how max heat eff in turrets (#11458)

This commit is contained in:
EggleEgg
2025-12-18 17:45:57 +01:00
committed by GitHub
parent 6a13f2ef08
commit 4e9461adde

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@@ -183,6 +183,7 @@ public class Turret extends ReloadTurret{
stats.add(Stat.targetsGround, targetGround); stats.add(Stat.targetsGround, targetGround);
if(ammoPerShot != 1) stats.add(Stat.ammoUse, ammoPerShot, StatUnit.perShot); if(ammoPerShot != 1) stats.add(Stat.ammoUse, ammoPerShot, StatUnit.perShot);
if(heatRequirement > 0) stats.add(Stat.input, heatRequirement, StatUnit.heatUnits); if(heatRequirement > 0) stats.add(Stat.input, heatRequirement, StatUnit.heatUnits);
if(maxHeatEfficiency > 0) stats.add(Stat.maxEfficiency, (int)(maxHeatEfficiency * 100f), StatUnit.percent);
} }
@Override @Override