alwaysContinuous weapons have no reload (#7124)
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@@ -151,7 +151,7 @@ public class Weapon implements Cloneable{
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t.row();
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t.row();
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t.add("[lightgray]" + Stat.inaccuracy.localized() + ": [white]" + (int)inaccuracy + " " + StatUnit.degrees.localized());
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t.add("[lightgray]" + Stat.inaccuracy.localized() + ": [white]" + (int)inaccuracy + " " + StatUnit.degrees.localized());
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}
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}
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if(reload > 0){
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if(!alwaysContinuous && reload > 0){
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t.row();
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t.row();
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t.add("[lightgray]" + Stat.reload.localized() + ": " + (mirror ? "2x " : "") + "[white]" + Strings.autoFixed(60f / reload * shoot.shots, 2) + " " + StatUnit.perSecond.localized());
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t.add("[lightgray]" + Stat.reload.localized() + ": " + (mirror ? "2x " : "") + "[white]" + Strings.autoFixed(60f / reload * shoot.shots, 2) + " " + StatUnit.perSecond.localized());
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}
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}
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