Internal support for legacy launch pads (hidden)
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@@ -15,6 +15,8 @@ public class BuildVisibility{
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worldProcessorOnly = new BuildVisibility(() -> Vars.state.rules.editor || Vars.state.rules.allowEditWorldProcessors),
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sandboxOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.infiniteResources),
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campaignOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.isCampaign()),
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legacyLaunchPadOnly = new BuildVisibility(() -> (Vars.state == null || Vars.state.isCampaign() && Vars.state.getPlanet().campaignRules.legacyLaunchPads) && Blocks.advancedLaunchPad != null && Blocks.advancedLaunchPad.unlocked()),
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notLegacyLaunchPadOnly = new BuildVisibility(() -> (Vars.state == null || Vars.state.isCampaign() && !Vars.state.getPlanet().campaignRules.legacyLaunchPads)),
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lightingOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.lighting || Vars.state.isCampaign()),
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ammoOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.unitAmmo),
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fogOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.fog || Vars.state.rules.editor);
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