Automatic bundle update
This commit is contained in:
@@ -148,6 +148,7 @@ mod.disable = Dezactivează
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mod.version = Version:
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mod.content = Conținut:
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mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
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mod.incompatiblegame = [red]Outdated Game
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mod.incompatiblemod = [red]Incompatible
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mod.blacklisted = [red]Unsupported
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@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Unmet Dependencies
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mod.erroredcontent = [scarlet]Erori de Conținut
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Incomplete Dependencies
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mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
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mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
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mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
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@@ -162,7 +164,9 @@ mod.missingdependencies.details = This mod is missing dependencies: {0}
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mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
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mod.circulardependencies.details = This mod has dependencies that depends on each other.
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mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
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mod.requiresversion = Requires game version: [red]{0}
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mod.errors = Au apărut erori la încărcarea conținutului.
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mod.noerrorplay = [scarlet]Modurile tale au erori.[] Dezactivează modurile afectate sau repară erorile înainte să joci.
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mod.enable = Activează
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@@ -179,6 +183,7 @@ mod.missing = Această salvare conține moduri cărora le-ai făcut update recen
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mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
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mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
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mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
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mod.dependencies.error = [scarlet]Mods are missing dependencies
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mod.dependencies.soft = (optional)
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mod.dependencies.download = Import
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@@ -260,8 +265,8 @@ servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau con
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servers.showhidden = Vezi Serverele Ascunse
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server.shown = Afișate
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server.hidden = Ascunse
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viewplayer = Viewing Player: [accent]{0}
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viewplayer = Viewing Player: [accent]{0}
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trace = Urmărește Jucător
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trace.playername = Nume jucător: [accent]{0}
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trace.ip = IP: [accent]{0}
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@@ -274,11 +279,13 @@ trace.times.kicked = Dat Afară: de [accent]{0}[] ori
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trace.ips = IPs:
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trace.names = Names:
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invalidid = ID client invalid! Raportează bugul.
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player.ban = Ban
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player.kick = Kick
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player.trace = Trace
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player.admin = Toggle Admin
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player.team = Change Team
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server.bans = Interziși
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server.bans.none = Nu s-au găsit jucători intreziși!
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server.admins = Admini
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@@ -434,10 +441,10 @@ publishing = [accent]Se Publică...
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publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai verificat Termenii și Condițiile Workshop mai întâi, sau itemurile tale nu vor apărea!
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publish.error = Eroare la publicarea itemului: {0}
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steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Pereți >> Dealuri
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editor.brush = Pensulă
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editor.openin = Deschide în Editor
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@@ -505,18 +512,19 @@ waves.filter = Unit Filter
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waves.units.hide = Ascunde
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waves.units.show = Vezi Tot
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#intenționat cu literă mică
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#these are intentionally in lower case
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wavemode.counts = numere
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wavemode.totals = totaluri
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wavemode.health = viață
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all = All
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all = All
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editor.default = [lightgray]<Prestabilit>
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details = Detalii...
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edit = Editează...
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variables = Vars
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Nume:
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editor.spawn = Adaugă Unitate
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editor.removeunit = Înlătură Unitate
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@@ -583,6 +591,7 @@ toolmode.fillerase = Fill Erase
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toolmode.fillerase.description = Erase blocks of the same type.
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toolmode.drawteams = Desenează Echipe
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toolmode.drawteams.description = Desenează echipe în loc de blocuri.
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#unused
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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@@ -630,6 +639,7 @@ filter.option.radius = Rază
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filter.option.percentile = Procent
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -682,6 +692,7 @@ launch.text = Lansează
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map.multiplayer = Doar gazda poate vedea harta sectoarelor.
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uncover = Descoperă
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configure = Configurează Încărcarea
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objective.research.name = Research
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objective.produce.name = Obtain
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objective.item.name = Obtain Item
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@@ -695,6 +706,7 @@ objective.destroyblocks.name = Destroy Blocks
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objective.destroycore.name = Destroy Core
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objective.commandmode.name = Command Mode
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objective.flag.name = Flag
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marker.shapetext.name = Shape Text
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marker.point.name = Point
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marker.shape.name = Shape
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@@ -702,8 +714,10 @@ marker.text.name = Text
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marker.line.name = Line
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marker.quad.name = Quad
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marker.texture.name = Texture
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marker.background = Background
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marker.outline = Outline
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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@@ -719,6 +733,7 @@ objective.enemyairunits = [accent]Enemy air unit production beginning in [lightg
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Încărcare
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@@ -758,6 +773,7 @@ weather.snowing.name = Ninsoare
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weather.sandstorm.name = Furtună de nisip
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weather.sporestorm.name = Furtună de spori
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weather.fog.name = Ceață
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campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
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campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
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@@ -804,11 +820,13 @@ threat.medium = Medie
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threat.high = Mare
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threat.extreme = Extremă
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threat.eradication = Eradicare
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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difficulty.enemyHealthMultiplier = Enemy Health: {0}
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difficulty.enemySpawnMultiplier = Enemy Amount: {0}
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difficulty.waveTimeMultiplier = Wave Timer: {0}
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@@ -869,6 +887,8 @@ sector.coastline.description = Remnants of naval unit technology have been detec
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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@@ -879,6 +899,7 @@ sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.onset.name = The Onset
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sector.aegis.name = Aegis
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sector.lake.name = Lake
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@@ -896,8 +917,8 @@ sector.siege.name = Siege
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sector.crossroads.name = Crossroads
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sector.karst.name = Karst
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sector.origin.name = Origin
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sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
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sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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@@ -1075,6 +1096,7 @@ ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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@@ -1088,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Burghiu Mai Bun Necesar
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bar.nobatterypower = Insufficieny Battery Power
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bar.noresources = Resurse lipsă
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@@ -1289,11 +1310,13 @@ keybind.command_mode.name = Command Mode
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keybind.command_queue.name = Unit Command Queue
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keybind.create_control_group.name = Create Control Group
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keybind.cancel_orders.name = Cancel Orders
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keybind.unit_stance_shoot.name = Unit Stance: Shoot
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keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_rebuild.name = Unit Command: Rebuild
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@@ -1305,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Selectează Regiunea
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keybind.schematic_menu.name = Meniu Scheme
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@@ -1369,9 +1393,9 @@ mode.pvp.description = Luptă împotriva altor jucători local.\n[gray]E nevoie
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mode.attack.name = Atac
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mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucleu Agresor (roșu) pe hartă pt a juca.
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mode.custom = Reguli Personalizate
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rules.invaliddata = Invalid clipboard data.
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rules.hidebannedblocks = Hide Banned Blocks
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rules.infiniteresources = Resurse Infinite
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rules.onlydepositcore = Only Allow Core Depositing
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rules.derelictrepair = Allow Derelict Block Repair
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@@ -1451,6 +1475,7 @@ rules.weather = Vreme
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rules.weather.frequency = Frevență:
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rules.weather.always = Încontinuu
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rules.weather.duration = Durată:
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rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
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rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
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rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
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@@ -1462,6 +1487,7 @@ content.block.name = Blocuri
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content.status.name = Efecte de Stare
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content.sector.name = Sectoare
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content.team.name = Factions
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wallore = (Wall)
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item.copper.name = Cupru
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@@ -1537,6 +1563,7 @@ unit.scepter.name = Scepter
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unit.reign.name = Reign
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unit.vela.name = Vela
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unit.corvus.name = Corvus
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unit.stell.name = Stell
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unit.locus.name = Locus
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unit.precept.name = Precept
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@@ -1761,6 +1788,7 @@ block.container.name = Container
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block.launch-pad.name = Platformă de Lansare
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block.advanced-launch-pad.name = Launch Pad
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block.landing-pad.name = Landing Pad
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block.segment.name = Segment
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block.ground-factory.name = Fabrică Unități Artilerie
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block.air-factory.name = Fabrică Unități Aeriene
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@@ -1793,6 +1821,8 @@ block.payload-unloader.name = Payload Unloader
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block.payload-unloader.description = Unloads liquids and items from blocks.
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block.heat-source.name = Heat Source
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block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
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#Erekir
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block.empty.name = Empty
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block.rhyolite-crater.name = Rhyolite Crater
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block.rough-rhyolite.name = Rough Rhyolite
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@@ -1956,12 +1986,12 @@ block.large-logic-display.name = Monitor Logic Mare
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block.tile-logic-display.name = Tiled Logic Display
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block.memory-cell.name = Celulă de Memorie
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block.memory-bank.name = Bancă de Memorie
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team.malis.name = Malis
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team.crux.name = Agresor
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team.sharded.name = Portocaliu
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team.derelict.name = Ruină
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team.green.name = Verde
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team.blue.name = Albastru
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hint.skip = Treci peste
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@@ -2003,6 +2033,7 @@ hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințar
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hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
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hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
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hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
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gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
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gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
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gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
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@@ -2023,6 +2054,7 @@ gz.zone1 = This is the enemy drop zone.
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gz.zone2 = Anything built in the radius is destroyed when a wave starts.
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gz.zone3 = A wave will begin now.\nGet ready.
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gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
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onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
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onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
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onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
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@@ -2048,6 +2080,7 @@ onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defens
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
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onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
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aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
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split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
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split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
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split.acquire = You must acquire some tungsten to build units.
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@@ -2075,6 +2108,8 @@ item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibi
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item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
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item.blast-compound.description = Folosit în bombe și muniție explozibilă.
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item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
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#Erekir
|
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item.beryllium.description = Used in many types of construction and ammunition on Erekir.
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item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
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item.oxide.description = Used as a heat conductor and insulator for power.
|
||||
@@ -2084,6 +2119,8 @@ liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea d
|
||||
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
|
||||
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
|
||||
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||
@@ -2249,6 +2286,8 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
|
||||
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
@@ -2383,6 +2422,8 @@ unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din aprop
|
||||
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
|
||||
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
|
||||
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Fires standard bullets at enemy targets.
|
||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
||||
@@ -2448,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2455,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2463,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2492,9 +2540,9 @@ lenum.shoot = Lovește către o locație.
|
||||
lenum.shootp = Lovește către o unitate/clădire. Anticipează viteza țintei și a proiectilului.
|
||||
lenum.config = Configurația clădirii, de ex. materialul selectat pt Sortator.
|
||||
lenum.enabled = Specifică dacă clădirea este pornită.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Culoarea iluminatorului.
|
||||
laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
|
||||
laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
|
||||
@@ -2506,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2563,7 +2612,7 @@ lenum.asin = Arcsinus în grade.
|
||||
lenum.acos = Arccosinus în grade.
|
||||
lenum.atan = Arctangentă în grade.
|
||||
|
||||
#cea de mai jos nu-i o greșeală, caută pe net notarea intervalelor în matematică
|
||||
#not a typo, look up 'range notation'
|
||||
lenum.rand = Număr natural aleatoriu în intervalul [0, val).
|
||||
lenum.log = Logaritm natural (ln).
|
||||
lenum.log10 = Logaritm în baza 10.
|
||||
@@ -2620,6 +2669,7 @@ unitlocate.building = Clădirea detectată.
|
||||
unitlocate.outx = Coordonata X a obiectului detectat.
|
||||
unitlocate.outy = Coordonata Y a obiectului detectat.
|
||||
unitlocate.group = Grupul clădirilor de detectat.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
||||
@@ -2642,6 +2692,7 @@ lenum.build = Construiește o structură.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
||||
lenum.boost = Pornește/oprește propulsorul.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2649,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
Reference in New Issue
Block a user