Shader tests
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@@ -3,8 +3,6 @@ precision mediump float;
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precision mediump int;
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#endif
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#define step 3.0
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uniform sampler2D u_texture;
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uniform float u_time;
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@@ -17,8 +15,8 @@ uniform vec2 u_texsize;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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#define SPACE 0.75
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#define RADIUS 5.0
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#define SPACE 1.3
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#define RADIUS 2.0
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bool cont(vec2 t, vec2 v){
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