Automatic bundle update
This commit is contained in:
@@ -148,6 +148,7 @@ mod.disable = Onemogući
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mod.version = Version:
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mod.content = Sadržaj:
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mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
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mod.incompatiblegame = [red]Zastarela Igra
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mod.incompatiblemod = [red]Nije Podesan
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mod.blacklisted = [red]Nema Podršku
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@@ -155,6 +156,7 @@ mod.unmetdependencies = [red]Nedostaju Zavisni Modovi
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mod.erroredcontent = [scarlet]Greška u sadržaju
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Incomplete Dependencies
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mod.requiresversion.details = Zahteva verziju igre: [accent]{0}[]\nVaša igra je zastarela. Ovaj mod zahteva novu verziju igre (po mogućstvu alfa/beta izdanje) da bi funkcionisala.
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mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
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mod.blacklisted.details = Ovaj mod nema podršku zato što stalno ispada ili prave razne greške u ovoj verziji igre. Ne koristi te ga.
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@@ -162,7 +164,9 @@ mod.missingdependencies.details = Ovaj mod nema sledeće zavisne modove: {0}
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mod.erroredcontent.details = Ova igra sadrži greške. Pitajte autora moda da ih popravi.
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mod.circulardependencies.details = This mod has dependencies that depends on each other.
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mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
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mod.requiresversion = Requires game version: [red]{0}
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mod.errors = Greške su nastale tokom učitavanja sadržaja.
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mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
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mod.enable = Omogući
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@@ -179,6 +183,7 @@ mod.missing = Ovaj snimak sadrži modove koji su ili promenjeni ili onemogućeni
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mod.preview.missing = Pre objavljivanja moda u radionicu, neophodno je staviti sliku za mod.\nPostaviti sliku sa imenom: [accent] preview.png[] u folder moda i pokušati ponovo.
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mod.folder.missing = Mod mora biti u obliku foldera da bi se objavio na radionicu.\nDa pretvorite bilo koji mod u folder, ekstraktujte fajl u neko folder, izbrišite stari .zip, ponovo pokrenite igru i učitajte modove.
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mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućite te modove.
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mod.dependencies.error = [scarlet]Mods are missing dependencies
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mod.dependencies.soft = (optional)
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mod.dependencies.download = Import
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@@ -260,8 +265,8 @@ servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili uprav
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servers.showhidden = Prikaži Skrivene Servere
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server.shown = Prikazano
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server.hidden = Skriveno
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viewplayer = Posmatranje Igrača: [accent]{0}
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viewplayer = Posmatranje Igrača: [accent]{0}
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trace = Nadgledaj Igrača
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trace.playername = Ime igrača: [accent]{0}
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trace.ip = IP: [accent]{0}
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@@ -274,11 +279,13 @@ trace.times.kicked = Puta Izbačeno: [accent]{0}
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trace.ips = IPs:
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trace.names = Names:
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invalidid = Invalid client ID! Submit a bug report.
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player.ban = Ban
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player.kick = Kick
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player.trace = Trace
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player.admin = Toggle Admin
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player.team = Change Team
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server.bans = Bans
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server.bans.none = No banned players found!
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server.admins = Administratori
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@@ -434,10 +441,10 @@ publishing = [accent]Objavljivanje...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Greška pri objavljivanju: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.planet = Planeta:
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editor.sector = Sektor:
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editor.seed = Seme:
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editor.cliffs = Zidovi u Litice
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editor.brush = Četka
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editor.openin = Otvori u Editoru
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@@ -509,14 +516,15 @@ waves.units.show = Pokaži Sve
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wavemode.counts = količina
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wavemode.totals = ukupno
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wavemode.health = snaga
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all = All
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all = All
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editor.default = [lightgray]<Default>
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details = Detalji...
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edit = Izmeni...
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variables = Varijabla
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logic.clear.confirm = Are you sure you want to clear all code from this processor?
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logic.globals = Built-in Variables
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editor.name = Ime:
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editor.spawn = Prizovi Jedinicu
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editor.removeunit = Ukloni Jedinicu
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@@ -583,6 +591,7 @@ toolmode.fillerase = Fill Erase
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toolmode.fillerase.description = Erase blocks of the same type.
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toolmode.drawteams = Crtaj Timove
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toolmode.drawteams.description = Crtaj timove umesto blokova.
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#unused
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toolmode.underliquid = Ispod Tečnosti
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toolmode.underliquid.description = Crtaj podove ispod tečnosti.
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@@ -630,6 +639,7 @@ filter.option.radius = Radius
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filter.option.percentile = Percentile
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filter.option.code = Code
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filter.option.loop = Loop
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locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
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locales.deletelocale = Are you sure you want to delete this locale bundle?
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locales.applytoall = Apply Changes To All Locales
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@@ -682,6 +692,7 @@ launch.text = Lansiraj
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map.multiplayer = Only the host can view sectors.
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uncover = Razotkrij
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configure = Konfiguriši Zalihe
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objective.research.name = Izuči
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objective.produce.name = Dobij
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objective.item.name = Preuzmi Materijal
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@@ -695,6 +706,7 @@ objective.destroyblocks.name = Uništi Blokove
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objective.destroycore.name = Uništi Jezgro
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objective.commandmode.name = Upravljački Mod
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objective.flag.name = Zastava
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marker.shapetext.name = Tekst i Oblik
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marker.point.name = Point
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marker.shape.name = Oblik
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@@ -702,8 +714,10 @@ marker.text.name = Tekst
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marker.line.name = Line
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marker.quad.name = Quad
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marker.texture.name = Texture
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marker.background = Pozadina
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marker.outline = Outline
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objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
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@@ -759,6 +773,7 @@ weather.snowing.name = Sneg
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weather.sandstorm.name = Peščana Oluja
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weather.sporestorm.name = Sporna Oluja
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weather.fog.name = Magla
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campaign.playtime = \uf129 [lightgray]Vreme Igre na Sektoru: {0}
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campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[lightgray]Poslednji sektor je zauzet.
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@@ -805,11 +820,13 @@ threat.medium = Srednje
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threat.high = Visoko
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threat.extreme = Ekstremno
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threat.eradication = Istrebljenje
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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difficulty.enemyHealthMultiplier = Enemy Health: {0}
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difficulty.enemySpawnMultiplier = Enemy Amount: {0}
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difficulty.waveTimeMultiplier = Wave Timer: {0}
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@@ -870,6 +887,8 @@ sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektov
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sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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@@ -1077,6 +1096,7 @@ ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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@@ -1090,10 +1110,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
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bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
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bar.drilltierreq = Bolja Bušilica Potrebna
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bar.nobatterypower = Insufficieny Battery Power
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bar.noresources = Nedostaju Resursi
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@@ -1291,11 +1310,13 @@ keybind.command_mode.name = Upravljački Mod
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keybind.command_queue.name = Unit Command Queue
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keybind.create_control_group.name = Create Control Group
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keybind.cancel_orders.name = Cancel Orders
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keybind.unit_stance_shoot.name = Unit Stance: Shoot
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keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
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keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_rebuild.name = Unit Command: Rebuild
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@@ -1307,6 +1328,7 @@ keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
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keybind.rebuild_select.name = Ponovo Sagradi Region
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keybind.schematic_select.name = Izaberi Region
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keybind.schematic_menu.name = Menu Šema
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@@ -1371,9 +1393,9 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
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mode.attack.name = Napad
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mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
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mode.custom = Svojevrsna Pravila
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rules.invaliddata = Invalid clipboard data.
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rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
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rules.infiniteresources = Bezkonačni Resursi
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rules.onlydepositcore = Samo Dozvoli Dostavu u Jezgro
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rules.derelictrepair = Allow Derelict Block Repair
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@@ -1453,6 +1475,7 @@ rules.weather = Vreme
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rules.weather.frequency = Učestalost:
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rules.weather.always = Stalno
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rules.weather.duration = Dužina:
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rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
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rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
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rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
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@@ -1464,6 +1487,7 @@ content.block.name = Blokovi
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content.status.name = Statusni Efekti
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content.sector.name = Sektori
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content.team.name = Factions
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wallore = (Zid)
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item.copper.name = Bakar
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@@ -1539,6 +1563,7 @@ unit.scepter.name = Skiptar
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unit.reign.name = Vlast
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unit.vela.name = Vela
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unit.corvus.name = Korvus
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unit.stell.name = Stell
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unit.locus.name = Lokus
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unit.precept.name = Propis
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@@ -1763,6 +1788,7 @@ block.container.name = Kontejner
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block.launch-pad.name = Launch Pad
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block.advanced-launch-pad.name = Launch Pad
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block.landing-pad.name = Landing Pad
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block.segment.name = Segment
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block.ground-factory.name = Zemna Fabrika
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block.air-factory.name = Vazdušna Fabrika
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@@ -1795,6 +1821,8 @@ block.payload-unloader.name = Praznilac Tovara
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block.payload-unloader.description = Prazni iz blokova tečnosti i materijale.
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block.heat-source.name = Izvor Toplote
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block.heat-source.description = 1x1 blok koji tehnički proizvodi beskonačno toplote. Isključivo za Sandbox mod.
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#Erekir
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block.empty.name = Prazno
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block.rhyolite-crater.name = Riolitni Krateri
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block.rough-rhyolite.name = Grub Riolit
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@@ -1958,6 +1986,7 @@ block.large-logic-display.name = Veliki Logički Displej
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block.tile-logic-display.name = Tiled Logic Display
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block.memory-cell.name = Memorijska Ćelija
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block.memory-bank.name = Memorijska Banka
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team.malis.name = Baštovan
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team.crux.name = Srž
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team.sharded.name = Skrhani
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@@ -1965,8 +1994,6 @@ team.derelict.name = Zabačen
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team.green.name = zeleni
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team.blue.name = plavi
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#don't mind this mess; i got college and am not really wanting to mess up translation progress trough automatic bundle updates
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hint.skip = Dalje
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hint.desktopMove = Koristi [accent][[WASD][] da bi se kretao.
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hint.zoom = [accent]Scroll[] to zoom in or out.
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@@ -2006,6 +2033,7 @@ hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nL
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hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
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hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
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hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
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gz.mine = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
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gz.mine.mobile = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
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gz.research = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
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@@ -2026,6 +2054,7 @@ gz.zone1 = Ovo je neprijateljska zona.
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gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
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gz.zone3 = Talas će uskoro započeti.\nSpremi se.
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gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
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onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
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onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
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onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
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@@ -2051,6 +2080,7 @@ onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rud
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onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
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onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
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aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
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split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
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split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
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split.acquire = Moraš preuzeti nešto volframa da bi proizvodio jedinice.
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@@ -2078,6 +2108,8 @@ item.spore-pod.description = Prerađuje se u naftu ili plastiku, može se spalji
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item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima.
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item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju.
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item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane.
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#Erekir
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item.beryllium.description = Korišćen u raznim građevinama i municiji na Erekir-u.
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item.tungsten.description = Korišćena u drobilicama, oklopu i kao municija. Potrebna za gradnju naprednijih građevina.
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item.oxide.description = Korišćen kao preusmeravač toplote i električni izolator.
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@@ -2087,6 +2119,8 @@ liquid.water.description = Koristi se za hlađenje mašina i preradu otpada.
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liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje.
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liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori.
|
||||
liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove.
|
||||
|
||||
#Erekir
|
||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||
liquid.ozone.description = Korišćen kao oksidaciono sredstvo za proizvodnju materijala, i kao gorivo. Srednje eksplozivan.
|
||||
liquid.hydrogen.description = Korišćen za iskopavanje ruda, proizvodnju jedinica i za popravke. Zapaljiv.
|
||||
@@ -2252,6 +2286,8 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
|
||||
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
|
||||
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
||||
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
||||
|
||||
#Erekir
|
||||
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
|
||||
block.core-citadel.description = Jezgro baze. Izuzetno dobro oklopljeno. Skladišti više resursa od Bastilje jezgra.
|
||||
block.core-acropolis.description = Jezgro baze. Izvrsno dobro oklopljeno. Skladišti više resursa od Citadele jezgra.
|
||||
@@ -2386,6 +2422,8 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
|
||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||
|
||||
#Erekir
|
||||
unit.stell.description = Ispaljuje standardne metke na neprijateljske mete.
|
||||
unit.locus.description = Ispaljuje naizmenične metke na neprijateljske mete.
|
||||
unit.precept.description = Ispaljuje probojne fragmentacione metke na neprijateljske mete.
|
||||
@@ -2451,6 +2489,7 @@ lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calcula
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
@@ -2458,6 +2497,7 @@ lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
@@ -2466,22 +2506,27 @@ lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
@@ -2495,9 +2540,9 @@ lenum.shoot = Ispaljuj na mestu.
|
||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
||||
lenum.config = Konfiguracija građevine, npr. sortirani materijal.
|
||||
lenum.enabled = Da li je ova građevina osposobljena.
|
||||
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.memorycapacity = Number of cells in a memory block.
|
||||
|
||||
laccess.color = Boja iluminatora.
|
||||
laccess.controller = Upravljač jedinice. Ako upravljano putem procesora, šalji "processor".\nAko je upravljano u formaciji, šalji "lider".U ostalim slučajevima, šalji jedinicu za sebe.
|
||||
laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
|
||||
@@ -2509,6 +2554,7 @@ laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup
|
||||
laccess.displaywidth = Width of a display block in pixels.
|
||||
laccess.displayheight = Height of a display block in pixels.
|
||||
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
|
||||
|
||||
lcategory.unknown = Nepoznato
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
@@ -2623,6 +2669,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Grupa građevina koja se traži.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
|
||||
@@ -2645,6 +2692,7 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
@@ -2652,6 +2700,7 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
|
||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||
lenum.currentwavetime = Wave countdown in ticks.
|
||||
|
||||
Reference in New Issue
Block a user