Automatic bundle update
This commit is contained in:
@@ -13,7 +13,6 @@ link.google-play.description = Listing sa Google Play Store
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link.f-droid.description = Catalogue listing sa F-Droid
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link.wiki.description = Opsiyal na ensiklopedya ng Mindustry
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link.suggestions.description = Magmungkahi ng mga bagong feature
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link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
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linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibukas?\n\n[sky]{0}
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linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
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@@ -41,6 +40,7 @@ be.updating = I-na-update...
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be.ignore = Huwag Pansinin
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be.noupdates = Walang nahanap na update.
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be.check = Tignan kung may mga update.
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mods.browser = Hanapan ng mga Mod
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mods.browser.selected = Mga selektadong mod
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mods.browser.add = I-install
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@@ -82,6 +82,7 @@ schematic.renametag = Palitan ang pangalan ng Tag
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schematic.tagged = {0} na na-tag
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schematic.tagdelconfirm = I-delete itong tag?
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schematic.tagexists = Meron nang tag na ganito.
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stats = Mga Statistiko
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stats.wave = Mga Wave na nalagpasan
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stats.unitsCreated = Mga Unit na nagawa
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@@ -127,6 +128,7 @@ uploadingpreviewfile = Ini-a-upload ang Preview File
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committingchanges = Gumagawa ng mga Pagbabago
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done = Tapos Na
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feature.unsupported = Hindi suportado ng iyong device ang feature na ito.
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mods.initfailed = [red]⚠[] Nabigong masimulan ang nakaraang instance ng Mindustry. Malamang na sanhi ito ng maling pagkilos ng mga mod.\n\nPara maiwasan ang crash loop, [red]lahat ng mga mod ay pinahinto.[]
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mods = Mga Mod
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mods.name = Mod:
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@@ -146,6 +148,7 @@ mod.disable = 'Wag Paganahin
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mod.version = Version:
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mod.content = Nilalaman:
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mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
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mod.incompatiblegame = [red]Larong luma na
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mod.incompatiblemod = [red]Hindi magkatugma
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mod.blacklisted = [red]Hindi pwede
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@@ -153,6 +156,7 @@ mod.unmetdependencies = [red]Pagpapaasa ay hindi magkatulad
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mod.erroredcontent = [scarlet]Mga sira sa Nilalaman
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto
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mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
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mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
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mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
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@@ -160,6 +164,7 @@ mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
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mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
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mod.circulardependencies.details = Ang mod na ito ay may mga dependency na umaasa sa isa't isa.
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mod.incompletedependencies.details = Hindi ma-load ang mod na ito dahil sa di-wasto o nawawalang mga dependency: {0}.
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mod.requiresversion = Nangangailangan ng bersyon ng laro: [red]{0}
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mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
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@@ -178,6 +183,7 @@ mod.missing = Ang larong 'to ay may nilalaman na mod na in-update kamakailan o b
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mod.preview.missing = Bago mong ilathala ang mod sa workshop, dapat maglagay ka nang image preview.\nMaglagay ka ng litratong nagngangalang[accent] preview.png[] sa folder ng mod at subukan mo muli.
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mod.folder.missing = Tanging mga mod lang nasa loob ng folder ay maaaring ma-ilathala sa workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskrip. Kailangan mo itong pahintuin upang makapaglaro.
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mod.dependencies.error = [scarlet]Mods are missing dependencies
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mod.dependencies.soft = (optional)
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mod.dependencies.download = Kunin
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@@ -193,7 +199,6 @@ name = Pangalan:
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noname = Pumili ng[accent] pangalan[] muna.
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search = Maghanap:
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planetmap = Mapa ng Planeta:
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launchcore = Ipadala Ang Core
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filename = Pangalan ng File:
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unlocked = Bagong content na na-unlock!
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@@ -205,7 +210,6 @@ campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pa
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campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mekaniko ng campaign. Hindi gaanong tapos.
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campaign.difficulty = Kahirapan
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completed = [accent]Nakumpleto
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techtree = Tech Tree
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techtree.select = Pagpili ng Tech Tree
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techtree.serpulo = Serpulo
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@@ -218,7 +222,6 @@ researched = [lightgray]{0} nagsaliksik.
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research.progress = {0}% kumpleto
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players = {0} na manlalaro
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players.single = {0} na manlalaro
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players.search = mag-search
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players.notfound = [gray]walang nahanap na manlalaro
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server.closing = [accent]Sinasarado ang server...
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@@ -257,12 +260,13 @@ servers.local = Lokal na Server
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servers.local.steam = Buksan ang Mga Laro at Lokal na Server
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servers.remote = Remote Servers
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servers.global = Server ng Komunidad
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servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Ipinapakita
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server.hidden = Tinatago
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viewplayer = Viewing Player: [accent]{0}
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viewplayer = Viewing Player: [accent]{0}
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trace = Hanapin ang Manglalaro
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trace.playername = Pangalan ng Manglalaro: [accent]{0}
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trace.ip = IP: [accent]{0}
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@@ -275,11 +279,13 @@ trace.times.kicked = Times Kicked: [accent]{0}
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trace.ips = IPs:
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trace.names = Mga pangalan:
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invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
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player.ban = Itanggal
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player.kick = Ipaalis
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player.trace = Hanapin
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player.admin = Toggle Admin
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player.team = Palit ng Pangkat
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server.bans = Pagtanggal
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server.bans.none = Walang nahanap na manlalarong tinaggal!
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server.admins = Admins
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@@ -355,7 +361,6 @@ customize = I-customize ang Mga Panuntunan
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cancel = Itigilan
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command = Command
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command.queue = [lightgray][Nag-qu-queue]
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command.mine = Mina
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command.repair = Ipagawa
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command.rebuild = Itayo
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@@ -436,11 +441,11 @@ publishing = [accent]Publishing...
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publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Walls To Cliffs
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editor.brush = Brush
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editor.openin = I-Open sa Editor
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editor.oregen = Ore Generation
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@@ -507,17 +512,19 @@ waves.filter = Unit Filter
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waves.units.hide = Itago lahat
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waves.units.show = Ipakita lahat
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#these are intentionally in lower case
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wavemode.counts = counts
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wavemode.totals = totals
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wavemode.health = health
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all = Lahat
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all = Lahat
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editor.default = [lightgray]<Default>
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details = Details...
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edit = Edit...
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variables = Vars
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Name:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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@@ -584,10 +591,12 @@ toolmode.fillerase = Fill Erase
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toolmode.fillerase.description = Erase blocks of the same type.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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#unused
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
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filter.distort = Distort
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filter.noise = Noise
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filter.enemyspawn = Enemy Spawn Select
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@@ -605,6 +614,7 @@ filter.option.ignore = Ignore
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.logic = Logic
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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@@ -629,6 +639,7 @@ filter.option.radius = Radius
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filter.option.percentile = Percentile
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -681,6 +692,7 @@ launch.text = Launch
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map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
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uncover = Uncover
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configure = I-Configure ang Loadout
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objective.research.name = Research
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objective.produce.name = Obtain
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objective.item.name = Obtain Item
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@@ -694,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
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objective.destroycore.name = Destroy Core
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objective.commandmode.name = Command Mode
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objective.flag.name = Flag
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marker.shapetext.name = Shape Text
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marker.point.name = Point
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marker.shape.name = Shape
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@@ -701,8 +714,10 @@ marker.text.name = Text
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marker.line.name = Line
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marker.quad.name = Quad
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marker.texture.name = Texture
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marker.background = Background
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marker.outline = Outline
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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@@ -718,7 +733,9 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ PAPALAPIT NA ANG NUCLEAR STRIKE ⚠
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loadout = Loadout
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resources = Resources
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resources.max = Max
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@@ -756,11 +773,12 @@ weather.snowing.name = Niyebe
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
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campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
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sectorlist = Mga Sector
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sectorlist.attacked = {0} ay inaatake
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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sectors.production = Produksyon:
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@@ -777,7 +795,6 @@ sectors.launchselect = Select Launch Destination
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.redirect = Redirect Launch Pads
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sectors.rename = Palitan ang pangalan ng Sector
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sectors.enemybase = [scarlet]Enemy Base
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sectors.vulnerable = [scarlet]Vulnerable
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sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
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@@ -797,20 +814,24 @@ sector.changeicon = I-Change ang Icon
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sector.noswitch.title = Hindi ka mapalit sa ibang Sectors
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sector.noswitch = Hindi ka pwede magpalit ng sectors habang ina-atake ang isang sector mo.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = Tingnan ang Sector
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threat.low = Mababa
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threat.medium = Medium
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threat.high = Mataas
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threat.extreme = Sobra-sobra
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threat.eradication = Tiyak na talo sa hind handa
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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difficulty.enemyHealthMultiplier = Enemy Health: {0}
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difficulty.enemySpawnMultiplier = Enemy Amount: {0}
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difficulty.waveTimeMultiplier = Wave Timer: {0}
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difficulty.nomodifiers = [lightgray](No modifiers)
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planets = Mga planeta
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planet.serpulo.name = Serpulo
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@@ -866,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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@@ -876,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.onset.name = The Onset
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sector.aegis.name = Aegis
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sector.lake.name = Lawa
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@@ -893,6 +917,7 @@ sector.siege.name = Siege
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sector.crossroads.name = Sangang Daanan
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sector.karst.name = Karst
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sector.origin.name = Pinaggalingan
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sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -910,6 +935,7 @@ sector.siege.description = This sector features two parallel canyons that will f
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sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
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sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
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sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
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status.burning.name = Nasusunog
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status.freezing.name = Nayeyelo
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status.wet.name = Basa
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@@ -957,9 +983,9 @@ unit.nobuild = [scarlet]Unit can't build
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lastaccessed = [lightgray]Last Accessed: {0}
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lastcommanded = [lightgray]Last Commanded: {0}
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block.unknown = [lightgray]???
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stat.showinmap = <load map to show>
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stat.description = Layunin
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stat.input = Input
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stat.output = Output
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stat.maxefficiency = Max ng Kahusayan
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@@ -1070,6 +1096,7 @@ ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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@@ -1083,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] pagbabawas ng pinsala
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis
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ability.stat.duration = [stat]{0} sec[lightgray] na tagal
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ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
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bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
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bar.drilltierreq = Kinakailangan ang Mas mahusay na Drill
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bar.nobatterypower = Insufficient Battery Power
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bar.noresources = Walang mga Kinakailangang Resources
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@@ -1109,7 +1135,6 @@ bar.unitcap = {0} {1}/{2}
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bar.liquid = Likido
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bar.heat = Init
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bar.cooldown = Cooldown
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bar.instability = Instability
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bar.heatamount = Init: {0}
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bar.heatpercent = Init: {0} ({1}%)
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@@ -1285,11 +1310,13 @@ keybind.command_mode.name = Command Mode
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keybind.command_queue.name = Unit Command Queue
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keybind.create_control_group.name = Create Control Group
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keybind.cancel_orders.name = Cancel Orders
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keybind.unit_stance_shoot.name = Unit Stance: Shoot
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keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
@@ -1301,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1365,9 +1393,9 @@ mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nang
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.hidebannedblocks = Hide Banned Blocks
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
@@ -1447,6 +1475,7 @@ rules.weather = Panahon
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
@@ -1458,11 +1487,11 @@ content.block.name = Mga Block
|
||||
content.status.name = Status ng mga Epekto
|
||||
content.sector.name = Mga Sector
|
||||
content.team.name = Mga Faction
|
||||
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Tanso
|
||||
item.lead.name = Tingga
|
||||
|
||||
item.coal.name = Coal
|
||||
item.graphite.name = Grapayt
|
||||
item.titanium.name = Titanyo
|
||||
@@ -1483,11 +1512,11 @@ item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Tubig
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Langis
|
||||
liquid.cryofluid.name = Lamigtubig
|
||||
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
@@ -1534,6 +1563,7 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.precept.name = Precept
|
||||
@@ -1556,6 +1586,7 @@ unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Drone sa Paggagawa
|
||||
unit.latum.name = Latum
|
||||
unit.renale.name = Renale
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batong Buhangin
|
||||
@@ -1604,7 +1635,6 @@ block.tar.name = Tar
|
||||
block.stone.name = Bato
|
||||
block.sand-floor.name = Buhangin
|
||||
block.darksand.name = Madilim na Buhangin
|
||||
|
||||
block.ice.name = Yelo
|
||||
block.snow.name = Snow
|
||||
block.crater-stone.name = Craters
|
||||
@@ -1758,6 +1788,7 @@ block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.advanced-launch-pad.name = Launch Pad
|
||||
block.landing-pad.name = Landing Pad
|
||||
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Pabrika ng Lupa
|
||||
block.air-factory.name = Pabrika ng Langit
|
||||
@@ -1790,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
|
||||
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
|
||||
block.heat-source.name = Heat Source
|
||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
||||
|
||||
#Erekir
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
@@ -1953,13 +1986,14 @@ block.large-logic-display.name = Malaking Logic Display
|
||||
block.tile-logic-display.name = Tiled Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
|
||||
team.blue.name = blue
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||
@@ -1999,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
|
||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||
|
||||
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||
@@ -2019,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||
@@ -2044,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
|
||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
||||
|
||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
||||
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
||||
split.acquire = You must acquire some tungsten to build units.
|
||||
@@ -2071,14 +2108,19 @@ item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize m
|
||||
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
|
||||
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
|
||||
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
|
||||
|
||||
#Erekir
|
||||
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
||||
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
||||
item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
||||
|
||||
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
|
||||
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
|
||||
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
|
||||
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2086,10 +2128,10 @@ liquid.cyanogen.description = Used for ammunition, construction of advanced unit
|
||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
||||
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
||||
|
||||
block.derelict = \uf77e [lightgray]Derelict
|
||||
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
|
||||
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
|
||||
|
||||
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
|
||||
block.reinforced-message.description = Stores a message for communication between allies.
|
||||
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
||||
@@ -2244,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2339,6 +2383,7 @@ block.unit-repair-tower.description = Repairs all units in its vicinity. Require
|
||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
||||
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
||||
|
||||
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||
@@ -2377,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2395,6 +2442,7 @@ unit.disrupt.description = Fires long-range homing suppression missiles at enemy
|
||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
||||
|
||||
lst.read = Read a number from a linked memory cell.
|
||||
lst.write = Write a number to a linked memory cell.
|
||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||
@@ -2441,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2448,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2456,33 +2506,41 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Building configuration, e.g. sorter item.
|
||||
lenum.enabled = Whether the block is enabled.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
laccess.color = Illuminator color.
|
||||
@@ -2496,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2510,6 +2569,7 @@ lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
@@ -2522,6 +2582,7 @@ graphicstype.linepoly = Draw a regular polygon outline.
|
||||
graphicstype.triangle = Fill a triangle.
|
||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
|
||||
lenum.always = Always true.
|
||||
lenum.idiv = Integer division.
|
||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
||||
@@ -2536,23 +2597,29 @@ lenum.land = Logical AND.
|
||||
lenum.and = Bitwise AND.
|
||||
lenum.not = Bitwise flip.
|
||||
lenum.xor = Bitwise XOR.
|
||||
|
||||
lenum.min = Minimum of two numbers.
|
||||
lenum.max = Maximum of two numbers.
|
||||
lenum.angle = Angle of vector in degrees.
|
||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||
lenum.len = Length of vector.
|
||||
|
||||
lenum.sin = Sine, in degrees.
|
||||
lenum.cos = Cosine, in degrees.
|
||||
lenum.tan = Tangent, in degrees.
|
||||
|
||||
lenum.asin = Arc sine, in degrees.
|
||||
lenum.acos = Arc cosine, in degrees.
|
||||
lenum.atan = Arc tangent, in degrees.
|
||||
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Random decimal in range [0, value).
|
||||
lenum.log = Natural logarithm (ln).
|
||||
lenum.log10 = Base 10 logarithm.
|
||||
lenum.noise = 2D simplex noise.
|
||||
lenum.abs = Absolute value.
|
||||
lenum.sqrt = Square root.
|
||||
|
||||
lenum.any = Any unit.
|
||||
lenum.ally = Ally unit.
|
||||
lenum.attacker = Unit with a weapon.
|
||||
@@ -2561,10 +2628,12 @@ lenum.boss = Guardian unit.
|
||||
lenum.flying = Flying unit.
|
||||
lenum.ground = Ground unit.
|
||||
lenum.player = Unit controlled by a player.
|
||||
|
||||
lenum.ore = Ore deposit.
|
||||
lenum.damaged = Damaged ally building.
|
||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
||||
lenum.building = Building in a specific group.
|
||||
|
||||
lenum.core = Any core.
|
||||
lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
@@ -2574,28 +2643,35 @@ lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
lenum.turret = Any turret.
|
||||
|
||||
sensor.in = The building/unit to sense.
|
||||
|
||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
||||
radar.target = Filter for units to sense.
|
||||
radar.and = Additional filters.
|
||||
radar.order = Sorting order. 0 to reverse.
|
||||
radar.sort = Metric to sort results by.
|
||||
radar.output = Variable to write output unit to.
|
||||
|
||||
unitradar.target = Filter for units to sense.
|
||||
unitradar.and = Additional filters.
|
||||
unitradar.order = Sorting order. 0 to reverse.
|
||||
unitradar.sort = Metric to sort results by.
|
||||
unitradar.output = Variable to write output unit to.
|
||||
|
||||
control.of = Building to control.
|
||||
control.unit = Unit/building to aim at.
|
||||
control.shoot = Whether to shoot.
|
||||
|
||||
unitlocate.enemy = Whether to locate enemy buildings.
|
||||
unitlocate.found = Whether the object was found.
|
||||
unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
@@ -2616,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2623,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
Reference in New Issue
Block a user