||
#don't mind this mess; i got college and am not really wanting to mess up translation progress trough automatic bundle updates
|
||||
|
||||
hint.skip = Dalje
|
||||
hint.desktopMove = Koristi [accent][[WASD][] da bi se kretao.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -2006,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||
|
||||
gz.mine = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
|
||||
gz.mine.mobile = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
|
||||
gz.research = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
|
||||
@@ -2026,6 +2054,7 @@ gz.zone1 = Ovo je neprijateljska zona.
|
||||
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
|
||||
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||
@@ -2051,6 +2080,7 @@ onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rud
|
||||
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
|
||||
@@ -2078,6 +2108,8 @@ item.spore-pod.description = Prerađuje se u naftu ili plastiku, može se spalji
|
||||
item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima.
|
||||
item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju.
|
||||
item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Korišćen u raznim građevinama i municiji na Erekir-u.
|
||||
item.tungsten.description = Korišćena u drobilicama, oklopu i kao municija. Potrebna za gradnju naprednijih građevina.
|
||||
item.oxide.description = Korišćen kao preusmeravač toplote i električni izolator.
|
||||
@@ -2087,6 +2119,8 @@ liquid.water.description = Koristi se za hlađenje mašina i preradu otpada.
|
||||
liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje.
|
||||
liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori.
|
||||
liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Korišćen kao oksidaciono sredstvo za proizvodnju materijala, i kao gorivo. Srednje eksplozivan.
|
||||
liquid.hydrogen.description = Korišćen za iskopavanje ruda, proizvodnju jedinica i za popravke. Zapaljiv.
|
||||
@@ -2252,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||
block.core-citadel.description = Jezgro baze. Izuzetno dobro oklopljeno. Skladišti više resursa od Bastilje jezgra.
|
||||
block.core-acropolis.description = Jezgro baze. Izvrsno dobro oklopljeno. Skladišti više resursa od Citadele jezgra.
|
||||
@@ -2386,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Ispaljuje standardne metke na neprijateljske mete.
|
||||
unit.locus.description = Ispaljuje naizmenične metke na neprijateljske mete.
|
||||
unit.precept.description = Ispaljuje probojne fragmentacione metke na neprijateljske mete.
|
||||
@@ -2451,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2458,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2466,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2495,9 +2540,9 @@ lenum.shoot = Ispaljuj na mestu.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Konfiguracija građevine, npr. sortirani materijal.
|
||||
lenum.enabled = Da li je ova građevina osposobljena.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Boja iluminatora.
|
||||
laccess.controller = Upravljač jedinice. Ako upravljano putem procesora, šalji "processor".\nAko je upravljano u formaciji, šalji "lider".U ostalim slučajevima, šalji jedinicu za sebe.
|
||||
laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
|
||||
@@ -2509,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Nepoznato
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2623,6 +2669,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Grupa građevina koja se traži.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
|
||||
@@ -2645,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2652,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Uppdaterar...
|
||||
be.ignore = Ignorera
|
||||
be.noupdates = Inga uppdateringar hittades.
|
||||
be.check = Leta efter uppdateringar
|
||||
|
||||
mods.browser = Mod Sökare
|
||||
mods.browser.selected = Valt mod
|
||||
mods.browser.add = Installera
|
||||
@@ -81,6 +82,7 @@ schematic.renametag = Döp om Tagg
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Radera denna tagg fullständigt?
|
||||
schematic.tagexists = Den taggen finns redan.
|
||||
|
||||
stats = Statistik
|
||||
stats.wave = Besegrade Vågor
|
||||
stats.unitsCreated = Enheter Skapade
|
||||
@@ -126,6 +128,7 @@ uploadingpreviewfile = Laddar upp förhandsgranskningsfil
|
||||
committingchanges = Genomför Ändringar
|
||||
done = Klar
|
||||
feature.unsupported = Din enhet stödjer inte denna funktion.
|
||||
|
||||
mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initieras. Detta var troligtvis orsakat av misskötta moddar.\n\nFör att förhindra en kraschslinga, [red]har alla mods inaktiverats.[]
|
||||
mods = Moddar
|
||||
mods.name = Mod:
|
||||
@@ -145,6 +148,7 @@ mod.disable = Inaktivera
|
||||
mod.version = Version:
|
||||
mod.content = Innehåll:
|
||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Innehålls Fel
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -159,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Fel har inträffat under laddning av innehåll.
|
||||
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
|
||||
mod.enable = Aktivera
|
||||
@@ -176,6 +183,7 @@ mod.missing = Denna sparfil innehåller moddar som du nyligen har uppdaterat ell
|
||||
mod.preview.missing = Innan du publicerar detta mod i workshoppen, måste du lägga till en förhandsgransknings bild.\nPlacera en bild döpt[accent] preview.png[] i moddens mapp och försök igen.
|
||||
mod.folder.missing = Endast moddar i mapp form kan bli publicerade på workshoppen.\nFör att konvertera ett mod till en mapp, packa helt enkelt upp filen i en mapp och ta bort den gamla zip-filen, starta sedan om ditt spel eller ladda om dina moddar.
|
||||
mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste inaktivera dessa moddar för att kunna spela spelet.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -252,12 +260,13 @@ servers.local = Lokala Servrar
|
||||
servers.local.steam = Öppna Spel & Lokala Servrar
|
||||
servers.remote = Fjärr Servrar
|
||||
servers.global = Gemenskaps Servrar
|
||||
|
||||
servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
|
||||
servers.showhidden = Visa Dolda Servrar
|
||||
server.shown = Visade
|
||||
server.hidden = Dolda
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Trace Player
|
||||
trace.playername = Spelarnamn: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -270,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Bans
|
||||
server.bans.none = Inga bannade spelare hittades!
|
||||
server.admins = Administratörer
|
||||
@@ -430,11 +441,11 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pensel
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
@@ -501,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Redigera...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Namn:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
@@ -578,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Rita Lag
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Brus
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -599,6 +614,7 @@ filter.option.ignore = Ignorera
|
||||
filter.scatter = Sprid
|
||||
filter.terrain = Terräng
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Chans
|
||||
filter.option.mag = Magnitud
|
||||
@@ -623,6 +639,7 @@ filter.option.radius = Radie
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -675,6 +692,7 @@ launch.text = Launch
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -688,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -695,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -712,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
@@ -750,11 +773,12 @@ weather.snowing.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Oupptäckt
|
||||
sectors.resources = Resurser:
|
||||
sectors.production = Produktion:
|
||||
@@ -790,27 +814,31 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = Kratrarna
|
||||
sector.frozenForest.name = Fryst skog
|
||||
@@ -859,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -869,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -886,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -904,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -951,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.maxefficiency = Max Efficiency
|
||||
@@ -1064,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1077,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1278,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1294,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1358,9 +1393,9 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1440,6 +1475,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1451,6 +1487,7 @@ content.block.name = Block
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Koppar
|
||||
@@ -1475,6 +1512,7 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Vatten
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Olja
|
||||
@@ -1525,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1547,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sandbumling
|
||||
@@ -1748,6 +1788,7 @@ block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1780,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1943,13 +1986,14 @@ block.large-logic-display.name = Large Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = röda
|
||||
team.sharded.name = orangea
|
||||
team.derelict.name = derelicta
|
||||
team.green.name = gröna
|
||||
|
||||
team.blue.name = blåa
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1989,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2009,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2034,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2061,14 +2108,19 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2076,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2234,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2329,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2367,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2385,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2431,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2438,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2446,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2486,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2500,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2512,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2526,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2551,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2564,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2606,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2613,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = ปิดใช้งาน
|
||||
mod.version = Version:
|
||||
mod.content = เนื้อหา:
|
||||
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
||||
|
||||
mod.incompatiblegame = [red]เกมล้าสมัย
|
||||
mod.incompatiblemod = [red]เข้ากันไม่ได้
|
||||
mod.blacklisted = [red]ไม่ได้รับการสนับสนุน
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]ม็อดพึ่งพาขาดหาย: {
|
||||
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||
mod.circulardependencies = [red]ม็อดพึ่งพาวนลูป
|
||||
mod.incompletedependencies = [red]ม็อดพึ่งพาไม่ครบ
|
||||
|
||||
mod.requiresversion.details = ต้องการเวอร์ชั่นเกม: [accent]{0}[]\nเกมของคุณนั้นเก่าเกินไป ม็อดนี้ต้องการเวอร์ชั่นเกมที่ใหม่กว่านี้ (อาจเป็นรุ่น beta/alpha) เพื่อที่จะทำงานได้
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = ม็อดนี้ถูกขึ้นบัญชีดำเพราะทำให้เกิดข้อขัดข้องและปัญหาอื่นๆ ในเวอร์ชั่นเกมนี้ ห้ามใช้เด็ดขาด
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = ม็อดนี้ขาดม็อดพ
|
||||
mod.erroredcontent.details = เกมเกิดปัญหาในระหว่างการโหลด กรุณาสอบถามผู้พัฒนาม็อดเพื่อให้แก้ไข
|
||||
mod.circulardependencies.details = ม็อดนี้มีม็อดพึ่งพาที่พึ่งพาซึ่งกันและกัน
|
||||
mod.incompletedependencies.details = ม็อดนี้ไม่สามารถโหลดได้เนื่องจากม็อดพึ่งพามีปัญหาหรือมีม็อดพึ่งพาไม่ครบ: {0}
|
||||
|
||||
mod.requiresversion = ต้องการเวอร์ชั่นเกม: [red]{0}
|
||||
|
||||
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
||||
mod.noerrorplay = [scarlet]คุณมีม็อดที่มีข้อผิดพลาด[] กรุณาปิดม็อดนั้นๆ หรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
||||
mod.enable = เปิดใช้งาน
|
||||
@@ -179,6 +183,7 @@ mod.missing = เซฟนี้มีม็อดที่คุณพึ่ง
|
||||
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
|
||||
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
|
||||
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = ผู้พัฒนา[accent]ไม่ได้[]เป
|
||||
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
|
||||
server.shown = แสดง
|
||||
server.hidden = ซ่อน
|
||||
viewplayer = ผู้เล่นที่ดูอยู่: [accent]{0}
|
||||
|
||||
viewplayer = ผู้เล่นที่ดูอยู่: [accent]{0}
|
||||
trace = แกะรอยผู้เล่น
|
||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = ครั้งที่โดนเตะ: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = ชื่อ:
|
||||
invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
|
||||
|
||||
player.ban = แบน
|
||||
player.kick = เตะ
|
||||
player.trace = แกะรอย
|
||||
player.admin = ปรับสถานะแอดมิน
|
||||
player.team = เปลี่ยนทีม
|
||||
|
||||
server.bans = แบน
|
||||
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
|
||||
server.admins = แอดมิน
|
||||
@@ -434,10 +441,10 @@ publishing = [accent]กำลังเผยแพร่...
|
||||
publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉะนั้นไอเท็มของคุณจะไม่ปรากฏ!
|
||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
|
||||
|
||||
editor.planet = ดาว:
|
||||
editor.sector = เซ็กเตอร์:
|
||||
editor.seed = ซีด:
|
||||
|
||||
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
||||
editor.brush = แปรง
|
||||
editor.openin = เปิดในตัวแก้ไข
|
||||
@@ -509,14 +516,15 @@ waves.units.show = แสดงทั้งหมด
|
||||
wavemode.counts = จำนวน
|
||||
wavemode.totals = ทั้งหมด
|
||||
wavemode.health = พลังชีวิต
|
||||
all = ทั้งหมด
|
||||
|
||||
all = ทั้งหมด
|
||||
editor.default = [lightgray]<ค่าเริ่มต้น>
|
||||
details = รายละเอียด...
|
||||
edit = แก้ไข...
|
||||
variables = ตัวแปร
|
||||
logic.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์โค้ดทั้งหมดของตัวประมวลผลนี้?
|
||||
logic.globals = ตัวแปรค่าเริ่มต้น
|
||||
|
||||
editor.name = ชื่อ:
|
||||
editor.spawn = สร้างยูนิต
|
||||
editor.removeunit = ลบยูนิต
|
||||
@@ -583,6 +591,7 @@ toolmode.fillerase = เติมลบล้าง
|
||||
toolmode.fillerase.description = ลบล้างบล็อกชนิดเดียวกัน
|
||||
toolmode.drawteams = วาดทีม
|
||||
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
||||
#unused
|
||||
toolmode.underliquid = ใต้พื้นของเหลว
|
||||
toolmode.underliquid.description = วาดพื้นด้านใต้ช่องของเหลว
|
||||
|
||||
@@ -630,7 +639,7 @@ filter.option.radius = รัศมี
|
||||
filter.option.percentile = เปอร์เซ็นต์ไทล์
|
||||
filter.option.code = โค้ดคำสั่ง
|
||||
filter.option.loop = วนลูป
|
||||
#not translating all these yet: still unstable
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = คุณแน่ใจหรือว่าจะลบชุดภาษาท้องถิ่นนี้?
|
||||
locales.applytoall = เพิ่มการเปลี่ยนแปลงไปยังทุกค่าภาษา
|
||||
@@ -683,6 +692,7 @@ launch.text = ลุย!
|
||||
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
|
||||
uncover = เปิดเผย
|
||||
configure = ตั้งค่าทรัพยากร
|
||||
|
||||
objective.research.name = วิจัย
|
||||
objective.produce.name = เก็บเกี่ยว
|
||||
objective.item.name = เก็บไอเท็ม
|
||||
@@ -696,6 +706,7 @@ objective.destroyblocks.name = ทำลายหลายบล็อก
|
||||
objective.destroycore.name = ทำลายแกนกลาง
|
||||
objective.commandmode.name = โหมดสั่งการ
|
||||
objective.flag.name = ธง
|
||||
|
||||
marker.shapetext.name = ข้อความในรูปทรง
|
||||
marker.point.name = จุด
|
||||
marker.shape.name = รูปทรง
|
||||
@@ -703,8 +714,10 @@ marker.text.name = ข้อความ
|
||||
marker.line.name = เส้นตรง
|
||||
marker.quad.name = สี่เหลี่ยม
|
||||
marker.texture.name = เทกเจอร์
|
||||
|
||||
marker.background = พื้นหลัง
|
||||
marker.outline = โครงร่าง
|
||||
|
||||
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]เก็บเกี่ยว:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]ทำลาย:\n[]{0}[lightgray]{1}
|
||||
@@ -720,6 +733,7 @@ objective.enemyairunits = [accent]การผลิตยานบินศั
|
||||
objective.destroycore = [accent]ทำลายแกนกลางศัตรู
|
||||
objective.command = [accent]สั่งการยูนิต
|
||||
objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ !! ขีปนาวุธกำลังพุ่งเข้ามา !! ⚠
|
||||
|
||||
loadout = ทรัพยากรเริ่มต้น
|
||||
@@ -806,11 +820,13 @@ threat.medium = กลาง
|
||||
threat.high = สูง
|
||||
threat.extreme = วิบัติภัย
|
||||
threat.eradication = ทำลายล้าง
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -871,6 +887,8 @@ sector.coastline.description = ถัดมาจากที่ราบเก
|
||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -1078,6 +1096,7 @@ ability.spawndeath = ตัวตายตัวแทน
|
||||
ability.spawndeath.description = ให้กำเนิดยูนิตออกมาหลังความตาย
|
||||
ability.liquidexplode = ระเบิดของเหลวแห่งความตาย
|
||||
ability.liquidexplode.description = กระจายของเหลวไปทั่วพื้นหลังความตาย
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/วิ[lightgray] อัตราการยิง
|
||||
ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1091,9 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] ความเสียห
|
||||
ability.stat.minspeed = [stat]{0} ช่อง/วิ[lightgray] ความเร็วต่ำสุด
|
||||
ability.stat.duration = [stat]{0} วิ[lightgray] ระยะเวลา
|
||||
ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการสร้าง
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
|
||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
@@ -1292,11 +1310,13 @@ keybind.command_mode.name = โหมดสั่งการ
|
||||
keybind.command_queue.name = คิวคำสั่งยูนิต
|
||||
keybind.create_control_group.name = สร้างกลุ่มสั่งการ
|
||||
keybind.cancel_orders.name = ยกเลิกคำสั่ง
|
||||
|
||||
keybind.unit_stance_shoot.name = ท่าทียูนิต: ยิง
|
||||
keybind.unit_stance_hold_fire.name = ท่าทียูนิต: หยุดยิง
|
||||
keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล่ตามเป้าหมาย
|
||||
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
||||
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
||||
|
||||
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
||||
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
||||
keybind.unit_command_rebuild.name = คำสั่งยูนิต: สร้างใหม่
|
||||
@@ -1308,6 +1328,7 @@ keybind.unit_command_load_blocks.name = คำสั่งยูนิต: โ
|
||||
keybind.unit_command_unload_payload.name = คำสั่งยูนิต: วางสิ่งบรรทุก
|
||||
keybind.unit_command_enter_payload.name = คำสั่งยูนิต: เข้าบล็อกบรรทุก
|
||||
keybind.unit_command_loop_payload.name = คำสั่งยูนิต: วนซำ้การขนถ่ายยูนิต
|
||||
|
||||
keybind.rebuild_select.name = เลือกพื้นที่สร้างใหม่
|
||||
keybind.schematic_select.name = เลือกพื้นที่
|
||||
keybind.schematic_menu.name = เมนูแผนผัง
|
||||
@@ -1372,9 +1393,9 @@ mode.pvp.description = สู้กับผู้เล่นอื่น\n[gra
|
||||
mode.attack.name = โจมตี
|
||||
mode.attack.description = ทำลายฐานของศัตรู \n[gray]จำเป็นต้องมีแกนกลางสีแดงเพื่อเล่น
|
||||
mode.custom = กฎแบบกำหนดเอง
|
||||
|
||||
rules.invaliddata = ข้อมูลคลิปบอร์ดไม่ถูกต้อง
|
||||
rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
|
||||
|
||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
|
||||
@@ -1466,6 +1487,7 @@ content.block.name = บล็อก
|
||||
content.status.name = เอฟเฟกต์สถานะ
|
||||
content.sector.name = เซ็กเตอร์
|
||||
content.team.name = ฝ่าย
|
||||
|
||||
wallore = (กำแพง)
|
||||
|
||||
item.copper.name = ทองแดง
|
||||
@@ -1541,6 +1563,7 @@ unit.scepter.name = ศัสตรา
|
||||
unit.reign.name = ไอศวรรย์
|
||||
unit.vela.name = เวล่า
|
||||
unit.corvus.name = คอร์วัส
|
||||
|
||||
unit.stell.name = สเตลล์
|
||||
unit.locus.name = โลคัส
|
||||
unit.precept.name = พรีเซ็ปต์
|
||||
@@ -1765,6 +1788,7 @@ block.container.name = ตู้เก็บของ
|
||||
block.launch-pad.name = ฐานส่งทรัพยากร
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = เซ็กเมนต์
|
||||
block.ground-factory.name = โรงงานยูนิตพื้นดิน
|
||||
block.air-factory.name = โรงงานยูนิตอากาศ
|
||||
@@ -1797,6 +1821,8 @@ block.payload-unloader.name = เครื่องถ่ายสิ่งบ
|
||||
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
|
||||
block.heat-source.name = จุดกำเนิดความร้อน
|
||||
block.heat-source.description = ส่งออกความร้อนอย่างไม่จำกัด มีเฉพาะโหมดอิสระ
|
||||
|
||||
#Erekir
|
||||
block.empty.name = ว่างเปล่า
|
||||
block.rhyolite-crater.name = หลุมไรโอไลต์
|
||||
block.rough-rhyolite.name = ไรโอไลต์หยาบ
|
||||
@@ -2051,8 +2077,6 @@ onset.defenses = [accent]ติดตั้งแนวป้องกัน:[li
|
||||
onset.attack = ศัตรูอ่อนแอลงแล้ว ตอบโต้กลับ
|
||||
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพด่านหน้าและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง :core-bastion: แกนกลาง
|
||||
onset.detect = ศัตรูจะสามารถตรวจจับการมีอยู่ของคุณได้ในอีก 2 นาที\nจัดตั้งกองกำลังป้องกัน ปฏิบัติการขุด และการผลิต
|
||||
|
||||
#Don't translate these yet!
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
@@ -2465,6 +2489,7 @@ lst.playsound = เล่นเสียง\nระดับเสียงแ
|
||||
lst.makemarker = สร้างเครื่องหมายลอจิกใหม่ขึ้นมาในแมพ\nจะต้องเพิ่ม ID เข้าไปเพื่อบ่งชี้เครื่องหมายนี้\nเครื่องหมายจำกัดได้แค่ 20,000 ต่อแมพในตอนนี้
|
||||
lst.setmarker = ตั้งค่าคุณสมบัติให้กับเครื่องหมาย\nID ของเครื่องหมายที่ใช้จะต้องเป็น ID เดียวกันกับในคำสั่ง Make Marker\nค่า[accent]ว่างเปล่า[]จะถูกข้าม
|
||||
lst.localeprint = เพิ่มค่าชุดภาษาท้องถิ่นของแมพลงไปในบัฟเฟอร์ข้อความเพื่อตั้งค่าชุดภาษาของแมพในตัวแก้ไข ให้เปิด [accent]ข้อมูลแมพ > ชุดภาษาท้องถิ่น[].\nถ้าหากผู้เล่นอยู่ในมือถือ ให้ลองปริ้นค่าโดยลงท้ายด้วย ".mobile" ก่อน
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = ค่าว่างเปล่า
|
||||
@@ -2472,6 +2497,7 @@ lglobal.@pi = ค่าคงตัวทางคณิตศาสตร์ pi
|
||||
lglobal.@e = ค่าคงตัวทางคณิตศาสตร์ e (2.718...)
|
||||
lglobal.@degToRad = คูณค่าด้วยเลขตัวนี้เพื่อแปลงองศาเป็นเรเดียน
|
||||
lglobal.@radToDeg = คูณค่าด้วยเลขตัวนี้เพื่อแปลงเรเดียนเป็นองศา
|
||||
|
||||
lglobal.@time = ระยะเวลาที่เล่นไปของเซฟนี้ ในหน่วยมิลิวินาที
|
||||
lglobal.@tick = ระยะเวลาที่เล่นไปของเซฟนี้ ในหน่วยติก (1 วินาที = 60 ติก)
|
||||
lglobal.@second = ระยะเวลาที่เล่นไปของเซฟนี้ ในหน่วยวินาที
|
||||
@@ -2480,22 +2506,27 @@ lglobal.@waveNumber = ลำดับคลื่นในปัจจุบั
|
||||
lglobal.@waveTime = เวลานับถอยหลังของคลื่นถัดไป ในหน่วยวินาที
|
||||
lglobal.@mapw = ความกว้างของแมพ ในหน่วยช่อง
|
||||
lglobal.@maph = ความสูงของแมพ ในหน่วยช่อง
|
||||
|
||||
lglobal.sectionMap = แมพ
|
||||
lglobal.sectionGeneral = ทั่วไป
|
||||
lglobal.sectionNetwork = เครือข่าย/ฝั่งผู้เล่น [เฉพาะตัวประมวลผลโลก]
|
||||
lglobal.sectionProcessor = ตัวประมวลผล
|
||||
lglobal.sectionLookup = การค้นหา
|
||||
|
||||
lglobal.@this = บล็อกลอจิกที่กำลังรันโค้ดนี้อยู่
|
||||
lglobal.@thisx = พิกัด X ของบล็อกที่กำลังรันโค้ดนี้อยู่
|
||||
lglobal.@thisy = พิกัด Y ของบล็อกที่กำลังรันโค้ดนี้อยู่
|
||||
lglobal.@links = จำนวนบล็อกทั้งหมดที่เชื่อมต่อกับตัวประมวลผลนี้
|
||||
lglobal.@ipt = ความเร็วการสั่งการของตัวประมวลผลนี้ ในหน่วยคำสั่งต่อติก (60 ติก = 1 วินาที)
|
||||
|
||||
lglobal.@unitCount = จำนวนเนื้อหาของชนิดยูนิตทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
lglobal.@blockCount = จำนวนเนื้อหาของชนิดบล็อกทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
lglobal.@itemCount = จำนวนเนื้อหาของชนิดไอเท็มทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
lglobal.@liquidCount = จำนวนเนื้อหาของชนิดของเหลวทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
|
||||
lglobal.@server = เป็นจริงหากโค้ดกำลังรันบนเซิร์ฟเวอร์หรือในโหมดผู้เล่นคนเดียว นอกนั้นจะเป็นเท็จ
|
||||
lglobal.@client = เป็นจริงหากโค้ดกำลังรันบนฝั่งไคลเอนต์ที่เชื่อมต่อกับเซิร์ฟเวอร์
|
||||
|
||||
lglobal.@clientLocale = ค่าภาษาของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง ยกตัวอย่างเช่น: th_TH
|
||||
lglobal.@clientUnit = หน่วยของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientName = ชื่อผู้เล่นของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
@@ -2509,9 +2540,9 @@ lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมา
|
||||
lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง
|
||||
lenum.config = การกำหนดค่าของสิ่งก่อสร้าง เช่น ไอเท็มของเครื่องคัดแยก
|
||||
lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำงานอยู่หรือเปล่า
|
||||
|
||||
laccess.currentammotype = ประเภทของกระสุนไอเท็ม/ของเหลวในปัจจุบันของป้อมปืน
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = สีของตัวเปล่งแสง
|
||||
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
|
||||
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตนั้นตายแล้วหรือใช้งานไม่ได้แล้ว
|
||||
@@ -2638,6 +2669,7 @@ unitlocate.building = ตัวแปรสิ่งก่อสร้างท
|
||||
unitlocate.outx = ตัวแปรพิกัด X
|
||||
unitlocate.outy = ตัวแปรพิกัด Y
|
||||
unitlocate.group = กลุ่มสิ่งก่อสร้างที่มองหา
|
||||
|
||||
playsound.limit = หากจริง จะหยุดยั้งไม่ให้เล่นเสียงนี้\nถ้าหากมันถูกเล่นไปแล้วในเฟรมเดียวกัน
|
||||
|
||||
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
||||
@@ -2660,6 +2692,7 @@ lenum.build = สร้างสิ่งก่อสร้าง
|
||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nยูนิตต้องอยู่ในระยะของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะมีชนิดเป็น [accent]@solid[]
|
||||
lenum.within = ตรวจสอบว่ายูนิตนั้นอยู่ในระยะหรือไม่
|
||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||
|
||||
lenum.flushtext = ระบายเนื้อหาของบัฟเฟอร์ข้อความลงสู่เครื่องหมาย ถ้ามี\nถ้า fetch ถูกตั้งเป็นจริง จะพยายามดึงค่าจากค่าชุดภาษาท้องถิ่นหรือชุดภาษาในเกม
|
||||
lenum.texture = ชื่อเทกเจอร์ตรงมาจากแอตลาสเทกเจอร์ของเกม (ใช้การตั้งชื่อแบบ kebab-case)\nถ้า printFlush ถูกตั้งเป็นจริง จะใส่เนื้อหาของบัฟเฟอร์ข้อความไปในช่องข้อความ
|
||||
lenum.texturesize = ขนาดของเทกเจอร์ในหน่วยช่อง หากค่าเป็นศูนย์จะปรับขนาดของเครื่องหมายเป็นขนาดปกติ
|
||||
@@ -2667,6 +2700,7 @@ lenum.autoscale = ว่าจะให้เครื่องหมายเ
|
||||
lenum.posi = ตำแหน่งในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นตำแหน่งเริ่มต้น
|
||||
lenum.uvi = ตำแหน่งของเทกเจอร์ในคาบระหว่างศูนย์ถึงหนึ่ง ใช้สำหรับเครื่องหมายสี่เหลี่ยม
|
||||
lenum.colori = ค่าสีในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นสีเริ่มต้น
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -40,6 +40,7 @@ be.updating = Updating...
|
||||
be.ignore = Ignore
|
||||
be.noupdates = No updates found.
|
||||
be.check = Check for updates
|
||||
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.add = Install
|
||||
@@ -81,6 +82,7 @@ schematic.renametag = Rename Tag
|
||||
schematic.tagged = {0} tagged
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
|
||||
stats = Stats
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
@@ -126,6 +128,7 @@ uploadingpreviewfile = Uploading Preview File
|
||||
committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods = Mods
|
||||
mods.name = Mod:
|
||||
@@ -145,6 +148,7 @@ mod.disable = Disable
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
mod.incompatiblemod = [red]Incompatible
|
||||
mod.blacklisted = [red]Unsupported
|
||||
@@ -152,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.circulardependencies = [red]Circular Dependencies
|
||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||
|
||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||
@@ -159,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
||||
|
||||
mod.requiresversion = Requires game version: [red]{0}
|
||||
|
||||
mod.errors = Errors have occurred loading content.
|
||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
||||
mod.enable = Enable
|
||||
@@ -176,6 +183,7 @@ mod.missing = This save contains mods that you have recently updated or no longe
|
||||
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
|
||||
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
|
||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -252,12 +260,13 @@ servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
|
||||
viewplayer = Viewing Player: [accent]{0}
|
||||
trace = Oyuncu isaretle
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -270,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
|
||||
trace.ips = IPs:
|
||||
trace.names = Names:
|
||||
invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||
|
||||
player.ban = Ban
|
||||
player.kick = Kick
|
||||
player.trace = Trace
|
||||
player.admin = Toggle Admin
|
||||
player.team = Change Team
|
||||
|
||||
server.bans = Yasaklamalar
|
||||
server.bans.none = Yasaklananlar bulunamadi!
|
||||
server.admins = Yetkililer
|
||||
@@ -430,11 +441,11 @@ publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Firca
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
@@ -501,17 +512,19 @@ waves.filter = Unit Filter
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit...
|
||||
variables = Vars
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = isim:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
@@ -578,10 +591,12 @@ toolmode.fillerase = Fill Erase
|
||||
toolmode.fillerase.description = Erase blocks of the same type.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
#unused
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
@@ -599,6 +614,7 @@ filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.logic = Logic
|
||||
|
||||
filter.option.scale = Scale
|
||||
filter.option.chance = Chance
|
||||
filter.option.mag = Magnitude
|
||||
@@ -623,6 +639,7 @@ filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -675,6 +692,7 @@ launch.text = Launch
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
|
||||
objective.research.name = Research
|
||||
objective.produce.name = Obtain
|
||||
objective.item.name = Obtain Item
|
||||
@@ -688,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
|
||||
objective.destroycore.name = Destroy Core
|
||||
objective.commandmode.name = Command Mode
|
||||
objective.flag.name = Flag
|
||||
|
||||
marker.shapetext.name = Shape Text
|
||||
marker.point.name = Point
|
||||
marker.shape.name = Shape
|
||||
@@ -695,8 +714,10 @@ marker.text.name = Text
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
|
||||
marker.background = Background
|
||||
marker.outline = Outline
|
||||
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
@@ -712,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
@@ -750,11 +773,12 @@ weather.snowing.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
@@ -790,27 +814,31 @@ sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -859,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -869,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -886,8 +917,8 @@ sector.siege.name = Siege
|
||||
sector.crossroads.name = Crossroads
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Origin
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
|
||||
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
@@ -904,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
|
||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -951,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
@@ -1064,6 +1096,7 @@ ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1077,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1278,11 +1310,13 @@ keybind.command_mode.name = Command Mode
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1294,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1358,9 +1393,9 @@ mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1440,6 +1475,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1451,6 +1487,7 @@ content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Bakir
|
||||
@@ -1475,6 +1512,7 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Su
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Benzin
|
||||
@@ -1525,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1547,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
@@ -1748,6 +1788,7 @@ block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
@@ -1780,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Unloads liquids and items from blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1943,13 +1986,14 @@ block.large-logic-display.name = Large Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
|
||||
team.blue.name = blue
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1989,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2009,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2034,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2061,14 +2108,19 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2076,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2234,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2329,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2367,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2385,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2431,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2438,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2446,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2486,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2500,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2512,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2526,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2551,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2564,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2606,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2613,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -25,7 +25,7 @@ gameover.waiting = [accent]Sonraki Harita Bekleniyor...
|
||||
highscore = [accent]Yeni rekor!
|
||||
copied = Panoya Kopyalandı.
|
||||
indev.notready = Oyunun bu kısmı henüz hazır değil.
|
||||
#Ekozet abimize teşekkür edelim. Baya ekleme yaptı buraya.
|
||||
|
||||
load.sound = Sesler
|
||||
load.map = Haritalar
|
||||
load.image = Resimler
|
||||
@@ -33,7 +33,7 @@ load.content = İçerik
|
||||
load.system = Sistem
|
||||
load.mod = Modlar
|
||||
load.scripts = Betikler
|
||||
#the_pawsy tamam be, update atıyom... -RT
|
||||
|
||||
be.update = Yeni bir erken erişim sürümü var:
|
||||
be.update.confirm = İndirip yeniden başlatılsın mı?
|
||||
be.updating = Yeni sürüm yükleniyor...
|
||||
@@ -148,6 +148,7 @@ mod.disable = Devre Dışı Bırak
|
||||
mod.version = Version:
|
||||
mod.content = İçerik:
|
||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||
|
||||
mod.incompatiblegame = [red]Eski Sürüm
|
||||
mod.incompatiblemod = [red]Sürüm Uyuşmazlığı
|
||||
mod.blacklisted = [red]Desteklenmeyen Sürüm
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Uyuşmayan Modlar.
|
||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||
mod.circulardependencies = [red]Döngüsel Bağımlılıklar
|
||||
mod.incompletedependencies = [red]Eksik Bağımlılıklar
|
||||
|
||||
mod.requiresversion.details = [accent]{0}[] oyun sürümü gerekiyor.\nSürümün eski. Bu mod, çalışmak için oyunun daha yeni bir sürümünü gerektiriyor (büyük ihtimal alpha/beta).
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Bu mod, oyunun bu sürümüyle hata verdiğinden veya başka sorunlar ötürü kara listeye alınmıştır. [#ff]KULLANMAYINIZ!
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = Bu Mod, şu ek modları gerektiriyor: {0}
|
||||
mod.erroredcontent.details = Bu mod yüklenirken hata veriyor, yapımcıdan hataları düzeltmesini isteyin.
|
||||
mod.circulardependencies.details = Bu modun birbirine bağlı bağlılıkları var.
|
||||
mod.incompletedependencies.details = Eksik veya yanlış bağlılıklardan dolayı mod yüklenemedi: {0}.
|
||||
|
||||
mod.requiresversion = Şu oyun sürümü gerekiyor: [red]{0}
|
||||
|
||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||
mod.noerrorplay = [scarlet]Hatalı modlarınız var.[] Oynamadan önce bu modları devre dışı bırakın veya dosyadaki hataları düzeltin.
|
||||
mod.enable = Etkinleştir
|
||||
@@ -179,6 +183,7 @@ mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü ol
|
||||
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
|
||||
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
|
||||
mod.scripts.disable = Cihazınız kod içeren modları desteklemiyor. \nOyunu oynamak için bu modları devre dışı bırakmalısınız.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -260,8 +265,8 @@ servers.disclaimer = Topluluk Sunucuları, [accent]Yapımcı tarafından yöneti
|
||||
servers.showhidden = Gizli Sunucuları Göster
|
||||
server.shown = Görünür
|
||||
server.hidden = Gizli
|
||||
viewplayer = Oyuncu İzleniyor: [accent]{0}
|
||||
|
||||
viewplayer = Oyuncu İzleniyor: [accent]{0}
|
||||
trace = Oyuncuyu Takip Et
|
||||
trace.playername = Oyuncu İsmi: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@@ -274,11 +279,13 @@ trace.times.kicked = Atılma Sayısı: [accent]{0}
|
||||
trace.ips = IPler:
|
||||
trace.names = İsimler:
|
||||
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
|
||||
|
||||
player.ban = Yasakla
|
||||
player.kick = At
|
||||
player.trace = İzini Sür
|
||||
player.admin = Admin Aç/Kapa
|
||||
player.team = Takım Değiştir
|
||||
|
||||
server.bans = Yasaklılar
|
||||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||
server.admins = Yöneticiler
|
||||
@@ -434,10 +441,10 @@ publishing = [accent]Yayımlanıyor...
|
||||
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
||||
publish.error = Nesneyi yayımlarken hata oluştu: {0}
|
||||
steam.error = Steam hatası.\nHata kodu: {0}
|
||||
|
||||
editor.planet = Gezegen:
|
||||
editor.sector = Sektör:
|
||||
editor.seed = Tohum:
|
||||
|
||||
editor.cliffs = Duvardan Kayalığa
|
||||
editor.brush = Fırça
|
||||
editor.openin = Düzenleyici'de Aç
|
||||
@@ -505,18 +512,19 @@ waves.filter = Birim Filtresi
|
||||
waves.units.hide = Hepsini Gizle
|
||||
waves.units.show = Hepsini Göster
|
||||
|
||||
#bunlar özellikle küçük başlıyor.
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = miktarlar
|
||||
wavemode.totals = toplamlar
|
||||
wavemode.health = can
|
||||
all = Tüm
|
||||
|
||||
all = Tüm
|
||||
editor.default = [lightgray]<Varsayılan>
|
||||
details = Detaylar...
|
||||
edit = Düzenle...
|
||||
variables = Değişkenler
|
||||
logic.clear.confirm = Bu işlemciden bütün kodları silmek istediğinze emin misiniz?
|
||||
logic.globals = Dahili Değişkenler
|
||||
|
||||
editor.name = İsim:
|
||||
editor.spawn = Birim Oluştur
|
||||
editor.removeunit = Birim Kaldır
|
||||
@@ -583,6 +591,7 @@ toolmode.fillerase = Doldur Sil
|
||||
toolmode.fillerase.description = Aynı türden blokları sil.
|
||||
toolmode.drawteams = Takım Çiz
|
||||
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
||||
#unused
|
||||
toolmode.underliquid = Sıvı Altı
|
||||
toolmode.underliquid.description = Sıvıların altına zemin koyma.
|
||||
|
||||
@@ -630,6 +639,7 @@ filter.option.radius = Yarıçap
|
||||
filter.option.percentile = Yüzdelik
|
||||
filter.option.code = Kod
|
||||
filter.option.loop = Döngü
|
||||
|
||||
locales.info = Burada, haritanız için dil paketleri ekleyebilirsiniz. Dil paketlerinde, her sabitin bir adı ve de bir değeri olur. Bu sabitler adları ile evrensel işlemciler ve hedefler tarafından kullanılabilirler. Metin biçimlendirme desteklerler (placeholder değerleri asıllarıyla değiştirmeyi).\n\n[cyan]Örnek sabit:\n[]ad: [accent]timer[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Bir görevin metni olarak ayarla: [accent]@timer\n\n[]Evrensel işlemcide yazdır:\n[accent]localeprint "timer"\nformat time\n[gray](time burada ayrıca hesaplanan bir değişken)
|
||||
locales.deletelocale = Bu dil paketini silmek istediğinze emin misiniz?
|
||||
locales.applytoall = Değişiklikleri Tüm Dil Paketlerine Uygula
|
||||
@@ -682,6 +692,7 @@ launch.text = Kalkış
|
||||
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
||||
uncover = Aç
|
||||
configure = Ekipmanı Yapılandır
|
||||
|
||||
objective.research.name = Araştır
|
||||
objective.produce.name = Üret
|
||||
objective.item.name = Elde Et
|
||||
@@ -695,6 +706,7 @@ objective.destroyblocks.name = Blokları Yok Et
|
||||
objective.destroycore.name = Merkezi Yok Et
|
||||
objective.commandmode.name = Komuta Et
|
||||
objective.flag.name = Bayrak
|
||||
|
||||
marker.shapetext.name = Şekilli Yazı
|
||||
marker.point.name = Nokta
|
||||
marker.shape.name = Şekil
|
||||
@@ -702,8 +714,10 @@ marker.text.name = Yazı
|
||||
marker.line.name = Hat
|
||||
marker.quad.name = Dörtlü
|
||||
marker.texture.name = Doku
|
||||
|
||||
marker.background = Arka Plan
|
||||
marker.outline = Ana Hat
|
||||
|
||||
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Üret:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Yok Et:\n[]{0}[lightgray]{1}
|
||||
@@ -719,6 +733,7 @@ objective.enemyairunits = [accent]Düşman hava birimi üretimi [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Düşman Merkezini Yok Et
|
||||
objective.command = [accent]Birimleri Kumanda Et
|
||||
objective.nuclearlaunch = [accent]⚠ Nükleer Saldırı tespit edildi: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ NÜKLEER SALDIRI ⚠
|
||||
|
||||
loadout = Yükleme
|
||||
@@ -758,6 +773,7 @@ weather.snowing.name = Kar
|
||||
weather.sandstorm.name = Kum Fırtınası
|
||||
weather.sporestorm.name = Spor Fırtınası
|
||||
weather.fog.name = Sis
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]Sektörde Oynama Süresi: {0}
|
||||
campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozguna uğratılmıştır.\n[lightgray]Son sektör fethedilmiştir. GG!
|
||||
|
||||
@@ -804,11 +820,13 @@ threat.medium = Orta
|
||||
threat.high = Yüksek
|
||||
threat.extreme = Aşırı
|
||||
threat.eradication = İmkansız
|
||||
|
||||
difficulty.casual = Sakin
|
||||
difficulty.easy = Kolay
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Zor
|
||||
difficulty.eradication = Absürd
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -869,6 +887,8 @@ sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntılar
|
||||
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
||||
sector.cruxscape.name = Crux Düzlüğü
|
||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -879,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Yeni Başlangıç
|
||||
sector.aegis.name = Siper
|
||||
sector.lake.name = Göletçik
|
||||
@@ -896,6 +917,7 @@ sector.siege.name = Kuşatma
|
||||
sector.crossroads.name = Kavşak
|
||||
sector.karst.name = Karst
|
||||
sector.origin.name = Başlangıç
|
||||
|
||||
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
||||
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
||||
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
||||
@@ -1074,6 +1096,7 @@ ability.spawndeath = Son Bağırış
|
||||
ability.spawndeath.description = Öldüğünde birim salar
|
||||
ability.liquidexplode = Son İsyan
|
||||
ability.liquidexplode.description = Ölürken sıvı fışkırtır
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı
|
||||
ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1087,9 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] hasar indüksiyonu
|
||||
ability.stat.minspeed = [stat]{0} blok/sn[lightgray] min hız
|
||||
ability.stat.duration = [stat]{0} sn[lightgray] süre
|
||||
ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||
|
||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
bar.noresources = Kaynak Yetersiz
|
||||
@@ -1287,11 +1310,13 @@ keybind.command_mode.name = Komuta Modu
|
||||
keybind.command_queue.name = Birim Komuta Sırası
|
||||
keybind.create_control_group.name = Komuta Grubu Oluştur
|
||||
keybind.cancel_orders.name = Emri Hükümsüz Kıl
|
||||
|
||||
keybind.unit_stance_shoot.name = Birim Duruşu: Saldır
|
||||
keybind.unit_stance_hold_fire.name = Birim Duruşu: Hazır Ol
|
||||
keybind.unit_stance_pursue_target.name = Birim Duruşu: Takip Et
|
||||
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
|
||||
keybind.unit_stance_ram.name = Birim Duruşu: VUR
|
||||
|
||||
keybind.unit_command_move.name = Birim Komutu: Git
|
||||
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
|
||||
keybind.unit_command_rebuild.name = Birim Komutu: Yeniden İnşaa Et
|
||||
@@ -1303,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
||||
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
||||
keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
||||
keybind.schematic_select.name = Bölge Seç
|
||||
keybind.schematic_menu.name = Şema Menüsü
|
||||
@@ -1367,9 +1393,9 @@ mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için
|
||||
mode.attack.name = Saldırı
|
||||
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada düşman merkezi olması gerekir.
|
||||
mode.custom = Özel Kurallar
|
||||
|
||||
rules.invaliddata = Hatalı pano verisi.
|
||||
rules.hidebannedblocks = Yasaklı Blokları Sakla
|
||||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.onlydepositcore = Sadece Merkeze Aktarmaya İzin Ver
|
||||
rules.derelictrepair = Kalıntıları Tamir Etmeye İzin Ver
|
||||
@@ -1449,6 +1475,7 @@ rules.weather = Hava Durumu
|
||||
rules.weather.frequency = Sıklık:
|
||||
rules.weather.always = Her zaman
|
||||
rules.weather.duration = Süreklilik:
|
||||
|
||||
rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekirdeğe veya enerji kaynaklarına gitmezler.
|
||||
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
||||
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
||||
@@ -1460,6 +1487,7 @@ content.block.name = Bloklar
|
||||
content.status.name = Durum Etkileri
|
||||
content.sector.name = Sektörler
|
||||
content.team.name = Takımlar
|
||||
|
||||
wallore = (Duvar)
|
||||
|
||||
item.copper.name = Bakır
|
||||
@@ -1535,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1759,6 +1788,7 @@ block.container.name = Konteyner
|
||||
block.launch-pad.name = Fıralatış Rampası
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Yer Birimi Fabrikası
|
||||
block.air-factory.name = Hava Birimi Fabrikası
|
||||
@@ -1779,7 +1809,6 @@ block.disassembler.name = Sökücü
|
||||
block.silicon-crucible.name = Silisyum Krozesi
|
||||
block.overdrive-dome.name = Hızlandırma Kubbesi
|
||||
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
||||
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
|
||||
block.constructor.name = İnşaatçı
|
||||
block.constructor.description = 2x2 ve daha küçük blokları inşa edebilir.
|
||||
block.large-constructor.name = Büyük İnşaatçı
|
||||
@@ -1792,6 +1821,8 @@ block.payload-unloader.name = Kargo Boşaltıcı
|
||||
block.payload-unloader.description = Sıvı ve Malzemeleri bloklardan boşaltır.
|
||||
block.heat-source.name = Sonsuz Isı Kaynağı
|
||||
block.heat-source.description = Neredeyese Sonsuz Isı Veren 1x1 bir blok.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Boş
|
||||
block.rhyolite-crater.name = Riyolit Krateri
|
||||
block.rough-rhyolite.name = Kaba Riyolit
|
||||
@@ -1946,7 +1977,6 @@ block.malign.name = Malign
|
||||
block.flux-reactor.name = Akım Reaktörü
|
||||
block.neoplasia-reactor.name = Neoplazmik Reaktör
|
||||
|
||||
#ama tüp ne aga -Anti Dragon
|
||||
block.switch.name = Düğme
|
||||
block.micro-processor.name = Mikro İşlemci
|
||||
block.logic-processor.name = İşlemci
|
||||
@@ -1956,14 +1986,14 @@ block.large-logic-display.name = Büyük Ekran
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Bellek Hücresi
|
||||
block.memory-bank.name = Bellek Bankası
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Crux
|
||||
team.sharded.name = Sharded
|
||||
team.derelict.name = Kalıntı
|
||||
team.green.name = yeşil
|
||||
#Tüpü bilmem ama yeni çıkan erekir çok iyi değil mi -siyah pulsar
|
||||
team.blue.name = mavi
|
||||
#erekir cidden güzelmiş -siyah pulsar
|
||||
|
||||
hint.skip = Geç
|
||||
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
||||
hint.zoom = [accent]Scroll[] ile Zoom yap.
|
||||
@@ -2003,6 +2033,7 @@ hint.presetDifficulty = Bu sektör, [scarlet]yüksek tehlike[] barındırıyor.\
|
||||
hint.coreIncinerate = Bir merkez ağzına kadar dolduktan sonra, ekstra itemler [accent]eritilir[].
|
||||
hint.factoryControl = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken sol tıkla ve ardından birimlerin gitmesini isteidğin noktaya sağ tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||
hint.factoryControl.mobile = Bir Birim Fabrikasının [accent]üretim noktasını[] seçmek için Komuta modundayken tıkla ve ardından birimlerin gitmesini isteidğin noktaya tıkla.\nÜretilen birimler, otomatik o noktaya gidecektir.
|
||||
|
||||
gz.mine = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
|
||||
gz.mine.mobile = \uf8c4 [accent]Bakır madeni[]nin yanına giderek üzerine tıklayarak kazmaya başla.
|
||||
gz.research = \ue875 Teknoloji Ağacını aç.\n\uf870 [accent]Mekanik Matkap[]'ı aç, ardından sağ alttaki menüden seç.\nBakır madenine tıklayarak üzerine matkapı yerleştir.
|
||||
@@ -2023,6 +2054,7 @@ gz.zone1 = Burası düşman iniş noktası.
|
||||
gz.zone2 = Buraya inşa edilien her şey otomatik yok edilir!
|
||||
gz.zone3 = Dalga başlamak üzere.\nHazır ol. Dikkat! ... Korkma sönmez bu şafak-
|
||||
gz.finish = Daha fazla taret inşa et, daha fazla maden kaz\nve tüm dalgaları yenerek [accent]sektörü feth et[]. Bol şans, RTOmega.
|
||||
|
||||
onset.mine = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.\n\n[accent][[WASD] ile hareket et.
|
||||
onset.mine.mobile = Tıklayarak, duvarlardan\uf748 [accent]berillyum[] kaz.
|
||||
onset.research = \ue875 Teknoloji Ağacını aç.\n\uf73e [accent]Türbin Sıkıştırıcı[]'sını aç ve bir bacanın üstüne yerleştir.\nBu [accent]enerji[] üretecktir.
|
||||
@@ -2048,12 +2080,13 @@ onset.detect = Düşman seni 2 dakika içinde tespit edicek.\nSavunma, maden ve
|
||||
onset.commandmode = [accent]Shift[] e basılı tutarak [accent]Komuta Modu[]na geç.\n[accent]Sol Tıklayıp sürekleyerek[] birim seç.\n[accent]Sağ Tıklayarak[] Birimleri Yönlendir veya saldırt.
|
||||
onset.commandmode.mobile = [accent]Komuta Düğmesine[] basarak [accent]Komuta Moduna[] gir.\nBir Parmağını basılı tut ve değirini [accent]sürükle[]yerek birim seç.\n[accent]Tıkla[]yarak birimleri saldırttırabilir veya yönlendirebilirsin.
|
||||
aegis.tungsten = Tungsten [accent]darbeli matkap[] kullanılarak kazılabilir.\nBu bina [accent]su[] ve [accent]elektrik[] ister.
|
||||
|
||||
split.pickup = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n([ ve ] tuşlarını kullan)
|
||||
split.pickup.mobile = Bazı bloklar merkez birimi ile taşınabilir.\nBu [accent]Konteyner[]i kaldır ve [accent]Küyle Yükleyici[]ye koy.\n(Uzun basarak bir şeyi taşı.)
|
||||
split.acquire = Birim üretmek için Tungsten kaz.
|
||||
split.build = Birimler duvarın öbür tarafına taşınmalı.\nİki adet [accent]Kargo Kütle Sürücü[] inşa et, duvarın iki farklı tarafında.\nBir tanesine tıklayarak birbirlerine bağla.
|
||||
split.container = Konteynerler gibi, birimler de [accent]Kargo Kütle Sürücü[] ile taşınabilir.\nKütle Sürücün yanına bir Birim İnşaatcı inşa et ve birim üreterek düşman üsse saldır.
|
||||
#Yukarıdaki bağzı cümleler Anti Dragon tarafından çevirildi.
|
||||
|
||||
item.copper.description = En basit materyal. Her türlü blokta kullanılır.
|
||||
item.copper.details = Bakır. En basit materyal. Tüm alt düzey binalarda gerekir. Zayıf ve dayanıksızdır.
|
||||
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
|
||||
@@ -2075,6 +2108,8 @@ item.spore-pod.description = Endüstriyel kullanım için atmosferik partikülle
|
||||
item.spore-pod.details = Spor. Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
||||
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
||||
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Erekirde mermi olarak kullanılır.
|
||||
item.tungsten.description = Matkap, savunma ve üretim için kullanılır. Daha gelişmiş binalarda kullanılır.
|
||||
item.oxide.description = Enerji ve ısı taşımada kullanılır.
|
||||
@@ -2084,6 +2119,8 @@ liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atı
|
||||
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
|
||||
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
|
||||
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Sentez ve Kimyasal Reaksiyonlarda kullanılır.
|
||||
liquid.ozone.description = Oksitlemede, üretimde ve enerji üretiminde kullanılır. Patlayıcı.
|
||||
liquid.hydrogen.description = Maden çıkarmada, birim üretiminde ve taşımada kullanılır. Yanıcı.
|
||||
@@ -2249,6 +2286,8 @@ block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gös
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
|
||||
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
|
||||
block.core-citadel.description = Ana Merkez. Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha fazla malzeme depolar.
|
||||
block.core-acropolis.description = Ana Merkez. Aşırı Yüksek Seviyede Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. Daha da fazla malzeme depolar.
|
||||
@@ -2344,7 +2383,7 @@ block.unit-repair-tower.description = Etrafındaki tüm birimleri tamir eder. Oz
|
||||
block.radar.description = Haritayı tarar. Enerji gerektirir.
|
||||
block.shockwave-tower.description = Düşman mermilerinini parçalar. Siyanojen gerektirir.
|
||||
block.canvas.description = Önceden tanımlanmış paletle basit bir fotoğraf sergiler. Düzenlenebilir.
|
||||
#burdan sonraki ve önceki her şeyi benim translate etmem gerekti!!! -RTOmega XD
|
||||
|
||||
unit.dagger.description = Düşmanlara basit mermilerle ateş eder.
|
||||
unit.mace.description = Düşmanlara alev püskürtür.
|
||||
unit.fortress.description = Düşmanlara uzun menzilli gülleler fırlatır.
|
||||
@@ -2383,6 +2422,8 @@ unit.oxynoe.description = Tamir edici ateş fırlatır. Düşman mermilerini hav
|
||||
unit.cyerce.description = Takipçi toplu füze atar. Yakındakileri tamir eder.
|
||||
unit.aegires.description = Enerji alanına giren düşmanları şoklar. Yakındakileri tamir eder.
|
||||
unit.navanax.description = Devasa patlayıcı EMP gülleleri fırlatır, düşman elektir sistemlerini yok eder ve müttefiklerini tamir eder. Yaklaşan düşmanları 4 mini oto-laser tareti ile eritir.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Hedef Düşmanlara standart mermilerle saldırır.
|
||||
unit.locus.description = Hedef Düşmanlara değişken mermilerle saldırır.
|
||||
unit.precept.description = Hedef Düşmanlara Delici Toplu Mermilerle saldırır.
|
||||
@@ -2401,7 +2442,7 @@ unit.disrupt.description = Düşman Birimlere Uzun-Mesafe Takipçi Bloke-edici F
|
||||
unit.evoke.description = Sur Merkezini korumak için binalar inşa eder. Binaları Işınıyla Tamir Eder.
|
||||
unit.incite.description = Kale Merkezini korumak için binalar inşa eder. Binaları Işınıyla Tamir Eder.
|
||||
unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder. Binaları Işınıyla Tamir Eder.
|
||||
#inşaa->inşa -ekozet
|
||||
|
||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||
lst.print = Yazı yazar.
|
||||
@@ -2448,6 +2489,7 @@ lst.playsound = Bir ses çal.\nSes şiddeti bir küresel değer olabilir veya ko
|
||||
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
||||
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
||||
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2455,6 +2497,7 @@ lglobal.@pi = Matematiksel sabit (π) pi (3.141...)
|
||||
lglobal.@e = Matematiksel sabit e (2.718...)
|
||||
lglobal.@degToRad = Bu sayı ile çarparak dereceyi radyana çevir
|
||||
lglobal.@radToDeg = Bu sayı ile çarparak radyanı dereceye çevir
|
||||
|
||||
lglobal.@time = Bu kayıttaki oynama süren, milisaniyesine kadar
|
||||
lglobal.@tick = Bu kayıttaki oynama süren, tick halinde (1 sn = 60 tick)
|
||||
lglobal.@second = Bu kayıttaki oynama süren, saniyeler halinde
|
||||
@@ -2463,22 +2506,27 @@ lglobal.@waveNumber = Şuanki Dalga sayısı
|
||||
lglobal.@waveTime = Bir sonraki dalga için süre, saniyeyle
|
||||
lglobal.@mapw = Bloklarla Harita Genişliği
|
||||
lglobal.@maph = Bloklarla Harita Yüksekliği
|
||||
|
||||
lglobal.sectionMap = Harita
|
||||
lglobal.sectionGeneral = Genel
|
||||
lglobal.sectionNetwork = Bağlantı/Oyuncu Tarafı [Sadece Evrensel İşlemci]
|
||||
lglobal.sectionProcessor = İşlemci
|
||||
lglobal.sectionLookup = Arat
|
||||
|
||||
lglobal.@this = Kodu çalıştıran işlemci
|
||||
lglobal.@thisx = Kodu çalıştıran işlemcinin X kordinatı
|
||||
lglobal.@thisy = Kodu çalıştıran işlemcinin Y kordinatı
|
||||
lglobal.@links = Bu işlemciye bağlı toplam blok sayısı
|
||||
lglobal.@ipt = Tick hızıyla bu işlemcinin işlem hızı (60 tick = 1 sn)
|
||||
|
||||
lglobal.@unitCount = Oyundaki toplam birim türü sayısı, Aratla kullan.
|
||||
lglobal.@blockCount = Oyundaki toplam blok türü sayısı, Aratla kullan.
|
||||
lglobal.@itemCount = Oyundaki toplam malzeme türü sayısı, Aratla kullan.
|
||||
lglobal.@liquidCount = Oyundaki toplam sıvı türü sayısı, Aratla kullan.
|
||||
|
||||
lglobal.@server = Oyun bir sunucuda veya tek kişilikte ise Doğru, değil ise Yanlış geri dönüt
|
||||
lglobal.@client = Oyun bir suncuya bağlanmış bir oyuncu tarafından çalıştırılıyorsa Doğru, değil ise Yanlış.
|
||||
|
||||
lglobal.@clientLocale = Oyunu çalıştıran oyuncunun yerel dili. Örnek: tr_TR
|
||||
lglobal.@clientUnit = Oyunu çalıştıran oyuncunun birimi
|
||||
lglobal.@clientName = Oyunu çalıştıran oyuncunun ismi
|
||||
@@ -2492,9 +2540,9 @@ lenum.shoot = Bir konuma ateş et.
|
||||
lenum.shootp = Belli bir birim veya binaya ateş et.
|
||||
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
|
||||
lenum.enabled = Blok aktif mi?
|
||||
|
||||
laccess.currentammotype = Bir turretin içindeki şuanki mermi/sıvı.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Aydınlatıcı Rengi
|
||||
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
||||
laccess.dead = Bir bina veya birim hala var mı?
|
||||
@@ -2506,6 +2554,7 @@ laccess.id = Bir birim/blok/eşya/sıvı kimliği. \nBu arama operasyonun zıtt
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = ???
|
||||
lcategory.unknown.description = Kategorize edilmemiş talimatlar
|
||||
lcategory.io = Giriş & Çıkış
|
||||
@@ -2620,6 +2669,7 @@ unitlocate.building = Bulunan binanın Türü.
|
||||
unitlocate.outx = X kordinatı.
|
||||
unitlocate.outy = Y kordinatı.
|
||||
unitlocate.group = Aranan binanın türü.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
||||
@@ -2642,6 +2692,7 @@ lenum.build = Bina inşa et.
|
||||
lenum.getblock = Kordinattaki yapıyı, zemini ve blok türünü al.\nKonum birimin alanında olmalı yoksa null dönülür.
|
||||
lenum.within = Bir birim menzil alanında mı?
|
||||
lenum.boost = Gazlamaya başla/dur
|
||||
|
||||
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
|
||||
lenum.texture = Doğrudan oyunun doku atlasından alınan doku adı (kebab-tarzı isimlendirme XD).\nprintFlush doğru olarak ayarlanırsa metin arabelleği içeriğini metin bağımsız değişkeni olarak kullanır.
|
||||
lenum.texturesize = Zemindeki doku boyutu. Sıfır değeri, işaretleyici genişliğini orijinal dokunun boyutuna ölçeklendirir.
|
||||
@@ -2649,6 +2700,7 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl
|
||||
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
||||
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
|
||||
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -154,9 +154,9 @@ mod.incompatiblemod = [red]Несумісно
|
||||
mod.blacklisted = [red]Не підтримується
|
||||
mod.unmetdependencies = [red]Відсутні залежності
|
||||
mod.erroredcontent = [scarlet]Помилки під час завантаження
|
||||
|
||||
mod.circulardependencies = [red]Кругові залежності
|
||||
mod.incompletedependencies = [red]Неповні залежності
|
||||
|
||||
mod.requiresversion.details = Необхідна версія гри: [accent]{0}[]\nВаша гра застаріла. Мод потребує новішу версію гри (можливо бета- чи альфа-версію) для роботи.
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = Цю модифікацію було вручну внесено у чорний список за постійні збої або інші проблеми з цією версією гри. Не використовуйте її.
|
||||
@@ -164,7 +164,9 @@ mod.missingdependencies.details = У цій модифікації відсут
|
||||
mod.erroredcontent.details = Ця модифікація спричинила помилки під час завантаження. Попросіть автора виправити їх.
|
||||
mod.circulardependencies.details = Цей мод має залежності, які залежать одна від одної.
|
||||
mod.incompletedependencies.details = Цей мод неможливо завантажити через недійсні або відсутні залежності: {0}
|
||||
|
||||
mod.requiresversion = Необхідна версія гри: [red]{0}
|
||||
|
||||
mod.errors = Виникли помилки під час завантаження змісту.
|
||||
mod.noerrorplay = [red]Ви маєте модифікації з помилками.[] Або вимкніть проблемні модифікації, або виправте їх.
|
||||
mod.enable = Увімкнути
|
||||
@@ -181,6 +183,7 @@ mod.missing = Це збереження містить модифікації,
|
||||
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
|
||||
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
|
||||
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -276,11 +279,13 @@ trace.times.kicked = Кількість вигнань: [accent]{0}
|
||||
trace.ips = IP:
|
||||
trace.names = Імена:
|
||||
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
|
||||
|
||||
player.ban = Заблокувати
|
||||
player.kick = Вигнати
|
||||
player.trace = Відстежити
|
||||
player.admin = Перемкнути адміністратора
|
||||
player.team = Змінити команду
|
||||
|
||||
server.bans = Блокування
|
||||
server.bans.none = Заблокованих гравців немає!
|
||||
server.admins = Адміністратори
|
||||
@@ -511,14 +516,15 @@ waves.units.show = Показати все
|
||||
wavemode.counts = кількість
|
||||
wavemode.totals = усього
|
||||
wavemode.health = здоров’я
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<За замовчуванням>
|
||||
details = Подробиці…
|
||||
edit = Змінити…
|
||||
variables = Змінні
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
|
||||
editor.name = Ім’я:
|
||||
editor.spawn = Створити бойову одиницю
|
||||
editor.removeunit = Видалити бойову одиницю
|
||||
@@ -633,6 +639,7 @@ filter.option.radius = Радіус
|
||||
filter.option.percentile = Спад
|
||||
filter.option.code = Код
|
||||
filter.option.loop = Цикл
|
||||
|
||||
locales.info = Тут ви можете додати на мапу мовні пакети для певних мов. У мовних пакетах кожна властивість має назву і значення. Ці властивості можуть бути використані світовими процесорами та завданнями їхніми назвами. Вони підтримують форматування тексту (замінюючи заповнювачі на дійсні значення).\n\n[cyan]Приклад властивості:\n[]name: [accent]timer[]\nvalue: [accent]Приклад таймеру, часу лишилось: @[]\n\n[cyan]Використання:\n[]Установіть його як текст завдання: [accent]@timer\n\n[]Надрукуйте його у світовому процесорі:\n[accent]localeprint "timer"\nformat time\n[gray](де час - окремо обчислена змінна)
|
||||
locales.deletelocale = Ви справді хочете видалити цей мовний пакет?
|
||||
locales.applytoall = Застосувати зміни до всіх мовних пакетів
|
||||
@@ -813,11 +820,13 @@ threat.medium = середня
|
||||
threat.high = висока
|
||||
threat.extreme = екстремальна
|
||||
threat.eradication = викорінювальна
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -878,6 +887,8 @@ sector.coastline.description = На цьому місці виявлено за
|
||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -1085,6 +1096,7 @@ ability.spawndeath = Смертельне породження
|
||||
ability.spawndeath.description = Випускає одиниць після смерті
|
||||
ability.liquidexplode = Смертельний розлив
|
||||
ability.liquidexplode.description = Розливає рідину після смерті
|
||||
|
||||
ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек.
|
||||
ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек.
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1098,8 +1110,8 @@ ability.stat.damagereduction = [lightgray]Зменшення шкоди: [stat]{
|
||||
ability.stat.minspeed = [lightgray]Мінімальна швидкість: [stat]{0} плиток за сек.
|
||||
ability.stat.duration = [lightgray]Тривалість: [stat]{0} за сек.
|
||||
ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за сек.
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
||||
bar.drilltierreq = Потрібен ліпший бур
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
@@ -1298,11 +1310,13 @@ keybind.command_mode.name = Режим командування
|
||||
keybind.command_queue.name = Черга команд одиниць
|
||||
keybind.create_control_group.name = Створити контрольну групу
|
||||
keybind.cancel_orders.name = Скасувати накази
|
||||
|
||||
keybind.unit_stance_shoot.name = Позиція одиниці: відкрити воонь
|
||||
keybind.unit_stance_hold_fire.name = Позиція одиниці: припинити вогонь
|
||||
keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
|
||||
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
|
||||
keybind.unit_stance_ram.name = Позиція одиниці: на таран
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1314,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Відбудувати регіон
|
||||
keybind.schematic_select.name = Вибрати ділянку
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
@@ -1378,9 +1393,9 @@ mode.pvp.description = Боріться проти інших гравців.\n[
|
||||
mode.attack.name = Наступ
|
||||
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
|
||||
mode.custom = Користувацькі правила
|
||||
|
||||
rules.invaliddata = Недійсні дані з клавіатури.
|
||||
rules.hidebannedblocks = Приховати заборонені блоки
|
||||
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.onlydepositcore = Дозволити лише основне розміщення ядер
|
||||
rules.derelictrepair = Дозволити відновлення блоків Переможених
|
||||
@@ -1460,6 +1475,7 @@ rules.weather = Погода
|
||||
rules.weather.frequency = Повторюваність:
|
||||
rules.weather.always = Завжди
|
||||
rules.weather.duration = Тривалість:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1772,6 +1788,7 @@ block.container.name = Сховище
|
||||
block.launch-pad.name = Пусковий майданчик
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Сегмент
|
||||
block.ground-factory.name = Наземний завод
|
||||
block.air-factory.name = Повітряний завод
|
||||
@@ -2000,7 +2017,6 @@ hint.launch.mobile = Як тільки буде зібрано достатнь
|
||||
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
|
||||
hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
|
||||
hint.rebuildSelect.mobile = Натисніть кнопку :copy: копіювання, потім натисніть кнопку :wrench: перебудови і перетягніть, щоби вибрати знищені проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
|
||||
|
||||
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.conveyorPathfind.mobile = Увімкніть :diagonal: [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
||||
@@ -2061,8 +2077,6 @@ onset.defenses = [accent]Підготуйте захист:[lightgray] {0}
|
||||
onset.attack = Ворог беззахисний. Контратакуйте.
|
||||
onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть :core-bastion: ядро.
|
||||
onset.detect = Ворог зможе виявити вас за 2 хвилини.\nОрганізуйте оборону, видобуток корисних копалин та виробництво.
|
||||
|
||||
#Don't translate these yet!
|
||||
onset.commandmode = Утримуйте [accent]Shift[], щоб увійти в [accent]режим командування[].\n[accent]Зажміть ЛКМ і потягніть,[] щоб обрати одиниці.\n[accent]Використовуйте ПКМ[], щоби наказати обраним одиницям рухатися чи атакувати.
|
||||
onset.commandmode.mobile = Натисніть кнопку [accent]Командувати[], щоб увійти [accent]в режим командування[].\nУтримуйте палець і [accent]потягніть[], щоби вибрати одиниці.\n[accent] Зробіть коротке натискання[], щоби наказати обраним одиницям рухатися чи атакувати.
|
||||
aegis.tungsten = Вольфрам можна видобувати за допомогою [accent]імпульсного буру[].\nЦя будівля потребує [accent]води[] та [accent]енергію[].
|
||||
@@ -2475,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Створює новий логічний маркер у світі.\nПотрібно надати ідентифікатор для ідентифікації цього маркера.\nНаразі кількість маркерів на світ обмежена 20 тисячами.
|
||||
lst.setmarker = Установлює властивість для маркера.\nВикористаний ідентифікатор має збігатися з інструкцією «Створити маркер».
|
||||
lst.localeprint = Додає значення властивості мовного пакету мапи до текстового буфера.\nЩоби встановити мовного пакету мапи в редакторі мапи, перейдіть до [accent]Інформація про мапу > Мовні пакети [].\nЯкщо клієнтом є мобільний пристрій, то спочатку намагається надрукувати властивість, що закінчується на ".mobile".
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2482,6 +2497,7 @@ lglobal.@pi = Математична константа пі (3.141...)
|
||||
lglobal.@e = Математична константа e (2.718...)
|
||||
lglobal.@degToRad = Помножте на це число, щоб перевести градуси в радіани
|
||||
lglobal.@radToDeg = Помножте на це число, щоб перевести радіани в градуси
|
||||
|
||||
lglobal.@time = Час гри поточного збереження, у мілісекундах
|
||||
lglobal.@tick = Час гри поточного збереження, in ticks (1 секунда = 60 ticks)
|
||||
lglobal.@second = Час гри поточного збереження, в секундах
|
||||
@@ -2490,22 +2506,27 @@ lglobal.@waveNumber = Поточний номер хвилі, якщо хвил
|
||||
lglobal.@waveTime = Таймер зворотного відліку для хвиль, в секундах
|
||||
lglobal.@mapw = Ширина мапи в плитках
|
||||
lglobal.@maph = Висота мапи в плитках
|
||||
|
||||
lglobal.sectionMap = Мапа
|
||||
lglobal.sectionGeneral = Загальне
|
||||
lglobal.sectionNetwork = Мережа/Клієнтська частина [Тільки світовий процесор]
|
||||
lglobal.sectionProcessor = Процесор
|
||||
lglobal.sectionLookup = Пошук
|
||||
|
||||
lglobal.@this = Логічний блок, що виконує код
|
||||
lglobal.@thisx = X координата блоку, що виконує код
|
||||
lglobal.@thisy = Y координата блоку, що виконує код
|
||||
lglobal.@links = Загальна кількість блоків, пов'язаних з цим процесором
|
||||
lglobal.@ipt = Швидкість виконання процесора в інструкціях за тик (60 ticks = 1 секунда)
|
||||
|
||||
lglobal.@unitCount = Загальна кількість типів вмісту одиниць у грі; використовується з інструкцією lookup
|
||||
lglobal.@blockCount = Загальна кількість типів вмісту блоків у грі; використовується з інструкцією lookup
|
||||
lglobal.@itemCount = Загальна кількість типів вмісту предметів у грі; використовується з інструкцією lookup
|
||||
lglobal.@liquidCount = Загальна кількість типів вмісту рідин у грі; використовується з інструкцією lookup
|
||||
|
||||
lglobal.@server = Істина, якщо код виконується на сервері або в одноосібній грі, інакше хиба
|
||||
lglobal.@client = Істина, якщо код виконується на клієнті, підключеному до сервера
|
||||
|
||||
lglobal.@clientLocale = Локалізація клієнта, на якому виконується код. Наприклад: en_US чи uk_UA
|
||||
lglobal.@clientUnit = Одиниця клієнта, що виконує код
|
||||
lglobal.@clientName = Ім'я гравця клієнта, на якому запущено код
|
||||
@@ -2519,9 +2540,9 @@ lenum.shoot = Стріляти в зазначену позицію.
|
||||
lenum.shootp = Стріляти в одиницю чи будівлю із передбаченням швидкості.
|
||||
lenum.config = Конфігурація будівлі, як-от в сортувальника.
|
||||
lenum.enabled = Чи блок увімкнено.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Колір освітлювача.
|
||||
laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю.
|
||||
laccess.dead = Чи є одиниця або будівля мертвою або недійсною.
|
||||
@@ -2648,6 +2669,7 @@ unitlocate.building = Змінна для запису знайденої буд
|
||||
unitlocate.outx = Виводить координату X.
|
||||
unitlocate.outy = Виводить координату Y.
|
||||
unitlocate.group = Група будівель для пошуку.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
||||
@@ -2670,6 +2692,7 @@ lenum.build = Побудувати будівлю.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Чи знаходиться одиниця біля позиції.
|
||||
lenum.boost = Почати чи зупинити політ.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2677,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
@@ -826,6 +826,7 @@ difficulty.easy = Dễ
|
||||
difficulty.normal = Vừa
|
||||
difficulty.hard = Khó
|
||||
difficulty.eradication = Hủy diệt
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -1109,8 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] giảm sát thương
|
||||
ability.stat.minspeed = tốc độ tối thiểu [stat]{0} ô/giây[lightgray]
|
||||
ability.stat.duration = thời hạn [stat]{0} giây[lightgray]
|
||||
ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
|
||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||
bar.nobatterypower = Thiếu năng lượng pin
|
||||
|
||||
@@ -591,7 +591,7 @@ toolmode.fillerase = 擦除同类
|
||||
toolmode.fillerase.description = 擦除同种种类的方块。
|
||||
toolmode.drawteams = 绘制队伍
|
||||
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
||||
#未使用
|
||||
#unused
|
||||
toolmode.underliquid = 水下地形
|
||||
toolmode.underliquid.description = 绘制位于液体下的地形
|
||||
|
||||
@@ -831,6 +831,7 @@ difficulty.enemyHealthMultiplier = 敌军血量:{0}
|
||||
difficulty.enemySpawnMultiplier = 敌军数量:{0}
|
||||
difficulty.waveTimeMultiplier = 波次间隔时间:{0}
|
||||
difficulty.nomodifiers = [lightgray](无修改)
|
||||
|
||||
planets = 星球
|
||||
|
||||
planet.serpulo.name = 塞普罗
|
||||
@@ -887,7 +888,7 @@ sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远
|
||||
sector.cruxscape.name = 赤色总部
|
||||
sector.geothermalStronghold.name = 熔石要塞
|
||||
|
||||
#不要翻译
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP,map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
||||
sector.atolls.description = WIP,map submission by Stormride_R
|
||||
@@ -1095,6 +1096,7 @@ ability.spawndeath = 死亡产生单位
|
||||
ability.spawndeath.description = 死亡时释放单位
|
||||
ability.liquidexplode = 死亡溢液
|
||||
ability.liquidexplode.description = 死亡时释放液体
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速
|
||||
ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1473,11 +1475,11 @@ rules.weather = 天气
|
||||
rules.weather.frequency = 周期:
|
||||
rules.weather.always = 永久
|
||||
rules.weather.duration = 时长:
|
||||
|
||||
rules.randomwaveai.info = 使波次生成的单位攻击随机结构,而不是直接攻击核心或发电机组。
|
||||
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置任何东西。在尝试放置炮塔时,范围会增大,因此炮塔无法接近敌人。
|
||||
rules.onlydepositcore.info = 阻止单位向核心以外的任何建筑物存放物品。
|
||||
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 单位
|
||||
@@ -1820,7 +1822,7 @@ block.payload-unloader.description = 从载荷方块卸载液体和物品。
|
||||
block.heat-source.name = 热量源
|
||||
block.heat-source.description = 无限输出热量,仅限沙盒。
|
||||
|
||||
#埃里克尔
|
||||
#Erekir
|
||||
block.empty.name = 虚无
|
||||
block.rhyolite-crater.name = 流纹岩坑
|
||||
block.rough-rhyolite.name = 粗糙流纹岩
|
||||
@@ -2107,7 +2109,7 @@ item.spore-pod.details = 孢子。可能是人工合成的生命形式,释放
|
||||
item.blast-compound.description = 用作炸弹或爆炸性弹药。
|
||||
item.pyratite.description = 用于火焰发射类武器和使用燃料的发电设备。
|
||||
|
||||
#埃里克尔
|
||||
#Erekir
|
||||
item.beryllium.description = 用于埃里克尔的多种建筑和弹药。
|
||||
item.tungsten.description = 用于钻头、装甲和弹药。用于建造更先进的建筑。
|
||||
item.oxide.description = 用作热导体和绝缘体。
|
||||
@@ -2118,7 +2120,7 @@ liquid.slag.description = 在分离器中提炼成金属成分,或作为武器
|
||||
liquid.oil.description = 用于先进材料生产和喷射类武器。
|
||||
liquid.cryofluid.description = 用作反应堆、炮塔和工厂的冷却剂。
|
||||
|
||||
#埃里克尔
|
||||
#Erekir
|
||||
liquid.arkycite.description = 用于发电和合成材料的化学反应。
|
||||
liquid.ozone.description = 用作材料生产的氧化剂和燃料。有一定爆炸性。
|
||||
liquid.hydrogen.description = 用于资源开采、单位生产和结构修复。易燃。
|
||||
@@ -2285,7 +2287,7 @@ block.tile-logic-display.description = 显示处理器中绘制的各种图像
|
||||
block.interplanetary-accelerator.description = 一个巨大的电磁轨道加速器。将核心加速至逃逸速度以进行星际部署。
|
||||
block.repair-turret.description = 持续修复范围内受损的单位。可以用冷却液强化。
|
||||
|
||||
#埃里克尔
|
||||
#Erekir
|
||||
block.core-bastion.description = 基地的核心。拥有装甲。一旦被摧毁,该区块就会丢失。
|
||||
block.core-citadel.description = 基地的核心。装甲优良。容量比城堡核心更大。
|
||||
block.core-acropolis.description = 基地的核心。装甲极佳。容量比堡垒核心更大。
|
||||
@@ -2421,7 +2423,7 @@ unit.cyerce.description = 向敌人发射追踪集束导弹,并修复己方单
|
||||
unit.aegires.description = 产生能量场,使范围内的敌方建筑与单位受到电击,对己方则进行修复。
|
||||
unit.navanax.description = 发射大型电磁爆弹,对敌方电网造成显著破坏并修复己方建筑。搭载4台自动激光炮台,能熔化靠近的敌人。
|
||||
|
||||
#埃里克尔
|
||||
#Erekir
|
||||
unit.stell.description = 向敌人发射普通子弹。
|
||||
unit.locus.description = 向敌人交替发射子弹。
|
||||
unit.precept.description = 向敌人发射穿透性集束子弹。
|
||||
@@ -2521,8 +2523,8 @@ lglobal.@unitCount = 游戏中单位内容的类型总数;与查找指令一
|
||||
lglobal.@blockCount = 游戏中块内容的类型总数;与查找指令一起使用
|
||||
lglobal.@itemCount = 游戏中物品内容的类型总数;与查找指令一起使用
|
||||
lglobal.@liquidCount = 游戏中液体内容的类型总数;与查找指令一起使用
|
||||
lglobal.@server = 如果代码正在服务器上运行或单人游戏中运行,则为 true,否则为 false
|
||||
|
||||
lglobal.@server = 如果代码正在服务器上运行或单人游戏中运行,则为 true,否则为 false
|
||||
lglobal.@client = 如果代码正在连接到服务器的客户端上运行,则为 true
|
||||
|
||||
lglobal.@clientLocale = 运行代码的客户端的区域设置。例如:en_US
|
||||
@@ -2538,9 +2540,9 @@ lenum.shoot = 向某个位置瞄准/射击
|
||||
lenum.shootp = 根据提前量向某个单位或建筑瞄准/射击
|
||||
lenum.config = 建筑设置,例如分类器所设置的筛选物品种类
|
||||
lenum.enabled = 建筑是否已启用
|
||||
|
||||
laccess.currentammotype = 炮塔当前的弹药/液体
|
||||
laccess.memorycapacity = 内存块中的单元数量
|
||||
|
||||
laccess.color = 照明器发光的颜色
|
||||
laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身
|
||||
laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
||||
@@ -2552,6 +2554,7 @@ laccess.id = 单位/块/物品/液体的 ID。\n这是 Lookup 的反向操作。
|
||||
laccess.displaywidth = 显示屏的宽度(以像素为单位)。
|
||||
laccess.displayheight = 显示屏的高度(以像素为单位)。
|
||||
laccess.bufferusage = 显示器图形缓冲区中未处理的命令数。
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = 未分类的指令
|
||||
lcategory.io = 输入 & 输出
|
||||
@@ -2609,7 +2612,7 @@ lenum.asin = 反正弦(角度制)
|
||||
lenum.acos = 反余弦(角度制)
|
||||
lenum.atan = 反正切(角度制)
|
||||
|
||||
#not a typo, look up 'range notation'(括号不配非笔误,实乃区间表示法)
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = 取 [0, 参数)范围内的一个随机数
|
||||
lenum.log = 自然对数(ln)
|
||||
lenum.log10 = 以 10 为底的对数
|
||||
|
||||
@@ -148,6 +148,7 @@ mod.disable = 禁用
|
||||
mod.version = Version:
|
||||
mod.content = 內容:
|
||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||
|
||||
mod.incompatiblegame = [red]遊戲版本過低
|
||||
mod.incompatiblemod = [red]無法兼容
|
||||
mod.blacklisted = [red]不支持
|
||||
@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]缺少前置模組
|
||||
mod.erroredcontent = [scarlet]內容錯誤
|
||||
mod.circulardependencies = [red]循環依賴錯誤
|
||||
mod.incompletedependencies = [red]依賴項缺失
|
||||
|
||||
mod.requiresversion.details = 所需最低遊戲版本: [accent]{0}[]\n您的遊戲版本過低。此模組需要更新的遊戲版本(通常是beta/alpha版本)才能運作
|
||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
||||
mod.blacklisted.details = 這個模組已被手動列入黑名單,因為它在此版本的遊戲中引起崩潰或其他問題。請勿使用。
|
||||
@@ -162,7 +164,9 @@ mod.missingdependencies.details = 此模組缺少依賴項:{0}
|
||||
mod.erroredcontent.details = 此模組在加載時引發錯誤。請求模組作者修復它們。
|
||||
mod.circulardependencies.details = 這個模組具有相互依賴的依賴項。
|
||||
mod.incompletedependencies.details = 由於無效或缺失的依賴項,此模組無法加載:{0}。
|
||||
|
||||
mod.requiresversion = 需要遊戲版本:[red]{0}
|
||||
|
||||
mod.errors = 載入內容時發生錯誤
|
||||
mod.noerrorplay = [scarlet]您使用了有問題的模組。[] 遊戲前請先停用相關模組或修正問題。
|
||||
mod.enable = 啟用
|
||||
@@ -179,6 +183,7 @@ mod.missing = 此存檔含有您最近更新或已解除安裝的模組。可能
|
||||
mod.preview.missing = 在工作坊發佈這個模組前,您必須新增預覽圖。\n在該模組的資料夾中加入一個名為[accent] preview.png[]的圖片並重試。
|
||||
mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾,只需將其文件解壓縮到資料夾並刪除舊的.zip檔,然後重新啟動遊戲或重新載入模組。
|
||||
mod.scripts.disable = 您的裝置不支持包含指令檔的模組。您必須關閉這些模組才能進行遊戲。
|
||||
|
||||
mod.dependencies.error = [scarlet]Mods are missing dependencies
|
||||
mod.dependencies.soft = (optional)
|
||||
mod.dependencies.download = Import
|
||||
@@ -204,7 +209,6 @@ campaign.none = [lightgray]選擇初始星球。\n星球隨時都可以切換。
|
||||
campaign.erekir = 更新、更精緻的內容。戰役大部分都是連貫性的。\n\n難度更高,但有高品質的地圖和整體的經驗。
|
||||
campaign.serpulo = 較舊的內容,經典的體驗。更加開放且有更多內容。\n\n有可能會有不平衡的地圖以及戰役機制,較不完美。
|
||||
campaign.difficulty = Difficulty
|
||||
|
||||
completed = [accent]完成
|
||||
techtree = 科技樹
|
||||
techtree.select = 選擇科技樹
|
||||
@@ -261,8 +265,8 @@ servers.disclaimer = 社群伺服器[accent]不是[]由開發者擁有或管理
|
||||
servers.showhidden = 顯示被隱藏的伺服器
|
||||
server.shown = 已顯示
|
||||
server.hidden = 已隱藏
|
||||
viewplayer = 檢視玩家:[accent]{0}
|
||||
|
||||
viewplayer = 檢視玩家:[accent]{0}
|
||||
trace = 追蹤玩家
|
||||
trace.playername = 玩家名稱:[accent]{0}
|
||||
trace.ip = IP:[accent]{0}
|
||||
@@ -275,11 +279,13 @@ trace.times.kicked = 踢除次數:[accent]{0}
|
||||
trace.ips = IP:
|
||||
trace.names = 名字:
|
||||
invalidid = 無效的客戶端 ID!請遞交錯誤回報。
|
||||
|
||||
player.ban = 封鎖
|
||||
player.kick = 踢除
|
||||
player.trace = 追蹤
|
||||
player.admin = 切換管理員
|
||||
player.team = 切換隊伍
|
||||
|
||||
server.bans = 封鎖
|
||||
server.bans.none = 沒有玩家被封鎖!
|
||||
server.admins = 管理員
|
||||
@@ -372,7 +378,6 @@ stance.holdfire = 狀態: 停火
|
||||
stance.pursuetarget = 狀態:追逐目標
|
||||
stance.patrol = 狀態:路徑巡邏
|
||||
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
||||
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
back = 返回
|
||||
@@ -511,8 +516,8 @@ waves.units.show = 全部顯示
|
||||
wavemode.counts = 數量
|
||||
wavemode.totals = 總數
|
||||
wavemode.health = 生命值
|
||||
all = All
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray](預設)
|
||||
details = 詳細資訊……
|
||||
edit = 編輯……
|
||||
@@ -634,6 +639,7 @@ filter.option.radius = 半徑
|
||||
filter.option.percentile = 百分比
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
@@ -724,7 +730,6 @@ objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
||||
objective.enemyescelating = [accent]敵人在[lightgray]{0}[]後擴大單位生產
|
||||
objective.enemyairunits = [accent]敵人在[lightgray]{0}[]後產生空軍單位
|
||||
|
||||
objective.destroycore = [accent]摧毀敵人核心
|
||||
objective.command = [accent]指揮單位
|
||||
objective.nuclearlaunch = [accent]⚠ 偵測到核彈打擊: [lightgray]{0}
|
||||
@@ -768,6 +773,7 @@ weather.snowing.name = 降雪
|
||||
weather.sandstorm.name = 沙塵暴
|
||||
weather.sporestorm.name = 孢子風暴
|
||||
weather.fog.name = 霧
|
||||
|
||||
campaign.playtime = \uf129 [lightgray]地區遊玩時間: {0}
|
||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
||||
|
||||
@@ -814,11 +820,13 @@ threat.medium = 中
|
||||
threat.high = 高
|
||||
threat.extreme = 極高
|
||||
threat.eradication = 毀滅性
|
||||
|
||||
difficulty.casual = 休閒模式
|
||||
difficulty.easy = 簡單模式
|
||||
difficulty.normal = 普通模式
|
||||
difficulty.hard = 困難模式
|
||||
difficulty.eradication = 滅絕模式
|
||||
|
||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
||||
@@ -879,6 +887,8 @@ sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵
|
||||
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
@@ -890,7 +900,6 @@ sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
|
||||
sector.onset.name = 啟程之處
|
||||
sector.aegis.name = 神盾領域
|
||||
sector.lake.name = 岩漿之湖
|
||||
@@ -1087,6 +1096,7 @@ ability.spawndeath = 死亡產生單位
|
||||
ability.spawndeath.description = 在死亡時產生單位
|
||||
ability.liquidexplode = 死亡溢液
|
||||
ability.liquidexplode.description = 在死亡時產生液體
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射擊速度
|
||||
ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
@@ -1100,9 +1110,8 @@ ability.stat.damagereduction = [stat]{0}%[lightgray]傷害減免
|
||||
ability.stat.minspeed = [stat]{0} 格/秒[lightgray]最低速度
|
||||
ability.stat.duration = [stat]{0} 秒[lightgray]持續時間
|
||||
ability.stat.buildtime = [stat]{0} 秒[lightgray]建造時間
|
||||
|
||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
||||
|
||||
|
||||
bar.onlycoredeposit = 僅允許向核心放置物品
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.nobatterypower = Insufficieny Battery Power
|
||||
@@ -1162,7 +1171,6 @@ bullet.range = [stat]{0}[lightgray]射程(格)
|
||||
bullet.notargetsmissiles = [stat] ignores missiles
|
||||
bullet.notargetsbuildings = [stat] ignores buildings
|
||||
|
||||
|
||||
unit.blocks = 格
|
||||
unit.blockssquared = 格²
|
||||
unit.powersecond = 能量單位/秒
|
||||
@@ -1302,11 +1310,13 @@ keybind.command_mode.name = 指揮模式
|
||||
keybind.command_queue.name = 單位指揮隊列
|
||||
keybind.create_control_group.name = 創建操控隊伍
|
||||
keybind.cancel_orders.name = 取消指令
|
||||
|
||||
keybind.unit_stance_shoot.name = 單位狀態:射擊
|
||||
keybind.unit_stance_hold_fire.name = 單位狀態:停火
|
||||
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
|
||||
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
||||
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
||||
|
||||
keybind.unit_command_move.name = 單位指令:移動
|
||||
keybind.unit_command_repair.name = 單位指令:修理
|
||||
keybind.unit_command_rebuild.name = 單位指令:重建
|
||||
@@ -1318,6 +1328,7 @@ keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = 重建區域
|
||||
keybind.schematic_select.name = 選擇區域
|
||||
keybind.schematic_menu.name = 藍圖目錄
|
||||
@@ -1382,9 +1393,9 @@ mode.pvp.description = 和其他玩家競爭、戰鬥。\n[gray]地圖中需要
|
||||
mode.attack.name = 進攻
|
||||
mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需要有一個紅色核心。
|
||||
mode.custom = 自訂規則
|
||||
|
||||
rules.invaliddata = 無效的剪貼板數據
|
||||
rules.hidebannedblocks = 隱藏禁用的建築
|
||||
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.onlydepositcore = 僅允許向核心放置物品
|
||||
rules.derelictrepair = 允許修復殘骸建築
|
||||
@@ -1422,7 +1433,6 @@ rules.unithealthmultiplier = 單位血量加成
|
||||
rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
|
||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitpayloadsexplode = 單位攜帶之負載與單位一起爆炸
|
||||
@@ -1465,6 +1475,7 @@ rules.weather = 天氣
|
||||
rules.weather.frequency = 頻率:
|
||||
rules.weather.always = 永遠
|
||||
rules.weather.duration = 持續時間:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1777,6 +1788,7 @@ block.container.name = 容器
|
||||
block.launch-pad.name = 小型發射台
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = 片段
|
||||
block.ground-factory.name = 地面工廠
|
||||
block.air-factory.name = 航空工廠
|
||||
@@ -2005,7 +2017,6 @@ hint.launch.mobile = 一旦蒐集到足夠的資源,您可以透過選單中
|
||||
hint.schematicSelect = 按住[accent][[F][]鍵並拖曳以選取建築並複製、貼上。\n\n點擊[accent][滑鼠中鍵][]可以複製單一建築。
|
||||
hint.rebuildSelect = 按住[accent][[B][]鍵並拖曳以選取被摧毀的建築。\n這將自動重建它們。
|
||||
hint.rebuildSelect.mobile = 選擇\ue874複製按鈕,然後點擊\ue80f重建按鈕並拖曳以選取被摧毀的建築。\n這將自動重建它們。
|
||||
|
||||
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
||||
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
||||
hint.boost = 按住[accent][[L-Shift][]可以帶著您的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
||||
@@ -2022,6 +2033,7 @@ hint.presetDifficulty = 此地區為[scarlet]高危險等級[]區域。\n[accent
|
||||
hint.coreIncinerate = 當任一物品的核心庫存滿了後,後續進入的同種資源會被[accent]銷毀[]。
|
||||
hint.factoryControl = 若要設置兵工廠的[accent]集結點[],在指揮模式中點選工廠,再右鍵點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||
hint.factoryControl.mobile = 若要設置兵工廠的[accent]集結點[],在指揮模式中選取工廠,再點擊指定位置。\n此工廠產生的單位將自動移動到集結點。
|
||||
|
||||
gz.mine = 接近在地上的\uf8c4 [accent]銅礦[],然後點擊它來開始挖掘。
|
||||
gz.mine.mobile = 接近地上的\uf8c4[accent]銅礦[],然後點擊它來開始挖掘。
|
||||
gz.research = 打開\ue875科技樹。\n研究\uf870[accent]機械鑽頭[],然後在右下角的選單中將其選取。\n點擊銅礦放置鑽頭。
|
||||
@@ -2042,6 +2054,7 @@ gz.zone1 = 這是敵人的出生點。
|
||||
gz.zone2 = 波次開始時,範圍內的所有建築都會被摧毀。
|
||||
gz.zone3 = 波次即將開始。\n做好準備。
|
||||
gz.finish = 建造更多砲塔,挖掘更多資源,\n擊退所有波次以[accent]佔領區域[]。
|
||||
|
||||
onset.mine = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。\n\n使用[accent][[WASD]移動。
|
||||
onset.mine.mobile = 點擊牆上的\uf748[accent]鈹礦[]進行手動開採。
|
||||
onset.research = 打開\ue875科技樹。\n研究\uf73e[accent]渦輪冷凝器[],然後將其放置在噴口上。\n這將產生[accent]電力[]。
|
||||
@@ -2066,7 +2079,6 @@ onset.cores = 可以在[accent]核心地磚[]上建立新的核心。\n新的核
|
||||
onset.detect = 敵軍將在 2 分鐘內發現您。\n設置防禦、開採礦物和建造生產設施。
|
||||
onset.commandmode = 按住[accent]Shift[]進入[accent]指揮模式[]。\n[accent]左鍵點擊並拖曳[]以選擇單位。\n[accent]右鍵點擊[]以命令所選單位移動或進攻。
|
||||
onset.commandmode.mobile = 按下[accent]指揮按鈕[]進入[accent]指揮模式[]。\n長按一秒,然後[accent]拖曳[]以選擇單位。\n[accent]點擊[]以命令所選單位移動或進攻。
|
||||
|
||||
aegis.tungsten = 鎢可以使用[accent]衝擊鑽頭[]來開採。\n此結構需要[accent]水[]和[accent]電力[]。
|
||||
|
||||
split.pickup = 某些物品可以被核心單位撿起。\n撿起這個[accent]容器[],然後放到[accent]重物裝載機[]上。\n(預設撿起與放下的按鍵分別是 [[ 和 ] )
|
||||
@@ -2075,7 +2087,6 @@ split.acquire = 您必須獲取一些鎢才能建造單位。
|
||||
split.build = 單位必須被運送到牆的另一邊。\n在牆的兩側各放一個[accent]重物質量驅動器[]。\n通過按壓其中一個來設置連結,然後選擇另一個。
|
||||
split.container = 類似於容器,單位也可以使用[accent]重物質量驅動器[]進行運輸。\n將一個單位兵工廠放置在重物裝載機旁邊以裝載它們,然後將它們送到牆的另一側以進攻敵方基地。
|
||||
|
||||
|
||||
item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
|
||||
item.copper.details = 銅,蕈孢星上異常常見的金屬。加工前結構脆弱。
|
||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。
|
||||
@@ -2097,6 +2108,8 @@ item.spore-pod.description = 孢子莢,從大氣中汲取孢子而合成。用
|
||||
item.spore-pod.details = 充滿孢子。很可能是人造生物。會釋放對其他生物有毒的氣體。極具侵略性。特定情況下極為易燃。
|
||||
item.blast-compound.description = 用於炸彈和高爆彈的混合物。
|
||||
item.pyratite.description = 用於至燃武器和燃燒型發電機的物質。
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = 用於熾熱之境的建築和彈藥。
|
||||
item.tungsten.description = 用於鑽頭、裝甲和彈藥。在建造更先進的建築有其必要性。
|
||||
item.oxide.description = 作為熱導體和絕緣體。
|
||||
@@ -2106,6 +2119,8 @@ liquid.water.description = 最常見的液體。常用於冷卻機器和廢物
|
||||
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
|
||||
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
|
||||
liquid.cryofluid.description = 一種安定,無腐蝕性的液體。具有很高的比熱,廣泛的用作工廠、砲台、或反應爐的冷卻劑。
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = 用於發電與合成材料的化學反應。
|
||||
liquid.ozone.description = 用於材料製造的氧化劑,以及作為燃料。有中度爆炸性。
|
||||
liquid.hydrogen.description = 用於資源開採、單位製造與建築修復。易燃。
|
||||
@@ -2271,6 +2286,8 @@ block.large-logic-display.description = 顯示由處理器輸出的任意圖像
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
|
||||
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。
|
||||
block.core-citadel.description = 基地的核心。裝甲厚實。儲存的資源比核心:碉堡更多。
|
||||
block.core-acropolis.description = 基地的核心。裝甲極佳。儲存的資源比核心:壁壘更多。
|
||||
@@ -2367,7 +2384,6 @@ block.radar.description = 逐漸顯示大範圍內的地形和敵方單位。需
|
||||
block.shockwave-tower.description = 在一定範圍內破壞和摧毀敵方砲彈。需要氰氣。
|
||||
block.canvas.description = 顯示使用預設調色板的簡單圖像。可編輯。
|
||||
|
||||
|
||||
unit.dagger.description = 發射普通子彈攻擊附近敵人。
|
||||
unit.mace.description = 噴發烈焰攻擊所有附近敵人。
|
||||
unit.fortress.description = 發射遠程迫砲攻擊地面目標。
|
||||
@@ -2473,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2480,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2488,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2517,9 +2540,9 @@ lenum.shoot = 對該位置開火
|
||||
lenum.shootp = 對指定單位/建築開火,具自瞄功能
|
||||
lenum.config = 建築設置,例如分類器篩选的物品種類
|
||||
lenum.enabled = 確認該建築是否啟用
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = 照明燈顏色
|
||||
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
|
||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||
@@ -2646,6 +2669,7 @@ unitlocate.building = 回傳找到的建築為變數
|
||||
unitlocate.outx = 回傳 X 座標
|
||||
unitlocate.outy = 回傳 Y 座標
|
||||
unitlocate.group = 搜索建築種類
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = 預設AI
|
||||
@@ -2668,6 +2692,7 @@ lenum.build = 建造一個建築
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = 單位是否在指定範圍內
|
||||
lenum.boost = 使用推進器
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2675,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
Reference in New Issue
Block a user